diff --git a/assets/script/game/Role.meta b/assets/script/game/Role.meta deleted file mode 100644 index a02ed510..00000000 --- a/assets/script/game/Role.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "1.2.0", - "importer": "directory", - "imported": true, - "uuid": "8ff649a8-071c-4be5-ae3d-22d80291867b", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/Player.ts.meta b/assets/script/game/Role/Player.ts.meta deleted file mode 100644 index e2f68eb0..00000000 --- a/assets/script/game/Role/Player.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "1c56e8f6-c810-4a25-a499-ae1b39579a83", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/PlayerModelComp.ts.meta b/assets/script/game/Role/PlayerModelComp.ts.meta deleted file mode 100644 index 2f235e3a..00000000 --- a/assets/script/game/Role/PlayerModelComp.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "307a4494-1b3f-43d7-a489-8ab3c92bdb76", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/PlayerSpine.ts.meta b/assets/script/game/Role/PlayerSpine.ts.meta deleted file mode 100644 index e59b47ba..00000000 --- a/assets/script/game/Role/PlayerSpine.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "e2701b2d-48ad-478f-9f91-2dfdcc897ffb", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/PlayerSpineAnimator.ts.meta b/assets/script/game/Role/PlayerSpineAnimator.ts.meta deleted file mode 100644 index 92df685e..00000000 --- a/assets/script/game/Role/PlayerSpineAnimator.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "6bd906b8-b499-4ef5-90e5-1c73bd5d2ceb", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/PlayerViewComp.ts.meta b/assets/script/game/Role/PlayerViewComp.ts.meta deleted file mode 100644 index 82dce1bc..00000000 --- a/assets/script/game/Role/PlayerViewComp.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "ce8e182a-d776-4361-9de5-cde2246c65a2", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/Talent.ts b/assets/script/game/Role/Talent.ts deleted file mode 100644 index 9fb8302a..00000000 --- a/assets/script/game/Role/Talent.ts +++ /dev/null @@ -1,34 +0,0 @@ -import { instantiate, Prefab, Vec3 ,Node} from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { TalentComp } from "./TalentComp"; -import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; -import { smc } from "../common/SingletonModuleComp"; - -/** Talent 模块 */ -@ecs.register(`Talent`) -export class Talent extends ecs.Entity { - /** ---------- 数据层 ---------- */ - - TalentView!: TalentComp - protected init() { - - } - destroy(): void { - this.remove(TalentComp); - super.destroy(); - } - - /** 加载角色 */ - load(pos: Vec3 = Vec3.ZERO,uuid:number=101,parent:Node) { - // var path = "game/monster/"+prefab_path; - var path = "game/talent"; - var prefab: Prefab = oops.res.get(path, Prefab)!; - var node = instantiate(prefab); - node.parent = parent; - node.setPosition(pos) - console.log("load_talent",node) - let tv = node.getComponent(TalentComp)!; - tv.t_uuid = uuid; - this.add(tv); - } -} diff --git a/assets/script/game/Role/Talent.ts.meta b/assets/script/game/Role/Talent.ts.meta deleted file mode 100644 index 9667c3dd..00000000 --- a/assets/script/game/Role/Talent.