dd
This commit is contained in:
@@ -19,12 +19,13 @@ const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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// if (DEBUG) profiler.showStats();
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// | EPhysics2DDrawFlags.Pair
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if (DEBUG) profiler.showStats();
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// // | EPhysics2DDrawFlags.Pair
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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// |EPhysics2DDrawFlags.Shape;
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// console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity)
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}
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protected async run() {
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console.log("Game start",this);
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@@ -13,11 +13,10 @@ import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { RoleModelComp } from "./RoleModelComp";
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import { RoleSpine } from "./RoleSpine";
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import { RoleViewComp } from "./RoleViewComp";
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import { RoleSet } from "../common/config/RoleSet";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { MonsterViewComp } from "../monster/MonsterViewComp";
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import { MonsterBuffComp } from "../monster/MonsterBuffComp";
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import { RoleViewComp } from "./RoleViewComp";
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import { RoleBuffComp } from "./RoleBuffComp";
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import { BoxSet } from "../common/config/BoxSet";
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/** 角色实体 */
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@ecs.register(`Role`)
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@@ -27,7 +26,7 @@ export class Role extends ecs.Entity {
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RoleMoveTo!: MoveToComp; // 移动
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// 视图层
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MonsterView!: MonsterViewComp;
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RoleView!: RoleViewComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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@@ -35,7 +34,7 @@ export class Role extends ecs.Entity {
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}
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destroy(): void {
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this.remove(MonsterViewComp);
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this.remove(RoleViewComp);
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super.destroy();
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}
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@@ -57,14 +56,14 @@ export class Role extends ecs.Entity {
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// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
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// });
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// var rv = node.getComponent(MonsterViewComp)!;
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// var rv = node.getComponent(RoleViewComp)!;
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// this.add(rv);
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this.hero_init(uuid,node)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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var buff =node.getComponent(MonsterBuffComp)!;
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var mv = node.getComponent(RoleViewComp)!;
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var buff =node.getComponent(RoleBuffComp)!;
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mv.is_role=true;
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mv.hero_uuid=uuid;
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mv.speed =mv.ospeed = 0;
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@@ -88,7 +87,7 @@ export class Role extends ecs.Entity {
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move(target: Vec3) {
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var move = this.get(MoveToComp) || this.add(MoveToComp);
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move.target = target;
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move.node = this.MonsterView.node;
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move.node = this.RoleView.node;
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move.speed = 300;
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}
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@@ -12,7 +12,7 @@ const { ccclass, property } = _decorator;
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@ccclass('RoleBuffComp')
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@ecs.register('RoleBuff', false)
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export class RoleBuffComp extends CCComp {
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as: RoleSpine = null!;
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// as: RoleSpine = null!;
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mv!: RoleViewComp
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timer:Timer = new Timer(0.1);
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@@ -28,7 +28,7 @@ export class RoleBuffComp extends CCComp {
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onLoad() {
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this.as = this.node.getComponent(RoleSpine);
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// this.as = this.node.getComponent(RoleSpine);
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this.mv= this.getComponent(RoleViewComp);
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} /** 视图层逻辑代码分离演示 */
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start () {
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@@ -73,7 +73,7 @@ export class RoleBuffComp extends CCComp {
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b.time=buff.time;
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if(buff.atk>0){
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this.node.getChildByName("avatar").setScale(1.2,1.2)
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// this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
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}
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if(buff.hp>0){
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@@ -95,7 +95,7 @@ export class RoleBuffComp extends CCComp {
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if(buff.atk>0){
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this.mv.atk+=(buff.atk+buff.args.atk);
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this.node.getChildByName("avatar").setScale(1.2,1.2)
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// this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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}
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if(buff.hp>0){
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this.mv.hp+=(buff.hp+buff.args.hp);
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82
assets/script/game/Role/RoleRangComp.ts
Normal file
82
assets/script/game/Role/RoleRangComp.ts
Normal file
@@ -0,0 +1,82 @@
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import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RoleViewComp } from "./RoleViewComp";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('RoleRangComp')
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@ecs.register('RoleRang', false)
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export class RoleRangComp extends CCComp {
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Hero_node: any=null!;
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RoleViewComp:RoleViewComp = null!;
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box_group:number = BoxSet.DEFAULT;
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box_tag:number = BoxSet.ATK_RANGE;
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offset_x:number = 0;
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atk_range:number = 150;
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/** 视图层逻辑代码分离演示 */
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start() {
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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collider.tag = this.box_tag;
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this.Hero_node = this.node.parent;
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this.RoleViewComp=this.Hero_node.getComponent(RoleViewComp);
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// console.log("range box",this.RoleViewComp);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
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// this.RoleViewComp.is_atking = true;
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// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
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// this.RoleViewComp.stop_cd = 0.1
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// }
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// }
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
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// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
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this.RoleViewComp.is_atking = false;
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this.RoleViewComp.enemy = null;
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}
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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let scene =smc.map.MapView.scene.mapLayer!.node!
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let other_pos = otherCollider.node.getWorldPosition() ;
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let self_pos = this.node.getWorldPosition();
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// console.log("onPreSolve:",self_pos,other_pos);
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if(this.RoleViewComp.enemy==null){
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this.RoleViewComp.enemy = otherCollider.node;
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}else{
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if(this.RoleViewComp.enemy.isValid==false){
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this.RoleViewComp.enemy = otherCollider.node;
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}
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}
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if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
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this.RoleViewComp.is_atking = true;
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this.RoleViewComp.stop_cd = 0.1
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}
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/Role/RoleRangComp.ts.meta
Normal file
9
assets/script/game/Role/RoleRangComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "d67dc462-2b08-4fe2-922c-502509f68ff4",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -4,7 +4,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:26
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*/
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import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
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import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState} from "cc";
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import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../common/SingletonModuleComp";
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import RoleSpineAnimator from "./RoleSpineAnimator";
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@@ -16,9 +16,12 @@ const { ccclass, property } = _decorator;
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*/
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@ccclass('RoleSpine')
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export class RoleSpine extends Component {
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@property({ type: RoleSpineAnimator, tooltip: '动画控制器' })
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animator: RoleSpineAnimator = null!;
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@property({ type: Animation, tooltip: '动画控制器' })
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animator: Animation = null!;
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atk_clip: AnimationClip = null!;
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idle_clip: AnimationClip = null!;
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move_clip: AnimationClip = null!;
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dead_clip: AnimationClip = null!;
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private spine!: sp.Skeleton;
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onLoad() {
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@@ -26,35 +29,39 @@ export class RoleSpine extends Component {
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this.initAnimator();
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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this.atk_clip = this.animator.clips[1];
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this.idle_clip = this.animator.clips[0];
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this.move_clip = this.animator.clips[2];
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this.dead_clip = this.animator.clips[3];
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let animation = this.animator.getComponent(Animation);
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animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
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}
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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this.animator=this.node.getChildByName("hero").getComponent(Animation);
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console.log("role view comp init",this.animator);
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}
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onAnimationEvent(type: Animation.EventType, state: AnimationState){
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// console.log("onAnimationEvent",type,state);
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if(type==Animation.EventType.FINISHED){
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if(state.name==this.atk_clip.name){
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this.idle();
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}
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}
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}
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atk() {
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this.spine.setAnimation(0, "atk2", false);
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if(!this.animator.getState(this.atk_clip.name).isPlaying){
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this.animator.play(this.atk_clip.name);
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}
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}
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magic() {
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this.spine.setAnimation(0, "max", false);
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}
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setSkin(value: string): void {
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console.log("RoleSpine setSkin", value);
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this.spine.setSkin(value);
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}
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play(animName: string, loop: boolean): void {
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this.spine.setAnimation(0, animName, loop);
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}
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setAlpha(value: number): void {
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var color: Color = this.spine.color;
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color.a = 255 * (value / 1);
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this.spine.color = color;
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}
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setPos(value: Vec3): void {
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this.node.position = value;
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}
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checkTouch(event: EventTouch): boolean {
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return false;
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@@ -69,6 +76,8 @@ export class RoleSpine extends Component {
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}
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idle() {
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if(!this.animator.getState(this.idle_clip.name).isPlaying){
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this.animator.play(this.idle_clip.name);
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}
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}
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}
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@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar, Prefab, instantiate} from "cc";
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { RoleSpine } from "./RoleSpine";
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@@ -18,6 +18,9 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { RoleBuffComp } from "./RoleBuffComp";
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import { RoleRangComp } from "./RoleRangComp";
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import { Tooltip } from "../skills/Tooltip";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@@ -29,38 +32,90 @@ export class RoleViewComp extends CCComp {
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orginalFlashMaterial: Material;
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sprite: Sprite;
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/** 角色动画 */
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as: RoleSpine = null!;
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/** 角色属性 */
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hp: number = 1000;
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hp_max:number = 1000;
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power: number = 0;
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stop_cd:number = 0;
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atk_cd:number = 5;
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atk:number = 10;
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skill_uuid:number = 9003;
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@property(Node)
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BoxRang:Node =null!
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as:RoleSpine =null!;
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buff:RoleBuffComp =null!
