dd
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { AnimType, endType, SkillSet } from "../common/config/SkillSet";
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import { AnimType, endType, RunType, SkillSet } from "../common/config/SkillSet";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroFac, HeroSet } from "../common/config/heroSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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@@ -64,6 +64,8 @@ export class SkillCom extends CCComp {
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let bm=this.node.getComponent(BezierMove)
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// bm.speed=700
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if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1
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if(SkillSet[this.s_uuid].RunType==RunType.linear) bm.controlPointOffset=0
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bm.moveTo(this.targetPos)
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break;
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case AnimType.linear:
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@@ -77,14 +79,12 @@ export class SkillCom extends CCComp {
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this.node.setPosition(tx,this.node.position.y-300,0)
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}
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}).start()
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break;
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case AnimType.fixed:
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break;
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case AnimType.fixedStart:
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break;
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case AnimType.fixedEnd:
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this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
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if(this.node.getComponent(Animation)){
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let anim = this.node.getComponent(Animation);
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console.log("has anim",anim)
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