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "da2ee9b0-de45-487a-8c6b-f3ab67f8ff88", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/TalentComp.ts b/assets/script/game/Role/TalentComp.ts deleted file mode 100644 index a68d27dd..00000000 --- a/assets/script/game/Role/TalentComp.ts +++ /dev/null @@ -1,52 +0,0 @@ -import { _decorator, Label } from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; -import { Talents } from "../common/config/TalentSet"; -import { smc } from "../common/SingletonModuleComp"; - -const { ccclass, property } = _decorator; - -/** 视图层对象 */ -@ccclass('TalentComp') -@ecs.register('TalentView', false) -export class TalentComp extends CCComp { - t_uuid:number = 0; - /** 视图层逻辑代码分离演示 */ - start() { - let name =this.node.getChildByName("name") - let info =this.node.getChildByName("info") - let icon =this.node.getChildByName("icon") - let cost =this.node.getChildByName("cost") - let talent= Talents[this.t_uuid] - let role_talents = smc.vmdata.talent[talent.uuid] - cost.getComponent(Label).string = (talent.cost*(1+role_talents.lv)).toString() - name.getComponent(Label).string = talent.name - info.getComponent(Label).string = talent.info - if (talent.type == 1){ - this.node.getChildByName("role").active=true - } - - if (talent.type == 2){ - this.node.getChildByName("hero").active=true - } - - if (talent.type == 3){ - this.node.getChildByName("mission").active=true - } - } - to_update_t(){ - console.log("to_update_t",this.t_uuid) - } - /** 全局消息逻辑处理 */ - // private onHandler(event: string, args: any) { - // switch (event) { - // case ModuleEvent.Cmd: - // break; - // } - // } - - /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ - reset() { - this.node.destroy(); - } -} \ No newline at end of file diff --git a/assets/script/game/Role/TalentComp.ts.meta b/assets/script/game/Role/TalentComp.ts.meta deleted file mode 100644 index c07e2405..00000000 --- a/assets/script/game/Role/TalentComp.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "91d25bbb-9b90-479f-8e1b-b5624ee56aae", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/common/config/TestEnhancement.ts b/assets/script/game/common/config/TestEnhancement.ts deleted file mode 100644 index 04b3458f..00000000 --- a/assets/script/game/common/config/TestEnhancement.ts +++ /dev/null @@ -1,232 +0,0 @@ -/* - * 强化系统测试脚本 - * 用于验证强化系统是否正常工作 - */ - -import { - getRandomEnhancementOptions, - getLevelAdjustedEnhancementOptions, - getEnhancementOptionByType, - EnhancementType, - EnhancementOptions, - EnhancementQualityWeight -} from "./LevelUpEnhancement" -import { Quality } from "./CardSet" - -// 测试函数 -export function testEnhancementSystem(): void { - console.log("=== 强化系统测试开始 ==="); - - // 测试1: 基础随机生成 - testBasicRandomGeneration(); - - // 测试2: 等级调整功能 - testLevelAdjustment(); - - // 测试3: 特定选项获取 - testSpecificOptionRetrieval(); - - // 测试4: 品质权重验证 - testQualityWeights(); - - // 测试5: 配置完整性 - testConfigurationIntegrity(); - - console.log("=== 强化系统测试完成 ==="); -} - -// 测试基础随机生成 -function testBasicRandomGeneration(): void { - console.log("\n--- 测试基础随机生成 ---"); - - try { - const options = getRandomEnhancementOptions(3); - console.log(`✓ 成功生成 ${options.length} 个强化选项`); - - options.forEach((option, index) => { - console.log(` 选项 ${index + 1}: ${option.name} (${option.rarity}) - ${option.description}`); - }); - - // 验证选项完整性 - options.forEach(option => { - if (!option.name || !option.description || !option.buffType || !option.value) { - throw new Error(`选项数据不完整: ${JSON.stringify(option)}`); - } - }); - - console.log("✓ 所有选项数据完整"); - - } catch (error) { - console.error("✗ 基础随机生成测试失败:", error); - } -} - -// 测试等级调整功能 -function testLevelAdjustment(): void { - console.log("\n--- 测试等级调整功能 ---"); - - try { - const testLevels = [1, 10, 20, 30]; - - testLevels.forEach(level => { - const options = getLevelAdjustedEnhancementOptions(level, 