云环境和本地调试 添加

This commit is contained in:
2025-08-18 17:00:40 +08:00
parent addc61e2a9
commit a824d9a124
155 changed files with 6531 additions and 997 deletions

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// 登录认证模块
const {
getNewUserInitData,
mergeUserDataWithDefaults,
checkDataVersionCompatibility
} = require('../user_init_data');
const user_db_name = "cocos_users";
/**
* 用户登录处理
* @param {Object} db 数据库实例
* @param {Object} wxContext 微信上下文
* @returns {Object} 登录结果
*/
async function login(db, wxContext) {
try {
let user = await getOrCreaterUser(db, wxContext.OPENID);
if (!user) {
return {
code: -4,
msg: "Failed to get or create user"
};
}
return {
code: 200,
data: {
user_id: user._id,
openid: user._openid,
regist_time: user.regist_time,
data: user.data,
fight_heros: user.fight_heros,
heros: user.heros,
items: user.items,
tals: user.tals,
equips: user.equips,
data_version: user.data_version,
last_save_time: user.last_save_time || null
},
msg: "Login successful"
};
} catch (error) {
console.error("Login error:", error);
return {
code: -5,
msg: `Login error: ${error.message}`
};
}
}
/**
* 获取或创建用户
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 用户数据
*/
async function getOrCreaterUser(db, openid) {
try {
let res = await db.collection(user_db_name).where({ _openid: openid }).get();
let userData = null;
if (res == null || res.data == null || res.data.length <= 0) {
// 创建新用户时使用初始化数据配置
let initData = getNewUserInitData();
userData = {
_openid: openid,
regist_time: Date.now(),
data: initData.data,
fight_heros: initData.fight_heros,
heros: initData.heros,
items: initData.items,
tals: initData.tals,
equips: initData.equips,
data_version: initData.data_version,
init_time: initData.init_time
};
let addResult = await db.collection(user_db_name).add({
data: userData
});
userData._id = addResult._id;
console.log(`New user created: ${openid}, version: ${initData.data_version}`);
} else {
userData = res.data[0];
// 检查数据版本兼容性
const versionCheck = checkDataVersionCompatibility(userData.data_version);
console.log(`User ${openid} data version check:`, versionCheck);
if (versionCheck.needsUpgrade) {
// 使用新的数据管理系统合并和升级数据
const upgradedData = mergeUserDataWithDefaults({
data: userData.data,
fight_heros: userData.fight_heros,
heros: userData.heros,
items: userData.items,
tals: userData.tals,
equips: userData.equips,
data_version: userData.data_version
});
// 更新用户数据
userData.data = upgradedData.data;
userData.fight_heros = upgradedData.fight_heros;
userData.heros = upgradedData.heros;
userData.items = upgradedData.items;
userData.tals = upgradedData.tals;
userData.equips = upgradedData.equips;
userData.data_version = upgradedData.data_version;
console.log(`User ${openid} data upgraded to version: ${upgradedData.data_version}`);
}
}
return userData;
} catch (err) {
console.error(`Get or create user err`, err);
return null;
}
}
/**
* 获取用户基本信息
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 用户基本信息
*/
async function getUserInfo(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
return {
code: 200,
data: {
user_id: user._id,
openid: user._openid,
regist_time: user.regist_time,
init_time: user.init_time,
data_version: user.data_version,
last_save_time: user.last_save_time
},
msg: "User info retrieved successfully"
};
} catch (error) {
console.error("Get user info error:", error);
return {
code: -5,
msg: `Get user info error: ${error.message}`
};
}
}
/**
* 检查用户数据版本
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 版本检查结果
*/
async function checkVersion(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
const versionCheck = checkDataVersionCompatibility(user.data_version);
return {
code: 200,
data: {
user_version: user.data_version || "unknown",
current_version: require('../user_init_data').DATA_VERSION,
compatibility: versionCheck,
init_time: user.init_time,
regist_time: user.regist_time,
last_save_time: user.last_save_time
},
msg: "Version information retrieved successfully"
};
} catch (error) {
console.error("Check version error:", error);
return {
code: -5,
msg: `Check version error: ${error.message}`
};
}
}
/**
* 强制升级用户数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 升级结果
*/
async function upgradeUserData(db, openid) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
// 强制升级用户数据
