原来是全局碰撞惹的祸
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doc/core/common/audio.md
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84
doc/core/common/audio.md
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### 功能说明
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Oops Framework-音频管理模块主要处理游戏背景音乐、游戏音效两大类功能。
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### [演示程序](https://gitee.com/dgflash/oops-framework/tree/master/assets/demo/audio)
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### 使用说明
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##### 播放背景音乐
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```
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oops.audio.playMusic("audios/nocturne");
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```
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注:调用此方法后,后台会异步下载音乐资源,完成后开始播放音乐
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##### 背景音乐播放完成回调设置
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```
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oops.audio.setMusicComplete(() => {
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console.log("音乐播放完成");
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});
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```
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##### 获取或设置背景音乐音量
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```
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oops.audio.musicVolume = 0.5;
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```
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注:音量范围 (0 ~ 1)
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##### 背景音乐开关
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```
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oops.audio.switchMusic = false;
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```
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##### 获取或设置音乐播放进度
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```
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oops.audio.progressMusic = 0.5;
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```
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注:音量进度 (0 ~ 1)
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##### 播放音效
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```
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oops.audio.playEffect("audios/Gravel");
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```
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注:调用此方法后,后台会异步下载音乐资源,完成后开始播放音乐
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##### 获取或设置音效音量
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```
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oops.audio.volumeEffect = 0.5;
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```
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注:音量范围 (0 ~ 1)
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##### 音效音乐开关
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```
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oops.audio.switchEffect = false;
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```
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##### 恢复暂停的所有音乐播放
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```
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oops.audio.resumeAll();
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```
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##### 暂停当前音乐与音效的播放
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```
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oops.audio.pauseAll();
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```
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##### 停止当前音乐与音效的播放
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```
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oops.audio.stopAll();
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```
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##### 停止当前音乐与音效的播放
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```
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oops.audio.stopAll();
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```
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##### 保存音乐音效的音量、开关配置数据到本地
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```
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oops.audio.save();
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```
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##### 本地加载音乐音效的音量、开关配置数据并设置到游戏中
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```
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oops.audio.load();
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```
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