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is_role:boolean = false;
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enemy_pos:Vec3=null!;
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enemy:any=null!;
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/** 角色动画 */
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hero_uuid:number = 1001;
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hero_name : string = "hero";
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level:number =1;
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scale: number = 1; /** 角色阵营 1:hero -1 :monster */
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type: number = 1; /**角色类型 1:前排 2 后排 */
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state: number = 1; /** 状态 1:move ,2: act 3: stop */
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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hp_speed: number = 0; //每秒回复量
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power: number = 0; /**能量**/
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power_max: number = 1200; /** 能量最大值 */
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power_speed: number = 1; //能量回复速度每0.1秒回复量
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skill_name: string = "base"; //技能名称
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max_skill_name: string = "base"; //大技能名称
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skill_uuid:number = 9001;
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max_skill_uuid:number = 1001;
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shield:number = 0;
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atk: number = 10; /**攻击力 */
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// atk_speed: number = 1;
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atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
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atk_time: number = 0; /** 冷却时间 */
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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Tpos: Vec3 = v3(0,-60,0);
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stop_cd: number = 0.5; /*停止倒计时*/
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shield:number = 0; //护盾量
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shield_max:number = 200;
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skin="Character01";
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private atk_time:Timer = new Timer(1);
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shield_time:number = 0; //护盾持续时间
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box_group:number = 2;
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atk_range:number = 150;
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private timer:Timer = new Timer(0.1); //计时器
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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onLoad() {
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this.as = this.getComponent(RoleSpine);
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this.buff=this.node.getComponent(RoleBuffComp);
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this.BoxRang = this.node.getChildByName("range_box");
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this.as = this.node.getComponent(RoleSpine);
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}
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start () {
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// let x = RandomManager.instance.getRandomInt(1,9,2)
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// this.as.setSkin("Character0"+x);
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this.atk_time = new Timer(this.atk_cd);
|
||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
this.sprite = this.node.getChildByName("hero").getComponent(Sprite);
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
// this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
|
||||
|
||||
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
console.log("Role view start")
|
||||
|
||||
this.BoxRang.getComponent(RoleRangComp).box_group = this.box_group;
|
||||
this.BoxRang.getComponent(RoleRangComp).atk_range = this.atk_range
|
||||
// this.BoxRang.getComponent(RoleRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
|
||||
this.buff.group=this.box_group
|
||||
// 注册单个碰撞体的回调函数
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG){
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
|
||||
if(selfCollider.group != otherCollider.group){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
// console.log('onPostSolve',skill);
|
||||
@@ -72,68 +127,235 @@ export class RoleViewComp extends CCComp {
|
||||
}
|
||||
}
|
||||
}
|
||||
// onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
|
||||
// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
|
||||
// onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
this.is_atking = true;
|
||||
this.stop_cd = 0.1;
|
||||
}
|
||||
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
|
||||
let self_pos=selfCollider.node.getPosition();
|
||||
let other_pos=otherCollider.node.getPosition();
|
||||
// console.log('monster view group 相同');
|
||||
switch (selfCollider.group) {
|
||||
case BoxSet.HERO:
|
||||
if(self_pos.x < other_pos.x){
|
||||
this.stop_cd=0.1
|
||||
}
|
||||
break;
|
||||
case BoxSet.MONSTER:
|
||||
if(self_pos.x > other_pos.x){
|
||||
this.stop_cd=0.1
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if (this.atk_time.update(dt)) {
|
||||
this.toAtk(this.skill_uuid);
|
||||
if (this.timer.update(dt)) {
|
||||
this.power_change(this.power_speed)
|
||||
}
|
||||
|
||||
this.in_destroy();
|
||||
this.in_shield();
|
||||
this.in_stop(dt);
|
||||
this.in_atk(dt);
|
||||
this.move(dt);
|
||||
|
||||
}
|
||||
|
||||
add_hp(hp:number){
|
||||
console.log("role add hp",hp);
|
||||
move(dt: number){
|
||||
if(this.stop_cd > 0){
|
||||
return
|
||||
}
|
||||
if (this.scale === 1 && this.node.position.x >= 120) {
|
||||
return;
|
||||
}
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
setSkin(){
|
||||
this.as.setSkin(this.skin);
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
if(this.power >= this.power_max){
|
||||
// this.as.maxSkill()
|
||||
this.scheduleOnce(()=>{
|
||||
this.do_max_skill();
|
||||
},0.5)
|
||||
this.power = 0
|
||||
}
|
||||
let power_progress= this.power/this.power_max;
|
||||
this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||
}
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
toAtk(uuid) {
|
||||
this.as.atk();
|
||||
this.scheduleOnce(()=>{
|
||||
this.shoot(this.skill_uuid);
|
||||
},1)
|
||||
}
|
||||
|
||||
shoot(skill_uuid:number){
|
||||
// console.log("monster shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let pos = v3(35,55)
|
||||
let scale = 1
|
||||
let x=32
|
||||
let pos = v3(35*this.scale,50)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[skill_uuid].speed;
|
||||
let dis = smc.skills[skill_uuid].dis;
|
||||
let atk = smc.skills[skill_uuid].atk+this.atk;
|
||||
let uuid = skill_uuid;
|
||||
skill.load(pos,speed,dis,scale,this.node,uuid,atk,2);
|
||||
let angle=0
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(this.scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
}else{
|
||||
t_pos=null
|
||||
}
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
|
||||
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
|
||||
in_atked() {
|
||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
this.scheduleOnce(() => {
|
||||
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
}, 0.1);
|
||||
// var path = "game/skills/atked";
|
||||
// var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
// var node = instantiate(prefab);
|
||||
// let pos = v3(0,30)
|
||||
// node.setPosition(pos)
|
||||
// node.parent = this.node;
|
||||
//使用max_skill
|
||||
do_max_skill(){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(-40*this.scale,BoxSet.MAX_SKILL_SY)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[this.max_skill_uuid].speed;
|
||||
let dis = smc.skills[this.max_skill_uuid].dis;
|
||||
let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk);
|
||||
this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
|
||||
}
|
||||
in_atk(dt: number) {
|
||||
|
||||
if(this.atk_time >= this.atk_cd){
|
||||
if(this.is_atking){
|
||||
this.atk_time = 0;
|
||||
// console.log("atk_cd:",this.as);
|
||||
this.as.atk();
|
||||
this.scheduleOnce(()=>{
|
||||
this.shoot(this.skill_uuid);
|
||||
},0.4)
|
||||
}
|
||||
}else{
|
||||
this.atk_time += dt;
|
||||
}
|
||||
}
|
||||
in_shield(){
|
||||
let shield_progress= this.shield/this.shield_max;
|
||||
this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
// if(this.shield <= 0){
|
||||
// this.node.getChildByName("shield").active=false
|
||||
// }else{
|
||||
// this.node.getChildByName("shield").active=true
|
||||
|
||||
// }
|
||||
}
|
||||
hp_change(hp: number){
|
||||
this.hp -= hp;
|
||||
if(this.is_dead){
|
||||
return;
|
||||
}
|
||||
let lhp=this.shield_change(hp);
|
||||
if(lhp == 0){
|
||||
return;
|
||||
}
|
||||
this.hp += lhp;
|
||||
this.tooltip(1,hp.toString());
|
||||
if(this.hp > this.hp_max){
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
console.log("dead");
|
||||
this.dead();
|
||||
this.is_dead = true;
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
}
|
||||
}
|
||||
add_hp(hp: number=0){
|
||||
console.log("hero 加血动画");
|
||||
this.tooltip(2,hp.toString());
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
}
|
||||
shield_change(hp: number){
|
||||
let ls=this.shield - hp;
|
||||
if(ls <= 0){
|
||||
this.shield = 0;
|
||||
return ls;
|
||||
}else{
|
||||
this.shield = ls;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001){
|
||||
// console.log("tooltip",type);
|
||||
let tip =ecs.getEntity<Tooltip>(Tooltip);
|
||||
let pos = this.node.getPosition();
|
||||
let node =this.node.parent
|
||||
pos.y=pos.y+60;
|
||||
tip.load(pos,type,value,s_uuid,node);
|
||||
}
|
||||
get_monster_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
/** 静止时间 */
|
||||
in_stop (dt: number) {
|
||||
if(this.stop_cd > 0){
|
||||
this.stop_cd -= dt;
|
||||
if(this.stop_cd <= 0){
|
||||
this.stop_cd = 0;
|
||||
this.is_atking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
in_destroy(){
|
||||
// switch (this.scale) {
|
||||
// case -1:
|
||||
// if(this.node.position.x < BoxSet.LETF_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// case 1:
|
||||
// if(this.node.position.x > BoxSet.RIGHT_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
in_atked() {
|
||||
|
||||
// var path = "game/skills/atked";
|
||||
// var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
// var node = instantiate(prefab);
|
||||
// let pos = v3(0,60)
|
||||
// node.setPosition(pos)
|
||||
// node.parent = this.node;
|
||||
|
||||
|
||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
this.scheduleOnce(() => {
|
||||
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
}, 0.1);
|
||||
|
||||
|
||||
|
||||
}
|
||||
dead(){
|
||||
var path = "game/skills/dead";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
|
||||
node.parent = this.node.parent;
|
||||
}
|
||||
toDestroy(){
|
||||
|
||||
}
|
||||
reset() {
|
||||
this.is_dead = false;
|
||||
// director.pause();