const upgradedData = mergeUserDataWithDefaults({
data: user.data,
fight_heros: user.fight_heros,
heros: user.heros,
items: user.items,
tals: user.tals,
equips: user.equips,
data_version: user.data_version
});
let upgradeDataRes = await db.collection(user_db_name).doc(user._id).update({
data: {
data: _.set(upgradedData.data),
fight_heros: _.set(upgradedData.fight_heros),
heros: _.set(upgradedData.heros),
items: _.set(upgradedData.items),
tals: _.set(upgradedData.tals),
equips: _.set(upgradedData.equips),
data_version: _.set(upgradedData.data_version),
last_save_time: _.set(Date.now()),
upgrade_time: _.set(Date.now())
}
});
if (upgradeDataRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
old_version: user.data_version || "unknown",
new_version: upgradedData.data_version,
upgrade_time: Date.now(),
data: upgradedData.data,
fight_heros: upgradedData.fight_heros,
heros: upgradedData.heros,
items: upgradedData.items,
tals: upgradedData.tals,
equips: upgradedData.equips
},
msg: "Data upgrade completed successfully"
};
} else {
return {
code: -1,
msg: `Upgrade fail, ${JSON.stringify(upgradeDataRes)}`
};
}
} catch (error) {
console.error("Upgrade user data error:", error);
return {
code: -5,
msg: `Upgrade error: ${error.message}`
};
}
}
module.exports = {
login,
getOrCreaterUser,
getUserInfo,
checkVersion,
upgradeUserData
};

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// 出战英雄操作模块
const { getOrCreaterUser } = require('./auth');
const user_db_name = "cocos_users";
/**
* 获取出战英雄配置
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getFightHeros(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
return {
code: 200,
data: user.fight_heros,
msg: "Fight heros retrieved successfully"
};
} catch (error) {
console.error("Get fight heros error:", error);
return {
code: -5,
msg: `Get fight heros error: ${error.message}`
};
}
}
/**
* 设置出战英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} position 出战位置 (0-4)
* @param {number} heroId 英雄ID0表示移除
* @returns {Object} 操作结果
*/
async function setFightHero(db, openid, position, heroId) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
// 验证位置参数
if (position < 0 || position > 4) {
return {
code: -3,
msg: "Invalid position, must be 0-4"
};
}
// 验证英雄ID
if (typeof heroId !== 'number' || heroId < 0) {
return {
code: -3,
msg: "Invalid hero ID"
};
}
// 如果不是移除操作,检查英雄是否存在
if (heroId > 0 && !user.heros[heroId]) {
return {
code: -6,
msg: "Hero not owned"
};
}
const oldHeroId = user.fight_heros[position];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`fight_heros.${position}`]: _.set(heroId),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
position: position,
old_hero_id: oldHeroId,
new_hero_id: heroId
},
msg: `Fight hero position ${position} updated successfully`
};
} else {
return {
code: -1,
msg: `Set fight hero fail`
};
}
} catch (error) {
console.error("Set fight hero error:", error);
return {
code: -5,
msg: `Set fight hero error: ${error.message}`
};
}
}
/**
* 批量设置出战英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {Object} fightHeros 出战英雄配置对象
* @returns {Object} 操作结果
*/
async function updateFightHeros(db, openid, fightHeros) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
// 验证数据格式
if (!fightHeros || typeof fightHeros !== 'object') {
return {
code: -3,
msg: "Invalid fight heros data format"
};
}
// 验证每个位置和英雄ID
for (const pos in fightHeros) {
const position = parseInt(pos);
const heroId = fightHeros[pos];
if (isNaN(position) || position < 0 || position > 4) {
return {
code: -3,
msg: `Invalid position: ${pos}`
};
}
if (typeof heroId !== 'number' || heroId < 0) {
return {
code: -3,
msg: `Invalid hero ID for position ${pos}: ${heroId}`
};
}
// 如果不是移除操作,检查英雄是否存在
if (heroId > 0 && !user.heros[heroId]) {
return {
code: -6,
msg: `Hero ${heroId} not owned for position ${pos}`
};
}
}
const newFightHeros = { ...user.fight_heros, ...fightHeros };
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
fight_heros: _.set(newFightHeros),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: newFightHeros,
msg: "Fight heros updated successfully"
};
} else {
return {
code: -1,
msg: `Update fight heros fail`
};
}
} catch (error) {
console.error("Update fight heros error:", error);
return {
code: -5,
msg: `Update fight heros error: ${error.message}`
