diff --git a/assets/resources/game/skills/arrow.prefab b/assets/resources/game/skills/arrow.prefab index 82cba85a..16339d7f 100644 --- a/assets/resources/game/skills/arrow.prefab +++ b/assets/resources/game/skills/arrow.prefab @@ -71,7 +71,7 @@ }, { "__type__": "cc.Node", - "_name": "Arrow", + "_name": "skill", "_objFlags": 0, "__editorExtras__": {}, "_parent": { diff --git a/assets/resources/game/skills/b_arrow.prefab b/assets/resources/game/skills/b_arrow.prefab index 03f0555f..5d692fd0 100644 --- a/assets/resources/game/skills/b_arrow.prefab +++ b/assets/resources/game/skills/b_arrow.prefab @@ -20,28 +20,79 @@ "_children": [ { "__id__": 2 - }, - { - "__id__": 8 } ], "_active": true, "_components": [ - { - "__id__": 14 - }, - { - "__id__": 16 - }, { "__id__": 18 }, { "__id__": 20 + }, + { + "__id__": 22 + }, + { + "__id__": 24 } ], "_prefab": { - "__id__": 22 + "__id__": 26 + }, + "_lpos": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_lrot": { + "__type__": "cc.Quat", + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "_lscale": { + "__type__": "cc.Vec3", + "x": 1, + "y": 1, + "z": 1 + }, + "_mobility": 0, + "_layer": 1073741824, + "_euler": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_id": "" + }, + { + "__type__": "cc.Node", + "_name": "skill", + "_objFlags": 0, + "__editorExtras__": {}, + "_parent": { + "__id__": 1 + }, + "_children": [ + { + "__id__": 3 + }, + { + "__id__": 9 + } + ], + "_active": true, + "_components": [ + { + "__id__": 15 + } + ], + "_prefab": { + "__id__": 17 }, "_lpos": { "__type__": "cc.Vec3", @@ -78,24 +129,24 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1 + "__id__": 2 }, "_children": [], "_active": true, "_components": [ { - "__id__": 3 + "__id__": 4 }, { - "__id__": 5 + "__id__": 6 } ], "_prefab": { - "__id__": 7 + "__id__": 8 }, "_lpos": { "__type__": "cc.Vec3", - "x": -15.234, + "x": -15.23399999999998, "y": 0, "z": 0 }, @@ -128,11 +179,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2 + "__id__": 3 }, "_enabled": true, "__prefab": { - "__id__": 4 + "__id__": 5 }, "_contentSize": { "__type__": "cc.Size", @@ -156,11 +207,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 2 + "__id__": 3 }, "_enabled": true, "__prefab": { - "__id__": 6 + "__id__": 7 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -214,20 +265,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1 + "__id__": 2 }, "_children": [], "_active": true, "_components": [ { - "__id__": 9 + "__id__": 10 }, { - "__id__": 11 + "__id__": 12 } ], "_prefab": { - "__id__": 13 + "__id__": 14 }, "_lpos": { "__type__": "cc.Vec3", @@ -264,11 +315,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 8 + "__id__": 9 }, "_enabled": true, "__prefab": { - "__id__": 10 + "__id__": 11 }, "_contentSize": { "__type__": "cc.Size", @@ -292,11 +343,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 8 + "__id__": 9 }, "_enabled": true, "__prefab": { - "__id__": 12 + "__id__": 13 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -344,6 +395,47 @@ "targetOverrides": null, "nestedPrefabInstanceRoots": null }, + { + "__type__": "cc.UITransform", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 2 + }, + "_enabled": true, + "__prefab": { + "__id__": 16 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 100, + "height": 100 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "b9gy3JAZNKCrWBoQOxNeQ5" + }, + { + "__type__": "cc.PrefabInfo", + "root": { + "__id__": 1 + }, + "asset": { + "__id__": 0 + }, + "fileId": "e0ctKOHTNOX488RjpXen7k", + "instance": null, + "targetOverrides": null, + "nestedPrefabInstanceRoots": null + }, { "__type__": "cc.UITransform", "_name": "", @@ -354,7 +446,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 15 + "__id__": 19 }, "_contentSize": { "__type__": "cc.Size", @@ -382,7 +474,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 17 + "__id__": 21 }, "enabledContactListener": true, "bullet": true, @@ -416,7 +508,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 19 + "__id__": 23 }, "tag": 8, "_group": 4, @@ -450,7 +542,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 25 }, "_id": "" }, diff --git