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -11,6 +11,7 @@ import { GameMap } from "../map/GameMap";
|
||||
import { BoxSet } from "./config/BoxSet";
|
||||
import { Role } from "../Role/Role";
|
||||
import { Monster } from "../monster/Monster";
|
||||
import { v3 } from "cc";
|
||||
|
||||
// import { Role } from "../role/Role";
|
||||
// import { data } from "../data/data";
|
||||
@@ -38,11 +39,14 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
monster_buffs: any = [];
|
||||
/** 游戏主角 */
|
||||
Role: Role = null;
|
||||
t_monster:any={eid:0,pos:v3(0,0,0)};
|
||||
t_hero:any={eid:0,pos:v3(0,0,0)};
|
||||
/** 游戏数据 */
|
||||
// data:data = null!;
|
||||
/**怪物数据 数组 */
|
||||
/**heros 数据 */
|
||||
heros:any = [];
|
||||
monsters:any = [];
|
||||
skills:any = []
|
||||
sk_info:any = []
|
||||
monsters_dead:any = []
|
||||
@@ -71,7 +75,7 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
exp:0,
|
||||
next_exp:100,
|
||||
power:300,
|
||||
atk_cd:1.5,
|
||||
atk_cd:2,
|
||||
},
|
||||
/** 当前等级 */
|
||||
cards:{
|
||||
@@ -101,6 +105,7 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
name:"",
|
||||
skillcd:0,
|
||||
skillsd:0,
|
||||
shield:0,
|
||||
info:"",
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ export enum BoxSet {
|
||||
//物理碰撞tag
|
||||
SKILL_TAG=8,
|
||||
ATK_RANGE = 4,
|
||||
//group
|
||||
DEFAULT = 1,
|
||||
MONSTER = 2,
|
||||
HERO = 4,
|
||||
|
||||
@@ -2,100 +2,11 @@
|
||||
CardList type: 1:精灵 2:技能 3:装备
|
||||
*/
|
||||
|
||||
export const CardList={
|
||||
1:[
|
||||
{uuid:1101,type:1},{uuid:1102,type:1},{uuid:1201,type:1},{uuid:1202,type:1},{uuid:1301,type:1},{uuid:1302,type:1},
|
||||
{uuid:2101,type:1},{uuid:2102,type:1},{uuid:2201,type:1},{uuid:2202,type:1},{uuid:2301,type:1},{uuid:2302,type:1},
|
||||
{uuid:3101,type:1},{uuid:3102,type:1},{uuid:3201,type:1},{uuid:3202,type:1},{uuid:3301,type:1},{uuid:3302,type:1},
|
||||
{uuid:4101,type:1},{uuid:4102,type:1},{uuid:4201,type:1},{uuid:4202,type:1},{uuid:4301,type:1},{uuid:4302,type:1},
|
||||
export const CardList=[
|
||||
// {uuid:1101,type:1},{uuid:1102,type:1},{uuid:1103,type:1},{uuid:1104,type:1},{uuid:1105,type:1},{uuid:1106,type:1},{uuid:1107,type:1},
|
||||
// {uuid:1108,type:1},{uuid:1109,type:1},{uuid:1110,type:1},{uuid:1113,type:1},{uuid:1114,type:1},{uuid:1115,type:1},{uuid:1116,type:1},
|
||||
{uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
|
||||
{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},{uuid:6102,type:3},{uuid:6103,type:3},
|
||||
{uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},{uuid:6211,type:3},{uuid:6212,type:3},{uuid:6214,type:3},{uuid:6215,type:3},{uuid:6217,type:3},{uuid:6218,type:3},
|
||||
],
|
||||
2:[
|
||||
{uuid:1001,type:2},{uuid:1002,type:2},
|
||||
{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},
|
||||
],
|
||||
3:[
|
||||
{uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
|
||||
{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},{uuid:6102,type:3},{uuid:6103,type:3},
|
||||
{uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},
|
||||
],
|
||||
4:[
|
||||
{uuid:5001,type:1},{uuid:5002,type:1},{uuid:5003,type:1},{uuid:5004,type:1}
|
||||
],
|
||||
5:[{uuid:5001,type:1},{uuid:5002,type:1},{uuid:5003,type:1},{uuid:5004,type:1}],
|
||||
// 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,],
|
||||
// 2:[2101,2102,2103,2104,2105,2201,2202,2203,2204,2301,2302,2303,2304,2305,],
|
||||
// 3:[3101,3102,3103,3104,3201,3202,3203,3204,3205,3301,3302,3303,3304,],
|
||||
// 4:[4101,4102,4103,4104,4201,4202,4203,4204,4301,4302,4303,4304,],
|
||||
// 5:[5001,5002,5003,5004],
|
||||
|
||||
}
|
||||
/*
|
||||
CardSet type: 1:近战 2:远程 3:法术 暂定
|
||||
*/
|
||||
]
|
||||
|
||||
export const CardSet = {
|
||||
1101:{uuid: 1101,path: "1101",type: 1,level: 1,name: "守护犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "守护", info: "自身护盾",atktype: "攻击型", mon: "狗"},
|
||||
1102:{uuid: 1102,path: "1102",type: 1,level: 1,name: "狂暴犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "狂暴", info: "全体攻击",atktype: "攻击型", mon: "狗"},
|
||||
1103:{uuid: 1103,path: "1103",type: 1,level: 1,name: "火焰犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "火焰", info: "大火球",atktype: "攻击型", mon: "狗"},
|
||||
1104:{uuid: 1104,path: "1104",type: 1,level: 1,name: "机甲犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "狗"},
|
||||
1105:{uuid: 1105,path: "1105",type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "蚂蚁"},
|
||||
1106:{uuid: 1106,path: "1106",type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "蚂蚁"},
|
||||
2101:{uuid: 2101,path: "2101",type: 1,level: 2,name: "金刚鹦鹉",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "金刚", info: "全体招架",atktype: "攻击型", mon: "鹦鹉"},
|
||||
2102:{uuid: 2102,path: "2102",type: 1,level: 2,name: "狂暴鹦鹉",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "狂暴", info: "全体攻击",atktype: "攻击型", mon: "鹦鹉"},
|
||||
2103:{uuid: 2103,path: "2103",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "鹰"},
|
||||
2104:{uuid: 2104,path: "2104",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "base+U9"},
|
||||
2105:{uuid: 2105,path: "2105",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "鹰"},
|
||||
3101:{uuid: 3101,path: "3101",type: 1,level: 3,name: "火焰山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "火焰", info: "大火球",atktype: "攻击型", mon: "山羊"},
|
||||
3102:{uuid: 3102,path: "3102",type: 1,level: 3,name: "坚韧山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "守护", info: "全体护盾",atktype: "攻击型", mon: "山羊"},
|
||||
3103:{uuid: 3103,path: "3103",type: 1,level: 3,name: "山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻击型", mon: "山羊"},
|
||||
3104:{uuid: 3104,path: "3104",type: 1,level: 3,name: "山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻击型", mon: "山羊"},
|
||||
4101:{uuid: 4101,path: "4101",type: 1,level: 4,name: "炎爆麋鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "炎爆", info: "炎爆",atktype: "攻击型", mon: "鹿"},
|
||||
4102:{uuid: 4102,path: "4102",type: 1,level: 4,name: "金刚麋鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "金刚", info: "全体招架",atktype: "攻击型", mon: "鹿"},
|
||||
4103:{uuid: 4103,path: "4103",type: 1,level: 4,name: "鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻击型", mon: "鹿"},
|
||||
4104:{uuid: 4104,path: "4104",type: 1,level: 4,name: "鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻击型", mon: "鹿"},
|
||||
1201:{uuid: 1201,path: "1201",type: 2,level: 1,name: "守护熊猫",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "守护", info: "自身护盾",atktype: "血量型", mon: "熊猫"},
|
||||
1202:{uuid: 1202,path: "1202",type: 2,level: 1,name: "再生绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "再生", info: "全体回血",atktype: "血量型", mon: "绵羊"},
|
||||
1203:{uuid: 1203,path: "1203",type: 2,level: 1,name: "坚韧绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1, info: "全体护盾",atktype: "血量型", mon: "绵羊"},
|
||||
1204:{uuid: 1204,path: "1204",type: 2,level: 1,name: "绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "绵羊"},
|
||||
1205:{uuid: 1205,path: "1205",type: 2,level: 1,name: "绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "绵羊"},
|
||||
2201:{uuid: 2201,path: "2201",type: 2,level: 2,name: "坚韧龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "坚韧", info: "全体护盾",atktype: "血量型", mon: "龟"},
|
||||
2202:{uuid: 2202,path: "2202",type: 2,level: 2,name: "狂暴龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "狂暴", info: "全体攻击",atktype: "血量型", mon: "龟"},
|
||||
2203:{uuid: 2203,path: "2203",type: 2,level: 2,name: "龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "龟"},
|
||||
2204:{uuid: 2204,path: "2204",type: 2,level: 2,name: "龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "龟"},
|
||||
3201:{uuid: 3201,path: "3201",type: 2,level: 3,name: "风刃野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "风刃", info: "风刃",atktype: "血量型", mon: "野猪"},
|
||||
3202:{uuid: 3202,path: "3202",type: 2,level: 3,name: "急速野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "急速", info: "全体闪避",atktype: "血量型", mon: "野猪"},
|
||||
3203:{uuid: 3203,path: "3203",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
|
||||
3204:{uuid: 3204,path: "3204",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
|
||||
3205:{uuid: 3205,path: "3205",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
|
||||
4201:{uuid: 4201,path: "4201",type: 2,level: 4,name: "坚韧犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "坚韧", info: "全体护盾",atktype: "血量型", mon: "犀牛"},
|
||||
4202:{uuid: 4202,path: "4202",type: 2,level: 4,name: "雷暴犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "雷暴", info: "雷暴",atktype: "血量型", mon: "犀牛"},
|
||||
4203:{uuid: 4203,path: "4203",type: 2,level: 4,name: "犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "血量型", mon: "犀牛"},
|
||||
4204:{uuid: 4204,path: "4204",type: 2,level: 4,name: "犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "血量型", mon: "犀牛"},
|
||||
1301:{uuid: 1301,path: "1301",type: 3,level: 1,name: "守护喵",atk: 3,hp: 6,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "守护", info: "自身护盾",atktype: "攻速型", mon: "猫"},
|
||||
1302:{uuid: 1302,path: "1302",type: 3,level: 1,name: "急速喵",atk: 3,hp: 6,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "猫"},
|
||||
1303:{uuid: 1303,path: "1303",type: 3,level: 1,name: "狂暴喵",atk: 3,hp: 6,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "狂暴", info: "全体攻击",atktype: "攻速型", mon: "松鼠"},
|
||||
1304:{uuid: 1304,path: "1304",type: 3,level: 1,atk: 3,hp: 6,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻速型", mon: "鼠"},
|
||||
2301:{uuid: 2301,path: "2301",type: 3,level: 2,name: "狂爆山猫",atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "狂爆", info: "全体攻击",atktype: "攻速型", mon: "山猫"},
|
||||
2302:{uuid: 2302,path: "2302",type: 3,level: 2,name: "急速山猫",atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "山猫"},
|
||||
2303:{uuid: 2303,path: "2303",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "山猫"},
|
||||
2304:{uuid: 2304,path: "2304",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "机械蜜蜂"},
|
||||
2305:{uuid: 2305,path: "2305",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "机械山猫"},
|
||||
3301:{uuid: 3301,path: "3301",type: 3,level: 3,name: "坚韧狮",atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "坚韧", info: "全体护盾",atktype: "攻速型", mon: "狮子"},
|
||||
3302:{uuid: 3302,path: "3302",type: 3,level: 3,name: "冰封狮",atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "冰封", info: "冰封",atktype: "攻速型", mon: "狮子"},
|
||||
3303:{uuid: 3303,path: "3303",type: 3,level: 3,atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻速型", mon: "狮子"},
|
||||
3304:{uuid: 3304,path: "3304",type: 3,level: 3,atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻速型", mon: "狮子"},
|
||||
4301:{uuid: 4301,path: "4301",type: 3,level: 4,name: "急速独角兽",atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "独角兽"},
|
||||
4302:{uuid: 4302,path: "4302",type: 3,level: 4,name: "潮汐独角兽",atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "潮汐", info: "潮汐",atktype: "攻速型", mon: "独角兽"},
|
||||
4303:{uuid: 4303,path: "4303",type: 3,level: 4,atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻速型", mon: "独角兽"},
|
||||
4304:{uuid: 4304,path: "4304",type: 3,level: 4,atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻速型", mon: "独角兽"},
|
||||
5001:{uuid: 5001,path: "5001",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "雷电犀牛"},
|
||||
5002:{uuid: 5002,path: "5002",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "闪电鼠"},