};
}
}
/**
* 获取当前出战英雄列表(不包含空位)
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getActiveFightHeros(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
const activeHeros = [];
for (let i = 0; i < 5; i++) {
const heroId = user.fight_heros[i];
if (heroId && heroId > 0) {
activeHeros.push({
position: i,
hero_id: heroId,
hero_data: user.heros[heroId] || null
});
}
}
return {
code: 200,
data: {
active_heros: activeHeros,
total_count: activeHeros.length
},
msg: "Active fight heros retrieved successfully"
};
} catch (error) {
console.error("Get active fight heros error:", error);
return {
code: -5,
msg: `Get active fight heros error: ${error.message}`
};
}
}
/**
* 交换两个出战位置的英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} position1 位置1 (0-4)
* @param {number} position2 位置2 (0-4)
* @returns {Object} 操作结果
*/
async function swapFightHeros(db, openid, position1, position2) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
// 验证位置参数
if (position1 < 0 || position1 > 4 || position2 < 0 || position2 > 4) {
return {
code: -3,
msg: "Invalid positions, must be 0-4"
};
}
if (position1 === position2) {
return {
code: -3,
msg: "Cannot swap same position"
};
}
const hero1 = user.fight_heros[position1];
const hero2 = user.fight_heros[position2];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`fight_heros.${position1}`]: _.set(hero2),
[`fight_heros.${position2}`]: _.set(hero1),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
position1: position1,
position2: position2,
hero1_moved_to: hero1,
hero2_moved_to: hero2
},
msg: `Fight heros swapped successfully`
};
} else {
return {
code: -1,
msg: `Swap fight heros fail`
};
}
} catch (error) {
console.error("Swap fight heros error:", error);
return {
code: -5,
msg: `Swap fight heros error: ${error.message}`
};
}
}
/**
* 重置出战英雄配置
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function resetFightHeros(db, openid) {
try {
const _ = db.command;
const { getNewUserInitData } = require('../user_init_data');
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
const defaultData = getNewUserInitData();
let resetRes = await db.collection(user_db_name).doc(user._id).update({
data: {
fight_heros: _.set(defaultData.fight_heros),
last_save_time: _.set(Date.now()),
reset_time: _.set(Date.now())
}
});
if (resetRes?.stats?.updated >= 1) {
return {
code: 200,
data: defaultData.fight_heros,
msg: "Fight heros reset successfully"
};
} else {
return {
code: -1,
msg: `Reset fail, ${JSON.stringify(resetRes)}`
};
}
} catch (error) {
console.error("Reset fight heros error:", error);
return {
code: -5,
msg: `Reset fight heros error: ${error.message}`
};
}
}
module.exports = {
getFightHeros,
setFightHero,
updateFightHeros,
getActiveFightHeros,
swapFightHeros,
resetFightHeros
};

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// 基础游戏数据操作模块 (data字段)
const { getOrCreaterUser } = require('./auth');
const { validateDataStructure, mergeUserDataWithDefaults } = require('../user_init_data');
const user_db_name = "cocos_users";
/**
* 获取基础游戏数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getData(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
return {
code: 200,
data: user.data,
msg: "游戏数据获取成功"
};
} catch (error) {
console.error("获取游戏数据错误:", error);
return {
code: -5,
msg: `获取游戏数据错误: ${error.message}`
};
}
}
/**
* 更新基础游戏数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {Object} updateData 要更新的数据
* @param {boolean} merge 是否合并更新默认true
* @returns {Object} 操作结果
*/
async function updateData(db, openid, updateData, merge = true) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
// 验证数据格式
if (!updateData || typeof updateData !== 'object') {
return {
code: -3,
msg: "无效的更新数据格式"
};
}
let newData;
if (merge) {
// 合并更新
newData = { ...user.data, ...updateData };
} else {
// 完全替换
newData = updateData;
}
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
data: _.set(newData),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: newData,
msg: "游戏数据更新成功"
};
} else {
return {
code: -1,
msg: `更新失败, ${JSON.stringify(updateRes)}`
};
}
} catch (error) {
console.error("更新游戏数据错误:", error);
return {
code: -5,
msg: `更新游戏数据错误: ${error.message}`
};
}
}
/**
* 增加指定字段的数值
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} field 字段名
* @param {number} amount 增加的数量
