dd
This commit is contained in:
@@ -25,12 +25,12 @@ export class Main extends Root {
|
||||
protected async run() {
|
||||
smc.initialize = ecs.getEntity<Initialize>(Initialize);
|
||||
smc.monsters = [
|
||||
{uuid:1001},
|
||||
{uuid:1002},
|
||||
{uuid:1003},
|
||||
{uuid:1004},
|
||||
{uuid:1005},
|
||||
{uuid:1006},
|
||||
{uuid:1101},
|
||||
{uuid:1102},
|
||||
{uuid:2101},
|
||||
{uuid:2102},
|
||||
{uuid:3102},
|
||||
{uuid:3101},
|
||||
]
|
||||
|
||||
console.log("Game start");
|
||||
|
||||
@@ -30,9 +30,10 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
monsters_dead = []
|
||||
heros_dead = []
|
||||
vm_data: any = {
|
||||
name : "数据测试",
|
||||
name : "纸片精灵大乱斗",
|
||||
/**宝石数量 */
|
||||
gems: 10,
|
||||
gems: 4,
|
||||
unlock:5,
|
||||
game:{
|
||||
t_damge:0,
|
||||
t_dps:0,
|
||||
@@ -41,11 +42,20 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
g_level:1,
|
||||
g_time:0,
|
||||
},
|
||||
player:{
|
||||
hp_max:30,
|
||||
atk:10,
|
||||
lv:1,
|
||||
exp:0,
|
||||
next_exp:100,
|
||||
},
|
||||
/** 当前等级 */
|
||||
cards:{
|
||||
level:1,
|
||||
level_max:10,
|
||||
level_max:4,
|
||||
eid:0,
|
||||
ref_cost:1,
|
||||
up_cost:6,
|
||||
},
|
||||
hp: {
|
||||
min:20,
|
||||
@@ -56,13 +66,11 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
max: 30
|
||||
},
|
||||
gold: {
|
||||
min: 3,
|
||||
max: 3,
|
||||
min: 10,
|
||||
max: 10,
|
||||
max_limit:10,
|
||||
time:0,
|
||||
cd:10,
|
||||
ref_cost:0,
|
||||
up_cost:6,
|
||||
},
|
||||
shuaxin: {
|
||||
min: 0,
|
||||
|
||||
@@ -13,14 +13,16 @@ export enum BoxSet {
|
||||
HERO = 4,
|
||||
MONSTER_SKILL = 8,
|
||||
HERO_SKILL = 16,
|
||||
|
||||
PLAYER=32,
|
||||
BOSS=64,
|
||||
|
||||
BOX_WIDTH = 64,
|
||||
BOX_HEIGHT = 64,
|
||||
//地图边界
|
||||
LETF_END = -420,
|
||||
RIGHT_END = 420,
|
||||
HERO_START = -360,
|
||||
MONSTER_START = 360,
|
||||
HERO_START = -260,
|
||||
MONSTER_START = 300,
|
||||
END_POINT = 360,
|
||||
//游戏地平线
|
||||
GAME_LINE = 0,
|
||||
|
||||
@@ -5,46 +5,91 @@
|
||||
* @LastEditTime: 2022-01-26 16:42:00
|
||||
*/
|
||||
export const CardType = {
|
||||
1: "前排",
|
||||
2: "后排",
|
||||
1: "前排",
|
||||
2: "后排",
|
||||
}
|
||||
export const CardList={
|
||||
1:[1001,1002,1003,1004,1005,1006],
|
||||
2:[1001,1002,1003,1004,1005,1006],
|
||||
3:[1001,1002,1003,1004,1005,1006],
|
||||
4:[1001,1002,1003,1004,1005,1006],
|
||||
5:[1001,1002,1003,1004,1005,1006],
|
||||
6:[1001,1002,1003,1004,1005,1006],
|
||||
1:[1101,1102,1201,1202,1301,1302,],
|
||||
2:[2101,2102,2201,2202,2301,2302,],
|
||||
3:[3101,3102,3201,3202,3301,3302,],
|
||||
4:[4101,4102,4201,4202,4301,4302,],
|
||||
5:[5001,5002,5003,5004],
|
||||
// 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,],
|
||||
// 2:[2101,2102,2103,2104,2105,2201,2202,2203,2204,2301,2302,2303,2304,2305,],
|
||||
// 3:[3101,3102,3103,3104,3201,3202,3203,3204,3205,3301,3302,3303,3304,],
|
||||
// 4:[4101,4102,4103,4104,4201,4202,4203,4204,4301,4302,4303,4304,],
|
||||
// 5:[5001,5002,5003,5004],
|
||||
|
||||
}
|
||||
export const HeroSet ={
|
||||
|
||||
"h001":{
|
||||
uuid:"h001", name:'魔法师', path:"h001",atk:6,atk_cd:2, hp:30, power:50, speed:150,
|
||||
skill:{ }
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
export const CardSet = {
|
||||
1001:{
|
||||
uuid:1001, name:'叽叽', type:1, level:1,path:1001,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
|
||||
skill:{ }
|
||||
},
|
||||
1002:{
|
||||
uuid:1002, name:'汪汪', type:1, level:1,path:1002,atk:2,atk_cd:1, hp:15, power:50, speed:50,
|
||||
skill:{ }
|
||||
},
|
||||
1003:{
|
||||
uuid:1003, name:'喵喵', type:1, level:1,path:1003,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
|
||||
skill:{ }
|
||||
},
|
||||
1004:{
|
||||
uuid:1004, name:'胖大', type:2, level:1,path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
|
||||
skill:{ }
