This commit is contained in:
2025-01-09 12:39:52 +08:00
7 changed files with 1508 additions and 1435 deletions

View File

@@ -142,8 +142,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 120,
"height": 120
"width": 130,
"height": 145
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -353,8 +353,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 120,
"height": 120
"width": 130,
"height": 145
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -564,8 +564,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 120,
"height": 120
"width": 130,
"height": 145
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -789,7 +789,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -75.015,
"y": -89.732,
"z": 0
},
"_lrot": {
@@ -801,8 +801,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 0.6,
"y": 0.6,
"x": 0.7,
"y": 0.7,
"z": 1
},
"_mobility": 0,
@@ -915,8 +915,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 95,
"height": 95
"width": 115,
"height": 130
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -1033,8 +1033,8 @@
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 36.297,
"y": -33.879,
"x": 37.317,
"y": -46.597,
"z": 0
},
"_lrot": {
@@ -1074,8 +1074,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 17.90380859375,
"height": 39.28
"width": 20.6845703125,
"height": 41.8
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -1113,10 +1113,10 @@
"_string": "1",
"_horizontalAlign": 1,
"_verticalAlign": 1,
"_actualFontSize": 25,
"_fontSize": 25,
"_actualFontSize": 30,
"_fontSize": 30,
"_fontFamily": "Arial",
"_lineHeight": 28,
"_lineHeight": 30,
"_overflow": 0,
"_enableWrapText": true,
"_font": null,
@@ -1183,8 +1183,8 @@
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"_contentSize": {
"__type__": "cc.Size",
"width": 100,
"height": 100
"width": 130,
"height": 150
},
"_anchorPoint": {
"__type__": "cc.Vec2",