|
||||
5003:{uuid: 5003,path: "5003",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "龙"},
|
||||
5004:{uuid: 5004,path: "5004",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "龙"
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,25 +1,13 @@
|
||||
export const MissionNum = [1,2,3]
|
||||
export const MonsetList = {
|
||||
1:{
|
||||
1:[1101,1102,],
|
||||
2:[1101,1102,2101,2102,],
|
||||
3:[2101,2102,3101,3102,],
|
||||
4:[3101,3102,4101,4102],
|
||||
5:[5001],
|
||||
1:[1001,1002,1003],
|
||||
},
|
||||
2:{
|
||||
1:[1201,1202,],
|
||||
2:[1201,1202,2201,2202,],
|
||||
3:[2201,2202,3201,3202,],
|
||||
4:[3201,3202,4201,4202,],
|
||||
5:[5003,5004],
|
||||
1:[1001,1002,1003],
|
||||
},
|
||||
3:{
|
||||
1:[1301,1302,],
|
||||
2:[1301,1302,2301,2302,],
|
||||
3:[32301,2302,301,3302,],
|
||||
4:[301,3302,4301,4302,],
|
||||
5:[5002],
|
||||
1:[1001,1002,1003],
|
||||
},
|
||||
|
||||
}
|
||||
@@ -49,7 +37,7 @@ export const MissionSet = {
|
||||
lv4_skill_num:10,
|
||||
lv5_skill_num:10,
|
||||
},
|
||||
3:{
|
||||
3:{
|
||||
lv1_num:10,
|
||||
lv2_num:10,
|
||||
lv3_num:10,
|
||||
@@ -60,5 +48,5 @@ export const MissionSet = {
|
||||
lv3_skill_num:10,
|
||||
lv4_skill_num:10,
|
||||
lv5_skill_num:10,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
assets/script/game/common/config/MonSet.ts
Normal file
11
assets/script/game/common/config/MonSet.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
|
||||
export const MonSet={
|
||||
1001:{uuid: 1101,path: "orc1",type: 1,level: 1,name: "绿洲兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"},
|
||||
|
||||
1002:{uuid: 1002,path: "orc2",type: 1,level: 1,name: "荒野兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"},
|
||||
|
||||
1003:{uuid: 1003,path: "orc3",type: 1,level: 1,name: "高阶兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"},
|
||||
}
|
||||
9
assets/script/game/common/config/MonSet.ts.meta
Normal file
9
assets/script/game/common/config/MonSet.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "42f65183-72b1-4150-a850-00ff62389bbd",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,174 +1,31 @@
|
||||
|
||||
export const HeroSet={
|
||||
1101:{uuid: 1101,path: 1101,type: 1,level: 1,name: "守护犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50,
|
||||
1101:{uuid: 1101,path: 1101,type: 1,level: 1,name: "守护犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "狗"},
|
||||
|
||||
1102:{uuid: 1102,path: 1102,type: 1,level: 1,name: "狂暴犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻击型",mon: "狗"},
|
||||
|
||||
1103:{uuid: 1103,path: 1103,type: 1,level: 1,name: "火焰犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "火焰",info: "大火球", atktype: "攻击型",mon: "狗"},
|
||||
|
||||
1104:{uuid: 1104,path: 1104,type: 1,level: 1,name: "机甲犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "狗"},
|
||||
|
||||
1105:{uuid: 1105,path: 1105,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "蚂蚁"},
|
||||
|
||||
1106:{uuid: 1106,path: 1106,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "蚂蚁"},
|
||||
|
||||
2101:{uuid: 2101,path: 2101,type: 1,level: 2,name: "金刚鹦鹉",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "金刚",info: "全体招架", atktype: "攻击型",mon: "鹦鹉"},
|
||||
|
||||
2102:{uuid: 2102,path: 2102,type: 1,level: 2,name: "狂暴鹦鹉",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻击型",mon: "鹦鹉"},
|
||||
|
||||
2103:{uuid: 2103,path: 2103,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"},
|
||||
|
||||
2104:{uuid: 2104,path: 2104,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"},
|
||||
|
||||
2105:{uuid: 2105,path: 2105,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"},
|
||||
|
||||
3101:{uuid: 3101,path: 3101,type: 1,level: 3,name: "火焰山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "火焰",info: "大火球", atktype: "攻击型",mon: "山羊"},
|
||||
|
||||
3102:{uuid: 3102,path: 3102,type: 1,level: 3,name: "坚韧山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "全体护盾", atktype: "攻击型",mon: "山羊"},
|
||||
|
||||
3103:{uuid: 3103,path: 3103,type: 1,level: 3,name: "山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "山羊"},
|
||||
|
||||
3104:{uuid: 3104,path: 3104,type: 1,level: 3,name: "山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "山羊"},
|
||||
|
||||
4101:{uuid: 4101,path: 4101,type: 1,level: 4,name: "炎爆麋鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "炎爆",info: "炎爆", atktype: "攻击型",mon: "鹿"},
|
||||
|
||||
4102:{uuid: 4102,path: 4102,type: 1,level: 4,name: "金刚麋鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "金刚",info: "全体招架", atktype: "攻击型",mon: "鹿"},
|
||||
|
||||
4103:{uuid: 4103,path: 4103,type: 1,level: 4,name: "鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹿"},
|
||||
|
||||
4104:{uuid: 4104,path: 4104,type: 1,level: 4,name: "鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹿"},
|
||||
|
||||
1201:{uuid: 1201,path: 1201,type: 2,level: 1,name: "守护绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50,
|
||||
1102:{uuid: 1102,path: 1102,type: 2,level: 1,name: "羊咩咩",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "血量型",mon: "绵羊"},
|
||||
|
||||
1202:{uuid: 1202,path: 1202,type: 2,level: 1,name: "再生绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "再生",info: "全体回血", atktype: "血量型",mon: "绵羊"},
|
||||
|
||||
1203:{uuid: 1203,path: 1203,type: 2,level: 1,name: "坚韧绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,info: "全体护盾", atktype: "血量型",mon: "绵羊"},
|
||||
|
||||
1204:{uuid: 1204,path: 1204,type: 2,level: 1,name: "绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "绵羊"},
|
||||
|
||||
2201:{uuid: 2201,path: 2201,type: 2,level: 2,name: "坚韧龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "坚韧",info: "全体护盾", atktype: "血量型",mon: "龟"},
|
||||
|
||||
2202:{uuid: 2202,path: 2202,type: 2,level: 2,name: "狂暴龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "血量型",mon: "龟"},
|
||||
|
||||
2203:{uuid: 2203,path: 2203,type: 2,level: 2,name: "龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "龟"},
|
||||
|
||||
2204:{uuid: 2204,path: 2204,type: 2,level: 2,name: "龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "龟"},
|
||||
|
||||
3201:{uuid: 3201,path: 3201,type: 2,level: 3,name: "风刃野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "风刃",info: "风刃", atktype: "血量型",mon: "野猪"},
|
||||
|
||||
3202:{uuid: 3202,path: 3202,type: 2,level: 3,name: "急速野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "血量型",mon: "野猪"},
|
||||
|
||||
3203:{uuid: 3203,path: 3203,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"},
|
||||
|
||||
3204:{uuid: 3204,path: 3204,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"},
|
||||
|
||||
3205:{uuid: 3205,path: 3205,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"},
|
||||
|
||||
4201:{uuid: 4201,path: 4201,type: 2,level: 4,name: "坚韧犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "坚韧",info: "全体护盾", atktype: "血量型",mon: "犀牛"},
|
||||
|
||||
4202:{uuid: 4202,path: 4202,type: 2,level: 4,name: "雷暴犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "雷暴",info: "雷暴", atktype: "血量型",mon: "犀牛"},
|
||||
|
||||
4203:{uuid: 4203,path: 4203,type: 2,level: 4,name: "犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "犀牛"},
|
||||
|
||||
4204:{uuid: 4204,path: 4204,type: 2,level: 4,name: "犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "犀牛"},
|
||||
|
||||
1301:{uuid: 1301,path: 1301,type: 3,level: 1,name: "守护喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻速型",mon: "猫"},
|
||||
|
||||
1302:{uuid: 1302,path: 1302,type: 3,level: 1,name: "急速喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "攻速型",mon: "猫"},
|
||||
|
||||
1303:{uuid: 1303,path: 1303,type: 3,level: 1,name: "狂暴喵",atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻速型",mon: "松鼠"},
|
||||
|
||||
1304:{uuid: 1304,path: 1304,type: 3,level: 1,atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 50,
|
||||
1103:{uuid: 1103,path: 1103,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "蚂蚁"},
|
||||
1104:{uuid: 1104,path: 1104,type: 1,level: 1,name: "搬运蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "蚂蚁"},
|
||||
1105:{uuid: 1105,path: 1105,type: 3,level: 1,name: "闪电鼠",atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "鼠"},
|
||||
|
||||
2301:{uuid: 2301,path: 2301,type: 3,level: 2,name: "狂爆山猫",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂爆",info: "全体攻击", atktype: "攻速型",mon: "山猫"},
|
||||
|
||||
2302:{uuid: 2302,path: 2302,type: 3,level: 2,name: "急速山猫",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "攻速型",mon: "山猫"},
|
||||
|
||||
2303:{uuid: 2303,path: 2303,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "山猫"},
|
||||
|
||||
2304:{uuid: 2304,path: 2304,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50,
|
||||
1106:{uuid: 1106,path: 1106,type: 3,level: 1,name: "闪电喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻速型",mon: "猫"},
|
||||
1107:{uuid: 1107,path: 1107,type: 3,level: 1,name: "灵巧松鼠",atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻速型",mon: "松鼠"},
|
||||
1108:{uuid: 1108,path: 1108,type: 3,level: 2,name: "机械蜜",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "机械蜜蜂"},
|
||||
|
||||
2305:{uuid: 2305,path: 2305,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "机械山猫"},
|
||||
|
||||
3301:{uuid: 3301,path: 3301,type: 3,level: 3,name: "坚韧狮",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "坚韧",info: "全体护盾", atktype: "攻速型",mon: "狮子"},
|
||||
|
||||
3302:{uuid: 3302,path: 3302,type: 3,level: 3,name: "冰封狮",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "冰封",info: "冰封", atktype: "攻速型",mon: "狮子"},
|
||||
|
||||
3303:{uuid: 3303,path: 3303,type: 3,level: 3,atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50,
|
||||
1109:{uuid: 1109,path: 1109,type: 1,level: 2,name: "猎鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"},
|
||||
1110:{uuid: 1110,path: 1110,type: 2,level: 3,name: "憨憨猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"},
|
||||
1113:{uuid: 1113,path: 1113,type: 3,level: 3,name: "憨憨猪",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "狮子"},
|
||||
|
||||
3304:{uuid: 3304,path: 3304,type: 3,level: 3,atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "狮子"},
|
||||
|
||||
4301:{uuid: 4301,path: 4301,type: 3,level: 4,name: "急速独角兽",atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "攻速型",mon: "独角兽"},
|
||||
|
||||
4302:{uuid: 4302,path: 4302,type: 3,level: 4,name: "潮汐独角兽",atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "潮汐",info: "潮汐", atktype: "攻速型",mon: "独角兽"},
|
||||
|
||||
4303:{uuid: 4303,path: 4303,type: 3,level: 4,atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "独角兽"},
|
||||
|
||||
4304:{uuid: 4304,path: 4304,type: 3,level: 4,atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "独角兽"},
|
||||
|
||||
5001:{uuid: 5001,path: 5001,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50,
|
||||
1114:{uuid: 1114,path: 1114,type: 2,level: 4,name: "黑耀犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "雷暴",info: "雷暴", atktype: "血量型",mon: "犀牛"},
|
||||
1115:{uuid: 1115,path: 1115,type: 6,level: 5,name: "雷暴犀牛",atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "雷电犀牛"},
|
||||
|
||||
5002:{uuid: 5002,path: 5002,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50,
|
||||
1116:{uuid: 1116,path: 1116,type: 6,level: 5,name: "雷暴鼠",atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 30,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "闪电鼠"},
|
||||
|
||||
