品质统一在boxset设定

This commit is contained in:
2025-08-18 21:03:47 +08:00
parent 3884b35829
commit 9e1459973c
18 changed files with 368 additions and 377 deletions

View File

@@ -7,11 +7,12 @@ import { cardType, getRandomCardsByType } from "../common/config/CardSet";
import { smc } from "../common/SingletonModuleComp";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { EquipType } from "../common/config/Equips";
import { getSkills, Quality } from "../common/config/SkillSet";
import { getSkills } from "../common/config/SkillSet";
import { getEnhancement } from "../common/config/LevelUp";
import { FightSet } from "../common/config/Mission";
import { oops } from "db://oops-framework/core/Oops";
import { getHeroList } from "../common/config/heroSet";
import { QualitySet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
@@ -112,7 +113,7 @@ export class CardsCompComp extends CCComp {
}
talent_select(data:any){
let list=getRandomCardsByType(cardType.TALENT,3,Quality.GREEN)
let list=getRandomCardsByType(cardType.TALENT,3,QualitySet.GREEN)
console.log("[CardsComp]:天赋选择卡牌列表",list)
this.card1c.talent_select(list[0],data)
this.card2c.talent_select(list[1],data)
@@ -138,11 +139,11 @@ export class CardsCompComp extends CCComp {
hero_skill_select(data:any){
let list=[]
if(data.slot=="skill1"){
list =getRandomCardsByType(cardType.SKILL,3,Quality.GREEN)
list =getRandomCardsByType(cardType.SKILL,3,QualitySet.GREEN)
}else if(data.slot=="skill2"){
list=getRandomCardsByType(cardType.SKILL,3,Quality.BLUE)
list=getRandomCardsByType(cardType.SKILL,3,QualitySet.BLUE)
}else if(data.slot=="skill3"){
list=getRandomCardsByType(cardType.SKILL,3,Quality.PURPLE)
list=getRandomCardsByType(cardType.SKILL,3,QualitySet.PURPLE)
}
console.log("[CardsComp]:技能选择卡牌列表",list)
this.card1c.hero_skill_select(list[0],data)