|
||||
},
|
||||
1005:{
|
||||
uuid:1005, name:'汪汪[强]', type:1, level:2,path:1005,atk:6,atk_cd:1, hp:25, power:50, speed:50,
|
||||
skill:{ }
|
||||
},
|
||||
1006:{
|
||||
uuid:1006, name:'沃夫', type:1, level:2,path:1006,atk:6,atk_cd:1, hp:30, power:50, speed:50,
|
||||
skill:{ }
|
||||
},
|
||||
|
||||
|
||||
1101:{uuid: 1101,path: "1101",type: 1,level: 1,name: "守护犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "守护", info: "自身护盾",atktype: "攻击型", mon: "狗"},
|
||||
1102:{uuid: 1102,path: "1102",type: 1,level: 1,name: "狂暴犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "狂暴", info: "全体攻击",atktype: "攻击型", mon: "狗"},
|
||||
1103:{uuid: 1103,path: "1103",type: 1,level: 1,name: "火焰犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "火焰", info: "大火球",atktype: "攻击型", mon: "狗"},
|
||||
1104:{uuid: 1104,path: "1104",type: 1,level: 1,name: "机甲犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "狗"},
|
||||
1105:{uuid: 1105,path: "1105",type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "蚂蚁"},
|
||||
1106:{uuid: 1106,path: "1106",type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "蚂蚁"},
|
||||
2101:{uuid: 2101,path: "2101",type: 1,level: 2,name: "金刚鹦鹉",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "金刚", info: "全体招架",atktype: "攻击型", mon: "鹦鹉"},
|
||||
2102:{uuid: 2102,path: "2102",type: 1,level: 2,name: "狂暴鹦鹉",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "狂暴", info: "全体攻击",atktype: "攻击型", mon: "鹦鹉"},
|
||||
2103:{uuid: 2103,path: "2103",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "鹰"},
|
||||
2104:{uuid: 2104,path: "2104",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "base+U9"},
|
||||
2105:{uuid: 2105,path: "2105",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "鹰"},
|
||||
3101:{uuid: 3101,path: "3101",type: 1,level: 3,name: "火焰山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "火焰", info: "大火球",atktype: "攻击型", mon: "山羊"},
|
||||
3102:{uuid: 3102,path: "3102",type: 1,level: 3,name: "坚韧山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "守护", info: "全体护盾",atktype: "攻击型", mon: "山羊"},
|
||||
3103:{uuid: 3103,path: "3103",type: 1,level: 3,name: "山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻击型", mon: "山羊"},
|
||||
3104:{uuid: 3104,path: "3104",type: 1,level: 3,name: "山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻击型", mon: "山羊"},
|
||||
4101:{uuid: 4101,path: "4101",type: 1,level: 4,name: "炎爆麋鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "炎爆", info: "炎爆",atktype: "攻击型", mon: "鹿"},
|
||||
4102:{uuid: 4102,path: "4102",type: 1,level: 4,name: "金刚麋鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "金刚", info: "全体招架",atktype: "攻击型", mon: "鹿"},
|
||||
4103:{uuid: 4103,path: "4103",type: 1,level: 4,name: "鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻击型", mon: "鹿"},
|
||||
4104:{uuid: 4104,path: "4104",type: 1,level: 4,name: "鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻击型", mon: "鹿"},
|
||||
1201:{uuid: 1201,path: "1201",type: 2,level: 1,name: "守护熊猫",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "守护", info: "自身护盾",atktype: "血量型", mon: "熊猫"},
|
||||
1202:{uuid: 1202,path: "1202",type: 2,level: 1,name: "再生绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "再生", info: "全体回血",atktype: "血量型", mon: "绵羊"},
|
||||
1203:{uuid: 1203,path: "1203",type: 2,level: 1,name: "坚韧绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1, info: "全体护盾",atktype: "血量型", mon: "绵羊"},
|
||||
1204:{uuid: 1204,path: "1204",type: 2,level: 1,name: "绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "绵羊"},
|
||||
1205:{uuid: 1205,path: "1205",type: 2,level: 1,name: "绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "绵羊"},
|
||||
2201:{uuid: 2201,path: "2201",type: 2,level: 2,name: "坚韧龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "坚韧", info: "全体护盾",atktype: "血量型", mon: "龟"},