5003:{uuid: 5003,path: 5003,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "龙"},
|
||||
|
||||
5004:{uuid: 5004,path: 5004,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50,
|
||||
skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "龙"
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ import { LoadingViewComp } from "./view/LoadingViewComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroSet } from "../common/config/heroSet";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { MonSet } from "../common/config/MonSet";
|
||||
|
||||
// import {data} from "../data/data";
|
||||
/**
|
||||
@@ -86,6 +87,8 @@ export class Initialize extends ecs.Entity {
|
||||
private onComplete(queue: AsyncQueue) {
|
||||
queue.complete = () => {
|
||||
smc.heros = HeroSet;
|
||||
smc.monsters=MonSet;
|
||||
// console.log("加载完成!",smc.heros);
|
||||
smc.skills=SkillSet;
|
||||
|
||||
var uic: UICallbacks = {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator,v3 } from "cc";
|
||||
import { _decorator,Label,resources,Sprite,SpriteAtlas,v3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
@@ -15,6 +15,12 @@ const { ccclass, property } = _decorator;
|
||||
export class CardControllerComp extends CCComp {
|
||||
card_level:number = 1;
|
||||
in_load:boolean = false
|
||||
card1:any ={x:0,y:0,uuid:1101,type:1,active:false}
|
||||
card2:any ={x:0,y:0,uuid:1102,type:1,active:false}
|
||||
card3:any ={x:0,y:0,uuid:1103,type:1,active:false}
|
||||
card4:any ={x:0,y:0,uuid:1104,type:1,active:false}
|
||||
card5:any ={x:0,y:0,uuid:1105,type:1,active:false}
|
||||
card6:any ={x:0,y:0,uuid:1106,type:1,active:false}
|
||||
start() {
|
||||
this.load_cards()
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
@@ -76,40 +82,54 @@ export class CardControllerComp extends CCComp {
|
||||
}
|
||||
load_cards() {
|
||||
this.in_load = true
|
||||
let old_cards = ecs.query(ecs.allOf(HeroCardViewComp))
|
||||
if (old_cards.length > 0) {
|
||||
old_cards.forEach(element => {
|
||||
if (!element.get(HeroCardViewComp).in_destroy) {
|
||||
element.destroy();
|
||||
}
|
||||
let card:any=null
|
||||
for (let index = 1; index <= 6; index++) {
|
||||
card=RandomManager.instance.getRandomByObjectList(CardList, 1);
|
||||
this['card'+index].uuid=card[0].uuid
|
||||
this['card'+index].type=card[0].type
|
||||
let url: string = "";
|
||||
let pathName: string = "";
|
||||
let name: string = "";
|
||||
let level: number = 0;
|
||||
let { uuid, type } = card[0];
|
||||
switch (type) {
|
||||
case 1:
|
||||
url = "game/heros/heros";
|
||||
({ path: pathName, name, level } = smc.heros[uuid]);
|
||||
break;
|
||||
case 2:
|
||||
url = "game/heros/skill";
|
||||
({ path: pathName, name, level } = smc.skills[uuid]);
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
url = "game/heros/skill";
|
||||
({ path: pathName, name, level } = smc.skills[uuid]);
|
||||
}
|
||||
let node=this.node.getChildByName('cards').getChildByName('card'+index)
|
||||
node.getChildByName('cost').getComponent(Label).string=level.toString()
|
||||
node.getChildByName('name').getComponent(Label).string=name
|
||||
// const sprite = node.getChildByName("item").getComponent(Sprite);
|
||||
// console.log(this['card'+index],url,pathName,sprite)
|
||||
resources.load(url, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("item").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
|
||||
});
|
||||
this['card'+index].active=true
|
||||
}
|
||||
// console.log(old_cards)
|
||||
let cards_node= this.node.getChildByName("front")
|
||||
let x=0
|
||||
let y=0
|
||||
let lists = this.get_card_list()
|
||||
lists.forEach(element => {
|
||||
let card = ecs.getEntity<HeroCard>(HeroCard);
|
||||
let pos = v3(x,y)
|
||||
card.load(pos,element[0].uuid,cards_node,element[0].type);
|
||||
x=x+142
|
||||
});
|
||||
this.in_load = false;
|
||||
|
||||
|
||||
}
|
||||
load_card(){
|
||||
|
||||
}
|
||||
/** 转场 */
|
||||
protected update(dt: number): void {
|
||||
this.shuaxin(dt)
|
||||
}
|
||||
|
||||
get_card_list(){
|
||||
let lists:any = []
|
||||
for (let index = 0; index < 5; index++) {
|
||||
let list = RandomManager.instance.getRandomByObjectList(CardList[smc.vm_data.cards.level], 1);
|
||||
lists.push(list)
|
||||
}
|
||||
return lists
|
||||
let list = RandomManager.instance.getRandomByObjectList(CardList, 1);
|
||||
return list
|
||||
}
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
|
||||
@@ -11,6 +11,10 @@ import { MissionSet,MissionNum,MonsetList } from "../common/config/MissionSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { Role } from "../Role/Role";
|
||||
import { Hero } from "../monster/Hero";
|
||||
import { HeroModelComp } from "../monster/HeroModelComp";
|
||||
import { MonsterModelComp } from "../monster/MonsterModelComp";
|
||||
import { MonsterViewComp } from "../monster/MonsterViewComp";
|
||||
import { Mon } from "../mon/Mon";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -31,7 +35,8 @@ export class MapMonsterComp extends CCComp {
|
||||
cur_mission:number = 1; //当前关卡方案
|
||||
mission_list:any = []
|
||||
setp_timer: Timer = new Timer(0.5);
|
||||
setp_num:number = 3;
|
||||
target_timer: Timer = new Timer(0.1);
|
||||
setp_num:number = 1;
|
||||
onLoad(){
|
||||
// 监听全局事件
|
||||
oops.message.on("other_add_monster", this.on_other_add_monster, this);
|
||||
@@ -57,17 +62,62 @@ export class MapMonsterComp extends CCComp {
|
||||
this.monster_refresh()
|
||||
}
|
||||
if (this.refresh_timer.update(dt)) {
|
||||
this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
|
||||
this.setp_num = 1
|
||||
}
|
||||
if (this.mission_up_timer.update(dt)) {
|
||||
// 刷新怪物定时器
|
||||
this.cur_count += 1;
|
||||
}
|
||||
// if(this.target_timer.update(dt)){
|
||||
// this.target_update()
|
||||
// }
|
||||
// if (this.game_timer.update(dt)) {
|
||||
// smc.vm_data.game.g_time += 1;
|
||||
// }
|
||||
// this.shuaxin(dt)
|
||||
}
|
||||
target_update(){
|
||||
console.log("map ",smc.t_hero,smc.t_monster)
|
||||
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
|
||||
let monsters:any =ecs.query(ecs.allOf(MonsterModelComp));
|
||||
let h_x=-1000
|
||||
let m_x=1000
|
||||
let thi=9999
|
||||
let tmi=9999
|
||||
for (let i = 0; i < heros.length; i++) {
|
||||
const hero = heros[i];
|
||||
if(hero.MonsterView.node.position.x > h_x){
|
||||
h_x = hero.MonsterView.node.position.x
|
||||
thi = i
|
||||
if(smc.t_hero.eid == hero.MonsterView.eid){
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < monsters.length; i++) {
|
||||
const monster = monsters[i];
|
||||
if(monster.MonsterView.node.position.x < m_x){
|
||||
m_x = monster.MonsterView.node.position.x
|
||||
tmi = i
|
||||
if(smc.t_monster.eid == monster.MonsterView.eid){
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(thi==9999){
|
||||
smc.t_hero={eid:0,pos:v3(0,0,0)}
|
||||
}else{
|
||||
smc.t_hero = {eid:heros[thi].MonsterView.eid,pos:v3(heros[thi].MonsterView.node.position,heros[thi].MonsterView.node.position.y)}
|
||||
|
||||
}
|
||||
|
||||
if(tmi==9999){
|
||||
smc.t_monster={eid:0,pos:v3(0,0,0)}
|
||||
}else{
|
||||
smc.t_monster ={eid:monsters[tmi].MonsterView.eid,pos:v3(monsters[tmi].MonsterView.node.position,monsters[tmi].MonsterView.node.position.y)}
|
||||
}
|
||||
|
||||
}
|
||||
load_role(){
|
||||
let role = ecs.getEntity<Role>(Role);
|
||||
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
|
||||
@@ -93,15 +143,26 @@ export class MapMonsterComp extends CCComp {
|
||||
// console.log("当前波数",this.cur_count)
|
||||
// console.log("当前怪物池",this.mission_list[this.monster_level])
|
||||
let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
|
||||
let m1:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
|
||||
let m2:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
|
||||
// console.log("刷怪",m)
|
||||
this.addMonster(m[0])
|
||||
var scene = smc.map.MapView.scene;
|
||||
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
|
||||
let pos1:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE+60)
|
||||
let pos2:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE-60)
|
||||
|
||||
let monster_layer = scene.entityLayer!.node!
|
||||
let monster_layer1 = scene.entityLayer1!.node!;
|
||||
let monster_layer2 = scene.entityLayer2!.node!;
|
||||
this.addMonster(m[0],monster_layer,pos)
|
||||
this.addMonster(m1[0],monster_layer1,pos1)
|
||||
this.addMonster(m2[0],monster_layer2,pos2)
|
||||
this.setp_num -= 1
|
||||
}
|
||||
private addMonster(uuid:number=1101) {
|
||||
let monster = ecs.getEntity<Monster>(Monster);
|
||||
private addMonster(uuid:number=1001,layer:any,pos:Vec3=v3(0,0,0)) {
|
||||
let monster = ecs.getEntity<Mon>(Mon);
|
||||
let scale = -1
|
||||
let {pos,monster_layer}=this.set_layer(BoxSet.MONSTER_START)
|
||||
monster.load(pos,scale,uuid,monster_layer);
|
||||
monster.load(pos,scale,uuid,layer);
|
||||
}
|
||||
set_layer(start:number=0){
|
||||
var scene = smc.map.MapView.scene;
|
||||
@@ -122,7 +183,10 @@ export class MapMonsterComp extends CCComp {
|
||||
return {pos,monster_layer}
|
||||
}
|
||||
private on_other_add_monster(event: string, args: any) {
|
||||
this.addMonster(args.uuid)
|
||||
var scene = smc.map.MapView.scene;
|
||||
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
|
||||
let monster_layer = scene.entityLayer!.node!
|
||||
this.addMonster(args.uuid,monster_layer,pos)
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ import { Monster } from "../../monster/Monster";
|
||||
import { MapViewScene } from "./MapViewScene";
|
||||
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { CardSet } from "../../common/config/CardSet";
|
||||
import { Role } from "../../Role/Role";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
1
assets/script/game/mon.meta
Normal file
1
assets/script/game/mon.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"b7c4b5b8-e8b2-4730-8c73-11759c02c1b1","files":[],"subMetas":{},"userData":{}}
|
||||
83
assets/script/game/mon/BoxRangComp.ts
Normal file
83
assets/script/game/mon/BoxRangComp.ts
Normal file
@@ -0,0 +1,83 @@
|
||||
import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { MonViewComp } from "./MonViewComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@ccclass('BoxRangComp')
|
||||
@ecs.register('BoxRang', false)
|
||||
export class BoxRangComp extends CCComp {
|
||||
Hero_node: any=null!;
|
||||
MonViewComp:MonViewComp = null!;
|
||||
box_group:number = BoxSet.DEFAULT;
|
||||
box_tag:number = BoxSet.ATK_RANGE;
|
||||
offset_x:number = 300;
|
||||
atk_range:number = 150;
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
collider.tag = this.box_tag;
|
||||
// collider.offset = v2(300*this.Hero_node.MonView.scale,collider.offset.y);
|
||||
this.Hero_node = this.node.parent;
|
||||
this.MonViewComp=this.Hero_node.getComponent(MonViewComp);
|
||||
// console.log("range box",this.MonViewComp);
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
|
||||
// this.MonViewComp.is_atking = true;
|
||||
// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
|
||||
// this.MonViewComp.stop_cd = 0.1
|
||||
// }
|
||||
// }
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
|
||||
// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
|
||||
this.MonViewComp.is_atking = false;
|
||||
this.MonViewComp.enemy = null;
|
||||
}
|
||||
}
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
let scene =smc.map.MapView.scene.mapLayer!.node!