* @returns {Object} 操作结果
*/
async function addDataField(db, openid, field, amount) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
if (typeof amount !== 'number') {
return {
code: -3,
msg: "数量必须是数字"
};
}
const currentValue = user.data[field] || 0;
const newValue = Math.max(0, currentValue + amount);
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`data.${field}`]: _.set(newValue),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
field: field,
old_value: currentValue,
new_value: newValue,
change: amount
},
msg: `${field} 更新成功`
};
} else {
return {
code: -1,
msg: `更新 ${field} 失败`
};
}
} catch (error) {
console.error(`增加 ${field} 错误:`, error);
return {
code: -5,
msg: `增加 ${field} 错误: ${error.message}`
};
}
}
/**
* 消耗指定字段的数值
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} field 字段名
* @param {number} amount 消耗的数量
* @returns {Object} 操作结果
*/
async function spendDataField(db, openid, field, amount) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
if (typeof amount !== 'number' || amount < 0) {
return {
code: -3,
msg: "数量必须是正数"
};
}
const currentValue = user.data[field] || 0;
if (currentValue < amount) {
return {
code: -6,
msg: `${field} 不足, 当前: ${currentValue}, 需要: ${amount}`
};
}
return await addDataField(db, openid, field, -amount);
} catch (error) {
console.error(`消耗 ${field} 错误:`, error);
return {
code: -5,
msg: `消耗 ${field} 错误: ${error.message}`
};
}
}
/**
* 设置指定字段的数值
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} field 字段名
* @param {any} value 新的值
* @returns {Object} 操作结果
*/
async function setDataField(db, openid, field, value) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
const oldValue = user.data[field];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`data.${field}`]: _.set(value),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
field: field,
old_value: oldValue,
new_value: value
},
msg: `${field} 设置成功`
};
} else {
return {
code: -1,
msg: `设置 ${field} 失败`
};
}
} catch (error) {
console.error(`设置 ${field} 错误:`, error);
return {
code: -5,
msg: `设置 ${field} 错误: ${error.message}`
};
}
}
/**
* 重置基础游戏数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function resetData(db, openid) {
try {
const _ = db.command;
const { getNewUserInitData } = require('../user_init_data');
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "用户未找到"
};
}
const defaultData = getNewUserInitData();
let resetRes = await db.collection(user_db_name).doc(user._id).update({
data: {
data: _.set(defaultData.data),
last_save_time: _.set(Date.now()),
reset_time: _.set(Date.now())
}
});
if (resetRes?.stats?.updated >= 1) {
return {
code: 200,
data: defaultData.data,
msg: "游戏数据重置成功"
};
} else {
return {
code: -1,
msg: `重置失败, ${JSON.stringify(resetRes)}`
};
}
} catch (error) {
console.error("重置游戏数据错误:", error);
return {
code: -5,
msg: `重置游戏数据错误: ${error.message}`
};
}
}
module.exports = {
getData,
updateData,
addDataField,
spendDataField,
setDataField,
resetData
};

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// 英雄数据操作模块
const { getOrCreaterUser } = require('./auth');
const user_db_name = "cocos_users";
/**
* 获取所有英雄数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getHeros(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
return {
code: 200,
data: user.heros,
msg: "获取英雄列表成功"
};
} catch (error) {
console.error("获取英雄列表错误:", error);
return {
code: -5,
msg: `获取英雄列表错误: ${error.message}`
};
}
}
/**
* 获取单个英雄数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @returns {Object} 操作结果
*/
async function getHero(db, openid, heroId) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
const hero = user.heros[heroId];
if (!hero) {
return {
code: -6,
msg: "未找到英雄"
};
}
return {
code: 200,
data: hero,
msg: "获取英雄成功"
};
} catch (error) {
console.error("获取英雄错误:", error);
return {
code: -5,
msg: `获取英雄错误: ${error.message}`
};
}
}
/**
* 添加新英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {Object} heroData 英雄数据(可选)
* @returns {Object} 操作结果
*/
async function addHero(db, openid, heroId, heroData = null) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否已存在
if (user.heros[heroId]) {
return {
code: -7,
msg: "英雄已存在"
};
}
// 使用提供的数据或默认数据
const newHero = heroData || {
uuid: heroId,
lv: 1,
exp: 0,
star: 1,
power: 100
};
// 确保uuid字段正确
newHero.uuid = heroId;