|
||||
2202:{uuid: 2202,path: "2202",type: 2,level: 2,name: "狂暴龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "狂暴", info: "全体攻击",atktype: "血量型", mon: "龟"},
|
||||
2203:{uuid: 2203,path: "2203",type: 2,level: 2,name: "龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "龟"},
|
||||
2204:{uuid: 2204,path: "2204",type: 2,level: 2,name: "龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "龟"},
|
||||
3201:{uuid: 3201,path: "3201",type: 2,level: 3,name: "风刃野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "风刃", info: "风刃",atktype: "血量型", mon: "野猪"},
|
||||
3202:{uuid: 3202,path: "3202",type: 2,level: 3,name: "急速野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "急速", info: "全体闪避",atktype: "血量型", mon: "野猪"},
|
||||
3203:{uuid: 3203,path: "3203",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
|
||||
3204:{uuid: 3204,path: "3204",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
|
||||
3205:{uuid: 3205,path: "3205",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
|
||||
4201:{uuid: 4201,path: "4201",type: 2,level: 4,name: "坚韧犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "坚韧", info: "全体护盾",atktype: "血量型", mon: "犀牛"},
|
||||
4202:{uuid: 4202,path: "4202",type: 2,level: 4,name: "雷暴犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "雷暴", info: "雷暴",atktype: "血量型", mon: "犀牛"},
|
||||
4203:{uuid: 4203,path: "4203",type: 2,level: 4,name: "犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "血量型", mon: "犀牛"},
|
||||
4204:{uuid: 4204,path: "4204",type: 2,level: 4,name: "犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "血量型", mon: "犀牛"},
|
||||
1301:{uuid: 1301,path: "1301",type: 3,level: 1,name: "守护喵",atk: 3,hp: 6,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "守护", info: "自身护盾",atktype: "攻速型", mon: "猫"},
|
||||
1302:{uuid: 1302,path: "1302",type: 3,level: 1,name: "急速喵",atk: 3,hp: 6,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "猫"},
|
||||
1303:{uuid: 1303,path: "1303",type: 3,level: 1,name: "狂暴喵",atk: 3,hp: 6,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "狂暴", info: "全体攻击",atktype: "攻速型", mon: "松鼠"},
|
||||
1304:{uuid: 1304,path: "1304",type: 3,level: 1,atk: 3,hp: 6,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻速型", mon: "鼠"},
|
||||
2301:{uuid: 2301,path: "2301",type: 3,level: 2,name: "狂爆山猫",atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "狂爆", info: "全体攻击",atktype: "攻速型", mon: "山猫"},
|
||||
2302:{uuid: 2302,path: "2302",type: 3,level: 2,name: "急速山猫",atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "山猫"},
|
||||
2303:{uuid: 2303,path: "2303",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "山猫"},
|
||||
2304:{uuid: 2304,path: "2304",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "机械蜜蜂"},
|
||||
2305:{uuid: 2305,path: "2305",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "机械山猫"},
|
||||
3301:{uuid: 3301,path: "3301",type: 3,level: 3,name: "坚韧狮",atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "坚韧", info: "全体护盾",atktype: "攻速型", mon: "狮子"},
|
||||
3302:{uuid: 3302,path: "3302",type: 3,level: 3,name: "冰封狮",atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "冰封", info: "冰封",atktype: "攻速型", mon: "狮子"},
|
||||
3303:{uuid: 3303,path: "3303",type: 3,level: 3,atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻速型", mon: "狮子"},
|
||||
3304:{uuid: 3304,path: "3304",type: 3,level: 3,atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻速型", mon: "狮子"},
|
||||
4301:{uuid: 4301,path: "4301",type: 3,level: 4,name: "急速独角兽",atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "独角兽"},
|
||||
4302:{uuid: 4302,path: "4302",type: 3,level: 4,name: "潮汐独角兽",atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "潮汐", info: "潮汐",atktype: "攻速型", mon: "独角兽"},
|
||||
4303:{uuid: 4303,path: "4303",type: 3,level: 4,atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻速型", mon: "独角兽"},
