This commit is contained in:
2024-09-09 07:56:18 +08:00
parent 47af795c12
commit 9bac2d5c5b
264 changed files with 96262 additions and 53551 deletions

View File

@@ -1,4 +1,4 @@
import { _decorator,v3 } from "cc";
import { _decorator,Label,resources,Sprite,SpriteAtlas,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
@@ -15,6 +15,12 @@ const { ccclass, property } = _decorator;
export class CardControllerComp extends CCComp {
card_level:number = 1;
in_load:boolean = false
card1:any ={x:0,y:0,uuid:1101,type:1,active:false}
card2:any ={x:0,y:0,uuid:1102,type:1,active:false}
card3:any ={x:0,y:0,uuid:1103,type:1,active:false}
card4:any ={x:0,y:0,uuid:1104,type:1,active:false}
card5:any ={x:0,y:0,uuid:1105,type:1,active:false}
card6:any ={x:0,y:0,uuid:1106,type:1,active:false}
start() {
this.load_cards()
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
@@ -76,40 +82,54 @@ export class CardControllerComp extends CCComp {
}
load_cards() {
this.in_load = true
let old_cards = ecs.query(ecs.allOf(HeroCardViewComp))
if (old_cards.length > 0) {
old_cards.forEach(element => {
if (!element.get(HeroCardViewComp).in_destroy) {
element.destroy();
}
let card:any=null
for (let index = 1; index <= 6; index++) {
card=RandomManager.instance.getRandomByObjectList(CardList, 1);
this['card'+index].uuid=card[0].uuid
this['card'+index].type=card[0].type
let url: string = "";
let pathName: string = "";
let name: string = "";
let level: number = 0;
let { uuid, type } = card[0];
switch (type) {
case 1:
url = "game/heros/heros";
({ path: pathName, name, level } = smc.heros[uuid]);
break;
case 2:
url = "game/heros/skill";
({ path: pathName, name, level } = smc.skills[uuid]);
break;
case 3:
default:
url = "game/heros/skill";
({ path: pathName, name, level } = smc.skills[uuid]);
}
let node=this.node.getChildByName('cards').getChildByName('card'+index)
node.getChildByName('cost').getComponent(Label).string=level.toString()
node.getChildByName('name').getComponent(Label).string=name
// const sprite = node.getChildByName("item").getComponent(Sprite);
// console.log(this['card'+index],url,pathName,sprite)
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("item").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
});
this['card'+index].active=true
}
// console.log(old_cards)
let cards_node= this.node.getChildByName("front")
let x=0
let y=0
let lists = this.get_card_list()
lists.forEach(element => {
let card = ecs.getEntity<HeroCard>(HeroCard);
let pos = v3(x,y)
card.load(pos,element[0].uuid,cards_node,element[0].type);
x=x+142
});
this.in_load = false;
}
load_card(){
}
/** 转场 */
protected update(dt: number): void {
this.shuaxin(dt)
}
get_card_list(){
let lists:any = []
for (let index = 0; index < 5; index++) {
let list = RandomManager.instance.getRandomByObjectList(CardList[smc.vm_data.cards.level], 1);
lists.push(list)
}
return lists
let list = RandomManager.instance.getRandomByObjectList(CardList, 1);
return list
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */

