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type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6005], buff:[],debuff:[],info:"普通怪物-战士型"}, - 5203:{uuid:5203,name:"兽人护卫",path:"hk1", fac:FacSet.MON, kind:1, + 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1, type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005], buff:[],debuff:[],info:"普通怪物-战士型"}, diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts index 3951f8c8..84039552 100644 --- a/assets/script/game/hero/HeroAnmComp.ts +++ b/assets/script/game/hero/HeroAnmComp.ts @@ -9,7 +9,7 @@ export default class HeroAnmComp extends Component{ private anmcon:any=null private _hasStop = true; private default_anim:string='Idle' - anms:any[]=["idle","move","atk1","atk2","atk","max","max1","stun","dead","buff"] + anms:any[]=["idle","move","stun","dead","buff","atk0","atk1","atk2","max0","max1"] onLoad () { this.anmcon=this.node.getComponent(Animation) this.anmcon.on(Animation.EventType.FINISHED, this.onAnimationFinished, this); @@ -31,12 +31,12 @@ export default class HeroAnmComp extends Component{ this.default_anim='move' } atk () { - if(this.anmcon.getState("atk").isPlaying) return - this.anmcon.play("atk") + if(this.anmcon.getState("atk0").isPlaying) return + this.anmcon.play("atk0") } max () { - if(this.anmcon.getState("max").isPlaying) return - this.anmcon.play("max") + if(this.anmcon.getState("max0").isPlaying) return + this.anmcon.play("max0") } idle () { if(this.anmcon.getState("idle").isPlaying) return