View File

@@ -34,26 +34,26 @@
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},
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},
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"_active": true,
"_components": [
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},
{
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}
],
"_prefab": {
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},
"_lpos": {
"__type__": "cc.Vec3",
@@ -1880,6 +1880,12 @@
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{
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},
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},
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],
"removedComponents": []
@@ -1911,7 +1917,7 @@
"value": {
"__type__": "cc.Vec3",
"x": -277.953,
"y": 139,
"y": 134.528,
"z": 0
}
},
@@ -1954,7 +1960,42 @@
"propertyPath": [
"_active"
],
"value": false
"value": true
},
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 82
},
"propertyPath": [
"_lscale"
],
"value": {
"__type__": "cc.Vec3",
"x": 0.7,
"y": 0.7,
"z": 1
}
},
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 89
},
"propertyPath": [
"_contentSize"
],
"value": {
"__type__": "cc.Size",
"width": 130,
"height": 155
}
},
{
"__type__": "cc.TargetInfo",
"localID": [
"bafb2QLFdOPYA6doPdH0gj"
]
},
{
"__type__": "cc.Node",
@@ -1966,23 +2007,23 @@
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"_children": [
{
"__id__": 88
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},
{
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}
],
"_active": true,
"_components": [
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},
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}
],
"_prefab": {
"__id__": 111
"__id__": 114
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -2017,17 +2058,17 @@
"__type__": "cc.Node",
"_objFlags": 0,
"_parent": {
"__id__": 87
"__id__": 90
},
"_prefab": {
"__id__": 89
"__id__": 92
},
"__editorExtras__": {}
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 88
"__id__": 91
},
"asset": {
"__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1",
@@ -2035,7 +2076,7 @@
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"fileId": "c46/YsCPVOJYA4mWEpNYRx",
"instance": {
"__id__": 90
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},
"targetOverrides": null
},
@@ -2048,23 +2089,23 @@
"mountedChildren": [],
"mountedComponents": [],
"propertyOverrides": [
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},
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},
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},
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],
"removedComponents": []
@@ -2072,7 +2113,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 92
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},
"propertyPath": [
"_name"
@@ -2088,7 +2129,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 92
"__id__": 95
},
"propertyPath": [
"_lpos"
@@ -2103,7 +2144,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 92
"__id__": 95
},
"propertyPath": [
"_lrot"
@@ -2119,7 +2160,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 92
"__id__": 95
},
"propertyPath": [
"_euler"
@@ -2134,7 +2175,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 97
"__id__": 100
},
"propertyPath": [
"_lscale"
@@ -2155,7 +2196,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
"__id__": 99
"__id__": 102
},
"propertyPath": [
"_contentSize"
@@ -2178,20 +2219,20 @@
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 87
"__id__": 90
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 101
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},
{
"__id__": 103
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}
],
"_prefab": {
"__id__": 105
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},
"_lpos": {
"__type__": "cc.Vec3",
@@ -2228,11 +2269,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 100
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},
"_enabled": true,
"__prefab": {
"__id__": 102
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},
"_contentSize": {
"__type__": "cc.Size",
@@ -2256,11 +2297,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
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},
"_enabled": true,
"__prefab": {
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"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -2337,11 +2378,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 87
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},
"_enabled": true,
"__prefab": {
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},
"_contentSize": {
"__type__": "cc.Size",
@@ -2365,15 +2406,15 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 87
"__id__": 90
},
"_enabled": true,
"__prefab": {
"__id__": 109
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},
"clickEvents": [
{
"__id__": 110
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}
],
"_interactable": true,
@@ -2454,14 +2495,14 @@
"_active": true,
"_components": [
{
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},
{
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}
],
"_prefab": {
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"_lpos": {
"__type__": "cc.Vec3",
@@ -2498,11 +2539,11 @@
"_objFlags": 0,
"__editorExtras__": {},
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},
"_enabled": true,
"__prefab": {
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"_contentSize": {
"__type__": "cc.Size",
@@ -2526,11 +2567,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 112
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},
"_enabled": true,
"__prefab": {
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},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -2590,14 +2631,14 @@
"_active": true,
"_components": [
{
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},
{
"__id__": 121
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}
],
"_prefab": {
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},
"_lpos": {
"__type__": "cc.Vec3",
@@ -2634,11 +2675,11 @@
"_objFlags": 0,
"__editorExtras__": {},
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},
"_enabled": true,
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},
"_contentSize": {
"__type__": "cc.Size",
@@ -2662,11 +2703,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 118
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},
"_enabled": true,
"__prefab": {
"__id__": 122
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},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -2747,7 +2788,7 @@
},
"_enabled": true,
"__prefab": {
"__id__": 125
"__id__": 128
},
"_contentSize": {
"__type__": "cc.Size",
@@ -2775,7 +2816,7 @@
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"_enabled": true,
"__prefab": {
"__id__": 127
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},
"_id": ""
},
@@ -2796,7 +2837,7 @@
"targetOverrides": null,
"nestedPrefabInstanceRoots": [
{
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},
{
"__id__": 78

File diff suppressed because it is too large Load Diff

View File

@@ -65,7 +65,11 @@ export class SingletonModuleComp extends ecs.Comp {
{uuid:9001,num:100000,type:0,cost:0,inventory:5},
{uuid:9003,num:1000,type:1,cost:0,inventory:5},
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
{uuid:5001,num:10,type:3,cost:10000,inventory:99},
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
{uuid:1001,num:10,type:2,cost:10000,inventory:99},
];
items:any={
1001:{uuid:1001,num:10,x1:1},

View File

@@ -260,6 +260,7 @@ export class BuffComp extends Component {
heathed(){
this.node.getChildByName("heathed").active=true
}
}

