dd
This commit is contained in:
@@ -6,6 +6,7 @@ import { getHeroList, HeroList } from "./heroSet"
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import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByType } from "./Equips"
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import { getEnhancement } from "./LevelUp"
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import { TalentList } from "./TalentSet"
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//1:伙伴 2:技能 3:装备的出现概率配置
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export const CardProbability={
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@@ -19,6 +20,7 @@ export const cardType={
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EQUIP:3,
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SPECIAL:4,
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ENHANCEMENT:5,
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TALENT:6,
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}
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// 获取随机卡牌UUID
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export function getRandomCardUUID(
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@@ -121,6 +123,9 @@ export function getRandomCardsByType(
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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break;
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case cardType.TALENT:
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cardList = Object.keys(TalentList).map(key => parseInt(key));
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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@@ -46,6 +46,7 @@ export enum GameEvent {
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EquipRemove = "EquipRemove",
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EquipSelect = "EquipSelect",
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FuncSelect = "FuncSelect",
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TalentSelect = "TalentSelect",
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RefreshCard = "RefreshCard",
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WaveUpdate = "WaveUpdate",
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ChangeATK = "ChangeATK",
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@@ -1,19 +1,592 @@
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export const talent_num=2
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export const Talents={
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1001:{uuid:1001,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者血量加成",name:"强身"},
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1002:{uuid:1002,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者攻击加成",name:"历练"},
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1003:{uuid:1003,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者攻击加速",name:"迅捷"},
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1004:{uuid:1004,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者技能cd加速",name:"咏唱"},
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1005:{uuid:1005,type: 1,bonus:3,cost:1,lv_max:99,info:"勇者技能效果加强",name:"凝聚"},
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1006:{uuid:1006,type: 1,bonus:3,cost:1,lv_max:99,info:"铜币收益增加",name:"精打细算"},
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// 1007:{uuid:1007,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
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// 1008:{uuid:1008,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
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// 1009:{uuid:1009,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
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// 1010:{uuid:1010,type: 1,bonus:3,cost:1,lv_max:99,info:"",name:""},
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1011:{uuid:1011,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵血量加成",name:"后援"},
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1012:{uuid:1012,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵攻击加成",name:"激励"},
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1013:{uuid:1013,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵攻击加速",name:"鼓舞"},
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1014:{uuid:1014,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵技能cd加速",name:"联结"},
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1015:{uuid:1015,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵技能效果加强",name:"祝福"},
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1016:{uuid:1016,type: 2,bonus:3,cost:1,lv_max:99,info:"佣兵技能持续时间",name:"透支"},
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}
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import { BuffAttr } from "./SkillSet"
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// 天赋品质枚举
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export enum TalentQuality {
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BLUE = 3, // 蓝色品质
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PURPLE = 4, // 紫色品质
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}
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// 天赋类型枚举
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export enum TalentType {
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ATK = 1, // 攻击力
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CRITICAL = 2, // 暴击率
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CRITICAL_DMG = 3, // 暴击伤害
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DODGE = 4, // 闪避
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ATTACK_COUNT = 5, // 攻击次数
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HP = 6, // 生命值
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DEF = 7, // 免伤
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PUNCTURE = 8, // 普通攻击穿透