3); - console.log(`✓ 等级 ${level} 生成 ${options.length} 个选项`); - - // 验证高等级是否有更多稀有品质 - const rareCount = options.filter(option => - option.rarity === "rare" || - option.rarity === "epic" || - option.rarity === "legendary" - ).length; - - console.log(` 稀有品质数量: ${rareCount}`); - }); - - console.log("✓ 等级调整功能正常"); - - } catch (error) { - console.error("✗ 等级调整功能测试失败:", error); - } -} - -// 测试特定选项获取 -function testSpecificOptionRetrieval(): void { - console.log("\n--- 测试特定选项获取 ---"); - - try { - // 测试攻击力强化 - const attackWhite = getEnhancementOptionByType(EnhancementType.ATTACK, Quality.WHITE); - const attackBlue = getEnhancementOptionByType(EnhancementType.ATTACK, Quality.BLUE); - - if (attackWhite && attackBlue) { - console.log(`✓ 攻击力强化选项获取成功`); - console.log(` 白色: ${attackWhite.name} - ${attackWhite.description}`); - console.log(` 蓝色: ${attackBlue.name} - ${attackBlue.description}`); - } else { - throw new Error("无法获取攻击力强化选项"); - } - - // 测试生命值强化 - const healthPurple = getEnhancementOptionByType(EnhancementType.HEALTH, Quality.PURPLE); - if (healthPurple) { - console.log(`✓ 生命值强化选项获取成功: ${healthPurple.name}`); - } - - // 测试攻击速度强化 - const speedOrange = getEnhancementOptionByType(EnhancementType.ATTACK_SPEED, Quality.ORANGE); - if (speedOrange) { - console.log(`✓ 攻击速度强化选项获取成功: ${speedOrange.name}`); - } - - console.log("✓ 特定选项获取功能正常"); - - } catch (error) { - console.error("✗ 特定选项获取测试失败:", error); - } -} - -// 测试品质权重验证 -function testQualityWeights(): void { - console.log("\n--- 测试品质权重验证 ---"); - - try { - const totalWeight = Object.values(EnhancementQualityWeight).reduce((sum, weight) => sum + weight, 0); - - if (Math.abs(totalWeight - 1.0) < 0.001) { - console.log(`✓ 品质权重总和为 1.0 (实际: ${totalWeight.toFixed(3)})`); - } else { - throw new Error(`品质权重总和不为 1.0: ${totalWeight}`); - } - - // 验证权重分布 - console.log("品质权重分布:"); - Object.entries(EnhancementQualityWeight).forEach(([quality, weight]) => { - const qualityName = getQualityName(parseInt(quality)); - console.log(` ${qualityName}: ${(weight * 100).toFixed(1)}%`); - }); - - console.log("✓ 品质权重验证通过"); - - } catch (error) { - console.error("✗ 品质权重验证失败:", error); - } -} - -// 测试配置完整性 -function testConfigurationIntegrity(): void { - console.log("\n--- 测试配置完整性 ---"); - - try { - const enhancementTypes = Object.values(EnhancementType); - const qualities = [Quality.WHITE, Quality.GREEN, Quality.BLUE, Quality.PURPLE, Quality.ORANGE]; - - let totalOptions = 0; - let missingOptions = 0; - - enhancementTypes.forEach(type => { - qualities.forEach(quality => { - totalOptions++; - const option = EnhancementOptions[type]?.[quality]; - if (!option) { - missingOptions++; - console.log(` 缺失: 类型${type} 品质${quality}`); - } - }); - }); - - console.log(`✓ 总选项数: ${totalOptions}`); - console.log(`✓ 缺失选项数: ${missingOptions}`); - console.log(`✓ 完整度: ${((totalOptions - missingOptions) / totalOptions * 100).toFixed(1)}%`); - - if (missingOptions === 0) { - console.log("✓ 配置完整性验证通过"); - } else { - console.log("⚠ 存在缺失配置,但不影响基本功能"); - } - - } catch (error) { - console.error("✗ 配置完整性测试失败:", error); - } -} - -// 辅助函数:获取品质名称 -function getQualityName(quality: number): string { - switch (quality) { - case Quality.WHITE: return "白色"; - case Quality.GREEN: return "绿色"; - case Quality.BLUE: return "蓝色"; - case Quality.PURPLE: return "紫色"; - case Quality.ORANGE: return "橙色"; - default: return "未知"; - } -} - -// 性能测试 -export function testPerformance(): void { - console.log("\n=== 性能测试开始 ==="); - - const iterations = 1000; - const startTime = Date.now(); - - for (let i = 0; i < iterations; i++) { - getRandomEnhancementOptions(3); - } - - const endTime = Date.now(); - const duration = endTime - startTime; - - console.log(`生成 ${iterations} 次强化选项耗时: ${duration}ms`); - console.log(`平均每次耗时: ${(duration / iterations).toFixed(2)}ms`); - - if (duration < 1000) { - console.log("✓ 性能测试通过"); - } else { - console.log("⚠ 性能较慢,建议优化"); - } -} - -// 导出测试函数 -export function runAllTests(): void { - testEnhancementSystem(); - testPerformance(); -} \ No newline at end of file diff --git a/assets/script/game/common/config/TestEnhancement.ts.meta b/assets/script/game/common/config/TestEnhancement.ts.meta deleted file mode 100644 index 39950118..00000000 --- a/assets/script/game/common/config/TestEnhancement.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "75f5e9aa-9f71-47b9-b878-545adb08a0c9", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/map/BarComp.ts b/assets/script/game/map/BarComp.ts index 77f65064..2270734d 100644 --- a/assets/script/game/map/BarComp.ts +++ b/assets/script/game/map/BarComp.ts @@ -34,9 +34,7 @@ export class BarCompComp extends CCComp { } private readay(){ this.node.getChildByName("bar").active = true - this.node.getChildByName("fbar").active = false this.node.getChildByName("bar").getChildByName("more").active=false - this.node.getChildByName("fbar").getChildByName("more").active=false } private master_called(e:any,data:any){ this.node.getChildByName("bar").active = true @@ -58,13 +56,6 @@ export class BarCompComp extends CCComp { } }).start() - }else{ - let barNode = this.node.getChildByName("fbar").getChildByName("ap").getChildByName("val") - tween(barNode).to(0.2, {scale:v3(1.5,1.5,1)},{ - onComplete:()=>{ - tween(barNode).to(0.1, {scale:v3(1,1,1)}).start() - } - }).start() } } show_master_more(){ @@ -86,24 +77,6 @@ export class BarCompComp extends CCComp { node.active = false; } - show_friend_more(){ - let barNode = this.node.getChildByName("fbar"); - let node = barNode.getChildByName("more"); - node.active = true; - node.setScale(v3(1, 0, 1)); - console.log("[barcomp]:show_friend_more",node) - // 使用缓动动画放大和移动 - tween(node).to(0.2, {scale:v3(1,1,1)}).start() - } - - hide_friend_more(){ - let barNode = this.node.getChildByName("fbar"); - let node = barNode.getChildByName("more"); - console.log("[barcomp]:hide_friend_more",node) - // 使用缓动动画放大和移动 - tween(node).to(0.2, {scale:v3(1,0,1)}).start() - node.active = false; - } update_bar(){ diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts index 060e88da..6365f11e 100644 --- a/assets/script/game/map/CardController.ts +++ b/assets/script/game/map/CardController.ts @@ -2,19 +2,7 @@ import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; -import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; -import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; -import { SkillSet } from "../common/config/SkillSet"; -import { HeroModelComp } from "../hero/HeroModelComp"; -import { GameSet } from "../common/config/BoxSet"; -import { GameMap } from "./GameMap"; -import { MapModelComp } from "./model/MapModelComp"; -import { Talent } from "../Role/Talent"; -import { Talents } from "../common/config/TalentSet"; -import { HeroViewComp } from "../hero/HeroViewComp"; -import { Position } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/badge/Badge"; import { MissionHomeComp } from "./MissionHomeComp"; -import { GameEvent } from "../common/config/GameEvent"; import { MissionComp } from "./MissionComp"; const { ccclass, property } = _decorator;