|
||||
let other_pos = otherCollider.node.getWorldPosition() ;
|
||||
let self_pos = this.node.getWorldPosition();
|
||||
// console.log("onPreSolve:",self_pos,other_pos);
|
||||
if(this.MonViewComp.enemy==null){
|
||||
this.MonViewComp.enemy = otherCollider.node;
|
||||
}else{
|
||||
if(this.MonViewComp.enemy.isValid==false){
|
||||
this.MonViewComp.enemy = otherCollider.node;
|
||||
}
|
||||
}
|
||||
if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
|
||||
this.MonViewComp.is_atking = true;
|
||||
// this.MonViewComp.stop_cd = 0.1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
|
||||
|
||||
}
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
1
assets/script/game/mon/BoxRangComp.ts.meta
Normal file
1
assets/script/game/mon/BoxRangComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"14659f87-1333-46e0-9b7d-69c369c6f852","files":[],"subMetas":{},"userData":{}}
|
||||
95
assets/script/game/mon/Mon.ts
Normal file
95
assets/script/game/mon/Mon.ts
Normal file
@@ -0,0 +1,95 @@
|
||||
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:47:56
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
import { MonSpine } from "./MonSpine";
|
||||
import { MonViewComp } from "./MonViewComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { MonBuffComp } from "./MonBuffComp";
|
||||
import { HeroSet } from "../common/config/heroSet";
|
||||
import { MonSet } from "../common/config/MonSet";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Mon`)
|
||||
export class Mon extends ecs.Entity {
|
||||
// 数据层
|
||||
MonModel!: MonModelComp;
|
||||
// 视图层
|
||||
MonView!: MonViewComp;
|
||||
MonBuff!: MonBuffComp; // 移动
|
||||
|
||||
protected init() {
|
||||
this.addComponents<ecs.Comp>( MonModelComp);
|
||||
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.remove(MonViewComp);
|
||||
this.remove(MonBuffComp);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
|
||||
var path = "game/monster/"+MonSet[uuid].path;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.parent=layer
|
||||
// var as = node.getComponent(MonSpine);
|
||||
// let ratio=this.set_ratio(uuid);
|
||||
// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
|
||||
node.setPosition(pos)
|
||||
this.hero_init(uuid,node)
|
||||
oops.message.dispatchEvent("mon_load",this)
|
||||
}
|
||||
set_ratio(uuid:number){
|
||||
let ratio=1;
|
||||
switch (MonSet[uuid].level) {
|
||||
case 2:
|
||||
ratio=1.05
|
||||
break;
|
||||
case 3:
|
||||
ratio=1.1
|
||||
break;
|
||||
case 4:
|
||||
ratio=1.15
|
||||
break;
|
||||
case 5:
|
||||
ratio=1.2
|
||||
break;
|
||||
default:
|
||||
ratio=1
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var mv = node.getComponent(MonViewComp)!;
|
||||
var buff =node.getComponent(MonBuffComp)!;
|
||||
// console.log("hero_init",buff)
|
||||
mv.speed =mv.ospeed = smc.monsters[uuid].speed;
|
||||
mv.hero_name= smc.monsters[uuid].name;
|
||||
buff.group=mv.box_group= BoxSet.MONSTER;
|
||||
mv.hp= mv.hp_max = smc.monsters[uuid].hp;
|
||||
mv.level = smc.monsters[uuid].level;
|
||||
mv.atk = smc.monsters[uuid].atk;
|
||||
mv.atk_cd = smc.monsters[uuid].atk_cd;
|
||||
mv.power = smc.monsters[uuid].power;
|
||||
mv.type = smc.monsters[uuid].type;
|
||||
mv.skill_uuid = 9001;
|
||||
mv.max_skill_uuid = smc.monsters[uuid].max_skill_uuid;
|
||||
mv.scale = -1;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
this.add(mv);
|
||||
this.add(buff);
|
||||
}
|
||||
}
|
||||
1
assets/script/game/mon/Mon.ts.meta
Normal file
1
assets/script/game/mon/Mon.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"7a43618b-14af-4545-b90a-e87402ae1875","files":[],"subMetas":{},"userData":{}}
|
||||
153
assets/script/game/mon/MonBuffComp.ts
Normal file
153
assets/script/game/mon/MonBuffComp.ts
Normal file
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:42:59
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { _decorator,Sprite,Color} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonSpine } from "./MonSpine";
|
||||
import { Mon } from "./Mon";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
import { MonViewComp } from "./MonViewComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('MonBuffComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('MonBuff', false) // 定义为 ECS 组件
|
||||
export class MonBuffComp extends CCComp {
|
||||
/** 角色动画 */
|
||||
as: MonSpine = null!;
|
||||
mv!: MonViewComp;
|
||||
|
||||
timer:Timer = new Timer(0.1);
|
||||
buffs:any=[];
|
||||
group:number=0;
|
||||
/**
|
||||
skill_uuid:number=0;
|
||||
atk:number=0;
|
||||
hp:number=0;
|
||||
shield:number=0;
|
||||
time:number=0;
|
||||
**/
|
||||
|
||||
|
||||
onLoad() {
|
||||
this.as = this.node.getComponent(MonSpine);
|
||||
this.mv= this.getComponent(MonViewComp);
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
|
||||
|
||||
}
|
||||
add_buff(uuid:number=0,args:any[]){
|
||||
// console.log("add_buff",smc.skills[uuid]);
|
||||
|
||||
let new_buff={
|
||||
skill_uuid:uuid,
|
||||
skill_name:smc.skills[uuid].name,
|
||||
atk:smc.skills[uuid].atk,
|
||||
hp:smc.skills[uuid].hp,
|
||||
shield:smc.skills[uuid].shield,
|
||||
time:smc.skills[uuid].bsd,
|
||||
bcd:smc.skills[uuid].bcd,
|
||||
sk_uuid:smc.skills[uuid].uuid,
|
||||
args:args
|
||||
}
|
||||
this.buff_add(new_buff);
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
this.buff_update()
|
||||
}
|
||||
}
|
||||
|
||||
reset() {
|
||||
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
buff_add(buff:any){
|
||||
if(!this.node.isValid){ return }
|
||||
let i = 0
|
||||
if(this.buffs.length >=0){
|
||||
this.buffs.forEach((b:any,index:number)=>{
|
||||
if(b.skill_uuid==buff.skill_uuid){
|
||||
b.time=buff.time;
|
||||
if(buff.atk>0){
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
|
||||
}
|
||||
if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
this.mv.add_hp(buff.hp+buff.args.hp);
|
||||
// this.mv.hp_max+=(buff.hp-b.hp);
|
||||
}
|
||||
if(buff.shield>0){
|
||||
this.mv.shield=(buff.shield+buff.args.shield);
|
||||
// this.mv.shield_max=(buff.shield+buff.args.shield);
|
||||
}
|
||||
|
||||
i=index
|
||||
}
|
||||
})
|
||||
}
|
||||
if (i==0||this.buffs.length==0) {
|
||||
this.buffs.push(buff);
|
||||
if(buff.atk>0){
|
||||
this.mv.atk+=(buff.atk+buff.args.atk);
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
}
|
||||
if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
this.mv.add_hp(buff.hp+buff.args.hp);
|
||||
// this.mv.hp_max+=buff.hp;
|
||||
}
|
||||
if(buff.shield>0){
|
||||
this.mv.shield=(buff.shield+buff.args.shield);
|
||||
// this.mv.shield_max=(buff.shield+buff.args.shield);
|
||||
}
|
||||
|
||||
}
|
||||
console.log("buff add:",this.mv);
|
||||
}
|
||||
buff_remove(index:number){
|
||||
if(this.buffs[index].atk>0){
|
||||
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
|
||||
this.node.getChildByName("avatar").setScale(1,1)
|
||||
}
|
||||
if(this.buffs[index].shield>0){
|
||||
this.mv.shield=0
|
||||
// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
|
||||
}
|
||||
// if(this.buffs[index].hp>0){
|
||||
// this.mv.hp_max-=this.buffs[index].hp;
|
||||
// }
|
||||
console.log("buff remove:",this.mv,this.buffs[index]);
|
||||
}
|
||||
buff_update(){
|
||||
this.buffs.forEach((buff:any,index:number)=>{
|
||||
buff.time -= 0.1;
|
||||
if(buff.time <= 0){
|
||||
this.buff_remove(index);
|
||||
}
|
||||
})
|
||||
this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
|
||||
// console.log(this.buffs,this.buffs);
|
||||
}
|
||||
}
|
||||
1
assets/script/game/mon/MonBuffComp.ts.meta
Normal file
1
assets/script/game/mon/MonBuffComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"dc9c4c07-be34-4d1c-8141-8ec3f9ff8275","files":[],"subMetas":{},"userData":{}}
|
||||
29
assets/script/game/mon/MonModelComp.ts
Normal file
29
assets/script/game/mon/MonModelComp.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 15:56:01
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 13:43:25
|
||||
*/
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
|
||||
/**
|
||||
* 角色属性数据
|
||||
*/
|
||||
@ecs.register('MonModel')
|
||||
export class MonModelComp extends ecs.Comp {
|
||||
/** 角色编号 */
|
||||
id: number = -1;
|
||||
|
||||
/** 角色名 */
|
||||
name: string = "mon";
|
||||
/** speed */
|
||||
// speed: number = 0;
|
||||
/** 动画名资源 */
|
||||
anim: string = "mon";
|
||||
|
||||
reset() {
|
||||
this.id = -1;
|
||||
// this.speed = 0;
|
||||
this.name = "";
|
||||
}
|
||||
}
|
||||
1
assets/script/game/mon/MonModelComp.ts.meta
Normal file
1
assets/script/game/mon/MonModelComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"2200259d-84cb-479b-97d2-75fb61dc135b","files":[],"subMetas":{},"userData":{}}
|
||||
63
assets/script/game/mon/MonSpine.ts
Normal file
63
assets/script/game/mon/MonSpine.ts
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2022-08-04 15:08:35
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:26:26
|
||||
*/
|
||||
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState,} from "cc";
|
||||
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
|
||||
import { smc } from "../../../script/game/common/SingletonModuleComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* RPG SPINE角色模型
|
||||
*/
|
||||
@ccclass('MonSpine')
|
||||
export class MonSpine extends Component {
|
||||
@property(Animation)
|
||||
animator: Animation = null!;
|
||||
atk_clip: AnimationClip = null!;
|
||||
move_clip: AnimationClip = null!;
|
||||
|
||||
|
||||
onLoad() {
|
||||
// 角色控制组件
|
||||
this.initAnimator();
|
||||
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
|
||||
this.atk_clip = this.animator.clips[1];
|
||||
this.move_clip = this.animator.clips[0];
|
||||
let animation = this.animator.getComponent(Animation);
|
||||
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
|
||||
}
|
||||
|
||||
/** 初始化动画 */
|
||||
protected initAnimator() {
|
||||
this.animator=this.node.getChildByName("mon").getComponent(Animation);
|
||||
// console.log("mon spine init",this.animator);
|
||||
}
|
||||
|
||||
onAnimationEvent(type: Animation.EventType, state: AnimationState){
|
||||
if(type==Animation.EventType.FINISHED){
|
||||
if(state.name==this.atk_clip.name){
|
||||
this.move();
|
||||
}
|
||||
}
|
||||
}
|
||||
atk() {
|
||||
if(!this.animator.getState(this.atk_clip.name).isPlaying){
|
||||
this.animator.play(this.atk_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
move(){
|
||||
if(!this.animator.getState(this.move_clip.name).isPlaying){
|
||||
this.animator.play(this.move_clip.name);
|
||||
}
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
1
assets/script/game/mon/MonSpine.ts.meta
Normal file
1
assets/script/game/mon/MonSpine.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"0ca2f72a-0c8c-41d7-8572-673428a71537","files":[],"subMetas":{},"userData":{}}
|
||||
72
assets/script/game/mon/MonSpineAnimator.ts
Normal file
72
assets/script/game/mon/MonSpineAnimator.ts
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2022-08-04 15:08:35
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:26:38
|
||||
*/
|
||||
import { sp, _decorator ,Component} from "cc";
|
||||
|
||||
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
|
||||
|
||||
/**
|
||||
* Spine状态机组件(主状态机),trackIndex为0
|
||||
*/
|
||||
@ccclass
|
||||
@disallowMultiple
|
||||
@requireComponent(sp.Skeleton)
|
||||
export default class MonSpineAnimator extends Component {
|
||||
private animName: string = "move";
|
||||
private loop: boolean = true;
|
||||
private spine!: sp.Skeleton;
|
||||
start() {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
// console.log("MonSpineAnimator start");
|
||||
this.playAnimation(this.animName, this.loop);
|
||||
}
|
||||
mixTime:number= 0.2;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
// this.spine?.setMix('atk', 'move', this.mixTime);
|
||||
// this.spine?.setMix('move','atk', this.mixTime);
|
||||
this.spine.setEndListener(trackEntry => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
|
||||
if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
lateUpdate(dt: number) {
|
||||
//
|
||||
}
|
||||
|
||||
play(animName: string, loop: boolean) {
|
||||
if (animName) {
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 播放动画
|
||||
* @override
|
||||
* @param animName 动画名
|
||||
* @param loop 是否循环播放
|
||||
*/
|
||||
protected playAnimation(animName: string, loop: boolean) {
|
||||
// console.log("MonSpineAnimator playAnimation");
|
||||
if (animName) {
|
||||
// console.log("MonSpineAnimator playAnimation animName", animName);
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
1
assets/script/game/mon/MonSpineAnimator.ts.meta
Normal file
1
assets/script/game/mon/MonSpineAnimator.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"5fd6bb0b-8ab2-4ffe-8682-108d9e999004","files":[],"subMetas":{},"userData":{}}
|
||||
427
assets/script/game/mon/MonViewComp.ts
Normal file
427
assets/script/game/mon/MonViewComp.ts
Normal file
@@ -0,0 +1,427 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:42:59
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonSpine } from "./MonSpine";
|
||||
import { Mon } from "./Mon";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
import { MonBuffComp } from "./MonBuffComp";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('MonViewComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('MonView', false) // 定义为 ECS 组件
|
||||
export class MonViewComp extends CCComp {
|
||||
@property(Material)
|
||||
hitFlashMaterial: Material;
|
||||
orginalFlashMaterial: Material;
|
||||
sprite: Sprite;
|
||||
|
||||
@property(Node)
|
||||
BoxRang:Node =null!