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ATK_CD = 9, // 攻击加速
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SKILL_CD = 10, // 技能加速
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FROST_RATIO = 11, // 冰冻概率
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KNOCKBACK = 12, // 击退概率
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STUN_RATTO = 13, // 击晕概率
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REFLECT = 14, // 反伤
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LIFESTEAL = 15, // 吸血
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}
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// 天赋配置接口
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export interface TalentConfig {
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uuid: number;
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name: string;
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type: TalentType;
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quality: TalentQuality;
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buffType: BuffAttr;
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value: number;
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cost: number;
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maxLevel: number;
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description: string;
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icon?: string;
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}
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// 天赋列表配置
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export const TalentList: { [key: number]: TalentConfig } = {
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// ==================== 蓝色品质天赋 ====================
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// 攻击系
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1001: {
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uuid: 1001,
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name: "攻击强化",
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type: TalentType.ATK,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.ATK,
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value: 50,
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cost: 1,
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maxLevel: 1,
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description: "攻击力+50%"
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},
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1002: {
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uuid: 1002,
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name: "暴击强化",
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type: TalentType.CRITICAL,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.CRITICAL,
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value: 25,
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cost: 1,
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maxLevel: 1,
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description: "暴击率+25%"
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},
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1003: {
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uuid: 1003,
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name: "暴击伤害强化",
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type: TalentType.CRITICAL_DMG,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.CRITICAL_DMG,
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value: 50,
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cost: 1,
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maxLevel: 1,
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description: "暴击伤害+50%"
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},
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1004: {
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uuid: 1004,
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name: "闪避强化",
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type: TalentType.DODGE,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.DODGE,
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value: 15,
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cost: 1,
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maxLevel: 1,
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description: "闪避率+15%"
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},
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1005: {
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uuid: 1005,
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name: "多重攻击",
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type: TalentType.ATTACK_COUNT,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.DEBUFF_COUNT, // 使用debuff_count来表示攻击次数
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value: 1,
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cost: 1,
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maxLevel: 1,
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description: "攻击次数+1,伤害减40%"
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},
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1006: {
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uuid: 1006,
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name: "生命强化",
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type: TalentType.HP,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.HP,
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value: 100,
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cost: 1,
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maxLevel: 1,
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description: "生命值+100%"
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},
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1007: {
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uuid: 1007,
