This commit is contained in:
2024-12-01 14:03:48 +08:00
parent 39b19eaef1
commit 90b081596f
15 changed files with 2606 additions and 2004 deletions

View File

@@ -6,21 +6,20 @@ type:
*/
export const Items={
1001:{uuid: 1001,path: "5017",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
1002:{uuid: 1002,path: "2009",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
1003:{uuid: 1003,path: "1002",type: 1,r_num:10,name: "英雄原石",info:"一星英雄升星", },
1004:{uuid: 1004,path: "1005",type: 1,r_num:1,name: "高级英雄原石",info:"二星英雄升星", },
1005:{uuid: 1005,path: "1008",type: 1,r_num:1,name: "稀有英雄原石",info:"三星英雄升星", },
1006:{uuid: 1006,path: "1011",type: 1,r_num:1,name: "传说英雄原石",info:"四星英雄升星", },
1007:{uuid: 1007,path: "5017",type: 1,r_num:1,name: "招募券",info:"招募英雄", },
1021:{uuid: 1021,path: "2301",type: 1,r_num:1,name: "普通攻击石",info:"增加装备攻击力", },
1022:{uuid: 1022,path: "2302",type: 1,r_num:1,name: "高级攻击石",info:"增加装备攻击力", },
1023:{uuid: 1023,path: "2303",type: 1,r_num:1,name: "稀有攻击石",info:"增加装备攻击力", },
1024:{uuid: 1024,path: "2304",type: 1,r_num:1,name: "传说攻击石",info:"增加装备攻击力", },
1025:{uuid: 1025,path: "2306",type: 1,r_num:1,name: "普通生命石",info:"增加装备生命值", },
1026:{uuid: 1026,path: "2307",type: 1,r_num:1,name: "高级生命石",info:"增加装备生命值", },
1027:{uuid: 1027,path: "2308",type: 1,r_num:1,name: "稀有生命石",info:"增加装备生命值", },
1028:{uuid: 1028,path: "2309",type: 1,r_num:1,name: "传说生命石",info:"增加装备生命值", },
9001:{uuid: 9001,path: "9001",type: 1,r_num:1,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
1001:{uuid: 1001,path: "3011",type:1,lv:1,r_num:10,name: "近战卷轴",info:"提升近战英雄等级", },
1002:{uuid: 1002,path: "3012",type:1,lv:1,r_num:10,name: "远程卷轴",info:"提升远程英雄等级", },
1003:{uuid: 1003,path: "3013",type:1,lv:1,r_num:10,name: "辅助卷轴",info:"提升辅助英雄等级", },
1004:{uuid: 1004,path: "2011",type:1,lv:2,r_num:10,name: "近战凭证",info:"提升近战英雄星级", },
1005:{uuid: 1005,path: "2012",type:1,lv:2,r_num:10,name: "远程凭证",info:"提升远程英雄星级", },
1006:{uuid: 1006,path: "2013",type:1,lv:2,r_num:10,name: "辅助凭证",info:"提升辅助英雄星级", },
1021:{uuid: 1021,path: "1001",type:1,lv:1,r_num:1,name: "普通攻击石",info:"增加装备攻击力10,成功几率20%", },
1022:{uuid: 1022,path: "1004",type:1,lv:2,r_num:1,name: "高级攻击石",info:"增加装备攻击力10,成功几率30%", },
1023:{uuid: 1023,path: "1007",type:1,lv:3,r_num:1,name: "稀有攻击石",info:"增加装备攻击力10,成功几率40%", },
1024:{uuid: 1024,path: "1010",type:1,lv:4,r_num:1,name: "传说攻击石",info:"增加装备攻击力10,成功几率50%", },
1025:{uuid: 1025,path: "1002",type:1,lv:1,r_num:1,name: "普通生命石",info:"增加装备生命值50,成功几率20%", },
1026:{uuid: 1026,path: "1005",type:1,lv:2,r_num:1,name: "高级生命石",info:"增加装备生命值50,成功几率30%", },
1027:{uuid: 1027,path: "1008",type:1,lv:3,r_num:1,name: "稀有生命石",info:"增加装备生命值50,成功几率40%", },
1028:{uuid: 1028,path: "1011",type:1,lv:4,r_num:1,name: "传说生命石",info:"增加装备生命值50,成功几率50%", },
9001:{uuid: 9001,path: "9001",type:1,lv:0,r_num:1,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
}

View File

@@ -20,7 +20,7 @@ export const MissionSet = [
export const MissionReward = {
1:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1025,1026,1027,1028],
2:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1025,1026,1027,1028],
3:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1025,1026,1027,1028],
1:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
2:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
3:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
}

View File

@@ -16,8 +16,23 @@ export class Item extends ecs.Entity {
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.getChildByName("num").getComponent(Label).string = num.toString();
let url = "gui/items";
let pathName= Items[uuid].path;
switch(Items[uuid].lv){
case 1:
node.getChildByName("lv1").active = true;
break;
case 2:
node.getChildByName("lv2").active = true;
break;
case 3:
node.getChildByName("lv3").active = true;
break;
case 4:
node.getChildByName("lv4").active = true;
break;
}
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(pathName);

View File

@@ -3,6 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { UIID } from "../common/config/GameUIConfig";
import { Items } from "../common/config/Items";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -14,8 +15,27 @@ export class ItemInfoComp extends CCComp {
this.node.getChildByName("info").getComponent(Label).string=args.info
let url = "gui/items";
let pathName= args.path;
this.node.getChildByName("lv1").active = false;
this.node.getChildByName("lv2").active = false;
this.node.getChildByName("lv3").active = false;
this.node.getChildByName("lv4").active = false;
switch(Items[args.uuid].lv){
case 1:
this.node.getChildByName("lv1").active = true;
break;
case 2:
this.node.getChildByName("lv2").active = true;
break;
case 3:
this.node.getChildByName("lv3").active = true;
break;
case 4:
this.node.getChildByName("lv4").active = true;
break;
}
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = this.node.getChildByName("item_bg").getChildByName("icon").getComponent(Sprite);
const sprite = this.node.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
});
}

View File

@@ -45,10 +45,10 @@ export class VictoryComp extends CCComp {
this.rewards[0]={uuid:9001,num:gold}
for (let x = 1; x <= conut; x++) {
let item=ecs.getEntity<Item>(Item)
let r_i:any = RandomManager.instance.getRandomInt(0,MissionReward[this.reward_lv].length);
let r_i:any = RandomManager.instance.getRandomInt(0,MissionReward[this.reward_lv].length-1);
let ii = MissionReward[this.reward_lv][r_i];
let im = Items[ii];
// console.log("reward",r_i,ii,im)
console.log("reward",r_i,ii,im)
item.load(im.uuid,im.r_num,parent)
this.rewards[x]={uuid:im.uuid,num:im.r_num}
}