战斗技能修改为buff

This commit is contained in:
2024-12-23 16:54:00 +08:00
parent ee830b3ed2
commit a79db4d97e
4 changed files with 17417 additions and 3845 deletions

File diff suppressed because it is too large Load Diff

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@@ -91,6 +91,9 @@ export class SingletonModuleComp extends ecs.Comp {
name : "纸片精灵大乱斗",
game_over:false,
game_pause:false,
buff_num:[2,2,2,2,2],
buff_num_max:10,
buff_num_less:0,
mission:{
once:6, //每波刷新怪物数量
total:1, //总怪物数
@@ -98,11 +101,14 @@ export class SingletonModuleComp extends ecs.Comp {
exp_max:100,
mexp:0,
mexp_max:100,
buff_num:0,
hp:0,
ap:0,
def:0,
crit:0,
dodge:0,
dead:0,
mhp:0,
map:0,
@@ -111,6 +117,17 @@ export class SingletonModuleComp extends ecs.Comp {
mdodge:0,
mdead:0,
hp_up:0,
ap_up:0,
def_up:0,
crit_up:0,
dodge_up:0,
mhp_up:0,
map_up:0,
mdef_up:0,
mcrit_up:0,
mdodge_up:0,
reward_num:0, //怪物死亡数
reward_gold:0,
reward_exp:0,

View File

@@ -30,5 +30,12 @@ export const MBSet = {
hp_exp:100,
ap_add:10,
def_add:10,
hp_add:10,
hp_add:50,
crit_add:1,
dodge_add:1,
ap_cost:1,
def_cost:1,
hp_cost:1,
crit_cost:2,
dodge_cost:2,
}