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name: "免伤强化",
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type: TalentType.DEF,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.DEF,
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value: 15,
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cost: 1,
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maxLevel: 1,
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description: "免伤+15%"
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},
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1008: {
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uuid: 1008,
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name: "穿透强化",
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type: TalentType.PUNCTURE,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.PUNCTURE,
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value: 1,
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cost: 1,
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maxLevel: 1,
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description: "普通攻击穿透+1"
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},
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1009: {
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uuid: 1009,
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name: "攻击加速",
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type: TalentType.ATK_CD,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.ATK_CD,
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value: 40,
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cost: 1,
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maxLevel: 1,
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description: "攻击速度+40%"
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},
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1010: {
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uuid: 1010,
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name: "技能加速",
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type: TalentType.SKILL_CD,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.SKILL_CD,
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value: 40,
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cost: 1,
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maxLevel: 1,
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description: "技能冷却缩减+40%"
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},
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1011: {
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uuid: 1011,
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name: "冰冻强化",
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type: TalentType.FROST_RATIO,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.FROST_RATIO,
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value: 10,
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cost: 1,
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maxLevel: 1,
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description: "冰冻概率+10%"
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},
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1012: {
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uuid: 1012,
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name: "击退强化",
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type: TalentType.KNOCKBACK,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.KNOCKBACK,
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value: 10,
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cost: 1,
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maxLevel: 1,
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description: "击退概率+10%"
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},
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1013: {
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uuid: 1013,
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name: "击晕强化",
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type: TalentType.STUN_RATTO,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.STUN_RATTO,
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value: 10,
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cost: 1,
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maxLevel: 1,
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description: "击晕概率+10%"
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},
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1014: {
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uuid: 1014,
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name: "反伤强化",
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type: TalentType.REFLECT,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.REFLECT,
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value: 20,
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cost: 1,
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maxLevel: 1,
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description: "反伤+20%"
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},
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1015: {
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uuid: 1015,
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name: "吸血强化",
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type: TalentType.LIFESTEAL,
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quality: TalentQuality.BLUE,
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buffType: BuffAttr.POWER_UP, // 使用power_up来表示吸血效果
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value: 20,
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cost: 1,
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maxLevel: 1,
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description: "吸血+20%"
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},