|
||||
4304:{uuid: 4304,path: "4304",type: 3,level: 4,atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻速型", mon: "独角兽"},
|
||||
5001:{uuid: 5001,path: "5001",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "雷电犀牛"},
|
||||
5002:{uuid: 5002,path: "5002",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "闪电鼠"},
|
||||
5003:{uuid: 5003,path: "5003",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "龙"},
|
||||
5004:{uuid: 5004,path: "5004",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "龙"
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -36,11 +36,11 @@ export class CardControllerComp extends CCComp {
|
||||
}
|
||||
}
|
||||
cards_update(){
|
||||
if(smc.vm_data.gold.min >= smc.vm_data.gold.up_cost){
|
||||
smc.vm_data.gold.min -= smc.vm_data.gold.up_cost;
|
||||
this.card_level += 1;
|
||||
smc.vm_data.gold.up_cost += 1
|
||||
console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.gold.up_cost)
|
||||
if(smc.vm_data.gold.min >= smc.vm_data.cards.up_cost){
|
||||
smc.vm_data.gold.min -= smc.vm_data.cards.up_cost;
|
||||
smc.vm_data.cards.level += 1;
|
||||
smc.vm_data.cards.up_cost += 2
|
||||
console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost)
|
||||
}else{
|
||||
oops.gui.toast("金币不够");
|
||||
}
|
||||
@@ -49,11 +49,11 @@ export class CardControllerComp extends CCComp {
|
||||
if (this.in_load) {
|
||||
return
|
||||
}
|
||||
if (smc.vm_data.gold.min < smc.vm_data.gold.ref_cost) {
|
||||
if (smc.vm_data.gold.min < smc.vm_data.cards.ref_cost) {
|
||||
oops.gui.toast("金币不足")
|
||||
return
|
||||
}
|
||||
smc.vm_data.gold.min -= smc.vm_data.gold.ref_cost;
|
||||
smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost;
|
||||
this.load_cards()
|
||||
|
||||
}
|
||||
@@ -68,7 +68,7 @@ export class CardControllerComp extends CCComp {
|
||||
});
|
||||
}
|
||||
// console.log(old_cards)
|
||||
let cards_node= this.node.getChildByName("cards")
|
||||
let cards_node= this.node.getChildByName("front")
|
||||
let x=0
|
||||
let y=0
|
||||
let lists = this.get_card_list()
|
||||
@@ -76,7 +76,7 @@ export class CardControllerComp extends CCComp {
|
||||
let card = ecs.getEntity<HeroCard>(HeroCard);
|
||||
let pos = v3(x,y)
|
||||
card.load(pos,element[0],cards_node);
|
||||
x=x+120
|
||||
x=x+142
|
||||
});
|
||||
this.in_load = false;
|
||||
|
||||
@@ -89,7 +89,7 @@ export class CardControllerComp extends CCComp {
|
||||
get_card_list(){
|
||||
let lists:any = []
|
||||
for (let index = 0; index < 5; index++) {
|
||||
let list = RandomManager.instance.getRandomByObjectList(CardList[this.card_level], 1);
|
||||
let list = RandomManager.instance.getRandomByObjectList(CardList[smc.vm_data.cards.level], 1);
|
||||
lists.push(list)
|
||||
}
|
||||
return lists
|
||||
|
||||
@@ -17,25 +17,19 @@ export class CsuoComp extends CCComp {
|
||||
|
||||
}
|
||||
onTouch() {
|
||||
oops.gui.open(
|
||||
UIID.Window,
|
||||
{
|
||||
'title':'解锁',
|
||||
'content':'解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁',
|
||||
'okWord':'ok',
|
||||
'okFunc':this.onOk(),
|
||||
'cancelWord':'解锁',
|
||||
'cancelFunc':this.oncancel(),
|
||||
'needCancel':true
|
||||
}
|
||||
)
|
||||
if(smc.vm_data.gems < smc.vm_data.unlock){
|
||||
oops.gui.toast("金币不足")
|
||||
return
|
||||
}
|
||||
smc.vm_data.gems=smc.vm_data.gems-smc.vm_data.unlock;
|
||||
this.node.active=false;
|
||||
}
|
||||
onOk(){
|
||||
|
||||
this.node.active=false;
|
||||
}
|
||||
oncancel(){
|
||||
smc.vm_data.power.min=smc.vm_data.power.min+1;
|
||||
this.node.active=false;
|
||||
|
||||
}
|
||||
/**
|
||||
*
|
||||
|
||||
21
assets/script/game/map/unlockComp.ts
Normal file
21
assets/script/game/map/unlockComp.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('unlock')
|
||||