View File

@@ -13,6 +13,7 @@ import { CardControllerComp } from "./CardController";
import { MissionComp } from "./MissionComp";
import { MSCardComp } from "./MSCardComp";
import { HeroSelectComp } from "../hero/HeroSelectComp";
import { MBSet } from "../common/config/MissionSet";
const { ccclass, property } = _decorator;
@@ -36,8 +37,9 @@ export class MissionHomeComp extends CCComp {
// this.on(ModuleEvent.Cmd, this.onHandler, this);
this.load_hero_card()
this.load_ui_heros()
this.load_skill_card()
this.select_skill()
// this.load_skill_card()
// this.select_skill()
this.init_buff()
}
start_mission() {
console.log("mission_home : start_mission")
@@ -63,6 +65,15 @@ export class MissionHomeComp extends CCComp {
smc.mission.play = true;
this.node.active=false;
}
init_buff(){
smc.vmdata.mission.ap_up=MBSet.ap_add*smc.vmdata.buff_num[0]/MBSet.ap_cost
smc.vmdata.mission.def_up=MBSet.def_add*smc.vmdata.buff_num[1]/MBSet.def_cost
smc.vmdata.mission.hp_up=MBSet.hp_add*smc.vmdata.buff_num[2]/MBSet.hp_cost
smc.vmdata.mission.crit_up=MBSet.crit_add*smc.vmdata.buff_num[3]/MBSet.crit_cost
smc.vmdata.mission.dodge_up=MBSet.dodge_add*smc.vmdata.buff_num[4]/MBSet.dodge_cost
smc.vmdata.buff_num_less=smc.vmdata.buff_num_max-smc.vmdata.buff_num[0]-smc.vmdata.buff_num[1]-smc.vmdata.buff_num[2]-smc.vmdata.buff_num[3]-smc.vmdata.buff_num[4]
}
load_hero_card(){
let hc:number =HeroList.length
@@ -156,6 +167,97 @@ export class MissionHomeComp extends CCComp {
hide_heros(){
this.node.getChildByName("heros").setPosition(0,-800)
}
show_buff_set(){
this.node.getChildByName("buffset").setPosition(0,400)
}
hide_buff_set(){
this.node.getChildByName("buffset").setPosition(0,-800)
}
add_ap(){
if(smc.vmdata.buff_num_less < MBSet.ap_cost){
oops.gui.toast("成长点数不足")
return
}
smc.vmdata.buff_num_less -= MBSet.ap_cost
smc.vmdata.buff_num[0] += MBSet.ap_cost
smc.vmdata.mission.ap_up=MBSet.ap_add*smc.vmdata.buff_num[0]/MBSet.ap_cost
}
less_ap(){
if(smc.vmdata.buff_num[0] <= 0){
return
}
smc.vmdata.buff_num_less += MBSet.ap_cost
smc.vmdata.buff_num[0] -= MBSet.ap_cost
smc.vmdata.mission.ap_up=MBSet.ap_add*smc.vmdata.buff_num[0]/MBSet.ap_cost
}
add_def(){
if(smc.vmdata.buff_num_less < MBSet.def_cost){
oops.gui.toast("成长点数不足")
return
}
smc.vmdata.buff_num_less -= MBSet.def_cost
smc.vmdata.buff_num[1] += MBSet.def_cost
smc.vmdata.mission.def_up=MBSet.def_add*smc.vmdata.buff_num[1]/MBSet.def_cost
}
less_def(){
if(smc.vmdata.buff_num[1] <= 0){
return
}
smc.vmdata.buff_num_less += MBSet.def_cost
smc.vmdata.buff_num[1] -= MBSet.def_cost
smc.vmdata.mission.def_up=MBSet.def_add*smc.vmdata.buff_num[1]/MBSet.def_cost
}
add_hp(){
if(smc.vmdata.buff_num_less < MBSet.hp_cost){
oops.gui.toast("成长点数不足")
return
}
smc.vmdata.buff_num_less -= MBSet.hp_cost
smc.vmdata.buff_num[2] += MBSet.hp_cost
smc.vmdata.mission.hp_up=MBSet.hp_add*smc.vmdata.buff_num[2]/MBSet.hp_cost
}
less_hp(){
if(smc.vmdata.buff_num[2] <= 0){
return
}
smc.vmdata.buff_num_less += MBSet.hp_cost
smc.vmdata.buff_num[2] -= MBSet.hp_cost
smc.vmdata.mission.hp_up=MBSet.hp_add*smc.vmdata.buff_num[2]/MBSet.hp_cost
}
add_crit(){
if(smc.vmdata.buff_num_less < MBSet.crit_cost){
oops.gui.toast("成长点数不足")
return
}
smc.vmdata.buff_num_less -= MBSet.crit_cost
smc.vmdata.buff_num[3] += MBSet.crit_cost
smc.vmdata.mission.crit_up=MBSet.crit_add*smc.vmdata.buff_num[3]/MBSet.crit_cost
}
less_crit(){
if(smc.vmdata.buff_num[3] <= 0){
return
}
smc.vmdata.buff_num_less += MBSet.crit_cost
smc.vmdata.buff_num[3] -= MBSet.crit_cost
smc.vmdata.mission.crit_up=MBSet.crit_add*smc.vmdata.buff_num[3]/MBSet.crit_cost
}
add_dodge(){
if(smc.vmdata.buff_num_less < MBSet.dodge_cost){
oops.gui.toast("成长点数不足")
return
}
smc.vmdata.buff_num_less -= MBSet.dodge_cost
smc.vmdata.buff_num[4] += MBSet.dodge_cost
smc.vmdata.mission.dodge_up=MBSet.dodge_add*smc.vmdata.buff_num[4]/MBSet.dodge_cost
}
less_dodge(){
if(smc.vmdata.buff_num[4] <= 0){
return
}
smc.vmdata.buff_num_less += MBSet.dodge_cost
smc.vmdata.buff_num[4] -= MBSet.dodge_cost
smc.vmdata.mission.dodge_up=MBSet.dodge_add*smc.vmdata.buff_num[4]/MBSet.dodge_cost
}
show_skills(){
this.node.getChildByName("skills").setPosition(0,400)
}