refactor(config): 精简并优化技能与英雄配置代码
- 删除SkillSet.ts中未使用或多余的枚举和注释 - 移除SkillConfig接口中的无用字段in参数 - 统一调整技能配置字段,删除多余的in参数 - 简化SkillSet技能数据,去除冗余注释和无用代码 - heroSet.ts删除被注释的HeroKind枚举和无用注释 - 精简英雄配置相关注释,提高代码可读性与维护性
This commit is contained in:
@@ -1,7 +1,3 @@
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import { log } from "cc"
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import { QualitySet } from "./BoxSet"
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import * as exp from "constants"
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export enum TGroup {
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Self = 0, // 自身
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Ally = 1, // 所有敌人
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@@ -27,19 +23,13 @@ export enum TType {
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/** 随机目标 */
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Random =8 // 随机目标
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}
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export enum SKILL_CONST {
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POWER_UP = 60,
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}
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export enum DTType {
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single = 0,
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range = 1,
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}
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export enum skRun {
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runing = 0,
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dead = 1,
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}
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export enum SType {
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damage = 0,
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heal = 1,
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@@ -54,15 +44,7 @@ export enum SType {
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zhaohuan = 10,
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buff = 11,
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum CdType {
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cd=0,
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atk=1,
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atked=2,
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crit=3,
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dod=4,
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power=5,
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}
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export enum AtkedType {
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atked = "atked",
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ice = "atked_ice",
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@@ -71,14 +53,6 @@ export enum AtkedType {
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crit = "atked_crit",
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum AType {
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linear = 0, // 直线
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parabolic = 1, // 抛射物
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fixedStart = 2, // 固定在出发点,物理攻击
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fixedEnd = 3, // 固定在终点
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StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能
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}
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export enum RType {
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linear = 0, //直线
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@@ -229,14 +203,6 @@ export const isRatioAttr = (attrType: Attrs): boolean => {
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return AttrsType[attrType] === BType.RATIO;
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};
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/**
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* 获取属性的类型
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* @param attrType 属性类型
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* @returns BType.VALUE 或 BType.RATIO
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*/
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export const getAttrType = (attrType: Attrs): BType => {
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return AttrsType[attrType];
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};
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/**
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* DBuff 与 Attrs 的双向映射关系表
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@@ -285,59 +251,31 @@ export const TransformBuffs = (key: number, isDebuff: boolean): number => {
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1. 基础属性:
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- uuid: 技能唯一ID
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- name: 技能名称
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- for_hero: 是否为英雄专用技能
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- sp_name: 特效名称
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- AtkedType: 攻击类型
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- path: 图片资源路径
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- quality: 技能品质
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2. 目标和效果:
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- TType: 目标类型 (最前排、最后排等)
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- maxC: 最大命中数量
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- TGroup: 目标群体 (敌方、友方等)
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- SType: 技能类型 (伤害、治疗、护盾等)
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3. 执行参数:
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- act: 行为类型
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- act: 角色执行的动画
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- DTType: 伤害类型 (单体、范围)
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- CdType: 冷却类型
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- AType: 动画类型
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- EType: 结束条件
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- fname: 特效文件名
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- flash: 是否闪烁
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- with: 角度参数
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- with: 暂时无用
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4. 数值参数:
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- ap: 攻击力百分比
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- cd: 冷却时间
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- in: 持续时间
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- hit_num: 命中次数
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- hit: 伤害倍数
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- hitcd: 伤害间隔
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- hit_num: 范围攻击 伤害敌人数量
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- hit: 穿刺个数
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- hitcd: 持续伤害的伤害间隔
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- speed: 移动速度
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- cost: 消耗值
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5. 效果配置:
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- buffs: BuffConf[] - 增益效果数组
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- debuffs: DbuffConf[] - 减益效果数组
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- info: 技能描述
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- hero?: 召唤物英雄ID (可选)
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6. BuffConf结构:
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- buff: BuffAttr - 增益类型
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- buV: number - 效果值
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- buC: number - 持续次数
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- buR: number - 触发概率
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7. DbuffConf结构:
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- debuff: DebuffAttr - 减益类型
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- dev: number - 效果值
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- deC: number - 持续时间
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- deR: number - 触发概率
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8. 使用示例:
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buffs: [createBuffConf(BuffAttr.SHIELD, 2, 0, 100)]
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debuffs: [createDbuffConf(DBuff.STUN, 0, 1, 50)]
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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@@ -359,7 +297,7 @@ export interface BuffConf {
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// 技能配置接口 - 按照6001格式排列
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export interface SkillConfig {
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uuid:number,name:string,sp_name:string,AtkedType:AtkedType,path:string,TGroup:TGroup,SType:SType,act:string,DTType:DTType,
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ap:number,cd:number,in:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,cost:number,with:number,
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ap:number,cd:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,cost:number,with:number,
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buffs:BuffConf[],debuffs:DbuffConf[],info:string,hero?:number
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}
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@@ -368,71 +306,71 @@ export const SkillSet: Record<number, SkillConfig> = {
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// ========== 基础攻击 ========== 6001-6099
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6001: {
