feat(技能系统): 实现技能冷却时间受攻击速度和技能速度属性影响
新增技能速度(SS)属性,用于减少非基础攻击技能的冷却时间 基础攻击技能冷却时间由英雄的as属性决定 眩晕和冰冻状态下不更新技能CD 合并冗余的canCast和resetCD方法
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@@ -1,5 +1,6 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { HeroSkillsComp } from "./HeroSkills";
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/**
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@@ -27,7 +28,11 @@ export class SkillCDSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
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if(!smc.mission.play || smc.mission.pause) return;
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const skills = e.get(HeroSkillsComp);
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if (!skills) return;
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const attrsCom = e.get(HeroAttrsComp);
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if (!attrsCom) return;
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if (attrsCom.isStun() || attrsCom.isFrost()) { // 眩晕和冰冻状态不更新CD
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return;
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}
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// 更新所有技能CD
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skills.updateCDs(this.dt);
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}
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