View File

@@ -315,35 +315,6 @@ export class HeroViewComp extends CCComp {
}
}
skill_pos(){
return v3((this.node.position.x,this.node.position.y + 35))
}
get_enemy_pos(){
let t_pos:Vec3 = v3(720,0)
if(this.enemy){
t_pos = v3(this.enemy.x,this.enemy.y)
}
console.log(this.hero_name+":"+this.uuid+"enemy ="+this.enemy.x+" x"+this.node.position.x+" t_pos"+t_pos);
return t_pos
}
get_back_enemy_pos(hero:any){
let t_pos:Vec3 = v3(720,0)
if(this.enemy){
t_pos = v3(this.enemy.x,this.enemy.y)
}
console.log(this.hero_name+":"+this.uuid+"enemy ="+this.enemy.x+" x"+this.node.position.x+" t_pos"+t_pos);
return {t_pos}
}
get_hero_pos(hero:any){
let t_pos:Vec3 = v3(-720,0)
if(!hero.node.isValid){
return
}else{
t_pos = v3(hero.node.position.x,hero.node.position.y)
}
return t_pos
}
//受伤判断
check_uatk(skill:any){
if(this.shield > 0){
@@ -373,7 +344,6 @@ export class HeroViewComp extends CCComp {
}
check_debuff(skill:any,l_hp:number=0){
console.log(this.hero_name+":"+this.uuid+"check_debuff "+skill.debuff);
if(skill.debuff == 0) return
let num=RandomManager.instance.getRandomInt(0,100)
switch (skill.debuff){
@@ -410,25 +380,14 @@ export class HeroViewComp extends CCComp {
if(num > skill.depb) return
tween(this.node).to( 0.1,
{ position: new Vec3(this.node.position.x-this.scale*50,this.node.position.y) },
{
}
{ }
).start();
break;
}
}
//能量判断
check_power(){
if(this.pw >= this.pwm){
this.pw = 0
this.BUFFCOMP.max_show()
this.do_skill(this.sk2)
return true
}else{
return false
}
}
//暴击判断
/**
* 检查是否触发暴击,并执行相应的暴击效果。
@@ -536,18 +495,30 @@ export class HeroViewComp extends CCComp {
},0.3)
}
}
}
//能量判断
check_power(){
if(this.pw >= this.pwm){
this.pw = 0
this.BUFFCOMP.max_show()
this.do_skill(this.sk2)
return true
}else{
return false
}
}
//使用max_skill
do_skill(skill:number){
this.as.max()
this.at = 0;
this.at = 0; //共享普攻攻击cd
this.BUFFCOMP.tooltip(3,SkillSet[skill].name,skill);
switch (SkillSet[skill].tg) {
case SkTG.self: //自己
this.do_add_buff(this.node.getComponent(HeroViewComp),skill)
break;
case SkTG.friend: //伙伴
this.check_other_buff(skill)
if(this.box_group == BoxSet.HERO) this.check_other_hero_buff(skill)
if(this.box_group == BoxSet.MONSTER) this.check_other_mon_buff(skill)
break;
case SkTG.team: //自己和伙伴
this.do_all_buff(skill)
@@ -561,129 +532,21 @@ export class HeroViewComp extends CCComp {
break;
}
}
check_other_buff(skill:number){
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
let least_hp:number=0
let hight_hp:number=9999999999
let right_x:number=360
let left_x:number=-360
if(this.box_group==BoxSet.MONSTER){
heros=ecs.query(ecs.allOf(MonModelComp))
}
let t_hero:any= null
if (heros.length > 0) {
if(SkillSet[skill].type==SkType.random){ //随机添加buff
let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
while(!heros[i].HeroView){
i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
if(heros[i].HeroView){
break
}
}
this.do_add_buff(heros[i].HeroView,skill)
}else{
for (let i = 0; i < heros.length; i++) {
if(!heros[i].HeroView) continue
let hero = heros[i].HeroView;
switch(SkillSet[skill].type){
case SkType.leastHealth: //血量最少单体
if((hero.rhp_max-hero.hp) > least_hp){
least_hp = (hero.rhp_max-hero.hp)
t_hero = hero
}
break;
case SkType.highestHealth: //血量最多单体
if((hero.rhp_max-hero.hp) < hight_hp){
hight_hp = (hero.rhp_max-hero.hp)
t_hero = hero
}
break;
case SkType.frontRow: //最前排
if(hero.node.position.x > left_x){
left_x = hero.node.position.x
t_hero = hero
}
if(this.box_group==BoxSet.MONSTER){
if(hero.node.position.x < right_x){
