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@@ -1,10 +1,10 @@
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{
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{
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{ "name": "root" }
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{ "name": "root" }
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"slots": [
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"slots": [
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{ "name": "WPS图片批量处理/Flame_circle_loop_01", "bone": "root", "attachment": "WPS图片批量处理/Magic_Sphere_normal_07" }
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{ "name": "WPS图片批量处理/Flame_circle_loop_01", "bone": "root", "attachment": "WPS图片批量处理/Magic_Sphere_normal_00" }
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"skins": [
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"skins": [
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{
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@@ -28,7 +28,6 @@
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"WPS图片批量处理/Flame_circle_loop_01": {
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"attachment": [
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{ "time": 0.0667, "name": "WPS图片批量处理/Magic_Sphere_normal_01" },
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{ "time": 0.0667, "name": "WPS图片批量处理/Magic_Sphere_normal_01" },
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{ "time": 0.1333, "name": "WPS图片批量处理/Magic_Sphere_normal_02" },
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{ "time": 0.1333, "name": "WPS图片批量处理/Magic_Sphere_normal_02" },
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{ "time": 0.2, "name": "WPS图片批量处理/Magic_Sphere_normal_03" },
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{ "time": 0.2, "name": "WPS图片批量处理/Magic_Sphere_normal_03" },
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118
assets/resources/game/skills/anm/greenball.atlas
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118
assets/resources/game/skills/anm/greenball.atlas
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@@ -0,0 +1,118 @@
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filter: Linear,Linear
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WPS图片批量处理(6)/Magic_Sphere_green_01
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WPS图片批量处理(6)/Magic_Sphere_green_02
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WPS图片批量处理(6)/Magic_Sphere_green_04
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size: 100, 101
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WPS图片批量处理(6)/Magic_Sphere_green_05
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WPS图片批量处理(6)/Magic_Sphere_green_06
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WPS图片批量处理(6)/Magic_Sphere_green_07
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rotate: true
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xy: 237, 411
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WPS图片批量处理/Magic_Sphere_normal_01
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WPS图片批量处理/Magic_Sphere_normal_02
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WPS图片批量处理/Magic_Sphere_normal_03
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xy: 219, 118
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orig: 83, 80
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WPS图片批量处理/Magic_Sphere_normal_04
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rotate: true
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xy: 78, 2
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size: 70, 72
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orig: 83, 80
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offset: 6, 7
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index: -1
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WPS图片批量处理/Magic_Sphere_normal_05
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rotate: true
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xy: 237, 339
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size: 70, 75
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orig: 83, 80
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offset: 7, 4
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index: -1
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WPS图片批量处理/Magic_Sphere_normal_06
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rotate: true
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xy: 234, 266
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orig: 83, 80
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offset: 7, 0
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WPS图片批量处理/Magic_Sphere_normal_07
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rotate: true
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xy: 211, 47
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size: 69, 79
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12
assets/resources/game/skills/anm/greenball.atlas.meta
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12
assets/resources/game/skills/anm/greenball.atlas.meta
Normal file
@@ -0,0 +1,12 @@
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{
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"ver": "1.0.1",
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"importer": "*",