export class unlockComp extends Component {
|
||||
start() {
|
||||
|
||||
}
|
||||
|
||||
doCancel() {
|
||||
this.node.active = false
|
||||
}
|
||||
doActive() {
|
||||
this.node.active = true
|
||||
}
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
9
assets/script/game/map/unlockComp.ts.meta
Normal file
9
assets/script/game/map/unlockComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "3a67f9d9-8df3-4cfc-955d-1a8b1c30b2e8",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator ,Label} from "cc";
|
||||
import { _decorator ,Label,NodeEventType,EventTouch} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { data } from "../data/data";
|
||||
@@ -16,16 +16,49 @@ export class HeroCardViewComp extends CCComp {
|
||||
card_type:string = "hero";
|
||||
card_uid:number = 1000;
|
||||
in_destroy:boolean = false;
|
||||
pos_x:number = 0;
|
||||
pos_y:number = 0;
|
||||
|
||||
protected onLoad(): void {
|
||||
// this.node.on(NodeEventType.TOUCH_START, this.onTouch, this);
|
||||
// this.node.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
|
||||
// this.node.on(NodeEventType.TOUCH_END, this.onTouchEnd, this);
|
||||
// this.node.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this);
|
||||
this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
|
||||
this.node.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
|
||||
this.node.on(NodeEventType.TOUCH_END, this.onTouchEnd, this);
|
||||
this.node.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this);
|
||||
// oops.message.on("active_card_eid", this.do_active_card_eid, this);
|
||||
}
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
this.pos_x=this.node.position.x;
|
||||
this.pos_y=this.node.position.y;
|
||||
this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = CardSet[this.card_uid].level.toString();
|
||||
this.node.getChildByName("name").getComponent(Label).string = this.card_name
|
||||
|
||||
}
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
// switch (event) {
|
||||
// case ModuleEvent.Cmd:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.in_destroy = false;
|
||||
this.node.destroy();
|
||||
}
|
||||
onTouchMove(event: EventTouch) {
|
||||
let delta = event.getDelta();
|
||||
this.node.setPosition(this.node.position.x+delta.x,this.node.position.y+delta.y);
|
||||
}
|
||||
onTouchEnd(){
|
||||
if(this.node.position.y-this.pos_y > 150){
|
||||
this.use_card()
|
||||
}else{
|
||||
this.node.setPosition(this.pos_x,this.pos_y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private do_active_card_eid(event: string, args: any) {
|
||||
console.log("active_card_eid",args,this.ent.eid)
|
||||
if(this.ent.eid != args.eid){
|
||||
@@ -36,19 +69,19 @@ export class HeroCardViewComp extends CCComp {
|
||||
do_active(){
|
||||
// console.log(this.node.getChildByName("active"),this.node.getChildByName("use"), this.node.getChildByName("bag"))
|
||||
let active = this.node.getChildByName("active")
|
||||
let use = this.node.getChildByName("use")
|
||||
let bag = this.node.getChildByName("bag")
|
||||
// let use = this.node.getChildByName("use")
|
||||
// let bag = this.node.getChildByName("bag")
|
||||
active.active = !active.active
|
||||
use.active = !use.active
|
||||
bag.active = !bag.active
|
||||
// use.active = !use.active
|
||||
// bag.active = !bag.active
|
||||
}
|
||||
no_active(){
|
||||
let active = this.node.getChildByName("active")
|
||||
let use = this.node.getChildByName("use")
|
||||
let bag = this.node.getChildByName("bag")
|
||||
// let use = this.node.getChildByName("use")
|
||||
// let bag = this.node.getChildByName("bag")
|
||||
active.active = false
|
||||
use.active = false
|
||||
bag.active = false
|
||||
// use.active = false
|
||||
// bag.active = false
|
||||
}
|
||||
doit(){
|
||||
// this.do_active()
|
||||