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uuid:6001,name:"挥击",sp_name:"atk_s1",AtkedType:AtkedType.atked,path:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:1,in:0.2,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:0,with:0,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:0,with:0,
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buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
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},
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6002: {
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uuid:6002,name:"挥击",sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
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buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
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},
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6003: {
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uuid:6003,name:"射击",sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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buffs:[],debuffs:[],info:"向最前方敌人释放箭矢,造成100%攻击的伤害"
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},
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6004: {
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uuid:6004,name:"冰球",sp_name:"am_ice",AtkedType:AtkedType.ice,path:"3034",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
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},
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6005: {
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uuid:6005,name:"火球术",sp_name:"atk_fires",AtkedType:AtkedType.fire,path:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:1,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:20,with:90,
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ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:20,with:90,
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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},
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6006: {
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uuid:6006,name:"能量波",sp_name:"am_blue",AtkedType:AtkedType.ice,path:"3034",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
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},
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6007: {
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uuid:6007,name:"圣光波",sp_name:"am_yellow",AtkedType:AtkedType.fire,path:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,
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ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
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},
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// ========== 大招 ========== 6100-6199
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6101: {
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uuid:6101,name:"护盾",sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,
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ap:0,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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ap:0,cd:5,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
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buffs:[],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
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},
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6102: {
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uuid:6102,name:"寒冰箭",sp_name:"arrow_blue",AtkedType:AtkedType.ice,path:"3060",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:1,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
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},
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6103: {
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uuid:6103,name:"治疗",sp_name:"heath_small",AtkedType:AtkedType.atked,path:"3056",TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,
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ap:0,cd:5,in:0,t_num:1,hit_num:1,hit:0,hitcd:0,speed:0,cost:10,with:0,
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ap:0,cd:5,t_num:1,hit_num:1,hit:0,hitcd:0,speed:0,cost:10,with:0,
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buffs:[],debuffs:[],info:"回复最前排队友10%最大生命值的生命"
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},
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6104: {
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uuid:6104,name:"烈焰斩击",sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
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buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
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},
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6105: {
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uuid:6105,name:"烈火护盾",sp_name:"max_firedun",AtkedType:AtkedType.atked,path:"3061",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:80,cost:10,with:90,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:1,speed:80,cost:10,with:90,
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buffs:[],debuffs:[],info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"
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},
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6106: {
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uuid:6106,name:"龙卷风",sp_name:"bwind",AtkedType:AtkedType.wind,path:"3065",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
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},
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@@ -440,85 +378,85 @@ export const SkillSet: Record<number, SkillConfig> = {
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6107: {
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uuid:6107,name:"烈焰射击",sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
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},
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6108: {
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uuid:6108,name:"火墙",sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
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ap:50,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:720,cost:10,with:90,
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ap:50,cd:5,t_num:1,hit_num:1,hit:1,hitcd:1,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"
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},
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6109: {
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uuid:6109,name:"冰刺",sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
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ap:300,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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ap:300,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
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},
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6110: {
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uuid:6110,name:"潮汐",sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
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ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
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},
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6111: {
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uuid:6111,name:"陨石术",sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
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ap:500,cd:5,in:0,t_num:1,hit_num:0,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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ap:500,cd:5,t_num:1,hit_num:0,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
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buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
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},
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6112: {
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uuid:6112,name:"冰墙",sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,
|
||||
ap:400,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:400,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
6113: {
|
||||
uuid:6113,name:"剑雨",sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||||
ap:500,cd:5,in:0,t_num:1,hit_num:0,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:500,cd:5,t_num:1,hit_num:0,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||||
},
|
||||
|
||||
//召唤取消
|
||||
// 6031:{uuid:6031,name:"召唤骷髅",sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",
|
||||
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,fname:"max_blue",flash:true,with:90,
|
||||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,t_num:1,hit_num:1,hit:1,hitcd:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||||
// ========== 超必杀 ========== 6200-6299
|
||||
6201: {
|
||||
uuid:6201,name:"满天火雨",sp_name:"atk_fires",AtkedType:AtkedType.atked,path:"3101",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||||
ap:100,cd:5,in:2,t_num:1,hit_num:1,hit:5,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:5,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||||
},
|
||||
|
||||
6202: {
|
||||
uuid:6202,name:"龙卷风爆",sp_name:"bwind",AtkedType:AtkedType.atked,path:"3069",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
6203: {
|
||||
uuid:6203,name:"大潮汐",sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
// ==========增强型技能,被动技能,========== 6300-6399
|
||||
6301: {
|
||||
uuid:6301,name:"攻击生命强化Ⅰ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"增加20%攻击力和生命值"
|
||||
},
|
||||
6302: {
|
||||
uuid:6302,name:"攻击生命强化Ⅱ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3093",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"增加40%攻击力和生命值"
|
||||
},
|
||||
6303: {
|
||||
uuid:6303,name:"攻击生命强化Ⅲ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"增加60%攻击力和生命值"
|
||||
},
|
||||
6304: {
|
||||
uuid:6304,name:"攻击生命强化Ⅳ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||||
buffs:[],debuffs:[],info:"增加80%攻击力和生命值"
|
||||
},
|
||||
|
||||
|
||||
Reference in New Issue
Block a user