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"imported": true,
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"uuid": "0adb40db-168b-4de1-b64e-4fe5a7a54054",
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"files": [
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".atlas",
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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53
assets/resources/game/skills/anm/greenball.json
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53
assets/resources/game/skills/anm/greenball.json
Normal file
@@ -0,0 +1,53 @@
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{
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"bones": [
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{ "name": "root" }
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],
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"slots": [
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{ "name": "WPS图片批量处理/Flame_circle_loop_01", "bone": "root", "attachment": "WPS图片批量处理(6)/Magic_Sphere_green_07" }
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],
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"skins": [
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{
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"name": "default",
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"attachments": {
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"WPS图片批量处理/Flame_circle_loop_01": {
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"WPS图片批量处理(6)/Magic_Sphere_green_00": { "x": 0.5, "y": 0.5, "width": 119, "height": 119 },
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"WPS图片批量处理(6)/Magic_Sphere_green_01": { "x": 0.5, "y": 0.5, "width": 119, "height": 119 },
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"WPS图片批量处理(6)/Magic_Sphere_green_07": { "x": 0.5, "y": 0.5, "width": 119, "height": 119 },
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"WPS图片批量处理/Magic_Sphere_normal_00": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_01": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_02": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_03": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_04": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_05": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_06": { "x": 0.5, "width": 83, "height": 80 },
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"WPS图片批量处理/Magic_Sphere_normal_07": { "x": 0.5, "width": 83, "height": 80 }
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}
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}
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}
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],
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"animations": {
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"show": {
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"slots": {
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"WPS图片批量处理/Flame_circle_loop_01": {
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"attachment": [
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{ "name": "WPS图片批量处理(6)/Magic_Sphere_green_00" },
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|
{ "time": 0.0667, "name": "WPS图片批量处理(6)/Magic_Sphere_green_01" },
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{ "time": 0.1333, "name": "WPS图片批量处理(6)/Magic_Sphere_green_02" },
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{ "time": 0.2, "name": "WPS图片批量处理(6)/Magic_Sphere_green_03" },
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{ "time": 0.2667, "name": "WPS图片批量处理(6)/Magic_Sphere_green_04" },
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{ "time": 0.3333, "name": "WPS图片批量处理(6)/Magic_Sphere_green_05" },
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{ "time": 0.4, "name": "WPS图片批量处理(6)/Magic_Sphere_green_06" },
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{ "time": 0.4667, "name": "WPS图片批量处理(6)/Magic_Sphere_green_07" },
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{ "time": 0.5333, "name": "WPS图片批量处理(6)/Magic_Sphere_green_00" }
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|
]
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}
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}
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}
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}
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}
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11
assets/resources/game/skills/anm/greenball.json.meta
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11
assets/resources/game/skills/anm/greenball.json.meta
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"uuid": "8c7136ce-d242-40b3-be9c-e765c945037c",
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".json"
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"subMetas": {},
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BIN
assets/resources/game/skills/anm/greenball.png
Normal file
BIN
assets/resources/game/skills/anm/greenball.png
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Binary file not shown.
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After Width: | Height: | Size: 158 KiB |
42
assets/resources/game/skills/anm/greenball.png.meta
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42
assets/resources/game/skills/anm/greenball.png.meta
