diff --git a/assets/script/game/hero/SkillConComp.ts b/assets/script/game/hero/SkillConComp.ts index 0e4f09b9..ca550c13 100644 --- a/assets/script/game/hero/SkillConComp.ts +++ b/assets/script/game/hero/SkillConComp.ts @@ -52,11 +52,11 @@ export class SkillConComp extends CCComp { count+=this.FIGHTCON.enemy.ATK_COUNT-this.FIGHTCON.enemy_debuff.DECOUNT } if(count<1) count=1 - console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 准备释放")+SkillSet[this.HeroView.atk_skill].name+"=>"+"=>cd:"+cd+"=> count:"+count) + // console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 准备释放")+SkillSet[this.HeroView.atk_skill].name+"=>"+"=>cd:"+cd+"=> count:"+count) if (this.HeroView.is_atking &&(this.HeroView.at > cd)) { const config = SkillSet[this.HeroView.atk_skill]; if (!config) return; - console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count) + // console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count) this.castSkill(config,count); this.HeroView.at = 0; }