right_x = hero.node.position.x
t_hero = hero
}
}
break;
case SkType.backRow: //最后排
if(hero.node.position.x < right_x){
right_x = hero.node.position.x
t_hero = hero
}
if(this.box_group==BoxSet.MONSTER){
if(hero.node.position.x > left_x){
left_x = hero.node.position.x
t_hero = hero
}
}
break;
}
// if(SkillSet[skill].type==SkType.leastHealth){ //血量最少单体
// if((hero.rhp_max-hero.hp) > least_hp){
// least_hp = (hero.rhp_max-hero.hp)
// t_hero = hero
// }
// }
// if(SkillSet[skill].type==SkType.highestHealth){ //血量最多单体
// if((hero.rhp_max-hero.hp) < hight_hp){
// hight_hp = (hero.rhp_max-hero.hp)
// t_hero = hero
// }
// }
// if(SkillSet[skill].type==SkType.frontRow){ //最前排
// if(hero.node.position.x > left_x){
// left_x = hero.node.position.x
// t_hero = hero
// }
// }
// if(SkillSet[skill].type==SkType.backRow){ //最后排
// if(hero.node.position.x < right_x){
// right_x = hero.node.position.x
// t_hero = hero
// }
// }
//todo 最前排 最后排 远程 近战 辅助
}
if(t_hero){ //存在目标
this.do_add_buff(t_hero,skill)
}
}
}
}
do_all_buff(sk:number){
let skill = ecs.getEntity<Skill>(Skill);
let t_pos=v3(-320,0)
if(this.box_group==BoxSet.MONSTER){
t_pos=v3(320,0)
}
let pos = t_pos
this.to_console("to_all_buff:"+sk)
let is_crit=this.check_crit()
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
this.to_console("使用buff:"+sk+" t_pos:"+t_pos+" box:"+this.box_group);
}
shoot_enemy(sk:number,y:number=0,x:number=0){
// console.log("mon shoot_enemy");
let skill = ecs.getEntity<Skill>(Skill);
let t_pos=v3(smc.mon_front_x,BoxSet.GAME_LINE)
let t_pos=v3(smc.mon_front_x,BoxSet.GAME_LINE) //最前排目标
if(this.box_group==BoxSet.MONSTER){
t_pos=v3(smc.hero_front_x,BoxSet.GAME_LINE)
}
switch(SkillSet[sk].type){
case SkType.leastHealth: //血量最少单体
t_pos=this.check_heros().l_hero.node.position
if(this.box_group==BoxSet.MONSTER) t_pos=this.check_mons().l_hero.node.position
break;
case SkType.highestHealth: //血量最多单体
t_pos=this.check_heros().m_hero.node.position
if(this.box_group==BoxSet.MONSTER) t_pos=this.check_mons().m_hero.node.position
break;
case SkType.backRow: //最后排
t_pos=v3(smc.mon_back_x,BoxSet.GAME_LINE)
@@ -692,17 +555,159 @@ export class HeroViewComp extends CCComp {
}
break;
}
let pos =this.skill_pos()
pos.y=this.node.position.y + y
pos.x=this.node.position.x + x
let pos =this.node.position
let is_crit=this.check_crit()
this.to_console(this.scale+this.hero_name+"使用技能:"+sk+SkillSet[sk].name+" pos:"+pos+" t_pos:"+t_pos+" box:"+this.box_group,);
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
}
check_heros(){
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
let l_hp:number=0
let h_hp:number=9999999999
let right_x:number=360
let left_x:number=-360
let f_hero:any= null
let b_hero:any= null
let l_hero:any= null
let m_hero:any= null
let r_hero:any= null
let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
while(!heros[i].HeroView){
i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
if(!heros[i].HeroView.in_grave){
r_hero= heros[i].HeroView
break
}
}
for (let i = 0; i < heros.length; i++) {
let hero:any = heros[i].HeroView;
if (hero.in_grave) continue
if((hero.rhp_max-hero.hp) > l_hp){
l_hp = (hero.rhp_max-hero.hp)
l_hero = hero
}
if((hero.rhp_max-hero.hp) < h_hp){
h_hp = (hero.rhp_max-hero.hp)
m_hero = hero
}
if(hero.node.position.x > left_x){
left_x = hero.node.position.x
f_hero = hero
}
if(this.box_group==BoxSet.MONSTER){
if(hero.node.position.x < right_x){
right_x = hero.node.position.x
f_hero = hero
}
}
if(hero.node.position.x < right_x){
right_x = hero.node.position.x