Normal file
@@ -0,0 +1,42 @@
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"files": [
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".json",
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".png"
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"uuid": "3023b780-3455-4eeb-83fd-c6366a805367@6c48a",
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"displayName": "greenball",
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"id": "6c48a",
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"name": "texture",
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"imageUuidOrDatabaseUri": "3023b780-3455-4eeb-83fd-c6366a805367",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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"type": "texture",
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@@ -337,7 +337,7 @@
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"speed": 600,
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"speed": 600,
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"controlPointSide": 1,
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"controlPointOffset": 0.7,
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"controlPointRandomness": 0.1,
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"autoRotate": true,
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"showTrajectory": false,
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"trajectoryColor": {
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@@ -38,10 +38,13 @@
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{
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{
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"__id__": 16
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{
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"_prefab": {
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"__id__": 18
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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@@ -351,6 +354,40 @@
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"fileId": "b4VdvbfTNHrqPX5FRvy1Ox"
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"_enabled": true,
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"__prefab": {
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"__id__": 19
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},
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"speed": 600,
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"controlPointSide": 1,
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"controlPointOffset": 0.7,
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"controlPointRandomness": 0.1,
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|
"importer": "prefab",
|
||||||
"imported": true,
|
"imported": true,
|
||||||
"uuid": "a21ef1a0-a1e9-43cf-a762-91631dbd96da",
|
"uuid": "ae55ef52-0f0b-4d06-8654-44f7e99dda8c",
|
||||||
"files": [
|
"files": [
|
||||||
".json"
|
".json"
|
||||||
],
|
],
|
||||||
"subMetas": {},
|
"subMetas": {},
|
||||||
"userData": {
|
"userData": {
|
||||||
"syncNodeName": "ball_red"
|
"syncNodeName": "greenball"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -36,7 +36,8 @@ export enum BoxSet {
|
|||||||
MOVE_RANGE_X = 20,
|
MOVE_RANGE_X = 20,
|
||||||
MAX_SKILL_SY = 50,
|
MAX_SKILL_SY = 50,
|
||||||
MAX_SKILL_BY = 80,
|
MAX_SKILL_BY = 80,
|
||||||
ATK_Y = 20,
|
ATK_Y = 40,
|
||||||
|
ATK_X = 10,
|
||||||
}
|
}
|
||||||
export enum GameSet {
|
export enum GameSet {
|
||||||
ATK_TO_ATK_RATIO=0.1,
|
ATK_TO_ATK_RATIO=0.1,
|
||||||
|
|||||||
@@ -98,37 +98,37 @@ info:技能描述
|
|||||||
*/
|
*/
|
||||||
export const HeroSkillList = [6001,6002,6003,6004,6005]
|
export const HeroSkillList = [6001,6002,6003,6004,6005]
|
||||||
export const SkillSet = {
|
export const SkillSet = {
|
||||||
6001:{uuid:6001,name:"凛冬之触",sp_name:"ball_blue",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
||||||
6002:{uuid:6002,name:"烈焰之怒",sp_name:"ball_red",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
|
6002:{uuid:6002,name:"烈焰之怒",sp_name:"greenball",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
|
||||||
6003:{uuid:6003,name:"奥术冲击",sp_name:"ball_green",path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
|
6003:{uuid:6003,name:"奥术冲击",sp_name:"greenball",path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
|
||||||
6004:{uuid:6004,name:"神圣裁决",sp_name:"ball_yellow",path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
|
6004:{uuid:6004,name:"神圣裁决",sp_name:"greenball",path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
|
||||||
6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"},
|
6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"},
|
||||||
6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
||||||
6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||||
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||||
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||||
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||||
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||||
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||||
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||||
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
|
6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
|
||||||
6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
|
6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
