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@@ -48,6 +48,7 @@ export class SingletonModuleComp extends ecs.Comp {
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gold: {
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min: 3,
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max: 3,
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max_limit:10,
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time:0,
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cd:30,
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},
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@@ -25,7 +25,11 @@ export class MapViewComp extends CCComp {
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current_map: any;
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/** 转场碰撞点对象集合 */
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private timer: Timer = new Timer(3);
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private monster_refresh_rtimer: Timer = new Timer(3);
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private mapLoaded() {
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}
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onLoad(){
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// 监听全局事件
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oops.message.on("do_add_monster", this.on_do_add_monster, this);
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@@ -34,11 +38,10 @@ export class MapViewComp extends CCComp {
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private on_do_add_monster(event: string, args: any) {
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this.addMonster()
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}
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/**监听do_add_hero 添加hero,通过uuid */
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private on_do_add_hero(event: string, args: any) {
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console.log("do_add_hero",args.HeroCardView)
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this.addHero(args.HeroCardView.card_uid)
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this.addMonster()
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console.log("do_add_hero",args.uuid)
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this.addHero(args.uuid)
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}
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reset(): void {
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@@ -49,19 +52,22 @@ export class MapViewComp extends CCComp {
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}
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/** 转场 */
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protected update(dt: number): void {
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if (this.monster_refresh_rtimer.update(dt)) {
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this.monster_refresh()
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}
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// this.shuaxin(dt)
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this.gold_add(dt)
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}
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private mapLoaded() {
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monster_refresh(){
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this.addMonster(1001)
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}
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gold_add(dt: number) {
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smc.vm_data.gold.time += dt;
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if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
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if (smc.vm_data.gold.max < smc.vm_data.gold.max_limit) {
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smc.vm_data.gold.max += 1;
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}
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smc.vm_data.gold.min = smc.vm_data.gold.max;
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smc.vm_data.gold.time = 0;
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}
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@@ -77,24 +83,15 @@ export class MapViewComp extends CCComp {
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this.scene.node.active = true
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let hero = ecs.getEntity<Hero>(Hero);
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let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
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let speed =CardSet[uuid].speed
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let camp = 1
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let prefab_path = CardSet[uuid].prefab_path
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let name = CardSet[uuid].name
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hero.load(pos,speed,camp,prefab_path,name);
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hero.load(pos,camp,uuid);
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}
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private addMonster() {
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private addMonster(uuid:number=1001) {
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this.scene.node.active = true
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if (smc.monsters.length>0){
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let monster = ecs.getEntity<Monster>(Monster);
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let speed =smc.monsters[0].speed
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let camp = -1
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let prefab_path = smc.monsters[0].prefab_path
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let name = smc.monsters[0].name
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monster.load(pos,speed,camp,prefab_path,name);
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smc.monsters.splice(0,1)
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}
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monster.load(pos,camp,uuid);
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}
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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc";
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import { instantiate, Node, Prefab, Vec3,v3,resources,SpriteFrame,Sprite} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -14,6 +14,7 @@ import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { CardSet } from "../common/config/CardSet";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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@@ -34,7 +35,7 @@ export class Hero extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
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load(pos: Vec3 = Vec3.ZERO,camp:number = 1,uuid:number=1001) {
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/hero";
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@@ -47,25 +48,29 @@ export class Hero extends ecs.Entity {
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
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const url = 'game/heros/hero/'+CardSet[uuid].prefab_path+'/spriteFrame';
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resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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});
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = speed;
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mv.hero_name= name;
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mv.camp = camp;
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mv.Tpos = v3(0,0,0);
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mv.change_name(name,camp)
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this.add(mv);
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smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = CardSet[uuid].speed;
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mv.hero_name= CardSet[uuid].name;
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mv.Tpos = v3(0,0,0);
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mv.camp = 1;
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mv.change_name(CardSet[uuid].name,1)
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this.add(mv);
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this.push_monsters_in(uuid,mv.ent.eid)
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}
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push_monsters_in(uuid:number=1001,eid:number=0){
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smc.monsters_in.push({name:CardSet[uuid].name,eid:eid})
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}
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}
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@@ -45,13 +45,11 @@ export class HeroCardViewComp extends CCComp {
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let active = parent.getChildByName("active");
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active.setPosition(this.node.position.x,this.node.position.y)
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active.active = true;
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console.log(parent);
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// if(this.ent.eid == smc.vm_data.cards.eid){
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// this.node.getChildByName("active").active = true;
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// }else{
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// this.node.getChildByName("active").active = false;
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// }
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console.log("onTouchMove");
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let delta = event.getDelta();
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this.node.setPosition(this.node.position.x+delta.x,this.node.position.y+delta.y);
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}
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@@ -68,7 +66,7 @@ export class HeroCardViewComp extends CCComp {
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}
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use_card(){
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if(smc.vm_data.gold.min >= CardSet[this.card_uid].level){
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oops.message.dispatchEvent("do_add_hero",this.ent)
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oops.message.dispatchEvent("do_add_hero",{uuid:this.card_uid})
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this.ent.destroy();
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smc.vm_data.gold.min -= CardSet[this.card_uid].level;
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}else{
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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc";
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -14,6 +14,7 @@ import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { CardSet } from "../common/config/CardSet";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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@@ -34,7 +35,7 @@ export class Monster extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
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load(pos: Vec3 = Vec3.ZERO,camp:number = -1,uuid:number=1001) {
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/hero";
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@@ -47,31 +48,27 @@ export class Monster extends ecs.Entity {
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
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const url = 'game/heros/hero/'+CardSet[uuid].prefab_path+'/spriteFrame';
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resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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});
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("monster_load",this)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = speed;
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mv.hero_name= name;
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mv.camp = camp;
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mv.speed =mv.ospeed = CardSet[uuid].speed;
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mv.hero_name= CardSet[uuid].name;
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mv.camp = -1;
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mv.Tpos = v3(0,0,0);
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mv.change_name(name,camp)
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mv.change_name(CardSet[uuid].name,-1)
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this.add(mv);
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if(camp == 1){
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smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("hero_load",this)
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}else{
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smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("monster_load",this)
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}
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// console.log(smc.heros_in,smc.monsters_in)
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this.push_monsters_in(uuid,mv.ent.eid)
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}
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push_monsters_in(uuid:number=1001,eid:number=0){
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smc.monsters_in.push({name:CardSet[uuid].name,eid:eid})
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}
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}
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