b_hero = hero
}
if(this.box_group==BoxSet.MONSTER){
if(hero.node.position.x > left_x){
left_x = hero.node.position.x
b_hero = hero
}
}
}
return {l_hero,m_hero,f_hero,b_hero,r_hero}
}
check_mons(){
let heros:any=ecs.query(ecs.allOf(MonModelComp))
let l_hp:number=0
let h_hp:number=9999999999
let right_x:number=360
let left_x:number=-360
let f_hero:any= null
let b_hero:any= null
let l_hero:any= null
let m_hero:any= null
let r_hero:any= null
let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
while(!heros[i].HeroView){
i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
if(!heros[i].HeroView.in_grave){
r_hero= heros[i].HeroView
break
}
}
for (let i = 0; i < heros.length; i++) {
let hero:any = heros[i].HeroView;
if (hero.in_grave) continue
if((hero.rhp_max-hero.hp) > l_hp){
l_hp = (hero.rhp_max-hero.hp)
l_hero = hero
}
if((hero.rhp_max-hero.hp) < h_hp){
h_hp = (hero.rhp_max-hero.hp)
m_hero = hero
}
if(hero.node.position.x < right_x){
right_x = hero.node.position.x
f_hero = hero
}
if(hero.node.position.x > left_x){
left_x = hero.node.position.x
b_hero = hero
}
}
return {l_hero,m_hero,f_hero,b_hero,r_hero}
}
check_other_hero_buff(skill:number){
switch(SkillSet[skill].type){
case SkType.random:
this.do_add_buff(this.check_heros().r_hero,skill)
break;
case SkType.leastHealth: //血量最少单体
this.do_add_buff(this.check_heros().l_hero,skill)
break;
case SkType.highestHealth: //血量最多单体
this.do_add_buff(this.check_heros().m_hero,skill)
break;
case SkType.frontRow: //最前排
this.do_add_buff(this.check_heros().f_hero,skill)
break;
case SkType.backRow: //最后排
this.do_add_buff(this.check_heros().b_hero,skill)
break;
}
}
check_other_mon_buff(skill:number){
switch(SkillSet[skill].type){
case SkType.random:
this.do_add_buff(this.check_mons().r_hero,skill)
break;
case SkType.leastHealth: //血量最少单体
this.do_add_buff(this.check_mons().l_hero,skill)
break;
case SkType.highestHealth: //血量最多单体
this.do_add_buff(this.check_mons().m_hero,skill)
break;
case SkType.frontRow: //最前排
this.do_add_buff(this.check_mons().f_hero,skill)
break;
case SkType.backRow: //最后排
this.do_add_buff(this.check_mons().b_hero,skill)
break;
}
}
do_all_buff(sk:number){
let skill = ecs.getEntity<Skill>(Skill);
let t_pos=v3(-320,0)
if(this.box_group==BoxSet.MONSTER) t_pos=v3(320,0)
let pos = t_pos
this.to_console("to_all_buff:"+sk)
let is_crit=this.check_crit()
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
this.to_console(this.scale+this.hero_name+"使用技能:"+sk+SkillSet[sk].name+" t_pos:"+t_pos+" box:"+this.box_group,);
this.to_console("使用buff:"+sk+" t_pos:"+t_pos+" box:"+this.box_group);
}
do_add_buff(hero:any,sk:number){
let skill = ecs.getEntity<Skill>(Skill);
let t_pos=this.get_hero_pos(hero)
let pos = this.skill_pos()
let t_pos=hero.node.position
let pos = this.node.position
this.to_console("do_add_buff:"+hero.hero_name+" "+sk);
let is_crit=this.check_crit()
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
@@ -721,9 +726,8 @@ export class HeroViewComp extends CCComp {
this.pw+= p
}
/**
* 增加英雄的行动点数AP
* @param ap 要增加的行动点数
* @param time 可选参数表示增加行动点数的时间默认为0。
* 增加英雄的攻击AP
* @param ap 要增加的攻击
*/
add_ap(ap: number){
this.ap += Math.floor(ap);

View File

@@ -26,7 +26,7 @@ export class Skill extends ecs.Entity {
{
var path = "game/skills/"+SkillSet[uuid].sp_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
// console.log("load skill :",path,prefab)
console.log("load skill pos:",pos)
var node = instantiate(prefab);
pos=v3(pos.x,pos.y)
node.parent = parent.parent;