a/assets/resources/game/skills/patk.prefab b/assets/resources/game/skills/patk.prefab index d060aa37..e7ba8bee 100644 --- a/assets/resources/game/skills/patk.prefab +++ b/assets/resources/game/skills/patk.prefab @@ -78,7 +78,7 @@ "__id__": 1 }, "_children": [], - "_active": false, + "_active": true, "_components": [ { "__id__": 3 @@ -199,7 +199,7 @@ "r": 255, "g": 255, "b": 255, - "a": 255 + "a": 0 }, "_spriteFrame": { "__uuid__": "930f41c2-9ec2-4b26-a832-35e40bdf3afe@c30fb", diff --git a/assets/script/game/Role/RoleViewComp.ts b/assets/script/game/Role/RoleViewComp.ts index 99dbe94a..1d8b5426 100644 --- a/assets/script/game/Role/RoleViewComp.ts +++ b/assets/script/game/Role/RoleViewComp.ts @@ -232,6 +232,10 @@ export class RoleViewComp extends CCComp { let {pos,t_pos}=this.get_enemy_pos() pos.y=pos.y + y pos.x=pos.x + x + if(smc.skills[skill_uuid].type==11){ + pos.y=300 + t_pos.y=t_pos.y-300 + } skill.load(pos,BoxSet.HERO,this.node,skill_uuid,atk,t_pos); // this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid); } diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index d9d9764e..4151ef2d 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -102,8 +102,8 @@ export class SingletonModuleComp extends ecs.Comp { skill:1004, skills:[ {uuid:1002,cd:2,alive:true }, - {uuid:1003,cd:3,alive:true}, - {uuid:1004,cd:4,alive:true}, + {uuid:4012,cd:3,alive:true}, + {uuid:4011,cd:4,alive:true}, {uuid:0,cd:0,alive:false}, {uuid:0,cd:0,alive:false}, ] diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 428c73e2..cfea9d25 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -1,6 +1,8 @@ /* type : 1: 远距离攻击,碰撞后 结束 + 11:远距离攻击,从天降下 + 12:远距离攻击,目标点显现 2: 远距离攻击,碰撞后 持续,直到技能结束 3: 远距离攻击,碰撞后 持续,带击退功能 4: 双技能技能,1技能结束后,触发2技能 @@ -44,9 +46,9 @@ export const SkillSet={ 3001:{uuid: 3001,path: "3001",type: 1,tg:3,angle:true,level: 1,name: "三连击",sp_name:"patk",info:"释放一个魔法球攻击敌人", dis:1,count:3,in:0.3,run:2,atk:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,}, - 4011:{uuid: 4011,path: "1011",type: 1,tg:3,angle:true,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人", + 4011:{uuid: 4011,path: "1011",type: 11,tg:3,angle:true,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人", dis:1,count:5,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, }, - 4012:{uuid: 4012,path: "1012",type: 1,tg:3,angle:true,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人", + 4012:{uuid: 4012,path: "1012",type: 11,tg:3,angle:true,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人", dis:1,count:5,in:0,run:0,atk:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, }, 9001:{uuid: 9001,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "普攻",sp_name:"patk",info:"释放一个魔法球攻击敌人", diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts index 67c5da41..e27f6976 100644 --- a/assets/script/game/skills/Skill.ts +++ b/assets/script/game/skills/Skill.ts @@ -46,12 +46,12 @@ export class Skill extends ecs.Entity { if(t_pos.x < pos.x){ scale= - 1 } - let angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI; - if(scale == -1){ - angle = angle +180 - } - if(!smc.skills[uuid].angle){ - angle=0 + let angle=0 + if(smc.skills[uuid].angle){ + angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI; + if(scale == -1){ + angle = angle +180 + } } sv.angle = angle; // console.log(smc.skills[uuid].name+"angle:"+angle) diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 0f4b7eb0..c100f5e5 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -57,13 +57,15 @@ export class SkillCom extends CCComp { if(this.run_type == 0){ //直线,默认直线,有特定目标 朝向目标直线 + let time = 720 / this.speed; let squaredDistance = this.t_pos.x * this.t_pos.x + this.t_pos.y * this.t_pos.y; let distance = Math.sqrt(squaredDistance); time = distance / this.speed; let e_pos=v3(this.node.position.x+this.t_pos.x,this.node.position.y+this.t_pos.y) - - tween(this.node).to( time,{ angle:this.angle,position: e_pos}, + this.node.getChildByName("skill").setRotationFromEuler(0,0,this.angle) + console.log("skill ",this.node.getRotation()) + tween(this.node).to( time,{ position: e_pos}, { easing: "linear", onUpdate: (target: Vec3, ratio: number) => { },