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// ==================== 紫色品质天赋 ====================
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// 紫色品质比蓝色品质强15%
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2001: {
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uuid: 2001,
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name: "攻击大师",
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type: TalentType.ATK,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.ATK,
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value: 57, // 50 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "攻击力+57%"
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},
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2002: {
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uuid: 2002,
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name: "暴击大师",
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type: TalentType.CRITICAL,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.CRITICAL,
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value: 29, // 25 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "暴击率+29%"
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},
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2003: {
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uuid: 2003,
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name: "暴击伤害大师",
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type: TalentType.CRITICAL_DMG,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.CRITICAL_DMG,
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value: 57, // 50 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "暴击伤害+57%"
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},
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2004: {
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uuid: 2004,
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name: "闪避大师",
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type: TalentType.DODGE,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.DODGE,
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value: 17, // 15 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "闪避率+17%"
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},
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2005: {
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uuid: 2005,
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name: "多重攻击大师",
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type: TalentType.ATTACK_COUNT,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.DEBUFF_COUNT,
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value: 1,
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cost: 2,
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maxLevel: 1,
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description: "攻击次数+1,伤害减35%" // 伤害减幅也相应减少
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},
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2006: {
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uuid: 2006,
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name: "生命大师",
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type: TalentType.HP,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.HP,
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value: 115, // 100 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "生命值+115%"
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},
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2007: {
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uuid: 2007,
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name: "免伤大师",
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type: TalentType.DEF,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.DEF,
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value: 17, // 15 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "免伤+17%"
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},
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2008: {
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uuid: 2008,
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name: "穿透大师",
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type: TalentType.PUNCTURE,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.PUNCTURE,
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value: 1,
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cost: 2,
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maxLevel: 1,
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description: "普通攻击穿透+1,伤害不减"
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},
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2009: {
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uuid: 2009,
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name: "攻击加速大师",
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type: TalentType.ATK_CD,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.ATK_CD,
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value: 46, // 40 * 1.15
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cost: 2,
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maxLevel: 1,
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description: "攻击速度+46%"
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},
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2010: {
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uuid: 2010,
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name: "技能加速大师",
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type: TalentType.SKILL_CD,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.SKILL_CD,
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value: 46, // 40 * 1.15
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cost: 2,
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||||
maxLevel: 1,
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||||