View File

@@ -11,6 +11,10 @@ import { MissionSet,MissionNum,MonsetList } from "../common/config/MissionSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { Role } from "../Role/Role";
import { Hero } from "../monster/Hero";
import { HeroModelComp } from "../monster/HeroModelComp";
import { MonsterModelComp } from "../monster/MonsterModelComp";
import { MonsterViewComp } from "../monster/MonsterViewComp";
import { Mon } from "../mon/Mon";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -31,7 +35,8 @@ export class MapMonsterComp extends CCComp {
cur_mission:number = 1; //当前关卡方案
mission_list:any = []
setp_timer: Timer = new Timer(0.5);
setp_num:number = 3;
target_timer: Timer = new Timer(0.1);
setp_num:number = 1;
onLoad(){
// 监听全局事件
oops.message.on("other_add_monster", this.on_other_add_monster, this);
@@ -57,17 +62,62 @@ export class MapMonsterComp extends CCComp {
this.monster_refresh()
}
if (this.refresh_timer.update(dt)) {
this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
this.setp_num = 1
}
if (this.mission_up_timer.update(dt)) {
// 刷新怪物定时器
this.cur_count += 1;
}
// if(this.target_timer.update(dt)){
// this.target_update()
// }
// if (this.game_timer.update(dt)) {
// smc.vm_data.game.g_time += 1;
// }
// this.shuaxin(dt)
}
target_update(){
console.log("map ",smc.t_hero,smc.t_monster)
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
let monsters:any =ecs.query(ecs.allOf(MonsterModelComp));
let h_x=-1000
let m_x=1000
let thi=9999
let tmi=9999
for (let i = 0; i < heros.length; i++) {
const hero = heros[i];
if(hero.MonsterView.node.position.x > h_x){
h_x = hero.MonsterView.node.position.x
thi = i
if(smc.t_hero.eid == hero.MonsterView.eid){
break
}
}
}
for (let i = 0; i < monsters.length; i++) {
const monster = monsters[i];
if(monster.MonsterView.node.position.x < m_x){
m_x = monster.MonsterView.node.position.x
tmi = i
if(smc.t_monster.eid == monster.MonsterView.eid){
break
}
}
}
if(thi==9999){
smc.t_hero={eid:0,pos:v3(0,0,0)}
}else{
smc.t_hero = {eid:heros[thi].MonsterView.eid,pos:v3(heros[thi].MonsterView.node.position,heros[thi].MonsterView.node.position.y)}
}
if(tmi==9999){
smc.t_monster={eid:0,pos:v3(0,0,0)}
}else{
smc.t_monster ={eid:monsters[tmi].MonsterView.eid,pos:v3(monsters[tmi].MonsterView.node.position,monsters[tmi].MonsterView.node.position.y)}
}
}
load_role(){
let role = ecs.getEntity<Role>(Role);
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
@@ -93,15 +143,26 @@ export class MapMonsterComp extends CCComp {
// console.log("当前波数",this.cur_count)
// console.log("当前怪物池",this.mission_list[this.monster_level])
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
let m1:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
let m2:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
// console.log("刷怪",m)
this.addMonster(m[0])
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
let pos1:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+60)
let pos2:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE-60)
let monster_layer = scene.entityLayer!.node!
let monster_layer1 = scene.entityLayer1!.node!;
let monster_layer2 = scene.entityLayer2!.node!;
this.addMonster(m[0],monster_layer,pos)
this.addMonster(m1[0],monster_layer1,pos1)
this.addMonster(m2[0],monster_layer2,pos2)
this.setp_num -= 1
}
private addMonster(uuid:number=1101) {
let monster = ecs.getEntity<Monster>(Monster);
private addMonster(uuid:number=1001,layer:any,pos:Vec3=v3(0,0,0)) {
let monster = ecs.getEntity<Mon>(Mon);
let scale = -1
let {pos,monster_layer}=this.set_layer(BoxSet.MONSTER_START)
monster.load(pos,scale,uuid,monster_layer);
monster.load(pos,scale,uuid,layer);
}
set_layer(start:number=0){
var scene = smc.map.MapView.scene;
@@ -122,7 +183,10 @@ export class MapMonsterComp extends CCComp {
return {pos,monster_layer}
}
private on_other_add_monster(event: string, args: any) {
this.addMonster(args.uuid)
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
let monster_layer = scene.entityLayer!.node!
this.addMonster(args.uuid,monster_layer,pos)
}
/** 视图层逻辑代码分离演示 */

View File

@@ -8,7 +8,6 @@ import { Monster } from "../../monster/Monster";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { CardSet } from "../../common/config/CardSet";
import { Role } from "../../Role/Role";
const { ccclass, property } = _decorator;