云环境和本地调试 添加

This commit is contained in:
2025-08-18 17:00:40 +08:00
parent addc61e2a9
commit a824d9a124
155 changed files with 6531 additions and 997 deletions

View File

@@ -0,0 +1,456 @@
// 英雄数据操作模块
const { getOrCreaterUser } = require('./auth');
const user_db_name = "cocos_users";
/**
* 获取所有英雄数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getHeros(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
return {
code: 200,
data: user.heros,
msg: "获取英雄列表成功"
};
} catch (error) {
console.error("获取英雄列表错误:", error);
return {
code: -5,
msg: `获取英雄列表错误: ${error.message}`
};
}
}
/**
* 获取单个英雄数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @returns {Object} 操作结果
*/
async function getHero(db, openid, heroId) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
const hero = user.heros[heroId];
if (!hero) {
return {
code: -6,
msg: "未找到英雄"
};
}
return {
code: 200,
data: hero,
msg: "获取英雄成功"
};
} catch (error) {
console.error("获取英雄错误:", error);
return {
code: -5,
msg: `获取英雄错误: ${error.message}`
};
}
}
/**
* 添加新英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {Object} heroData 英雄数据(可选)
* @returns {Object} 操作结果
*/
async function addHero(db, openid, heroId, heroData = null) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否已存在
if (user.heros[heroId]) {
return {
code: -7,
msg: "英雄已存在"
};
}
// 使用提供的数据或默认数据
const newHero = heroData || {
uuid: heroId,
lv: 1,
exp: 0,
star: 1,
power: 100
};
// 确保uuid字段正确
newHero.uuid = heroId;
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}`]: _.set(newHero),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: newHero,
msg: `英雄 ${heroId} 添加成功`
};
} else {
return {
code: -1,
msg: `添加英雄失败`
};
}
} catch (error) {
console.error("添加英雄错误:", error);
return {
code: -5,
msg: `添加英雄错误: ${error.message}`
};
}
}
/**
* 更新英雄属性
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {Object} updateData 要更新的属性
* @returns {Object} 操作结果
*/
async function updateHero(db, openid, heroId, updateData) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
// 验证更新数据
if (!updateData || typeof updateData !== 'object') {
return {
code: -3,
msg: "无效的更新数据格式"
};
}
const currentHero = user.heros[heroId];
const newHero = { ...currentHero, ...updateData };
// 确保uuid字段不被修改
newHero.uuid = heroId;
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}`]: _.set(newHero),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
old_data: currentHero,
new_data: newHero
},
msg: `英雄 ${heroId} 更新成功`
};
} else {
return {
code: -1,
msg: `更新英雄失败`
};
}
} catch (error) {
console.error("更新英雄错误:", error);
return {
code: -5,
msg: `更新英雄错误: ${error.message}`
};
}
}
/**
* 设置英雄属性
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {string} property 属性名
* @param {any} value 属性值
* @returns {Object} 操作结果
*/
async function setHeroProperty(db, openid, heroId, property, value) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
// 防止修改uuid
if (property === 'uuid') {
return {
code: -3,
msg: "不可修改英雄UUID"
};
}
const oldValue = user.heros[heroId][property];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}.${property}`]: _.set(value),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
hero_id: heroId,
property: property,
old_value: oldValue,
new_value: value
},
msg: `英雄 ${heroId} 属性 ${property} 更新成功`
};
} else {
return {
code: -1,
msg: `设置英雄属性失败`
};
}
} catch (error) {
console.error("设置英雄属性错误:", error);
return {
code: -5,
msg: `设置英雄属性错误: ${error.message}`
};
}
}
/**
* 英雄升级
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {number} levels 升级级数默认1级
* @returns {Object} 操作结果
*/
async function levelUpHero(db, openid, heroId, exp,gold,levels = 1) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
if (typeof levels !== 'number' || levels < 1) {
return {
code: -3,
msg: "等级必须为正数"
};
}
let exp_result=await spendDataField(db, openid, 'exp', exp);
if(exp_result.code!==200){
return {
code: -1,
msg: `升级失败,经验不足`
};
}
let gold_result=await spendDataField(db, openid, 'gold', gold);
if(gold_result.code!==200){
await addDataField(db, openid, 'exp', exp);
return {
code: -1,
msg: `升级失败,金币不足`
};
}
const currentLevel = user.heros[heroId].lv || 1;
const newLevel = currentLevel + levels;
return await setHeroProperty(db, openid, heroId, 'lv', newLevel);
} catch (error) {
console.error("英雄升级错误:", error);
return {
code: -5,
msg: `英雄升级错误: ${error.message}`
};
}
}
/**
* 删除英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @returns {Object} 操作结果
*/
async function deleteHero(db, openid, heroId) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
// 检查英雄是否在出战阵容中
for (let pos = 0; pos < 5; pos++) {
if (user.fight_heros[pos] === heroId) {
return {
code: -8,
msg: `英雄位于出战位置 ${pos},请先从出战阵容移除`
};
}
}
const deletedHero = user.heros[heroId];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}`]: _.remove(),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: deletedHero,
msg: `英雄 ${heroId} 删除成功`
};
} else {
return {
code: -1,
msg: `删除英雄失败`
};
}
} catch (error) {
console.error("删除英雄错误:", error);
return {
code: -5,
msg: `删除英雄错误: ${error.message}`
};
}
}
/**
* 获取已拥有的英雄ID列表
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getOwnedHeroIds(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
const heroIds = Object.keys(user.heros).map(Number);
return {
code: 200,
data: {
hero_ids: heroIds,
total_count: heroIds.length
},
msg: "获取已拥有英雄ID成功"
};
} catch (error) {
console.error("获取已拥有英雄ID错误:", error);
return {
code: -5,
msg: `获取已拥有英雄ID错误: ${error.message}`
};
}
}
module.exports = {
getHeros,
getHero,
addHero,
updateHero,
setHeroProperty,
levelUpHero,
deleteHero,
getOwnedHeroIds
};