技能碎片完成

This commit is contained in:
2024-12-17 16:55:50 +08:00
parent 3aca9948f2
commit a05d7a4507
8 changed files with 956 additions and 24 deletions

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@@ -35,15 +35,15 @@ export class SingletonModuleComp extends ecs.Comp {
};
skills: any = {
1001:{lv:0,num:4,x1:0,x10:0},
1002:{lv:0,num:3,x1:0,x10:0},
1003:{lv:0,num:0,x1:0,x10:0},
1004:{lv:0,num:0,x1:0,x10:0},
1005:{lv:0,num:0,x1:0,x10:0},
1006:{lv:0,num:0,x1:0,x10:0},
1007:{lv:0,num:0,x1:0,x10:0},
1008:{lv:0,num:0,x1:0,x10:0},
1009:{lv:0,num:0,x1:0,x10:0},
1001:{uuid:1001,lv:0,num:4,x1:1,x10:0},
1002:{uuid:1002,lv:0,num:3,x1:2,x10:0},
1003:{uuid:1003,lv:0,num:0,x1:0,x10:0},
1004:{uuid:1004,lv:0,num:0,x1:0,x10:0},
1005:{uuid:1005,lv:0,num:0,x1:0,x10:0},
1006:{uuid:1006,lv:0,num:0,x1:0,x10:0},
1007:{uuid:1007,lv:0,num:0,x1:0,x10:0},
1008:{uuid:1008,lv:0,num:0,x1:0,x10:0},
1009:{uuid:1009,lv:0,num:0,x1:0,x10:0},
};
/** 游戏主角 */
heros:any={

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@@ -0,0 +1,35 @@
import { _decorator, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
import { HeroInfo } from '../common/config/heroSet';
import { SkillSet } from '../common/config/SkillSet';
const { ccclass, property } = _decorator;
@ccclass('SChipComp')
export class SChipComp extends Component {
h_uuid:number=0
num:number=0
lv:number=0
start() {
}
update(deltaTime: number) {
}
update_data(uuid:number,num:number=0){
var icon_path = "game/skills/skill_icon"
// console.log("update_data",SkillSet[uuid].path)
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite);
// console.log("update_data",atlas,sprite)
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
});
if(num > 0){
this.node.getChildByName("num").getComponent(Label).string = num.toString();
}else{
this.node.getChildByName("num").getComponent(Label).string = "";
}
}
}

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@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"f653e13a-d17c-4f62-808a-1e95a4df5327","files":[],"subMetas":{},"userData":{}}

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@@ -4,6 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Items } from "../common/config/Items";
import { HChipComp } from "../hero/HChipComp";
import { SChipComp } from "../hero/SChipComp";
const { ccclass, property } = _decorator;
@@ -33,11 +34,17 @@ export class RewardComp extends CCComp {
if(type==1){
this.node.getChildByName("icon").active=false
this.node.getChildByName("hchip").active=true
let hchipcomp= this.node.getChildByName("hchip").getComponent(HChipComp)
hchipcomp.update_data(uuid,0)
let hc= this.node.getChildByName("hchip").getComponent(HChipComp)
hc.update_data(uuid,0)
}
if(type==2){
this.node.getChildByName("icon").active=false
this.node.getChildByName("schip").active=true
let sc= this.node.getChildByName("schip").getComponent(SChipComp)
sc.update_data(uuid,0)
}
this.node.getChildByName("x1").getComponent(Label).string = x1.toString()
this.node.getChildByName("x10").getComponent(Label).string = x10.toString()
this.node.parent = parent

View File

@@ -41,26 +41,27 @@ export class VictoryComp extends CCComp {
smc.vmdata.exp.x10=smc.vmdata.exp.x1*9
}
var parent = this.node.getChildByName("items")
var path = "game/gui/reward";
var prefab: Prefab = oops.res.get(path, Prefab)!;
for (let i in smc.items) {
if(smc.items[i].x1 > 0){
smc.items[i].x10 =smc.items[i].x1*9
var path = "game/gui/reward";
var prefab: Prefab = oops.res.get(path, Prefab)!;
console.log("VictoryComp",prefab,smc.items[i])
var node = instantiate(prefab);
let rc:any= node.getComponent(RewardComp)!;
rc.init(smc.items[i].uuid,smc.items[i].x1,smc.items[i].x10,parent,0)
}
}
for (let i in smc.skills) {
if(smc.skills[i].x1 > 0){
smc.skills[i].x10 =smc.skills[i].x1*9
var node = instantiate(prefab);
let rc:any= node.getComponent(RewardComp)!;
rc.init(smc.skills[i].uuid,smc.skills[i].x1,smc.skills[i].x10,parent,2)
}
}
for (let i in smc.heros) {
if(smc.heros[i].x1 > 0){
smc.heros[i].x10 =smc.heros[i].x1*9
var path = "game/gui/reward";
var prefab: Prefab = oops.res.get(path, Prefab)!;
console.log("VictoryComp",prefab,smc.heros[i])
var node = instantiate(prefab);
let rc:any= node.getComponent(RewardComp)!;
rc.init(smc.heros[i].uuid,smc.heros[i].x1,smc.heros[i].x10,parent,1)