|
||||||
6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"},
|
6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"},
|
||||||
6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"},
|
6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"},
|
||||||
6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
|
6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
|
||||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||||
6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
|
6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
|
||||||
6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
|
6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
|
||||||
6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||||
6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
|
6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
|
||||||
6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:6035,hero:0,info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"},
|
6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:6035,hero:0,info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"},
|
||||||
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
||||||
};
|
};
|
||||||
@@ -59,30 +59,30 @@ export const HeroInfo = {
|
|||||||
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
||||||
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
||||||
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:5,ap:15,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"},
|
||||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||||
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||||
5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||||
5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||||
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||||
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:50,skills:[6002],tals:"说明"},
|
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||||
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.5,speed:50,skills:[6001],tals:"说明"},
|
||||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1,speed:50,skills:[6008],tals:"说明"},
|
5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:80,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1.2,speed:50,skills:[6001],tals:"说明"},
|
||||||
5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"},
|
||||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:200,a_cd:1,speed:50,skills:[6001],tals:"说明"}
|
5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:1,ap_u:0,ap_ur:0,hp_up:0,dis:400,a_cd:1,speed:50,skills:[6001],tals:"说明"}
|
||||||
};
|
};
|
||||||
export const HeroUpInfo = {
|
export const HeroUpInfo = {
|
||||||
5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
|
5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
|
||||||
|
|||||||
@@ -80,14 +80,17 @@ export class SkillConComp extends CCComp {
|
|||||||
const skillEntity = ecs.getEntity<Skill>(Skill);
|
const skillEntity = ecs.getEntity<Skill>(Skill);
|
||||||
const targets = this.selectEnemyTargets(config);
|
const targets = this.selectEnemyTargets(config);
|
||||||
if (targets.length === 0) return;
|
if (targets.length === 0) return;
|
||||||
|
this.scheduleOnce(()=>{
|
||||||
|
if(targets.length<=0||!this.HeroView) return
|
||||||
skillEntity.load(
|
skillEntity.load(
|
||||||
new Vec3(this.HeroView.node.position.x, this.HeroView.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
|
new Vec3(this.HeroView.node.position.x+BoxSet.ATK_X*this.HeroView.scale, this.HeroView.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
|
||||||
this.HeroView.box_group, // 阵营
|
this.HeroView.box_group, // 阵营
|
||||||
this.node.parent, // 父节点
|
this.node.parent, // 父节点
|
||||||
config.uuid, // 技能ID
|
config.uuid, // 技能ID
|
||||||
new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
|
new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
|
||||||
this.HeroView
|
this.HeroView
|
||||||
);
|
);
|
||||||
|
},0.3)
|
||||||
// console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
|
// console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ const { ccclass, property } = _decorator;
|
|||||||
@ccclass('SkillCom')
|
@ccclass('SkillCom')
|
||||||
@ecs.register('SkillCom')
|
@ecs.register('SkillCom')
|
||||||
export class SkillCom extends CCComp {
|
export class SkillCom extends CCComp {
|
||||||
BezierMove:BezierMove=null!;
|
|
||||||
s_uuid:number = 0;
|
s_uuid:number = 0;
|
||||||
s_name:string = "";
|
s_name:string = "";
|
||||||
hero:number = 0;
|
hero:number = 0;
|
||||||
@@ -50,7 +49,7 @@ export class SkillCom extends CCComp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
this.BezierMove=this.node.getComponent(BezierMove)
|
|
||||||
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
|
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
|
||||||
this.node.active = true;
|
this.node.active = true;
|
||||||
let collider = this.getComponent(Collider2D);
|
let collider = this.getComponent(Collider2D);
|
||||||
@@ -59,44 +58,52 @@ export class SkillCom extends CCComp {
|
|||||||
if (collider) {
|
if (collider) {
|
||||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||||
}
|
}
|
||||||
let dir_x = this.targetPos.x > this.node.position.x ? 1 : -1
|
|
||||||
this.node.scale = v3(dir_x,1,1)
|
if(SkillSet[this.s_uuid].AnimType==AnimType.parabolic){
|
||||||
|
let bm=this.node.getComponent(BezierMove)
|
||||||
|
