装备技能 获取和提示 动画 修改
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@@ -21,17 +21,20 @@ export class EquipSkillComp extends CCComp {
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onLoad() {
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this.on(GameEvent.UseSkillCard, this.get_skill, this);
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this.on(GameEvent.FightReady,this.fight_ready,this)
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this.on(GameEvent.SKILL_SHOW,this.do_skill_show,this)
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this.on(GameEvent.SKILL_STONE_UP,this.skill_stone_up,this)
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this.boxs=this.node.getChildByName("boxs")
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}
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start(){
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this.fight_ready()
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}
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do_skill_show(e:GameEvent,data:any){
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console.log("[EquipSkillComp]: do_skill_show",data)
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this.show_skill_get("skill1")
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this.show_skill_get("skill2")
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this.show_skill_get("skill3")
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skill_stone_up(e:GameEvent,data:any){
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console.log("[EquipSkillComp]: skill_stone_up",data)
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smc.vmdata.mission_data.skill_stone+=data
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if(smc.vmdata.mission_data.skill_stone >= smc.vmdata.mission_data.skill_stone_max){
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this.show_skill_get("skill1")
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this.show_skill_get("skill2")
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this.show_skill_get("skill3")
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}
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}
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fight_ready(){
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this.boxs=this.node.getChildByName("boxs")
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@@ -188,19 +191,40 @@ export class EquipSkillComp extends CCComp {
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}
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private show_skill_get(e:string){
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this.boxs.getChildByName(e).getChildByName("get").active =true
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if(this.skill1.uuid==0){
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this.boxs.getChildByName("skill1").getChildByName("get").active =true
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}
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if(this.skill2.uuid==0){
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this.boxs.getChildByName("skill2").getChildByName("get").active =true
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}
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if(this.skill3.uuid==0){
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this.boxs.getChildByName("skill3").getChildByName("get").active =true
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}
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}
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private hide_skill_get(e:any,data:string){
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this.boxs.getChildByName(data).getChildByName("get").active =false
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this.boxs.getChildByName("skill1").getChildByName("get").active =false
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this.boxs.getChildByName("skill2").getChildByName("get").active =false
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this.boxs.getChildByName("skill3").getChildByName("get").active =false
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}
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private show_skill_change(e:string){
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this.boxs.getChildByName(e).getChildByName("change").active =true
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if(this.skill1.uuid!=0){
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this.boxs.getChildByName("skill1").getChildByName("change").active =true
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}
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if(this.skill2.uuid!=0){
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this.boxs.getChildByName("skill2").getChildByName("change").active =true
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}
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if(this.skill3.uuid!=0){
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this.boxs.getChildByName("skill3").getChildByName("change").active =true
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}
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}
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private hide_skill_change(e:any,data:any){
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this.boxs.getChildByName(data).getChildByName("change").active =false
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this.boxs.getChildByName("skill1").getChildByName("change").active =false
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this.boxs.getChildByName("skill2").getChildByName("change").active =false
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this.boxs.getChildByName("skill3").getChildByName("change").active =false
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}
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@@ -24,14 +24,17 @@ export class EquipsComp extends Component {
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oops.message.on(GameEvent.EquipAdd,this.equip_add,this)
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oops.message.on(GameEvent.EquipRemove,this.equip_remove,this)
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this.boxs=this.node.getChildByName("boxs")
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oops.message.on(GameEvent.EQUIP_SHOW,this.do_equip_show,this)
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oops.message.on(GameEvent.EQUIP_STONE_UP,this.equip_stone_up,this)
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}
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do_equip_show(e:GameEvent,data:any){
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console.log("[EquipsComp]:do_equip_show",data)
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this.show_equip_get("weapon")
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this.show_equip_get("armor")
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this.show_equip_get("accessory")
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equip_stone_up(e:GameEvent,data:any){
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console.log("[EquipsComp]:equip_stone_up",data)
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smc.vmdata.mission_data.equip_stone+=data
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if(smc.vmdata.mission_data.equip_stone >= smc.vmdata.mission_data.equip_stone_max){
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this.show_equip_get("weapon")
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this.show_equip_get("armor")
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this.show_equip_get("accessory")
