云环境和本地调试 添加

This commit is contained in:
2025-08-18 17:00:40 +08:00
parent addc61e2a9
commit a824d9a124
155 changed files with 6531 additions and 997 deletions

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// 基础游戏数据操作模块 (data字段)
const { getOrCreaterUser } = require('./auth');
const { validateDataStructure, mergeUserDataWithDefaults } = require('../user_init_data');
const user_db_name = "cocos_users";
/**
* 获取基础游戏数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getData(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
return {
code: 200,
data: user.data,
msg: "游戏数据获取成功"
};
} catch (error) {
console.error("获取游戏数据错误:", error);
return {
code: -5,
msg: `获取游戏数据错误: ${error.message}`
};
}
}
/**
* 更新基础游戏数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {Object} updateData 要更新的数据
* @param {boolean} merge 是否合并更新默认true
* @returns {Object} 操作结果
*/
async function updateData(db, openid, updateData, merge = true) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
// 验证数据格式
if (!updateData || typeof updateData !== 'object') {
return {
code: -3,
msg: "无效的更新数据格式"
};
}
let newData;
if (merge) {
// 合并更新
newData = { ...user.data, ...updateData };
} else {
// 完全替换
newData = updateData;
}
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
data: _.set(newData),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: newData,
msg: "游戏数据更新成功"
};
} else {
return {
code: -1,
msg: `更新失败, ${JSON.stringify(updateRes)}`
};
}
} catch (error) {
console.error("更新游戏数据错误:", error);
return {
code: -5,
msg: `更新游戏数据错误: ${error.message}`
};
}
}
/**
* 增加指定字段的数值
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} field 字段名
* @param {number} amount 增加的数量
* @returns {Object} 操作结果
*/
async function addDataField(db, openid, field, amount) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
if (typeof amount !== 'number') {
return {
code: -3,
msg: "数量必须是数字"
};
}
const currentValue = user.data[field] || 0;
const newValue = Math.max(0, currentValue + amount);
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`data.${field}`]: _.set(newValue),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
field: field,
old_value: currentValue,
new_value: newValue,
change: amount
},
msg: `${field} 更新成功`
};
} else {
return {
code: -1,
msg: `更新 ${field} 失败`
};
}
} catch (error) {
console.error(`增加 ${field} 错误:`, error);
return {
code: -5,
msg: `增加 ${field} 错误: ${error.message}`
};
}
}
/**
* 消耗指定字段的数值
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} field 字段名
* @param {number} amount 消耗的数量
* @returns {Object} 操作结果
*/
async function spendDataField(db, openid, field, amount) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
if (typeof amount !== 'number' || amount < 0) {
return {
code: -3,
msg: "数量必须是正数"
};
}
const currentValue = user.data[field] || 0;
if (currentValue < amount) {
return {
code: -6,
msg: `${field} 不足, 当前: ${currentValue}, 需要: ${amount}`
};
}
return await addDataField(db, openid, field, -amount);
} catch (error) {
console.error(`消耗 ${field} 错误:`, error);
return {
code: -5,
msg: `消耗 ${field} 错误: ${error.message}`
};
}
}
/**
* 设置指定字段的数值
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} field 字段名
* @param {any} value 新的值
* @returns {Object} 操作结果
*/
async function setDataField(db, openid, field, value) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
const oldValue = user.data[field];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`data.${field}`]: _.set(value),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
field: field,
old_value: oldValue,
new_value: value
},
msg: `${field} 设置成功`
};
} else {
return {
code: -1,
msg: `设置 ${field} 失败`
};
}
} catch (error) {
console.error(`设置 ${field} 错误:`, error);
return {
code: -5,
msg: `设置 ${field} 错误: ${error.message}`
};
}
}
/**
* 重置基础游戏数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function resetData(db, openid) {
try {
const _ = db.command;
const { getNewUserInitData } = require('../user_init_data');
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
const defaultData = getNewUserInitData();
let resetRes = await db.collection(user_db_name).doc(user._id).update({
data: {
data: _.set(defaultData.data),
last_save_time: _.set(Date.now()),
reset_time: _.set(Date.now())
}
});
if (resetRes?.stats?.updated >= 1) {
return {
code: 200,
data: defaultData.data,
msg: "游戏数据重置成功"
};
} else {
return {
code: -1,
msg: `重置失败, ${JSON.stringify(resetRes)}`
};
}
} catch (error) {
console.error("重置游戏数据错误:", error);
return {
code: -5,
msg: `重置游戏数据错误: ${error.message}`
};
}
}
module.exports = {
getData,
updateData,
addDataField,
spendDataField,
setDataField,
resetData
};