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}`]: _.set(newHero),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: newHero,
msg: `英雄 ${heroId} 添加成功`
};
} else {
return {
code: -1,
msg: `添加英雄失败`
};
}
} catch (error) {
console.error("添加英雄错误:", error);
return {
code: -5,
msg: `添加英雄错误: ${error.message}`
};
}
}
/**
* 更新英雄属性
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {Object} updateData 要更新的属性
* @returns {Object} 操作结果
*/
async function updateHero(db, openid, heroId, updateData) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
// 验证更新数据
if (!updateData || typeof updateData !== 'object') {
return {
code: -3,
msg: "无效的更新数据格式"
};
}
const currentHero = user.heros[heroId];
const newHero = { ...currentHero, ...updateData };
// 确保uuid字段不被修改
newHero.uuid = heroId;
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}`]: _.set(newHero),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
old_data: currentHero,
new_data: newHero
},
msg: `英雄 ${heroId} 更新成功`
};
} else {
return {
code: -1,
msg: `更新英雄失败`
};
}
} catch (error) {
console.error("更新英雄错误:", error);
return {
code: -5,
msg: `更新英雄错误: ${error.message}`
};
}
}
/**
* 设置英雄属性
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {string} property 属性名
* @param {any} value 属性值
* @returns {Object} 操作结果
*/
async function setHeroProperty(db, openid, heroId, property, value) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
// 防止修改uuid
if (property === 'uuid') {
return {
code: -3,
msg: "不可修改英雄UUID"
};
}
const oldValue = user.heros[heroId][property];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}.${property}`]: _.set(value),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
hero_id: heroId,
property: property,
old_value: oldValue,
new_value: value
},
msg: `英雄 ${heroId} 属性 ${property} 更新成功`
};
} else {
return {
code: -1,
msg: `设置英雄属性失败`
};
}
} catch (error) {
console.error("设置英雄属性错误:", error);
return {
code: -5,
msg: `设置英雄属性错误: ${error.message}`
};
}
}
/**
* 英雄升级
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @param {number} levels 升级级数默认1级
* @returns {Object} 操作结果
*/
async function levelUpHero(db, openid, heroId, exp,gold,levels = 1) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
if (typeof levels !== 'number' || levels < 1) {
return {
code: -3,
msg: "等级必须为正数"
};
}
let exp_result=await spendDataField(db, openid, 'exp', exp);
if(exp_result.code!==200){
return {
code: -1,
msg: `升级失败,经验不足`
};
}
let gold_result=await spendDataField(db, openid, 'gold', gold);
if(gold_result.code!==200){
await addDataField(db, openid, 'exp', exp);
return {
code: -1,
msg: `升级失败,金币不足`
};
}
const currentLevel = user.heros[heroId].lv || 1;
const newLevel = currentLevel + levels;
return await setHeroProperty(db, openid, heroId, 'lv', newLevel);
} catch (error) {
console.error("英雄升级错误:", error);
return {
code: -5,
msg: `英雄升级错误: ${error.message}`
};
}
}
/**
* 删除英雄
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {number} heroId 英雄ID
* @returns {Object} 操作结果
*/
async function deleteHero(db, openid, heroId) {
try {
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
// 检查英雄是否存在
if (!user.heros[heroId]) {
return {
code: -6,
msg: "未找到英雄"
};
}
// 检查英雄是否在出战阵容中
for (let pos = 0; pos < 5; pos++) {
if (user.fight_heros[pos] === heroId) {
return {
code: -8,
msg: `英雄位于出战位置 ${pos},请先从出战阵容移除`
};
}
}
const deletedHero = user.heros[heroId];
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`heros.${heroId}`]: _.remove(),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: deletedHero,
msg: `英雄 ${heroId} 删除成功`
};
} else {
return {
code: -1,
msg: `删除英雄失败`
};
}
} catch (error) {
console.error("删除英雄错误:", error);
return {
code: -5,
msg: `删除英雄错误: ${error.message}`
};
}
}
/**
* 获取已拥有的英雄ID列表
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @returns {Object} 操作结果
*/
async function getOwnedHeroIds(db, openid) {
try {
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "未找到用户"
};
}
const heroIds = Object.keys(user.heros).map(Number);
return {
code: 200,
data: {
hero_ids: heroIds,
total_count: heroIds.length
},
msg: "获取已拥有英雄ID成功"
};
} catch (error) {
console.error("获取已拥有英雄ID错误:", error);
return {
code: -5,
msg: `获取已拥有英雄ID错误: ${error.message}`
};
}
}
module.exports = {
getHeros,
getHero,
addHero,
updateHero,
setHeroProperty,
levelUpHero,
deleteHero,
getOwnedHeroIds
};

