清理掉一些错误, 重新开始设计
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@@ -33,72 +33,27 @@ export class VictoryComp extends CCComp {
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if(args.game_data){
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this.game_data=args.game_data
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}
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if(args.rewards){
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this.add_reward(args.rewards)
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this.rewards=args.rewards
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}
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this.node.getChildByName("box").getChildByName("items").getChildByName("exp").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["exp"].toString()
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this.node.getChildByName("box").getChildByName("items").getChildByName("gold").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["gold"].toString()
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this.node.getChildByName("box").getChildByName("items").getChildByName("diamond").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["diamond"].toString()
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this.node.getChildByName("title").getChildByName("victory").active=args.victory
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this.node.getChildByName("title").getChildByName("defeat").active=!args.victory
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this.node.getChildByName("title").getChildByName("victory").active=true
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this.node.getChildByName("btns").getChildByName("next").active=false
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this.scheduleOnce(()=>{
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this.node.getChildByName("btns").getChildByName("next").active=true
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},0.2)
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}
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add_reward(rewards:any[]){
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let parent=this.node.getChildByName("box").getChildByName("items")
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let items=parent.children
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for(let i=0;i<rewards.length;i++){
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let d_item=rewards[i]
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let path="game/gui/item"
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const prefab = oops.res.get(path, Prefab);
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if (!prefab) {
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console.error("[MissionComp=>do_drop] 预制体加载失败:", path);
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return;
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}
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const node = instantiate(prefab) as unknown as Node;
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node.parent=parent
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node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count,{no_show:true})
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}
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}
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victory_end(){
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this.clear_data()
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oops.message.dispatchEvent(GameEvent.MissionEnd)
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oops.gui.removeByNode(this.node)
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}
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clear_data(){
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this.game_data={
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exp:0,
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gold:0,
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diamond:0
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}
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this.rewards=[]
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let items=this.node.getChildByName("box").getChildByName("items")
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items.children.forEach(element => {
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if(element.name=="exp"||element.name=="gold"||element.name=="diamond"){
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element.getChildByName("num").getComponent(Label)!.string="0"
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}else{
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element.destroy()
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}
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});
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}
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//看广告双倍
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watch_ad(){
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return true
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}
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double_reward(){
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if(this.watch_ad()){
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smc.addExp(this.game_data["exp"])
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smc.addGold(this.game_data["gold"])
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smc.addDiamond(this.game_data["diamond"])
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this.rewards.forEach(d_item=>{
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smc.addItem(d_item.item_uuid,d_item.count)
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})
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this.node.getChildByName("btns").getChildByName("double").active=false
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}
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// console.log("[VictoryComp]double_reward",smc.items,this.rewards)
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}
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restart(){
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@@ -106,7 +61,6 @@ export class VictoryComp extends CCComp {
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oops.message.dispatchEvent(GameEvent.MissionStart)
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oops.gui.removeByNode(this.node)
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}
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item_show(e:any,val:any){
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// console.log("item_show",val)
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}
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