description: "技能冷却缩减+46%"
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},
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2011: {
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uuid: 2011,
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name: "冰冻大师",
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type: TalentType.FROST_RATIO,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.FROST_RATIO,
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||||
value: 12, // 10 * 1.15
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||||
cost: 2,
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||||
maxLevel: 1,
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||||
description: "冰冻概率+12%"
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},
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2012: {
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uuid: 2012,
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name: "击退大师",
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type: TalentType.KNOCKBACK,
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quality: TalentQuality.PURPLE,
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buffType: BuffAttr.KNOCKBACK,
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||||
value: 12, // 10 * 1.15
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||||
cost: 2,
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||||
maxLevel: 1,
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||||
description: "击退概率+12%"
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||||
},
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||||
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2013: {
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uuid: 2013,
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name: "击晕大师",
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type: TalentType.STUN_RATTO,
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quality: TalentQuality.PURPLE,
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||||
buffType: BuffAttr.STUN_RATTO,
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value: 12, // 10 * 1.15
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||||
cost: 2,
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||||
maxLevel: 1,
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||||
description: "击晕概率+12%"
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},
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||||
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2014: {
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uuid: 2014,
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name: "反伤大师",
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||||
type: TalentType.REFLECT,
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||||
quality: TalentQuality.PURPLE,
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||||
buffType: BuffAttr.REFLECT,
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||||
value: 23, // 20 * 1.15
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||||
cost: 2,
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||||
maxLevel: 1,
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||||
description: "反伤+23%"
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||||
},
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||||
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||||
2015: {
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||||
uuid: 2015,
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name: "吸血大师",
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type: TalentType.LIFESTEAL,
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||||
quality: TalentQuality.PURPLE,
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||||
buffType: BuffAttr.POWER_UP,
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||||
value: 23, // 20 * 1.15
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||||
cost: 2,
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||||
maxLevel: 1,
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||||
description: "吸血+23%"
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||||
},
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||||
};
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||||
|
||||
// 获取天赋配置
|
||||
export const getTalentConfig = (uuid: number): TalentConfig | null => {
|
||||
return TalentList[uuid] || null;
|
||||
};
|
||||
|
||||
// 获取指定品质的所有天赋
|
||||
export const getTalentsByQuality = (quality: TalentQuality): TalentConfig[] => {
|
||||
return Object.values(TalentList).filter(talent => talent.quality === quality);
|
||||
};
|
||||
|
||||
// 获取指定类型的所有天赋
|
||||
export const getTalentsByType = (type: TalentType): TalentConfig[] => {
|
||||
return Object.values(TalentList).filter(talent => talent.type === type);
|
||||
};
|
||||
|
||||
// 获取所有蓝色品质天赋
|
||||
export const getBlueTalents = (): TalentConfig[] => {
|
||||
return getTalentsByQuality(TalentQuality.BLUE);
|
||||
};
|
||||
|
||||
// 获取所有紫色品质天赋
|
||||
export const getPurpleTalents = (): TalentConfig[] => {
|
||||
return getTalentsByQuality(TalentQuality.PURPLE);
|
||||
};
|
||||
|
||||
// 天赋流派配置
|
||||
export const TalentBuilds = {
|
||||
// 攻击系流派
|
||||
HIGH_ATK_SPEED: {
|
||||
name: "高攻高速流",
|
||||
description: "4个高攻 + 2个高攻速",
|
||||
talents: [1001, 1001, 1001, 1001, 1009, 1009],
|
||||
blueTalents: [1001, 1001, 1001, 1001, 1009, 1009],
|
||||
purpleTalents: [2001, 2001, 2001, 2001, 2009, 2009]
|
||||
},
|
||||
|
||||
HIGH_ATK_CRIT: {
|
||||
name: "高攻高暴击流",
|
||||
description: "4个高攻 + 2个高暴击",
|
||||
talents: [1001, 1001, 1001, 1001, 1002, 1002],
|
||||
blueTalents: [1001, 1001, 1001, 1001, 1002, 1002],
|
||||
purpleTalents: [2001, 2001, 2001, 2001, 2002, 2002]
|
||||
},
|
||||
|
||||
CRIT_BUILD: {
|
||||
name: "暴击流",
|
||||
description: "4个暴击 + 2个暴击加成 (100%暴击率)",
|
||||