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// 通用库存操作模块 (items, tals, equips)
const { getOrCreaterUser } = require('./auth');
const user_db_name = "cocos_users";
// 支持的数据类型
const SUPPORTED_TYPES = ['items', 'tals', 'equips'];
/**
* 验证数据类型
* @param {string} dataType 数据类型
* @returns {boolean} 是否有效
*/
function validateDataType(dataType) {
return SUPPORTED_TYPES.includes(dataType);
}
/**
* 获取库存数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型 ('items', 'tals', 'equips')
* @returns {Object} 操作结果
*/
async function getInventory(db, openid, dataType) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
return {
code: 200,
data: user[dataType],
msg: `${dataType} retrieved successfully`
};
} catch (error) {
console.error(`Get ${dataType} error:`, error);
return {
code: -5,
msg: `Get ${dataType} error: ${error.message}`
};
}
}
/**
* 获取单个物品数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @param {number} itemId 物品ID
* @returns {Object} 操作结果
*/
async function getInventoryItem(db, openid, dataType, itemId) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
const itemCount = user[dataType][itemId];
if (itemCount === undefined) {
return {
code: -6,
msg: `${dataType.slice(0, -1)} ${itemId} not found`
};
}
return {
code: 200,
data: {
item_id: itemId,
count: itemCount
},
msg: `${dataType.slice(0, -1)} ${itemId} retrieved successfully`
};
} catch (error) {
console.error(`Get ${dataType} item error:`, error);
return {
code: -5,
msg: `Get ${dataType} item error: ${error.message}`
};
}
}
/**
* 添加物品
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @param {number} itemId 物品ID
* @param {number} count 添加数量
* @returns {Object} 操作结果
*/
async function addInventoryItem(db, openid, dataType, itemId, count) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
if (typeof count !== 'number' || count < 0) {
return {
code: -3,
msg: "Count must be a non-negative number"
};
}
const currentCount = user[dataType][itemId] || 0;
const newCount = currentCount + count;
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`${dataType}.${itemId}`]: _.set(newCount),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
item_id: itemId,
old_count: currentCount,
new_count: newCount,
added: count
},
msg: `${dataType.slice(0, -1)} ${itemId} added successfully`
};
} else {
return {
code: -1,
msg: `Add ${dataType.slice(0, -1)} fail`
};
}
} catch (error) {
console.error(`Add ${dataType} item error:`, error);
return {
code: -5,
msg: `Add ${dataType} item error: ${error.message}`
};
}
}
/**
* 消耗物品
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @param {number} itemId 物品ID
* @param {number} count 消耗数量
* @returns {Object} 操作结果
*/
async function consumeInventoryItem(db, openid, dataType, itemId, count) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
if (typeof count !== 'number' || count < 0) {
return {
code: -3,
msg: "Count must be a non-negative number"
};
}
const currentCount = user[dataType][itemId] || 0;
if (currentCount < count) {
return {
code: -6,
msg: `Insufficient ${dataType.slice(0, -1)} ${itemId}, current: ${currentCount}, required: ${count}`
};
}
return await addInventoryItem(db, openid, dataType, itemId, -count);
} catch (error) {
console.error(`Consume ${dataType} item error:`, error);
return {
code: -5,
msg: `Consume ${dataType} item error: ${error.message}`
};
}
}
/**
* 设置物品数量
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @param {number} itemId 物品ID
* @param {number} count 新的数量
* @returns {Object} 操作结果
*/
async function setInventoryItem(db, openid, dataType, itemId, count) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
if (typeof count !== 'number' || count < 0) {
return {
code: -3,
msg: "Count must be a non-negative number"
};
}
const oldCount = user[dataType][itemId] || 0;
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[`${dataType}.${itemId}`]: _.set(count),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: {
item_id: itemId,
old_count: oldCount,
new_count: count
},
msg: `${dataType.slice(0, -1)} ${itemId} set successfully`
};
} else {
return {
code: -1,
msg: `Set ${dataType.slice(0, -1)} fail`
};
}
} catch (error) {
console.error(`Set ${dataType} item error:`, error);
return {
code: -5,
msg: `Set ${dataType} item error: ${error.message}`
};
}
}
/**
* 批量更新库存
