feat(技能系统): 添加额外伤害和溅射伤害功能
在技能组件中新增ext_dmg和splash字段用于处理额外伤害和溅射伤害 修改技能创建和伤害计算逻辑以支持新功能
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@@ -29,7 +29,7 @@ export class Skill extends ecs.Entity {
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this.addComponents<SMoveDataComp>(SMoveDataComp);
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}
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load(startPos: Vec3, parent: Node, s_uuid: number, targetPos: Vec3,
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caster:HeroViewComp,ext_dmg:number=0) {
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caster:HeroViewComp,ext_dmg:number=0,splash:number=0) {
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const config = SkillSet[s_uuid];
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if (!config) {
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@@ -93,6 +93,8 @@ export class Skill extends ecs.Entity {
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sDataCom.Attrs={...cAttrsComp.Attrs}
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sDataCom.s_uuid=s_uuid
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sDataCom.fac=cAttrsComp.fac
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sDataCom.ext_dmg=ext_dmg
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sDataCom.splash=splash
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}
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/** 模块资源释放 */
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