原来是全局碰撞惹的祸
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doc/core/common/loader.md
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91
doc/core/common/loader.md
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### 功能说明
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Oops Framework-资源管理模块主要处理游戏各种类型的资源的加载与释放功能。
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### 使用说明
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##### 加载远程资源
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```
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var opt: IRemoteOptions = { ext: ".png" };
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var onComplete = (err: Error | null, data: ImageAsset) => {
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const texture = new Texture2D();
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texture.image = data;
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const spriteFrame = new SpriteFrame();
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spriteFrame.texture = texture;
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var sprite = this.sprite.addComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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}
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resLoader.loadRemote<ImageAsset>(this.url, opt, onComplete);
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```
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##### 加载资源包配置信息
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```
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var serverUrl = "http://192.168.1.13:8082/"; // 服务器地址
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var md5 = "8e5c0"; // Cocos Creator 构建后的MD5字符
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await resLoader.loadBundle(serverUrl,md5);
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```
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##### 加载单个资源
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```
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var path = "model";
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resLoader.load(path, sp.SkeletonData, (err: Error | null, sd: sp.SkeletonData) => {
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if (err) {
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console.error(`资源不存在`);
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return;
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}
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this.spine.skeletonData = sd;
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});
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```
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加载其它bundle中资源
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```
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var path = "model";
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resLoader.load("bundleName", path, sp.SkeletonData, (err: Error | null, sd: sp.SkeletonData) => {
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if (err) {
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console.error(`资源不存在`);
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return;
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}
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this.spine.skeletonData = sd;
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});
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```
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##### 加载一个文件夹中的资源
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```
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/** 加载进度事件 */
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var onProgressCallback = (finished: number, total: number, item: any) => {
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console.log("资源加载进度", finished, total);
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}
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/** 加载完成事件 */
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var onCompleteCallback = () => {
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console.log("资源加载完成");
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}
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resLoader.loadDir("game", onProgressCallback, onCompleteCallback);
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```
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##### 释放一个资源
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```
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resLoader.release("model", "resources");
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```
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注:第二个参数"resources"为默认值,为引擎默认bundle。如果需要释放其它bundle里的资源修改此参数即可
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##### 释放一个文件夹的资源
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```
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resLoader.releaseDir("model", "resources");
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```
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注:第二个参数"resources"为默认值,为引擎默认bundle。如果需要释放其它bundle里的资源修改此参数即可
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##### 获取缓存中资源
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```
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resLoader.get("common/anim/button_scale_start", AnimationClip, "resources")
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```
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注:第三个参数"resources"为默认值,为引擎默认bundle。如果需要获取其它bundle里的资源修改此参数即可
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##### 打印缓存中所有资源信息
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```
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resLoader.dump();
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```
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注:用于调试时观察是资源是否正确释放
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