This commit is contained in:
2024-09-25 00:04:20 +08:00
parent ecc7ba9621
commit 93b820dd36
13 changed files with 5306 additions and 1305 deletions

View File

@@ -20,30 +20,33 @@
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@@ -71,7 +74,7 @@
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@@ -85,18 +88,15 @@
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@@ -136,8 +136,8 @@
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@@ -148,10 +148,10 @@
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@@ -165,6 +165,145 @@
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@@ -261,7 +400,7 @@
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@@ -79,9 +79,9 @@ export class SingletonModuleComp extends ecs.Comp {
mission:{ mission:{
once:6, //每波刷新怪物数量 once:6, //每波刷新怪物数量
total:120, //总怪物数 total:120, //总怪物数
reward:5, //怪物死亡奖励数量 reward:20, //怪物死亡奖励数量
reward_num:0, //怪物死亡数 reward_num:0, //怪物死亡数
coin:600, coin:100,
coin_add:1, coin_add:1,
coin_reward_add:1, coin_reward_add:1,
normal_cost:10, normal_cost:10,
@@ -151,6 +151,9 @@ export class SingletonModuleComp extends ecs.Comp {
15:{bonus:3,lv:0,lv_max:5,info:"技能效果加强",name:""}, 15:{bonus:3,lv:0,lv_max:5,info:"技能效果加强",name:""},
16:{bonus:3,lv:0,lv_max:5,info:"技能持续时间",name:""}, 16:{bonus:3,lv:0,lv_max:5,info:"技能持续时间",name:""},
}, },
monster:{
gold_add:1,
},
/** 当前等级 */ /** 当前等级 */
cards:{ cards:{
level:1, level:1,

View File

@@ -46,4 +46,7 @@ export enum GameSet {
ATK_TO_SHIELD_RATIO=2, ATK_TO_SHIELD_RATIO=2,
ATK_LINES = 3, ATK_LINES = 3,
MON_GOLD_ADD =2,
MON_COIN_ADD=2,
COIN_ADD=1,
} }

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@@ -7,6 +7,7 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
import { SkillSet } from "../common/config/SkillSet"; import { SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp"; import { HeroModelComp } from "../hero/HeroModelComp";
import { RewardSet } from "../common/config/RewardSet"; import { RewardSet } from "../common/config/RewardSet";
import { GameSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
/** 视图层对象 */ /** 视图层对象 */
@@ -75,6 +76,15 @@ export class CardControllerComp extends CCComp {
} }
} }
better_call(){
if(smc.vm_data.mission.coin >= smc.vm_data.mission.better_cost){
smc.vm_data.mission.coin -= smc.vm_data.mission.better_cost
oops.message.dispatchEvent("better_call");
}else{
oops.gui.toast("铜币不够!");
}
}
do_reward(){ do_reward(){
@@ -164,7 +174,7 @@ export class CardControllerComp extends CCComp {
coin_add(dt: number) { coin_add(dt: number) {
smc.vm_data.gold.time += dt; smc.vm_data.gold.time += dt;
if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) { if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
let coin =(smc.vm_data.mission.coin_add*smc.vm_data.mission.coin_reward_add*(1+smc.vm_data.talent[6].bonus*smc.vm_data.talent[6].lv)).toFixed(0) let coin =(GameSet.COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+smc.vm_data.talent[6].bonus*smc.vm_data.talent[6].lv)).toFixed(0)
smc.vm_data.mission.coin += parseFloat(coin) smc.vm_data.mission.coin += parseFloat(coin)
smc.vm_data.gold.time = 0; smc.vm_data.gold.time = 0;
} }

View File

@@ -55,6 +55,7 @@ export class MapMonsterComp extends CCComp {
oops.message.on("other_add_monster", this.on_other_add_monster, this); oops.message.on("other_add_monster", this.on_other_add_monster, this);
oops.message.on("do_add_hero", this.on_do_add_hero, this); oops.message.on("do_add_hero", this.on_do_add_hero, this);
oops.message.on("normal_call", this.on_normal_call, this); oops.message.on("normal_call", this.on_normal_call, this);
oops.message.on("better_call", this.on_better_call, this);
} }
start() { start() {
@@ -105,6 +106,12 @@ export class MapMonsterComp extends CCComp {
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1); let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
this.addHero(hero[0].uuid) this.addHero(hero[0].uuid)
} }
on_better_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
console.log("better_call:",hero)
this.addHero(hero[0].uuid)
this.addHero(hero[0].uuid)
}
monster_refresh(){ monster_refresh(){
if (this.setp_num <= 0){ if (this.setp_num <= 0){
return return

View File

@@ -432,6 +432,10 @@ export class MonViewComp extends CCComp {
var node = instantiate(prefab); var node = instantiate(prefab);
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z); node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent; node.parent = this.node.parent;
let coin =(GameSet.MON_COIN_ADD*smc.vm_data.mission.coin_reward_add*(1+smc.vm_data.talent[6].bonus*smc.vm_data.talent[6].lv)).toFixed(0)
smc.vm_data.mission.coin += parseFloat(coin)
} }
toDestroy(){ toDestroy(){