|
||||
|
||||
buff:MonBuffComp =null!
|
||||
is_role:boolean = false;
|
||||
enemy_pos:Vec3=null!;
|
||||
enemy:any=null!;
|
||||
/** 角色动画 */
|
||||
as: MonSpine = null!;
|
||||
hero_uuid:number = 1001;
|
||||
hero_name : string = "hero";
|
||||
level:number =1;
|
||||
scale: number = 1; /** 角色阵营 1:hero -1 :mon */
|
||||
type: number = 1; /**角色类型 1:前排 2 后排 */
|
||||
state: number = 1; /** 状态 1:move ,2: act 3: stop */
|
||||
|
||||
hp: number = 100; /** 血量 */
|
||||
hp_max: number = 100; /** 最大血量 */
|
||||
hp_speed: number = 0; //每秒回复量
|
||||
|
||||
power: number = 0; /**能量**/
|
||||
power_max: number = 1200; /** 能量最大值 */
|
||||
power_speed: number = 1; //能量回复速度每0.1秒回复量
|
||||
|
||||
skill_name: string = "base"; //技能名称
|
||||
max_skill_name: string = "base"; //大技能名称
|
||||
skill_uuid:number = 9001;
|
||||
max_skill_uuid:number = 1001;
|
||||
atk: number = 10; /**攻击力 */
|
||||
// atk_speed: number = 1;
|
||||
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
|
||||
atk_time: number = 0; /** 冷却时间 */
|
||||
|
||||
speed: number = 100; /** 角色移动速度 */
|
||||
ospeed: number = 100; /** 角色初始速度 */
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
stop_cd: number = 0.5; /*停止倒计时*/
|
||||
|
||||
shield:number = 0; //护盾量
|
||||
shield_max:number = 200;
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
box_group:number = 2;
|
||||
atk_range:number = 150;
|
||||
private timer:Timer = new Timer(1); //计时器
|
||||
private m_timer:Timer = new Timer(0.1);
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
is_stop:boolean = false;
|
||||
is_atking:boolean = false;
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonSpine);
|
||||
this.buff=this.node.getComponent(MonBuffComp);
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.as.move()
|
||||
this.sprite = this.node.getChildByName("mon").getComponent(Sprite);
|
||||
// this.node.getChildByName("top").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
// this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
|
||||
this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
|
||||
// this.BoxRang.getComponent(BoxRangComp).offset_x = 300;
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// if(this.box_group == BoxSet.MON){
|
||||
// this.enemy=smc.Role.RoleView.node
|
||||
// // console.log("mon enemy ",this.enemy);
|
||||
// }
|
||||
this.buff.group=this.box_group
|
||||
// 注册单个碰撞体的回调函数
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
|
||||
|
||||
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
|
||||
if(selfCollider.group != otherCollider.group){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
// console.log('onPostSolve',skill);
|
||||
this.in_atked();
|
||||
if(this.hp <= 0 ){
|
||||
return
|
||||
}
|
||||
this.hp_change(skill.atk);
|
||||
}
|
||||
}
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
this.is_atking = true;
|
||||
this.stop_cd = 0.1;
|
||||
}
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
|
||||
let self_pos=selfCollider.node.getPosition();
|
||||
let other_pos=otherCollider.node.getPosition();
|
||||
// console.log('mon view group 相同');
|
||||
switch (selfCollider.group) {
|
||||
case BoxSet.HERO:
|
||||
if(self_pos.x < other_pos.x){
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break;
|
||||
case BoxSet.MONSTER:
|
||||
if(self_pos.x > other_pos.x){
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
this.power_change(this.power_speed)
|
||||
}
|
||||
this.in_destroy();
|
||||
this.in_shield();
|
||||
this.in_stop(dt);
|
||||
this.in_act(dt);
|
||||
this.move(dt);
|
||||
// if(this.m_timer.update(dt)){
|
||||
// this.move_to()
|
||||
// }
|
||||
}
|
||||
|
||||
move(dt: number){
|
||||
if(this.stop_cd > 0){
|
||||
return
|
||||
}
|
||||
if (this.scale === 1 && this.node.position.x >= 120) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
|
||||
return;
|
||||
}
|
||||
// if(this.enemy){
|
||||
// return
|
||||
// }
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
move_to(){
|
||||
var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y);
|
||||
move.node = this.node;
|
||||
move.speed = this.ospeed;
|
||||
|
||||
// if(this.box_group == BoxSet.MON){
|
||||
// if(smc.t_hero.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_hero.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x+20,smc.t_hero.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x-20,smc.t_hero.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(this.box_group == BoxSet.HERO){
|
||||
// if(smc.t_mon.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_mon.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_mon.pos.x+20,smc.t_mon.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_mon.pos.x-20,smc.t_mon.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
if(this.power >= this.power_max){
|
||||
this.as.atk()
|
||||
this.scheduleOnce(()=>{
|
||||
this.do_max_skill();
|
||||
},0.5)
|
||||
this.power = 0
|
||||
}
|
||||
let power_progress= this.power/this.power_max;
|
||||
this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||
}
|
||||
shoot(skill_uuid:number){
|
||||
// console.log("mon shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(35*this.scale,50)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[skill_uuid].speed;
|
||||
let dis = smc.skills[skill_uuid].dis;
|
||||
let atk = smc.skills[skill_uuid].atk+this.atk;
|
||||
let angle=0
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
if(!this.enemy.isValid){
|
||||
console.log("move_to",this.enemy.isValid);
|
||||
return
|
||||
}
|
||||
t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(this.scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
}else{
|
||||
t_pos=null
|
||||
}
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
|
||||
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
//使用max_skill
|
||||
do_max_skill(){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(-40*this.scale,BoxSet.MAX_SKILL_SY)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[this.max_skill_uuid].speed;
|
||||
let dis = smc.skills[this.max_skill_uuid].dis;
|
||||
let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk);
|
||||
this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
|
||||
}
|
||||
in_act(dt: number) {
|
||||
|
||||
if(this.atk_time >= this.atk_cd){
|
||||
if(this.is_atking){
|
||||
this.atk_time = 0;
|
||||
// console.log("atk_cd:"+this.atk_cd);
|
||||
this.as.atk();
|
||||
this.scheduleOnce(()=>{
|
||||
this.shoot(this.skill_uuid);
|
||||
},0.4)
|
||||
}
|
||||
}else{
|
||||
this.atk_time += dt;
|
||||
}
|
||||
}
|
||||
in_shield(){
|
||||
let shield_progress= this.shield/this.shield_max;
|
||||
this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
// if(this.shield <= 0){
|
||||
// this.node.getChildByName("shield").active=false
|
||||
// }else{
|
||||
// this.node.getChildByName("shield").active=true
|
||||
|
||||
// }
|
||||
}
|
||||
hp_change(hp: number){
|
||||
if(this.is_dead){
|
||||
return;
|
||||
}
|
||||
let lhp=this.shield_change(hp);
|
||||
if(lhp == 0){
|
||||
return;
|
||||
}
|
||||
this.hp += lhp;
|
||||
this.tooltip(1,hp.toString());
|
||||
if(this.hp > this.hp_max){
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
this.dead();
|
||||
this.remove_smc_data()
|
||||
this.is_dead = true;
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
}
|
||||
}
|
||||
remove_smc_data(){
|
||||
if(smc.t_monster.eid == this.ent.eid){
|
||||
smc.t_monster = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
if(smc.t_hero.eid == this.ent.eid){
|
||||
smc.t_hero = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
}
|
||||
add_hp(hp: number=0){
|
||||
console.log("hero 加血动画");
|
||||
this.tooltip(2,hp.toString());
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
}
|
||||
shield_change(hp: number){
|
||||
let ls=this.shield - hp;
|
||||
if(ls <= 0){
|
||||
this.shield = 0;
|
||||
return ls;
|
||||
}else{
|
||||
this.shield = ls;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001){
|
||||
// console.log("tooltip",type);
|
||||
let tip =ecs.getEntity<Tooltip>(Tooltip);
|
||||
let pos = this.node.getPosition();
|
||||
let node =this.node.parent
|
||||
pos.y=pos.y+60;
|
||||
tip.load(pos,type,value,s_uuid,node);
|
||||
}
|
||||
get_mon_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
/** 静止时间 */
|
||||
in_stop (dt: number) {
|
||||
if(this.stop_cd > 0){
|
||||
this.stop_cd -= dt;
|
||||
if(this.stop_cd <= 0){
|
||||
this.stop_cd = 0;
|
||||
this.is_atking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
in_destroy(){
|
||||
// switch (this.scale) {
|
||||
// case -1:
|
||||
// if(this.node.position.x < BoxSet.LETF_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// case 1:
|
||||
// if(this.node.position.x > BoxSet.RIGHT_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
in_atked() {
|
||||
if(this.is_role){
|
||||
var path = "game/skills/atked";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let pos = v3(0,60)
|
||||
node.setPosition(pos)
|
||||
node.parent = this.node;
|
||||
|
||||
}else{
|
||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
this.scheduleOnce(() => {
|
||||
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
}, 0.1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
dead(){
|
||||
var path = "game/skills/dead";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
|
||||
node.parent = this.node.parent;
|
||||
}
|
||||
toDestroy(){
|
||||
|
||||
}
|
||||
reset() {
|
||||
this.is_dead = false;
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
1
assets/script/game/mon/MonViewComp.ts.meta
Normal file
1
assets/script/game/mon/MonViewComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"18359c9e-1232-4a7b-aebd-5cd49e882d86","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -14,14 +14,14 @@ export class BoxRangComp extends CCComp {
|
||||
MonsterViewComp:MonsterViewComp = null!;
|
||||
box_group:number = BoxSet.DEFAULT;
