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assets/resources/game/heros/hm1.prefab | 1109 +++++++++++++++++ .../hm1.prefab.meta} | 4 +- assets/resources/game/heros/hm2.prefab | 1109 +++++++++++++++++ assets/resources/game/heros/hm2.prefab.meta | 13 + assets/resources/game/heros/hz1.prefab | 1109 +++++++++++++++++ assets/resources/game/heros/hz1.prefab.meta | 13 + assets/resources/game/heros/mo1.prefab | 1106 ++++++++++++++++ assets/resources/game/heros/mo1.prefab.meta | 13 + assets/resources/game/heros/mo2.prefab | 1109 +++++++++++++++++ assets/resources/game/heros/mo2.prefab.meta | 13 + assets/resources/game/heros/mo3.prefab | 1109 +++++++++++++++++ assets/resources/game/heros/mo3.prefab.meta | 13 + assets/resources/game/heros/mo4.prefab | 1109 +++++++++++++++++ assets/resources/game/heros/mo4.prefab.meta | 13 + assets/resources/game/heros/wp.plist | 86 -- assets/resources/game/heros/wp.plist.meta | 201 --- assets/resources/game/heros/wp.png | Bin 21378 -> 0 bytes assets/resources/game/heros/wp.png.meta | 42 - assets/resources/game/skill/buff/bb.prefab | 179 --- assets/resources/game/skill/buff/bg.prefab | 179 --- assets/resources/game/skill/buff/bp.prefab | 183 --- assets/resources/game/skill/buff/buff.prefab | 495 -------- assets/script/game/common/config/heroSet.ts | 6 +- assets/script/game/hero/HeroAnmComp.ts | 10 +- 258 files changed, 25002 insertions(+), 1415 deletions(-) create mode 100644 assets/resources/game/heros/ha1.prefab rename assets/resources/game/{skill/buff/bb.prefab.meta => heros/ha1.prefab.meta} (63%) create mode 100644 assets/resources/game/heros/hc1.prefab rename assets/resources/game/{skill/buff/bg.prefab.meta => heros/hc1.prefab.meta} (63%) delete mode 100644 assets/resources/game/heros/hero/0/atk.anim.meta rename assets/resources/game/heros/hero/0/{atk.anim => atk0.anim} (100%) create mode 100644 assets/resources/game/heros/hero/0/atk0.anim.meta delete mode 100644 assets/resources/game/heros/hero/0/max.anim.meta rename assets/resources/game/heros/hero/0/{max.anim => 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"89ju37xNVPJJOPezJpA7XB" - }, - { - "__type__": "cc.PrefabInfo", - "root": { - "__id__": 1 - }, - "asset": { - "__id__": 0 - }, - "fileId": "65v9q/98dMjafRlb094Ctr", - "instance": null, - "targetOverrides": null, - "nestedPrefabInstanceRoots": [ - { - "__id__": 20 - }, - { - "__id__": 11 - }, - { - "__id__": 2 - } - ] - } -] \ No newline at end of file diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index f51625d9..595b99ea 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -116,15 +116,15 @@ export const HeroInfo: Record = { //怪物 - 5201:{uuid:5201,name:"兽人战士",path:"hk1", fac:FacSet.MON, kind:1, + 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1, type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005], buff:[],debuff:[],info:"普通怪物-战士型"}, - 5202:{uuid:5202,name:"兽人刺客",path:"hk1", fac:FacSet.MON, kind:1, + 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1, type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6005], buff:[],debuff:[],info:"普通怪物-战士型"}, - 5203:{uuid:5203,name:"兽人护卫",path:"hk1", fac:FacSet.MON, kind:1, + 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1, type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005], buff:[],debuff:[],info:"普通怪物-战士型"}, diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts index 3951f8c8..84039552 100644 --- a/assets/script/game/hero/HeroAnmComp.ts +++ b/assets/script/game/hero/HeroAnmComp.ts @@ -9,7 +9,7 @@ export default class HeroAnmComp extends Component{ private anmcon:any=null private _hasStop = true; private default_anim:string='Idle' - anms:any[]=["idle","move","atk1","atk2","atk","max","max1","stun","dead","buff"] + anms:any[]=["idle","move","stun","dead","buff","atk0","atk1","atk2","max0","max1"] onLoad () { this.anmcon=this.node.getComponent(Animation) this.anmcon.on(Animation.EventType.FINISHED, this.onAnimationFinished, this); @@ -31,12 +31,12 @@ export default class HeroAnmComp extends Component{ this.default_anim='move' } atk () { - if(this.anmcon.getState("atk").isPlaying) return - this.anmcon.play("atk") + if(this.anmcon.getState("atk0").isPlaying) return + this.anmcon.play("atk0") } max () { - if(this.anmcon.getState("max").isPlaying) return - this.anmcon.play("max") + if(this.anmcon.getState("max0").isPlaying) return + this.anmcon.play("max0") } idle () { if(this.anmcon.getState("idle").isPlaying) return