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}
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}
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start(){
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this.fight_ready()
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@@ -253,20 +256,40 @@ export class EquipsComp extends Component {
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}
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private show_equip_get(e:string){
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this.boxs.getChildByName(e).getChildByName("get").active =true
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if(this.weapon.uuid==0){
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this.boxs.getChildByName("weapon").getChildByName("get").active =true
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}
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if(this.armor.uuid==0){
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this.boxs.getChildByName("armor").getChildByName("get").active =true
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}
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if(this.accessory.uuid==0){
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this.boxs.getChildByName("accessory").getChildByName("get").active =true
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}
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}
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private hide_equip_get(e:any,data:string){
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this.boxs.getChildByName(data).getChildByName("get").active =false
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this.boxs.getChildByName("weapon").getChildByName("get").active =false
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this.boxs.getChildByName("armor").getChildByName("get").active =false
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this.boxs.getChildByName("accessory").getChildByName("get").active =false
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}
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private show_equip_change(e:string){
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this.boxs.getChildByName(e).getChildByName("change").active =true
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if(this.weapon.uuid!=0){
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this.boxs.getChildByName("weapon").getChildByName("change").active =true
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}
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if(this.armor.uuid!=0){
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this.boxs.getChildByName("armor").getChildByName("change").active =true
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}
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if(this.accessory.uuid!=0){
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this.boxs.getChildByName("accessory").getChildByName("change").active =true
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}
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}
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private hide_equip_change(e:any,data:any){
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this.boxs.getChildByName(data).getChildByName("change").active =false
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this.boxs.getChildByName("weapon").getChildByName("change").active =false
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this.boxs.getChildByName("armor").getChildByName("change").active =false
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this.boxs.getChildByName("accessory").getChildByName("change").active =false
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}
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}
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@@ -147,16 +147,30 @@ export class MissionComp extends CCComp {
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call_friend_card(){
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oops.message.dispatchEvent(GameEvent.HeroSelect)
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}
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call_equip_card(){
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call_equip_card(e:any,data:any){
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let mission_data=smc.vmdata.mission_data
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if(mission_data.gold < (mission_data.refresh_gold+mission_data.buff_refresh_gold)){
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oops.gui.toast("金币不足", false);
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if(mission_data.equip_stone < mission_data.equip_stone_max){
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oops.gui.toast("装备石不足", false);
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return
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}
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oops.message.dispatchEvent(GameEvent.EquipSelect)
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mission_data.gold-=(mission_data.refresh_gold+mission_data.buff_refresh_gold)
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oops.message.dispatchEvent(GameEvent.EquipSelect,{slot:data})
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mission_data.equip_stone-=mission_data.equip_stone_max
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mission_data.equip_stone_max=mission_data.equip_stone_max*2
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}
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call_skill_card(e:any,data:any){
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let mission_data=smc.vmdata.mission_data
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if(mission_data.skill_stone < mission_data.skill_stone_max){
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oops.gui.toast("技能石不足", false);
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return
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}
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oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:data})
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mission_data.skill_stone-=mission_data.skill_stone_max
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mission_data.skill_stone_max=mission_data.skill_stone_max*2
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}
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call_func_card(){
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let mission_data=smc.vmdata.mission_data
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if(mission_data.gold < (mission_data.refresh_gold+mission_data.buff_refresh_gold)){
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@@ -167,10 +181,6 @@ export class MissionComp extends CCComp {
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mission_data.gold-=(mission_data.refresh_gold+mission_data.buff_refresh_gold)
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}
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call_skill_card(e:any,data:any){
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console.log("call_skill_card",e)
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oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:data})
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}
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private cleanComponents() {
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ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
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}
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