品质统一在boxset设定
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@@ -35,14 +35,7 @@ export class SingletonModuleComp extends ecs.Comp {
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diamond:100, //商店购买 及 双倍奖励资源
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meat:0,
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exp:0, //升级经验
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ghstone:0, //英雄石 绿色 普通英雄升星
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bhstone:0, //英雄石 蓝色 稀有英雄升星
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phlestone:0, //英雄石 紫色 史诗英雄升星
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rhstone:0, //英雄石 红色 传说英雄升星
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herocard:0, //英雄卡,抽卡凭证
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ckey:0, //铜钥匙 解锁稀有英雄 也可以直接兑换金币
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skey:0, //银钥匙 解锁史诗英雄 也可以直接兑换金币
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gkey:0, //金钥匙 解锁传说英雄 也可以直接兑换金币
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}
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fight_heros:any={ 0:5001, 1:5005, 2:0, 3:0, 4:0, }
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heros:any = {
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@@ -188,21 +181,53 @@ export class SingletonModuleComp extends ecs.Comp {
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/**
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* 消耗游戏数据属性(统一接口)
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* @param property 属性名
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* @param value 消耗的值
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* - 支持单个字段:spendGameProperty('gold', 10)
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* - 支持多个字段:spendGameProperty({ gold: 10, exp: 5 })
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* 只有当所有字段都满足扣除条件时,才会一次性扣减
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* @param property 属性名或属性映射
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* @param value 消耗的值(当 property 为字符串时有效)
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* @param autoSave 是否自动保存 (默认true)
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* @returns 是否成功消耗
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*/
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async spendGameProperty(property: string, value: any, autoSave: boolean = true): Promise<boolean> {
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const currentValue = this.data[property] || 0;
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if (currentValue < value) {
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console.warn(`[SMC]: ${property} 不足,当前: ${currentValue}, 需要: ${value}`);
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return false;
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async spendGameProperty(property: string | Record<string, number>, value: any = undefined, autoSave: boolean = true): Promise<boolean> {
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// 单字段扣除
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if (typeof property === 'string') {
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const currentValue = this.data[property] || 0;
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if (currentValue < value) {
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console.warn(`[SMC]: ${property} 不足,当前: ${currentValue}, 需要: ${value}`);
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return false;
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}
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const newValue = currentValue - value;
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this.data[property] = newValue;
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this.vmdata.data[property] = newValue;
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console.log(`[SMC]: 消耗游戏数据 ${property} = ${value}, 当前值: ${newValue}`);
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return true;
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}
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const newValue = currentValue - value;
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this.data[property] = newValue;
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this.vmdata.data[property] = newValue;
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console.log(`[SMC]: 消耗游戏数据 ${property} = ${value}, 当前值: ${newValue}`);
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// 多字段扣除(原子性:全部满足才扣)
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const deductions = property as Record<string, number>;
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// 1) 校验是否全部满足
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for (const key in deductions) {
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if (!Object.prototype.hasOwnProperty.call(deductions, key)) continue;
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const need = deductions[key] ?? 0;
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const current = this.data[key] || 0;
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if (current < need) {
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console.warn(`[SMC]: ${key} 不足,当前: ${current}, 需要: ${need}`);
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return false;
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}
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}
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// 2) 统一扣减
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for (const key in deductions) {
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if (!Object.prototype.hasOwnProperty.call(deductions, key)) continue;
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const need = deductions[key] ?? 0;
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const current = this.data[key] || 0;
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const next = current - need;
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this.data[key] = next;
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this.vmdata.data[key] = next;
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console.log(`[SMC]: 消耗游戏数据 ${key} = ${need}, 当前值: ${next}`);
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}
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return true;
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}
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