原来是全局碰撞惹的祸
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@@ -24,13 +24,13 @@ export class Main extends Root {
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.monsters = [
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{profession:'m1',speed:50},
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{profession:'m2',speed:60},
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{profession:'m3',speed:70},
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{profession:'m4',speed:80},
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{name:'niu',profession:'m1',speed:50},
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{name:'niu',profession:'m2',speed:100},
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{name:'niu',profession:'m3',speed:50},
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{name:'niu',profession:'m4',speed:100},
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]
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smc.heros = [
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{profession:'war',speed:50},
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{name:'hero',profession:'war',speed:50},
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// {profession:'magic',speed:50},
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// {profession:'heath',speed:50},
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// {profession:'war',speed:50},
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@@ -8,10 +8,12 @@
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/** 碰撞分组 */
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export enum BoxSet {
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DEFAULT = 0,
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MONSTER = 2,
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HERO = 4,
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MONSTER_SKILL = 8,
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HERO_SKILL = 16,
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MONSTER = 90,
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HERO = 10,
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MONSTER_SKILL = 91,
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HERO_SKILL = 11,
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BOX_WIDTH = 64,
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BOX_HEIGHT = 64
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BOX_HEIGHT = 64,
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LETF_END = -400,
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RIGHT_END = 400
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}
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@@ -4,7 +4,9 @@ import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/m
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import { smc } from "../../common/SingletonModuleComp";
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import { Role } from "../../role/Role";
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import { Niu } from "../../monster/niu/Niu";
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import { BoxSet } from "../../common/config/BoxSet";
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import { Hero } from "../../heros/Hero";
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import { Monster } from "../../monster/Monster";
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// import MapRoadUtils from "./map/road/MapRoadUtils";
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import { MapViewScene } from "./MapViewScene";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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@@ -15,8 +17,7 @@ const { ccclass, property } = _decorator;
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@ecs.register('MapView', false)
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export class MapViewComp extends CCComp {
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scene: MapViewScene = null!;
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@property(Prefab)
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boss: Prefab = null!;
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/** 是否正在转场 */
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@@ -55,17 +56,32 @@ export class MapViewComp extends CCComp {
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/** 添加玩家 */
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private addHero() {
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this.scene.node.active = true
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if (smc.monsters.length>0){
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let monster = ecs.getEntity<Niu>(Niu);
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monster.load(v3(360,-60),smc.monsters[0].speed);
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this.addMonster(smc.monsters[0].name,smc.monsters[0].speed)
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smc.monsters.splice(0,1)
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}
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// if(smc.heros.length>0) {
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// this.addMonster(smc.heros[0].name,100)
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// }
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}
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private addMonster(name:string = "niu",speed:number = 100) {
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let monster = null
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switch (name) {
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case "niu":
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monster = ecs.getEntity<Niu>(Niu);
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break;
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case "hero":
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monster = ecs.getEntity<Monster>(Monster);
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break;
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default:
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break;
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}
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monster.load(v3(BoxSet.RIGHT_END,-60),speed);
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}
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private getRandomInt(min: number, max: number): number {
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min = Math.ceil(min);
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max = Math.floor(max);
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@@ -64,7 +64,7 @@ export class MonsterViewComp extends CCComp {
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smc.monsters_in.forEach((element,index) => {
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if(element.eid == this.ent.eid){
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console.log("index:"+index)
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// console.log("index:"+index)
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element.pos_x = this.node.position.x;
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}
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});
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@@ -39,7 +39,7 @@ export class Niu extends ecs.Entity {
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(MonsterSpine);
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// var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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var mv = node.getComponent(NiuViewComp)!;
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@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
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import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./../MonsterSpine";
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@@ -23,18 +23,63 @@ export class NiuViewComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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speed: number = 100;
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ospeed: number = 100;
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@property
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private _ospeed: number = 100;
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@property
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set ospeed(val: number) {
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this._ospeed = val;
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}
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get ospeed() {
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return this._ospeed;
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}
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Tpos: Vec3 = v3(0,-60,0);
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timer: number = 0;
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/** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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// collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体开始接触时被调用一次
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// console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
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if ( otherCollider.tag == BoxSet.HERO || otherCollider.tag == BoxSet.MONSTER) {
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console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
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this.speed = 0;
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this.timer = 1;
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体结束接触时被调用一次
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console.log('onEndContact');
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}
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// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// // 每次将要处理碰撞体接触逻辑时被调用
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// console.log('onPreSolve');
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// }
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if (otherCollider.tag === BoxSet.HERO || otherCollider.tag === BoxSet.MONSTER) {
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// console.log('onPostSolve otherCollider.tag :'+otherCollider.tag);
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this.speed = 0;
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this.timer = 1;
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}
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}
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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console.log('this.ent:',this);
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this.ospeed= this.speed;
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console.log('this.ospeed:'+this.ospeed);
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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EPhysics2DDrawFlags.Pair |
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EPhysics2DDrawFlags.CenterOfMass |
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EPhysics2DDrawFlags.Joint |
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EPhysics2DDrawFlags.Shape;
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}
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update(dt: number){
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@@ -45,10 +90,10 @@ export class NiuViewComp extends CCComp {
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this.timer = 0;
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}
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}
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if(this.node.position.x > -360){
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if(this.node.position.x > BoxSet.LETF_END){
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this.move(dt);
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}
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if(this.node.position.x < -300){
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if(this.node.position.x < BoxSet.LETF_END){
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console.log(this.node,this.ent)
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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this.node.destroy();
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@@ -63,7 +108,7 @@ export class NiuViewComp extends CCComp {
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smc.monsters_in.forEach((element,index) => {
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if(element.eid == this.ent.eid){
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console.log("index:"+index)
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// console.log("index:"+index)
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element.pos_x = this.node.position.x;
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}
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});
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