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @param {Object} updateData 更新数据对象
* @param {boolean} merge 是否合并更新默认true
* @returns {Object} 操作结果
*/
async function updateInventory(db, openid, dataType, updateData, merge = true) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
const _ = db.command;
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
// 验证更新数据
if (!updateData || typeof updateData !== 'object') {
return {
code: -3,
msg: "Invalid update data format"
};
}
// 验证所有值都是非负数
for (const itemId in updateData) {
const count = updateData[itemId];
if (typeof count !== 'number' || count < 0) {
return {
code: -3,
msg: `Invalid count for item ${itemId}: ${count}`
};
}
}
let newData;
if (merge) {
// 合并更新
newData = { ...user[dataType], ...updateData };
} else {
// 完全替换
newData = updateData;
}
let updateRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[dataType]: _.set(newData),
last_save_time: _.set(Date.now())
}
});
if (updateRes?.stats?.updated >= 1) {
return {
code: 200,
data: newData,
msg: `${dataType} updated successfully`
};
} else {
return {
code: -1,
msg: `Update ${dataType} fail`
};
}
} catch (error) {
console.error(`Update ${dataType} error:`, error);
return {
code: -5,
msg: `Update ${dataType} error: ${error.message}`
};
}
}
/**
* 重置库存数据
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @returns {Object} 操作结果
*/
async function resetInventory(db, openid, dataType) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
const _ = db.command;
const { getNewUserInitData } = require('../user_init_data');
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
const defaultData = getNewUserInitData();
let resetRes = await db.collection(user_db_name).doc(user._id).update({
data: {
[dataType]: _.set(defaultData[dataType]),
last_save_time: _.set(Date.now()),
reset_time: _.set(Date.now())
}
});
if (resetRes?.stats?.updated >= 1) {
return {
code: 200,
data: defaultData[dataType],
msg: `${dataType} reset successfully`
};
} else {
return {
code: -1,
msg: `Reset ${dataType} fail`
};
}
} catch (error) {
console.error(`Reset ${dataType} error:`, error);
return {
code: -5,
msg: `Reset ${dataType} error: ${error.message}`
};
}
}
/**
* 获取拥有的物品列表数量大于0的
* @param {Object} db 数据库实例
* @param {string} openid 用户openid
* @param {string} dataType 数据类型
* @returns {Object} 操作结果
*/
async function getOwnedItems(db, openid, dataType) {
try {
if (!validateDataType(dataType)) {
return {
code: -3,
msg: `Invalid data type: ${dataType}`
};
}
let user = await getOrCreaterUser(db, openid);
if (!user) {
return {
code: -4,
msg: "User not found"
};
}
const ownedItems = [];
for (const itemId in user[dataType]) {
const count = user[dataType][itemId];
if (count > 0) {
ownedItems.push({
item_id: parseInt(itemId),
count: count
});
}
}
return {
code: 200,
data: {
owned_items: ownedItems,
total_types: ownedItems.length
},
msg: `Owned ${dataType} retrieved successfully`
};
} catch (error) {
console.error(`Get owned ${dataType} error:`, error);
return {
code: -5,
msg: `Get owned ${dataType} error: ${error.message}`
};
}
}
module.exports = {
getInventory,
getInventoryItem,
addInventoryItem,
consumeInventoryItem,
setInventoryItem,
updateInventory,
resetInventory,
getOwnedItems,
SUPPORTED_TYPES
};

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// 统一响应处理模块
const { DATA_VERSION } = require('../user_init_data');
/**
* 成功响应
* @param {any} data 返回数据
* @param {string} message 成功消息
* @param {Object} extra 额外信息
* @returns {Object} 响应对象
*/
function success(data = null, message = "Success", extra = {}) {
return {
code: 200,
data: data,
msg: message,
timestamp: Date.now(),
version: DATA_VERSION,
...extra
};
}
/**
* 错误响应
* @param {number} code 错误码
* @param {string} message 错误消息
* @param {any} data 错误相关数据
* @returns {Object} 响应对象
*/
function error(code, message, data = null) {
return {
code: code,
msg: message,
data: data,
timestamp: Date.now(),
version: DATA_VERSION
};
}
/**
* 参数错误响应
* @param {string} message 错误消息
* @param {any} data 错误相关数据
* @returns {Object} 响应对象
*/
function badRequest(message = "Bad request", data = null) {
return error(-3, message, data);
}
/**
* 用户未找到响应
* @param {string} message 错误消息
* @returns {Object} 响应对象
*/
function userNotFound(message = "User not found") {
return error(-4, message);
}
/**
* 系统错误响应
* @param {string} message 错误消息