// bm.speed=700
|
||||||
|
if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1
|
||||||
|
bm.moveTo(this.targetPos)
|
||||||
|
}
|
||||||
|
|
||||||
|
// let dir_x = this.targetPos.x > this.node.position.x ? 1 : -1
|
||||||
|
// this.node.scale = v3(dir_x,1,1)
|
||||||
// 根据目标位置设置节点朝向
|
// 根据目标位置设置节点朝向
|
||||||
if ( this.targetPos) {
|
// if ( this.targetPos) {
|
||||||
// 计算朝向
|
// // 计算朝向
|
||||||
let direction = this.targetPos.x > this.node.position.x ? 1 : -1;
|
// let direction = this.targetPos.x > this.node.position.x ? 1 : -1;
|
||||||
// 设置节点缩放来改变朝向
|
// // 设置节点缩放来改变朝向
|
||||||
this.node.scale = v3(direction * Math.abs(this.scale), this.scale, 1);
|
// this.node.scale = v3(direction * Math.abs(this.scale), this.scale, 1);
|
||||||
}
|
// }
|
||||||
let dir_y = ( this.targetPos.y+BoxSet.ATK_Y) > this.node.position.y ? 1 : -1
|
// let dir_y = ( this.targetPos.y+BoxSet.ATK_Y) > this.node.position.y ? 1 : -1
|
||||||
if( this.targetPos.y+BoxSet.ATK_Y==this.node.position.y){
|
// if( this.targetPos.y+BoxSet.ATK_Y==this.node.position.y){
|
||||||
dir_y=0
|
// dir_y=0
|
||||||
}
|
// }
|
||||||
// 计算这一帧的移动距离
|
// // 计算这一帧的移动距离
|
||||||
this.distance_x = SkillSet[this.s_uuid].speed*dir_x;
|
// this.distance_x = SkillSet[this.s_uuid].speed*dir_x;
|
||||||
this.distance_y = this.distance_x*Math.abs(this.targetPos.y-this.node.position.y)/Math.abs(this.targetPos.x-this.node.position.x)*dir_y;
|
// this.distance_y = this.distance_x*Math.abs(this.targetPos.y-this.node.position.y)/Math.abs(this.targetPos.x-this.node.position.x)*dir_y;
|
||||||
this.startMovement();
|
// this.startMovement();
|
||||||
|
|
||||||
// 计算目标角度
|
// // 计算目标角度
|
||||||
if (this.targetPos) {
|
// if (this.targetPos) {
|
||||||
const currentPos = this.node.position;
|
// const currentPos = this.node.position;
|
||||||
|
|
||||||
// 计算角度(弧度)
|
// // 计算角度(弧度)
|
||||||
const dx = this.targetPos.x - currentPos.x;
|
// const dx = this.targetPos.x - currentPos.x;
|
||||||
const dy = (this.targetPos.y + BoxSet.ATK_Y) - currentPos.y;
|
// const dy = (this.targetPos.y + BoxSet.ATK_Y) - currentPos.y;
|
||||||
const angle = Math.atan2(dy, dx);
|
// const angle = Math.atan2(dy, dx);
|
||||||
|
|
||||||
// 将弧度转换为角度并设置节点旋转
|
// // 将弧度转换为角度并设置节点旋转
|
||||||
this.angle = angle * 180 / Math.PI;
|
// this.angle = angle * 180 / Math.PI;
|
||||||
this.node.angle = this.angle; // 移除负号,修正角度方向
|
// this.node.angle = this.angle; // 移除负号,修正角度方向
|
||||||
}
|
// }
|
||||||
|
|
||||||
// 计算速度分量
|
// // 计算速度分量
|
||||||
const radians = this.angle * Math.PI / 180; // 移除负号,使用正确的角度
|
// const radians = this.angle * Math.PI / 180; // 移除负号,使用正确的角度
|
||||||
this.distance_x = this.speed * Math.cos(radians);
|
// this.distance_x = this.speed * Math.cos(radians);
|
||||||
this.distance_y = this.speed * Math.sin(radians);
|
// this.distance_y = this.speed * Math.sin(radians);
|
||||||
|
|
||||||
this.startMovement();
|
// this.startMovement();
|
||||||
// console.log("skill start",this.node.parent)
|
// console.log("skill start",this.node.parent)
|
||||||
}
|
}
|
||||||
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||||
@@ -114,7 +121,7 @@ export class SkillCom extends CCComp {
|
|||||||
|
|
||||||
|
|
||||||
private startMovement() {
|
private startMovement() {
|
||||||
switch(this.animType) {
|
switch(SkillSet[this.s_uuid].AnimType) {
|
||||||
case AnimType.parabolic:
|
case AnimType.parabolic:
|
||||||
this.startBezierMove();
|
this.startBezierMove();
|
||||||
break;
|
break;
|
||||||
@@ -146,18 +153,18 @@ export class SkillCom extends CCComp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private startBezierMove() {
|
private startBezierMove() {
|
||||||
if (!this.targetPos) return;
|
|
||||||
let s_pos = v3(this.startPos.x,this.startPos.y)
|
|
||||||
let c_pos = v3((this.targetPos.x+this.startPos.x)/2,this.startPos.y+150)
|
|
||||||
let e_pos = v3(this.targetPos.x,this.targetPos.y)
|
|
||||||
let time =Math.abs(Math.abs(this.targetPos.x-this.startPos.x)/this.speed)
|
|
||||||
|
|
||||||
// console.log("开始贝塞尔运动=>time:"+time,"s_pos:"+s_pos,"c_pos:"+c_pos,"e_pos:"+e_pos)
|
// let s_pos = v3(this.startPos.x,this.startPos.y)
|
||||||
SkillCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{
|
// let c_pos = v3((this.targetPos.x+this.startPos.x)/2,this.startPos.y+150)
|
||||||
onComplete: (target?: object) => {
|
// let e_pos = v3(this.targetPos.x,this.targetPos.y)
|
||||||
this.is_destroy=true
|
// let time =Math.abs(Math.abs(this.targetPos.x-this.startPos.x)/this.speed)
|
||||||
},
|
|
||||||
}).start();
|
// // console.log("开始贝塞尔运动=>time:"+time,"s_pos:"+s_pos,"c_pos:"+c_pos,"e_pos:"+e_pos)
|
||||||
|
// SkillCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{
|
||||||
|
// onComplete: (target?: object) => {
|
||||||
|
// this.is_destroy=true
|
||||||
|
// },
|
||||||
|
// }).start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private startFixedMove() {
|
private startFixedMove() {
|
||||||
@@ -233,7 +240,7 @@ export class SkillCom extends CCComp {
|
|||||||
update(deltaTime: number) {
|
update(deltaTime: number) {
|
||||||
if(smc.mission.pause) return;
|
if(smc.mission.pause) return;
|
||||||
this.toDestroy();
|
this.toDestroy();
|
||||||
this.startLinearMove(deltaTime);
|
if(this.animType==AnimType.linear) this.startLinearMove(deltaTime);
|
||||||
|
|
||||||
}
|
}
|
||||||
toDestroy() {
|
toDestroy() {
|
||||||
|
|||||||
Reference in New Issue
Block a user