动画替换完成
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@@ -1,50 +1,99 @@
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:38
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*/
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import { sp, _decorator } from "cc";
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import AnimatorSpine from "../../../../extensions/oops-plugin-framework/assets/libs/animator/AnimatorSpine";
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import { _decorator, CCClass, Component, sp } from "cc";
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const { ccclass, property } = _decorator;
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const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@ccclass('HeroAnmComp')
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export default class HeroAnmComp extends Component{
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/**
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* Spine状态机组件(主状态机),trackIndex为0
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*/
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@ccclass
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class HeroAnmComp extends AnimatorSpine {
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mixTime:number= 0.2;
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private animName: string = "Idle";
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private loop: boolean = true;
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private spine?: sp.Skeleton;
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private _hasStop = true;
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onLoad () {
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var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
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this._setMix('Walking', 'Idle');
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this._setMix('Walking', 'Attacking');
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this._setMix('Walking', 'Taunt');
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this._setMix('Idle', 'Attacking');
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this._setMix('Idle', 'Taunt');
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this._setMix('Idle', 'Walking');
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this._setMix('Attacking', 'Idle');
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this._setMix('Attacking', 'Walking');
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this._setMix('Taunt', 'Walking');
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this._setMix('Taunt', 'Idle');
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start() {
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spine.setCompleteListener((trackEntry) => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {
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this.spine!.clearTrack(1);
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}
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var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
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// console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount);
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});
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spine.setEventListener(((trackEntry:any, event:any) => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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// console.log("[track %s][animation %s] event: %s, %s, %s, %s", trackEntry.trackIndex, animationName, event.data.name, event.intValue, event.floatValue, event.stringValue);
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}) as any);
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super.start();
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this._hasStop = false;
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}
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lateUpdate(dt: number) {
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// OPTIONS
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toggleDebugSlots () {
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this.spine!.debugSlots = !this.spine?.debugSlots;
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}
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/**
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* 播放动画
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* @override
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* @param animName 动画名
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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toggleDebugBones () {
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this.spine!.debugBones = !this.spine?.debugBones;
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}
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this._spine.setAnimation(0, animName, loop);
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toggleDebugMesh () {
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this.spine!.debugMesh = !this.spine?.debugMesh;
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}
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toggleUseTint () {
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this.spine!.useTint = !this.spine?.useTint;
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}
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toggleTimeScale () {
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if (this.spine!.timeScale === 1.0) {
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this.spine!.timeScale = 0.3;
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}
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else {
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this._spine.clearTrack(0);
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this.spine!.timeScale = 1.0;
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}
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}
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// ANIMATIONS
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stop () {
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this.spine?.clearTrack(0);
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this._hasStop = true;
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}
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move () {
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if (this._hasStop) {
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this.spine?.setToSetupPose();
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}
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this.spine?.setAnimation(0, 'Walking', true);
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this._hasStop = false;
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}
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atk () {
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this.spine?.setAnimation(1, 'Attacking', false);
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}
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max () {
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this.spine?.setAnimation(1, 'Taunt', false);
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}
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atked () {
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this.spine?.setAnimation(1, 'Hurt', false);
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}
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idle () {
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this.spine?.setToSetupPose();
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this.spine?.setAnimation(0, 'Idle', true);
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}
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_setMix (anim1: string, anim2: string) {
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this.spine?.setMix(anim1, anim2, this.mixTime);
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this.spine?.setMix(anim2, anim1, this.mixTime);
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}
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}
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