talents: [1002, 1002, 1002, 1002, 1003, 1003],
|
||||
blueTalents: [1002, 1002, 1002, 1002, 1003, 1003],
|
||||
purpleTalents: [2002, 2002, 2002, 2002, 2003, 2003]
|
||||
},
|
||||
|
||||
MULTI_ATTACK: {
|
||||
name: "多段攻击流",
|
||||
description: "4个攻击次数+1 + 2个攻击加速 (高频低伤)",
|
||||
talents: [1005, 1005, 1005, 1005, 1009, 1009],
|
||||
blueTalents: [1005, 1005, 1005, 1005, 1009, 1009],
|
||||
purpleTalents: [2005, 2005, 2005, 2005, 2009, 2009]
|
||||
},
|
||||
|
||||
// 防御系流派
|
||||
TANK_BUILD: {
|
||||
name: "坦克流",
|
||||
description: "4个HP + 2个免伤 (超高生存)",
|
||||
talents: [1006, 1006, 1006, 1006, 1007, 1007],
|
||||
blueTalents: [1006, 1006, 1006, 1006, 1007, 1007],
|
||||
purpleTalents: [2006, 2006, 2006, 2006, 2007, 2007]
|
||||
},
|
||||
|
||||
DODGE_BUILD: {
|
||||
name: "闪避流",
|
||||
description: "4个闪避 + 2个HP (60%闪避率)",
|
||||
talents: [1004, 1004, 1004, 1004, 1006, 1006],
|
||||
blueTalents: [1004, 1004, 1004, 1004, 1006, 1006],
|
||||
purpleTalents: [2004, 2004, 2004, 2004, 2006, 2006]
|
||||
},
|
||||
|
||||
REFLECT_BUILD: {
|
||||
name: "反伤流",
|
||||
description: "4个反伤 + 2个HP (80%反伤)",
|
||||
talents: [1014, 1014, 1014, 1014, 1006, 1006],
|
||||
blueTalents: [1014, 1014, 1014, 1014, 1006, 1006],
|
||||
purpleTalents: [2014, 2014, 2014, 2014, 2006, 2006]
|
||||
},
|
||||
|
||||
LIFESTEAL_BUILD: {
|
||||
name: "吸血流",
|
||||
description: "4个吸血 + 2个攻击 (80%吸血)",
|
||||
talents: [1015, 1015, 1015, 1015, 1001, 1001],
|
||||
blueTalents: [1015, 1015, 1015, 1015, 1001, 1001],
|
||||
purpleTalents: [2015, 2015, 2015, 2015, 2001, 2001]
|
||||
},
|
||||
|
||||
// 控制系流派
|
||||
FROST_CONTROL: {
|
||||
name: "冰冻控制流",
|
||||
description: "4个冰冻概率 + 2个技能加速 (40%冰冻率)",
|
||||
talents: [1011, 1011, 1011, 1011, 1010, 1010],
|
||||
blueTalents: [1011, 1011, 1011, 1011, 1010, 1010],
|
||||
purpleTalents: [2011, 2011, 2011, 2011, 2010, 2010]
|
||||
},
|
||||
|
||||
KNOCKBACK_CONTROL: {
|
||||
name: "击退控制流",
|
||||
description: "4个击退概率 + 2个攻击加速 (40%击退率)",
|
||||
talents: [1012, 1012, 1012, 1012, 1009, 1009],
|
||||
blueTalents: [1012, 1012, 1012, 1012, 1009, 1009],
|
||||
purpleTalents: [2012, 2012, 2012, 2012, 2009, 2009]
|
||||
},
|
||||
|
||||
STUN_CONTROL: {
|
||||
name: "击晕控制流",
|
||||
description: "4个击晕概率 + 2个攻击 (40%击晕率)",
|
||||
talents: [1013, 1013, 1013, 1013, 1001, 1001],
|
||||
blueTalents: [1013, 1013, 1013, 1013, 1001, 1001],
|
||||
purpleTalents: [2013, 2013, 2013, 2013, 2001, 2001]
|
||||
},
|
||||
|
||||
// 技能系流派
|
||||
SKILL_BUILD: {
|
||||
name: "技能流",
|
||||
description: "4个技能加速 + 2个攻击 (160%技能加速)",
|
||||
talents: [1010, 1010, 1010, 1010, 1001, 1001],
|
||||
blueTalents: [1010, 1010, 1010, 1010, 1001, 1001],
|
||||
purpleTalents: [2010, 2010, 2010, 2010, 2001, 2001]
|
||||
},
|
||||
|
||||
// 混合流派
|
||||
BALANCED_BUILD: {
|
||||
name: "攻防平衡流",
|
||||
description: "2个攻击 + 2个HP + 2个免伤",
|
||||
talents: [1001, 1001, 1006, 1006, 1007, 1007],
|
||||
blueTalents: [1001, 1001, 1006, 1006, 1007, 1007],
|
||||
purpleTalents: [2001, 2001, 2006, 2006, 2007, 2007]
|
||||
},
|
||||
|
||||
SPEED_BUILD: {
|
||||
name: "速度流",
|
||||
description: "4个攻击加速 + 2个技能加速 (全方位加速)",
|
||||
talents: [1009, 1009, 1009, 1009, 1010, 1010],
|
||||
blueTalents: [1009, 1009, 1009, 1009, 1010, 1010],
|
||||
purpleTalents: [2009, 2009, 2009, 2009, 2010, 2010]
|
||||
},
|
||||
|
||||
PENETRATION_CRIT: {
|
||||
name: "穿透暴击流",
|
||||
description: "2个穿透 + 2个暴击 + 2个暴击加成",
|
||||
talents: [1008, 1008, 1002, 1002, 1003, 1003],
|
||||
blueTalents: [1008, 1008, 1002, 1002, 1003, 1003],
|
||||
purpleTalents: [2008, 2008, 2002, 2002, 2003, 2003]
|
||||
},
|
||||
|
||||
SURVIVAL_DPS: {
|
||||
name: "生存输出流",
|
||||
description: "2个攻击 + 2个吸血 + 2个闪避",
|
||||
talents: [1001, 1001, 1015, 1015, 1004, 1004],
|
||||
blueTalents: [1001, 1001, 1015, 1015, 1004, 1004],
|
||||
purpleTalents: [2001, 2001, 2015, 2015, 2004, 2004]
|
||||
}
|
||||
};
|
||||
|
||||
// 获取推荐天赋流派
|
||||
export const getRecommendedBuilds = () => {
|
||||
return Object.values(TalentBuilds);
|
||||
};
|
||||
|
||||
// 获取指定流派的天赋配置
|
||||
export const getBuildTalents = (buildName: string): number[] => {
|
||||
const build = TalentBuilds[buildName as keyof typeof TalentBuilds];
|
||||
return build ? build.talents : [];
|
||||
};
|
||||
|
||||
// 天赋系统配置
|
||||
export const TalentSystemConfig = {
|
||||
maxTalents: 6, // 玩家最多拥有6个天赋
|
||||
blueQualityMultiplier: 1.0, // 蓝色品质基础倍率
|
||||
purpleQualityMultiplier: 1.15, // 紫色品质比蓝色强15%
|
||||
talentCost: {
|
||||
[TalentQuality.BLUE]: 1, // 蓝色天赋消耗1点
|
||||
[TalentQuality.PURPLE]: 2 // 紫色天赋消耗2点
|
||||
}
|
||||
};
|
||||
@@ -1,5 +1,4 @@
|
||||
import { v3 } from "cc"
|
||||
import { BuffAttr } from "./SkillSet"
|
||||
|
||||
/**
|
||||
* kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣
|
||||
@@ -243,138 +242,114 @@ export const HeroInfo = {
|
||||
//主将
|
||||
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6004,6004],
|
||||
buff:[
|
||||
{buff_type:BuffAttr.PUNCTURE,value:1},
|
||||
],info:"剑类专精,穿刺伤害额外+10%"},
|
||||
buff:[],info:"剑类专精,穿刺伤害额外+10%"},
|
||||
|
||||
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6005,6005],
|
||||
buff:[
|
||||
{buff_type:BuffAttr.WFUNY,value:10},
|
||||
],info:"斧类专精,风怒概率增加10%"},
|
||||
buff:[],info:"斧类专精,风怒概率增加10%"},
|
||||
|
||||
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6021,6001],
|
||||
buff:[
|
||||
{buff_type:BuffAttr.CRITICAL,value:10},
|
||||
],info:"锤类专精,暴击概率增加10%"},
|
||||
buff:[],info:"锤类专精,暴击概率增加10%"},
|
||||
|
||||
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6021,6001],
|
||||
buff:[
|
||||
{buff_type:BuffAttr.BURN_COUNT,value:1},
|
||||
],info:"刀类专精,易伤效果额外持续1次"},
|
||||
buff:[],info:"刀类专精,易伤效果额外持续1次"},
|
||||
|
||||
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.remote,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.warrior,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
|
||||
type:HType.remote,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.remote,hp:100,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