|
||||
box_tag:number = BoxSet.ATK_RANGE;
|
||||
offset_x:number = 0;
|
||||
offset_x:number = 300;
|
||||
atk_range:number = 150;
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
collider.tag = this.box_tag;
|
||||
// collider.offset = v2(this.offset_x,40);
|
||||
// collider.offset = v2(300*this.Hero_node.MonsterView.scale,collider.offset.y);
|
||||
this.Hero_node = this.node.parent;
|
||||
this.MonsterViewComp=this.Hero_node.getComponent(MonsterViewComp);
|
||||
// console.log("range box",this.MonsterViewComp);
|
||||
@@ -64,9 +64,8 @@ export class BoxRangComp extends CCComp {
|
||||
}
|
||||
}
|
||||
if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
|
||||
|
||||
this.MonsterViewComp.is_atking = true;
|
||||
this.MonsterViewComp.stop_cd = 0.1
|
||||
// this.MonsterViewComp.stop_cd = 0.1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { MonModelComp } from "../mon/MonModelComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -62,9 +63,9 @@ export class CSkillComp extends CCComp {
|
||||
let t_pos = v3(0,0)
|
||||
let angle = 0
|
||||
let m_pos=v3(0,0)
|
||||
let monsters:any = ecs.query(ecs.allOf(MonsterModelComp));
|
||||
let monsters:any = ecs.query(ecs.allOf(MonModelComp));
|
||||
if (monsters.length > 0) {
|
||||
m_pos = monsters[0].MonsterView.get_monster_pos()
|
||||
m_pos = monsters[0].MonView.node.position
|
||||
|
||||
}else{
|
||||
m_pos = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
|
||||
@@ -98,7 +99,7 @@ export class CSkillComp extends CCComp {
|
||||
// 94:role 临时buff
|
||||
// 95:role 永久buff
|
||||
let uuid= this.skill_uuid;
|
||||
let atk:number=smc.Role.MonsterView.atk
|
||||
let atk:number=smc.Role.RoleView.atk
|
||||
let args:any = {
|
||||
atk:atk*GameSet.ATK_TO_ATK_RATIO,
|
||||
hp:atk*GameSet.ATK_TO_HP_RATIO,
|
||||
|
||||
@@ -15,7 +15,6 @@ import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import {HeroModelComp} from "./HeroModelComp";
|
||||
import { CardSet } from "../common/config/CardSet";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { MonsterBuffComp } from "./MonsterBuffComp";
|
||||
/** 角色实体 */
|
||||
|
||||
@@ -12,7 +12,6 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import{HeroCardViewComp} from "./HeroCardViewComp";
|
||||
import { CardSet } from "../common/config/CardSet";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`HeroCard`)
|
||||
|
||||
@@ -4,7 +4,6 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
||||
import { data } from "../data/data";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { CardSet } from "../common/config/CardSet";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { HeroCard } from "./HeroCard";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
|
||||
@@ -14,7 +14,6 @@ import { smc } from "../common/SingletonModuleComp";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import { CardSet } from "../common/config/CardSet";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { MonsterBuffComp } from "./MonsterBuffComp";
|
||||
@@ -46,8 +45,8 @@ export class Monster extends ecs.Entity {
|
||||
var node = instantiate(prefab);
|
||||
node.parent=layer
|
||||
// var as = node.getComponent(MonsterSpine);
|
||||
// let ratio=this.set_ratio(uuid);
|
||||
node.setScale(node.scale.x*scale, node.scale.y, node.scale.z);
|
||||
let ratio=this.set_ratio(uuid);
|
||||
node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
|
||||
|
||||
// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.setPosition(pos)
|
||||
@@ -60,29 +59,30 @@ export class Monster extends ecs.Entity {
|
||||
this.hero_init(uuid,node)
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
// set_ratio(uuid:number){
|
||||
// let ratio=1;
|
||||
// switch (smc.heros[uuid].level) {
|
||||
// case 2:
|
||||
// ratio=1.1
|
||||
// break;
|
||||
// case 3:
|
||||
// ratio=1.2
|
||||
// break;
|
||||
// case 4:
|
||||
// ratio=1.3
|
||||
// break;
|
||||
// case 5:
|
||||
// ratio=1.4
|
||||
// break;
|
||||
// default:
|
||||
// ratio=1
|
||||
// }
|
||||
// return ratio;
|
||||
// }
|
||||
set_ratio(uuid:number){
|
||||
let ratio=1;
|
||||
switch (smc.heros[uuid].level) {
|
||||
case 2:
|
||||
ratio=1.05
|
||||
break;
|
||||
case 3:
|
||||
ratio=1.1
|
||||
break;
|
||||
case 4:
|
||||
ratio=1.15
|
||||
break;
|
||||
case 5:
|
||||
ratio=1.2
|
||||
break;
|
||||
default:
|
||||
ratio=1
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var mv = node.getComponent(MonsterViewComp)!;
|
||||
var buff =node.getComponent(MonsterBuffComp)!;
|
||||
// console.log("hero_init",smc.heros,uuid)
|
||||
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
||||
mv.hero_name= smc.heros[uuid].name;
|
||||
buff.group=mv.box_group= BoxSet.MONSTER;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
@@ -19,9 +19,10 @@ import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
import { MonsterBuffComp } from "./MonsterBuffComp";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@@ -78,6 +79,7 @@ export class MonsterViewComp extends CCComp {
|
||||
box_group:number = 2;
|
||||
atk_range:number = 150;
|
||||
private timer:Timer = new Timer(1); //计时器
|
||||
private m_timer:Timer = new Timer(0.1);
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
is_stop:boolean = false;
|
||||
is_atking:boolean = false;
|
||||
@@ -85,24 +87,26 @@ export class MonsterViewComp extends CCComp {
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
this.buff=this.node.getComponent(MonsterBuffComp);
|
||||
this.BoxRang = this.node.getChildByName("range_box");
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
|
||||
|
||||
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
// this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
|
||||
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
|
||||
this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
|
||||
// this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
|
||||
// this.BoxRang.getComponent(BoxRangComp).offset_x = 300;
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// if(this.box_group == BoxSet.MONSTER){
|
||||
// this.enemy=smc.Role.RoleView.node
|
||||
// // console.log("monster enemy ",this.enemy);
|
||||
// }
|
||||
this.buff.group=this.box_group
|
||||
// 注册单个碰撞体的回调函数
|
||||
let collider = this.getComponent(Collider2D);
|
||||
@@ -118,6 +122,7 @@ export class MonsterViewComp extends CCComp {
|
||||
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
|
||||
if(selfCollider.group != otherCollider.group){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
@@ -132,11 +137,11 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
this.is_atking = true;
|
||||
this.stop_cd = 0.1;
|
||||
}
|
||||
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
|
||||
@@ -146,12 +151,12 @@ export class MonsterViewComp extends CCComp {
|
||||
switch (selfCollider.group) {
|
||||
case BoxSet.HERO:
|
||||
if(self_pos.x < other_pos.x){
|
||||
this.stop_cd=0.1
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break;
|
||||
case BoxSet.MONSTER:
|
||||
if(self_pos.x > other_pos.x){
|
||||
this.stop_cd=0.1
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break
|
||||
}
|
||||
@@ -168,7 +173,9 @@ export class MonsterViewComp extends CCComp {
|
||||
this.in_stop(dt);
|
||||
this.in_act(dt);
|
||||
this.move(dt);
|
||||
|
||||
// if(this.m_timer.update(dt)){
|
||||
// this.move_to()
|
||||
// }
|
||||
}
|
||||
|
||||
move(dt: number){
|
||||
@@ -178,8 +185,52 @@ export class MonsterViewComp extends CCComp {
|
||||
if (this.scale === 1 && this.node.position.x >= 120) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
|
||||
return;
|
||||
}
|
||||
// if(this.enemy){
|
||||
// return
|
||||
// }
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
move_to(){
|
||||
var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y);
|
||||
move.node = this.node;
|
||||
move.speed = this.ospeed;
|
||||
|
||||
// if(this.box_group == BoxSet.MONSTER){
|
||||
// if(smc.t_hero.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_hero.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x+20,smc.t_hero.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x-20,smc.t_hero.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(this.box_group == BoxSet.HERO){
|
||||
// if(smc.t_monster.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_monster.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_monster.pos.x+20,smc.t_monster.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_monster.pos.x-20,smc.t_monster.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
if(this.power >= this.power_max){
|
||||
@@ -204,6 +255,10 @@ export class MonsterViewComp extends CCComp {
|
||||
let angle=0
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
if(!this.enemy.isValid){
|
||||
console.log("move_to",this.enemy.isValid);
|
||||
return
|
||||
}
|
||||
t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(this.scale == -1){
|
||||
@@ -269,12 +324,21 @@ export class MonsterViewComp extends CCComp {
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
this.dead();
|
||||
this.remove_smc_data()
|
||||
this.is_dead = true;
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
}
|
||||
}
|
||||
remove_smc_data(){
|
||||
if(smc.t_monster.eid == this.ent.eid){
|
||||
smc.t_monster = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
if(smc.t_hero.eid == this.ent.eid){
|
||||
smc.t_hero = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
}
|
||||
add_hp(hp: number=0){
|
||||
console.log("hero 加血动画");
|
||||
this.tooltip(2,hp.toString());
|
||||
@@ -335,7 +399,7 @@ export class MonsterViewComp extends CCComp {
|
||||
let pos = v3(0,60)
|
||||
node.setPosition(pos)
|
||||
node.parent = this.node;
|
||||
|
||||
|
||||
}else{
|
||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
this.scheduleOnce(() => {
|
||||
|
||||
Reference in New Issue
Block a user