英雄召唤基本完成 下一步 满3个英雄后 不再出现其他英雄
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@@ -20,17 +20,27 @@ export class MissionHeroCompComp extends CCComp {
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timer:Timer=new Timer(2)
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Friend_is_dead:boolean=false
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current_hero_uuid:number=0
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current_hero_num:number=-1
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heros:any=[]
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onLoad(){
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this.on(GameEvent.UseHeroCard,this.call_hero,this)
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this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_qpecial_attr,this)
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this.on(GameEvent.FightReady,this.fight_ready,this)
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this.on(GameEvent.Zhaohuan,this.zhao_huan,this)
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}
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start() {
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// this.test_call()
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}
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fight_ready(){
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this.heros=[]
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for(let i=0;i<FightSet.HERO_MAX_NUM;i++){
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this.heros.push({
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uuid:0,
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count:0,
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quality:0,
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})
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}
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this.current_hero_num=-1
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this.current_hero_uuid=0
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}
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protected update(dt: number): void {
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if(smc.mission.status != 1) return
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@@ -38,9 +48,8 @@ export class MissionHeroCompComp extends CCComp {
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}
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change_equip_qpecial_attr(e:GameEvent,data:any){
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}
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private zhao_huan(event: string, args: any){
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console.log("[MissionHeroComp]:zhaohuan",args)
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this.addHero(args.uuid,false)
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@@ -50,14 +59,48 @@ export class MissionHeroCompComp extends CCComp {
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call_hero(event: string, args: any){
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// console.log("call_hero",args)
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// let fight_pos=args
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// this.timer.reset()
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// let hero_list =HeroList
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// let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
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// // let uuid=args.uuid
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// // console.log("call_hero",uuid)
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this.addHero(args.uuid,false)
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console.log("[MissionHeroComp]:call_hero",this.heros,this.current_hero_num,args)
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// 尝试升级现有英雄
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if (this.tryUpgradeExistingHero(args.uuid)) {
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return
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}
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// 添加新英雄
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this.addNewHero(args.uuid)
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}
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/**
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* 尝试升级现有英雄
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* @param uuid 英雄UUID
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* @returns 是否成功升级
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*/
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private tryUpgradeExistingHero(uuid: number): boolean {
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for (let i = 0; i < this.heros.length; i++) {
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console.log("[MissionHeroComp]:tryUpgradeExistingHero",this.heros,i,uuid)
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if (this.heros[i].uuid === uuid) {
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this.heros[i].count++
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smc.vmdata[`hero${i+1}`].count=this.heros[i].count
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oops.message.dispatchEvent(GameEvent.HeroLvUp, { uuid: uuid })
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return true
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}
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}
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return false
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}
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/**
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* 添加新英雄到当前槽位
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* @param uuid 英雄UUID
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*/
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private addNewHero(uuid: number) {
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this.current_hero_num++
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if(this.current_hero_num >= FightSet.HERO_MAX_NUM) return
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this.current_hero_uuid = uuid
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this.heros[this.current_hero_num].uuid = uuid
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this.heros[this.current_hero_num].count = 1
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this.heros[this.current_hero_num].quality = 0
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this.addHero(uuid, false)
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}
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/** 添加英雄 */
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