|
||||
buff:[
|
||||
|
||||
],info:"说明"},
|
||||
buff:[],info:"说明"},
|
||||
|
||||
|
||||
//怪物
|
||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:45,skills:[6008],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:45,skills:[6010],
|
||||
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
||||
buff:[],info:"法师怪物-高伤害脆弱"},
|
||||
|
||||
5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:45,skills:[6010],
|
||||
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
||||
buff:[],info:"法师怪物-高伤害脆弱"},
|
||||
|
||||
5206:{uuid:5206,name:"树卫", path:"mgem3",quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.mage,hp:18,ap:5,dis:90,cd:2.5,speed:45,skills:[6010],
|
||||
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
||||
buff:[],info:"法师怪物-高伤害脆弱"},
|
||||
|
||||
|
||||
|
||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.GREEN,lv:2,kind:1,
|
||||
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:45,skills:[6008],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.warrior,hp:25,ap:5,dis:90,cd:2,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.GREEN,lv:1,kind:1,
|
||||
type:HType.remote,hp:20,ap:5,dis:350,cd:1.5,speed:45,skills:[6010],
|
||||
buff:[ ],info:"普通怪物-战士型"},
|
||||
buff:[],info:"普通怪物-战士型"},
|
||||
|
||||
5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6006],
|
||||
buff:[ ],info:"精英怪物-战士型"},
|
||||
buff:[],info:"精英怪物-战士型"},
|
||||
|
||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6007],
|
||||
buff:[ ],info:"精英怪物-战士型"},
|
||||
buff:[],info:"精英怪物-战士型"},
|
||||
|
||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6008],
|
||||
buff:[ ],info:"精英怪物-战士型"},
|
||||
buff:[],info:"精英怪物-战士型"},
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -464,8 +464,8 @@ export class HeroViewComp extends CCComp {
|
||||
if(this.fac==FacSet.MON) smc.vmdata.hero.power+=smc.vmdata.hero.POWER_UP+FightSet.CRIT_TO_POWER //暴击涨能量 怪物被暴击,因为只有一个英雄 直接处理
|
||||
}
|
||||
this.hp -= damage;
|
||||
if(this.fac==FacSet.HERO) {smc.vmdata.hero.power+=smc.vmdata.hero.POWER_UP+FightSet.ATKED_TO_POWER;console.log("被攻击涨能量",this)} //被攻击涨能量
|
||||
if(this.fac==FacSet.MON) {smc.vmdata.hero.power+=smc.vmdata.hero.POWER_UP+FightSet.ATK_TO_POWER;console.log("攻击命中涨能量",this)} //攻击命中涨能量 因为是只有1个英雄 直接处理
|
||||
if(this.fac==FacSet.HERO) smc.vmdata.hero.power+=smc.vmdata.hero.POWER_UP+FightSet.ATKED_TO_POWER //被攻击涨能量
|
||||
if(this.fac==FacSet.MON) smc.vmdata.hero.power+=smc.vmdata.hero.POWER_UP+FightSet.ATK_TO_POWER //攻击命中涨能量 因为是只有1个英雄 直接处理
|
||||
|
||||
if(this.hp <= 0) {
|
||||
if(this == null) return;
|
||||
|
||||
@@ -13,6 +13,7 @@ import { cardType, getRandomCardUUID, Quality, SuperCards } from "../common/conf
|
||||
import { EquipInfo, EquipType } from "../common/config/Equips";
|
||||
import { FightSet } from "../common/config/Mission";
|
||||
import { EnhancementOptions } from "../common/config/LevelUp";
|
||||
import { TalentList } from "../common/config/TalentSet";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -40,6 +41,13 @@ export class CardComp extends CCComp {
|
||||
this.node.getChildByName("Button").active=false
|
||||
this.node.getChildByName("show").active=false
|
||||
}
|
||||
talent_select(args: any){
|
||||
this.c_type=cardType.TALENT
|
||||
this.c_uuid=args.uuid
|
||||
this.node.getChildByName("show").active=false
|
||||
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
|
||||
this.show_talent(this.c_uuid)
|
||||
}
|
||||
hero_select(args: any,is_master:boolean=false){
|
||||
console.log("[cardcomp]:card hero_select",args,is_master)
|
||||
this.c_type=cardType.HERO
|
||||
@@ -114,7 +122,11 @@ export class CardComp extends CCComp {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
show_talent(uuid:number){
|
||||
let show=this.node.getChildByName("show")
|
||||
show.getChildByName("name").getChildByName("name").getComponent(Label).string=TalentList[uuid].name
|
||||
this.do_card_bg_show(TalentList[uuid].quality)
|
||||
}
|
||||
show_skill(uuid:number,data:any){
|
||||
let show=this.node.getChildByName("show")
|
||||
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
|
||||
|
||||
@@ -92,11 +92,24 @@ export class CardsCompComp extends CCComp {
|
||||
this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择强化"
|
||||
this.enhancement_select()
|
||||
break
|
||||
case GameEvent.TalentSelect:
|
||||
console.log("[CardsComp]:显示天赋选择卡牌")
|
||||
this.node.getChildByName("btns").getChildByName("cancel").active=true
|
||||
this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择天赋"
|
||||
this.talent_select()
|
||||
break
|
||||
}
|
||||
|
||||
if(!is_refresh) this.show()
|
||||
|
||||
}
|
||||
talent_select(){
|
||||
let list=getRandomCardsByType(cardType.TALENT,3,Quality.GREEN)
|
||||
console.log("[CardsComp]:天赋选择卡牌列表",list)
|
||||
this.card1c.talent_select(list[0])
|
||||
this.card2c.talent_select(list[1])
|
||||
this.card3c.talent_select(list[2])
|
||||
}
|
||||
enhancement_select(){
|
||||
let list=getEnhancement(smc.enhancements,3)
|
||||
console.log("[CardsComp]:强化选择卡牌列表",smc.enhancements,list)
|
||||
|
||||
@@ -113,7 +113,6 @@ export class EquipSkillComp extends CCComp {
|
||||
|
||||
|
||||
do_skill(uuid:number){
|
||||
console.log("出发技能:",uuid)
|
||||
oops.message.dispatchEvent(GameEvent.CastHeroSkill,uuid)
|
||||
}
|
||||
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
|
||||
| 英雄类型 | 英雄名 | 普通技能 | 普通技能cd类型 | cd值 | 大招 | 天赋 |
|
||||
|----------|---------|------------------------------------|---------------|------ |------------|--------------|
|
||||
| 战士 | 圣盾战 | 获得可抵御2次攻击的圣盾 | 被攻击 | 10次 | 火焰盾 | |
|
||||
| 战士 | 治疗战 | 恢复20%血量 | 被攻击 | 10次 | 光柱攻击 | |
|
||||
| 战士 | 圣盾战 | 获得可抵御2次攻击的圣盾 | 被攻击 | 10 | 火焰盾 | |
|
||||
| 战士 | 治疗战 | 恢复20%血量 | 被攻击 | 10 | 光柱攻击 | |
|
||||
@@ -57,120 +57,98 @@
|
||||
20. 生存输出流 : 2个攻击 + 2个吸血 + 2个闪避
|
||||
|
||||
---
|
||||
## 具体 天赋列表
|
||||
|
||||
# 📊 各流派天赋加成总和计算表
|
||||
## 🎯 天赋系统实现说明
|