* @param {Error} err 错误对象
* @returns {Object} 响应对象
*/
function systemError(message = "System error", err = null) {
const errorData = err ? {
error_message: err.message,
error_stack: process.env.NODE_ENV === 'development' ? err.stack : undefined
} : null;
return error(-5, message, errorData);
}
/**
* 资源不足响应
* @param {string} resource 资源名称
* @param {number} current 当前数量
* @param {number} required 需要数量
* @returns {Object} 响应对象
*/
function insufficientResource(resource, current = 0, required = 0) {
return error(-6, `Insufficient ${resource}`, {
resource: resource,
current: current,
required: required,
shortage: required - current
});
}
/**
* 资源已存在响应
* @param {string} resource 资源名称
* @param {any} identifier 资源标识
* @returns {Object} 响应对象
*/
function resourceExists(resource, identifier = null) {
return error(-7, `${resource} already exists`, {
resource: resource,
identifier: identifier
});
}
/**
* 操作被拒绝响应
* @param {string} reason 拒绝原因
* @param {any} data 相关数据
* @returns {Object} 响应对象
*/
function operationDenied(reason, data = null) {
return error(-8, `Operation denied: ${reason}`, data);
}
/**
* 未知命令响应
* @param {string} command 命令名
* @param {Array} availableCommands 可用命令列表
* @returns {Object} 响应对象
*/
function unknownCommand(command, availableCommands = []) {
return error(-2, `Unknown command: ${command}`, {
command: command,
available_commands: availableCommands
});
}
/**
* 包装异步操作,统一错误处理
* @param {Function} operation 异步操作函数
* @param {string} operationName 操作名称
* @returns {Function} 包装后的函数
*/
function wrapAsync(operation, operationName = "Operation") {
return async (...args) => {
try {
const result = await operation(...args);
// 如果操作返回的是错误格式,直接返回
if (result && typeof result === 'object' && result.code !== undefined) {
return result;
}
// 如果是成功结果,包装为成功响应
return success(result, `${operationName} completed successfully`);
} catch (error) {
console.error(`${operationName} error:`, error);
return systemError(`${operationName} failed`, error);
}
};
}
/**
* 验证必需参数
* @param {Object} params 参数对象
* @param {Array} requiredFields 必需字段列表
* @returns {Object|null} 如果验证失败返回错误响应否则返回null
*/
function validateRequiredParams(params, requiredFields) {
if (!params || typeof params !== 'object') {
return badRequest("Invalid parameters");
}
const missingFields = [];
for (const field of requiredFields) {
if (params[field] === undefined || params[field] === null) {
missingFields.push(field);
}
}
if (missingFields.length > 0) {
return badRequest(`Missing required parameters: ${missingFields.join(', ')}`, {
missing_fields: missingFields,
required_fields: requiredFields
});
}
return null;
}
/**
* 验证数值参数
* @param {any} value 要验证的值
* @param {string} fieldName 字段名
* @param {Object} options 验证选项
* @returns {Object|null} 如果验证失败返回错误响应否则返回null
*/
function validateNumber(value, fieldName, options = {}) {
const {
min = Number.NEGATIVE_INFINITY,
max = Number.POSITIVE_INFINITY,
integer = false
} = options;
if (typeof value !== 'number' || isNaN(value)) {
return badRequest(`${fieldName} must be a number`);
}
if (integer && !Number.isInteger(value)) {
return badRequest(`${fieldName} must be an integer`);
}
if (value < min) {
return badRequest(`${fieldName} must be at least ${min}`);
}
if (value > max) {
return badRequest(`${fieldName} must be at most ${max}`);
}
return null;
}
/**
* 创建分页响应
* @param {Array} items 数据项
* @param {number} total 总数
* @param {number} page 当前页
* @param {number} pageSize 页大小
* @param {string} message 成功消息
* @returns {Object} 响应对象
*/
function paginated(items, total, page, pageSize, message = "Data retrieved successfully") {
const totalPages = Math.ceil(total / pageSize);
return success({
items: items,
pagination: {
current_page: page,
page_size: pageSize,
total_items: total,
total_pages: totalPages,
has_next: page < totalPages,
has_prev: page > 1
}
}, message);
}
/**
* 错误码常量
*/
const ERROR_CODES = {
SUCCESS: 200,
OPERATION_FAILED: -1,
UNKNOWN_COMMAND: -2,
BAD_REQUEST: -3,
USER_NOT_FOUND: -4,
SYSTEM_ERROR: -5,
INSUFFICIENT_RESOURCE: -6,
RESOURCE_EXISTS: -7,
OPERATION_DENIED: -8
};
module.exports = {
success,
error,
badRequest,
userNotFound,
systemError,
insufficientResource,
resourceExists,
operationDenied,
unknownCommand,
wrapAsync,
validateRequiredParams,
validateNumber,
paginated,
ERROR_CODES
};