||||
|
||||
## 品质系数说明
|
||||
- **紫色**:100%(基础数值)
|
||||
- **蓝色**:85%(减少15%)
|
||||
- **绿色**:70%(减少30%)
|
||||
### 天赋配置结构
|
||||
```typescript
|
||||
// 天赋配置接口
|
||||
interface TalentConfig {
|
||||
uuid: number; // 天赋唯一ID
|
||||
name: string; // 天赋名称
|
||||
type: TalentType; // 天赋类型
|
||||
quality: TalentQuality; // 品质(蓝色/紫色)
|
||||
buffType: BuffAttr; // 对应的Buff属性
|
||||
value: number; // 属性值
|
||||
cost: number; // 消耗点数
|
||||
maxLevel: number; // 最大等级
|
||||
description: string; // 描述
|
||||
icon?: string; // 图标路径
|
||||
}
|
||||
```
|
||||
|
||||
## 攻击系流派加成总和
|
||||
### 天赋ID规则
|
||||
- **蓝色品质**: 1001-1015 (15个天赋)
|
||||
- **紫色品质**: 2001-2015 (15个天赋,比蓝色强15%)
|
||||
|
||||
### 1. 高攻高速流派
|
||||
- **紫色**:攻击+200% + 攻击加速+80%
|
||||
- **蓝色**:攻击+170% + 攻击加速+68%
|
||||
- **绿色**:攻击+140% + 攻击加速+56%
|
||||
### 天赋类型对应关系
|
||||
| 天赋类型 | BuffAttr | 蓝色值 | 紫色值 | 说明 |
|
||||
|---------|----------|--------|--------|------|
|
||||
| 攻击力 | ATK | +50% | +57% | 基础攻击力提升 |
|
||||
| 暴击率 | CRITICAL | +25% | +29% | 暴击概率提升 |
|
||||
| 暴击伤害 | CRITICAL_DMG | +50% | +57% | 暴击伤害提升 |
|
||||
| 闪避率 | DODGE | +15% | +17% | 闪避概率提升 |
|
||||
| 攻击次数 | DEBUFF_COUNT | +1 | +1 | 攻击次数增加 |
|
||||
| 生命值 | HP | +100% | +115% | 生命值提升 |
|
||||
| 免伤 | DEF | +15% | +17% | 伤害减免 |
|
||||
| 穿透 | PUNCTURE | +1 | +1 | 攻击穿透目标数 |
|
||||
| 攻击速度 | ATK_CD | +40% | +46% | 攻击冷却缩减 |
|
||||
| 技能冷却 | SKILL_CD | +40% | +46% | 技能冷却缩减 |
|
||||
| 冰冻概率 | FROST_RATIO | +10% | +12% | 冰冻效果概率 |
|
||||
| 击退概率 | KNOCKBACK | +10% | +12% | 击退效果概率 |
|
||||
| 击晕概率 | STUN_RATTO | +10% | +12% | 击晕效果概率 |
|
||||
| 反伤 | REFLECT | +20% | +23% | 反伤比例 |
|
||||
| 吸血 | POWER_UP | +20% | +23% | 吸血比例 |
|
||||
|
||||
### 2. 高攻高暴击流派
|
||||
- **紫色**:攻击+200% + 暴击+50%
|
||||
- **蓝色**:攻击+170% + 暴击+42.5%
|
||||
- **绿色**:攻击+140% + 暴击+35%
|
||||
### 使用示例
|
||||
|
||||
### 3. 高攻高闪避流派
|
||||
- **紫色**:攻击+200% + 闪避+30%
|
||||
- **蓝色**:攻击+170% + 闪避+25.5%
|
||||
- **绿色**:攻击+140% + 闪避+21%
|
||||
#### 1. 获取天赋配置
|
||||
```typescript
|
||||
import { getTalentConfig, getBlueTalents, getPurpleTalents } from "./TalentSet";
|
||||
|
||||
### 4. 高攻高穿透流派
|
||||
- **紫色**:攻击+200% + 穿透+2层
|
||||
- **蓝色**:攻击+170% + 穿透+1.7层
|
||||
- **绿色**:攻击+140% + 穿透+1.4层
|
||||
// 获取指定天赋配置
|
||||
const talent = getTalentConfig(1001); // 获取蓝色攻击强化天赋
|
||||
|
||||
### 5. 暴击流
|
||||
- **紫色**:暴击+100% + 暴击加成+100%
|
||||
- **蓝色**:暴击+85% + 暴击加成+85%
|
||||
- **绿色**:暴击+70% + 暴击加成+70%
|
||||
// 获取所有蓝色天赋
|
||||
const blueTalents = getBlueTalents();
|
||||
|
||||
### 6. 多段攻击流
|
||||
- **紫色**:攻击次数+4(-160%伤害) + 攻击加速+80%
|
||||
- **蓝色**:攻击次数+3.4(-136%伤害) + 攻击加速+68%
|
||||
- **绿色**:攻击次数+2.8(-112%伤害) + 攻击加速+56%
|
||||
// 获取所有紫色天赋
|
||||
const purpleTalents = getPurpleTalents();
|
||||
```
|
||||
|
||||
## 防御系流派加成总和
|
||||
#### 2. 天赋流派推荐
|
||||
```typescript
|
||||
import { getRecommendedBuilds, TalentBuilds } from "./TalentSet";
|
||||
|
||||
### 7. 坦克流
|
||||
- **紫色**:HP+400% + 免伤+30%
|
||||
- **蓝色**:HP+340% + 免伤+25.5%
|
||||
- **绿色**:HP+280% + 免伤+21%
|
||||
// 获取所有推荐流派
|
||||
const builds = getRecommendedBuilds();
|
||||
|
||||
### 8. 闪避流
|
||||
- **紫色**:闪避+60% + HP+200%
|
||||
- **蓝色**:闪避+51% + HP+170%
|
||||
- **绿色**:闪避+42% + HP+140%
|
||||
// 获取暴击流配置
|
||||
const critBuild = TalentBuilds.CRIT_BUILD;
|
||||
console.log(critBuild.name); // "暴击流"
|
||||
console.log(critBuild.description); // "4个暴击 + 2个暴击加成 (100%暴击率)"
|
||||
console.log(critBuild.talents); // [1002, 1002, 1002, 1002, 1003, 1003]
|
||||
```
|
||||
|
||||
### 9. 反伤流
|
||||
- **紫色**:反伤+80% + HP+200%
|
||||
- **蓝色**:反伤+68% + HP+170%
|
||||
- **绿色**:反伤+56% + HP+140%
|
||||
#### 3. 天赋系统配置
|
||||
```typescript
|
||||
import { TalentSystemConfig, TalentQuality } from "./TalentSet";
|
||||
|
||||
### 10. 吸血流
|
||||
- **紫色**:吸血+80% + 攻击+100%
|
||||
- **蓝色**:吸血+68% + 攻击+85%
|
||||
- **绿色**:吸血+56% + 攻击+70%
|
||||
// 系统配置
|
||||
console.log(TalentSystemConfig.maxTalents); // 6 - 最多6个天赋
|
||||
console.log(TalentSystemConfig.talentCost[TalentQuality.BLUE]); // 1 - 蓝色天赋消耗1点
|
||||
console.log(TalentSystemConfig.talentCost[TalentQuality.PURPLE]); // 2 - 紫色天赋消耗2点
|
||||
```
|
||||
|
||||
## 控制系流派加成总和
|
||||
### 平衡性设计
|
||||
- **品质差异**: 紫色比蓝色强15%,但消耗2倍点数
|
||||
- **流派平衡**: 每个流派都有明确的优势和劣势
|
||||
- **组合限制**: 最多6个天赋,需要玩家做出选择
|
||||
- **数值平衡**: 4个同类型天赋可以达到显著效果,2个辅助天赋提供额外增益
|
||||
|
||||
### 11. 冰冻控制流
|
||||
- **紫色**:冰冻+40% + 技能加速+80%
|
||||
- **蓝色**:冰冻+34% + 技能加速+68%
|
||||
- **绿色**:冰冻+28% + 技能加速+56%
|
||||
|
||||
### 12. 击退控制流
|
||||
- **紫色**:击退+40% + 攻击加速+80%
|
||||
- **蓝色**:击退+34% + 攻击加速+68%
|
||||
- **绿色**:击退+28% + 攻击加速+56%
|
||||
|
||||
### 13. 击晕控制流
|
||||
- **紫色**:击晕+40% + 攻击+100%
|
||||
- **蓝色**:击晕+34% + 攻击+85%
|
||||
- **绿色**:击晕+28% + 攻击+70%
|
||||
|
||||
### 14. 全能控制流
|
||||
- **紫色**:冰冻+20% + 击退+20% + 击晕+20%
|
||||
- **蓝色**:冰冻+17% + 击退+17% + 击晕+17%
|
||||
- **绿色**:冰冻+14% + 击退+14% + 击晕+14%
|
||||
|
||||
## 技能系流派加成总和
|
||||
|
||||
### 15. 技能流
|
||||
- **紫色**:技能加速+160% + 攻击+100%
|
||||
- **蓝色**:技能加速+136% + 攻击+85%
|
||||
- **绿色**:技能加速+112% + 攻击+70%
|
||||
|
||||
### 16. 平衡技能流
|
||||
- **紫色**:技能加速+160% + 暴击+50%
|
||||
- **蓝色**:技能加速+136% + 暴击+42.5%
|
||||
- **绿色**:技能加速+112% + 暴击+35%
|
||||
|
||||
## 混合流派加成总和
|
||||
|
||||
### 17. 攻防平衡流
|
||||
- **紫色**:攻击+100% + HP+200% + 免伤+30%
|
||||
- **蓝色**:攻击+85% + HP+170% + 免伤+25.5%
|
||||
- **绿色**:攻击+70% + HP+140% + 免伤+21%
|
||||
|
||||
### 18. 速度流
|
||||
- **紫色**:攻击加速+160% + 技能加速+80%
|
||||
- **蓝色**:攻击加速+136% + 技能加速+68%
|
||||
- **绿色**:攻击加速+112% + 技能加速+56%
|
||||
|
||||
### 19. 穿透暴击流
|
||||
- **紫色**:穿透+2层 + 暴击+50% + 暴击加成+100%
|
||||
- **蓝色**:穿透+1.7层 + 暴击+42.5% + 暴击加成+85%
|
||||
- **绿色**:穿透+1.4层 + 暴击+35% + 暴击加成+70%
|
||||
|
||||
### 20. 生存输出流
|
||||
- **紫色**:攻击+100% + 吸血+40% + 闪避+30%
|
||||
- **蓝色**:攻击+85% + 吸血+34% + 闪避+25.5%
|
||||
- **绿色**:攻击+70% + 吸血+28% + 闪避+21%
|
||||
### 扩展建议
|
||||
1. **天赋升级系统**: 可以添加天赋等级提升机制
|
||||
2. **天赋组合效果**: 特定天赋组合可以触发额外效果
|
||||
3. **天赋重置**: 允许玩家重新选择天赋
|
||||
4. **天赋预览**: 在UI中显示天赋效果预览
|
||||
|
||||
Reference in New Issue
Block a user