@@ -71,26 +104,7 @@ export class HeroCardViewComp extends CCComp {
|
||||
smc.vm_data.gold.min -= CardSet[this.card_uid].level;
|
||||
}else{
|
||||
oops.gui.toast("金币不够");
|
||||
this.node.setPosition(this.pos_x,this.pos_y);
|
||||
}
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
|
||||
this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = CardSet[this.card_uid].level.toString();
|
||||
|
||||
}
|
||||
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
// switch (event) {
|
||||
// case ModuleEvent.Cmd:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.in_destroy = false;
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,6 @@ export class MonsterSpine extends Component {
|
||||
|
||||
|
||||
setSkin(value: string): void {
|
||||
console.log("MonsterSpine setSkin", value);
|
||||
this.spine.setSkin(value);
|
||||
}
|
||||
play(animName: string, loop: boolean): void {
|
||||
|
||||
@@ -36,9 +36,8 @@ export default class MonsterSpineAnimator extends Component {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
lateUpdate(dt: number) {
|
||||
//
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar} from "cc";
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,PhysicsSystem2D,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
@@ -15,7 +15,6 @@ import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { baseCom } from "../skills/baseCom";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
@@ -36,7 +35,7 @@ export class MonsterViewComp extends CCComp {
|
||||
|
||||
hp: number = 100; /** 血量 */
|
||||
hp_max: number = 100; /** 最大血量 */
|
||||
hp_speed: number = 0; //回复速度
|
||||
hp_speed: number = 0; //每秒回复量
|
||||
|
||||
power: number = 0; /**能量**/
|
||||
power_max: number = 100; /** 能量最大值 */
|
||||
@@ -55,16 +54,12 @@ export class MonsterViewComp extends CCComp {
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
stop_cd: number = 0; /*停止倒计时*/
|
||||
|
||||
private timer:Timer = new Timer(0.1); //计时器
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
|
||||
/*暴击*/
|
||||
crit_rate:number = 0; //暴击率
|
||||
crit_damage:number = 2; //暴击伤害倍率
|
||||
/*闪避*/
|
||||
dodge_rate:number = 0; //闪避率
|
||||
shield:number = 0; //护盾量
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
|
||||
private timer:Timer = new Timer(0.1); //计时器
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
@@ -99,44 +94,11 @@ export class MonsterViewComp extends CCComp {
|
||||
this.in_atked();
|
||||
this.hp_change(skill.atk);
|
||||
}
|
||||
// switch (selfCollider.group) {
|
||||
// case BoxSet.HERO:
|
||||
// switch (otherCollider.group){
|
||||
// case BoxSet.MONSTER:
|
||||
// break;
|
||||
// case BoxSet.MONSTER_SKILL:
|
||||
// this.in_atked();
|
||||
// this.hp_change(10);
|
||||
// break;
|
||||
// }
|
||||
// case BoxSet.MONSTER:
|
||||
// switch (otherCollider.group){
|
||||
// case BoxSet.HERO:
|
||||
// // console.log('onBeginContact',selfCollider,otherCollider);
|
||||
// // setTimeout(() => {
|
||||
// // this.toDestroy();
|
||||
// // }, 10);
|
||||
|
||||
// // this.speed = 0;
|
||||
// // this.stop_cd = 1;
|
||||
// // console.log("speed:"+this.speed+" | stop_cd:"+this.stop_cd);
|
||||
// break;
|
||||
// case BoxSet.HERO_SKILL:
|
||||
// this.in_atked();
|
||||
// this.hp_change(10);
|
||||
// break;
|
||||
// // case BoxSet.MONSTER_SKILL:
|
||||
// // break;
|
||||
// }
|
||||
// break;
|
||||
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
// console.log('hero load ent:',this);
|
||||
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
|
||||
// EPhysics2DDrawFlags.Pair |
|
||||
// EPhysics2DDrawFlags.CenterOfMass |
|
||||
@@ -177,11 +139,16 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
|
||||
move(dt: number){
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
|
||||
if(Math.abs(this.node.position.x) >= BoxSet.END_POINT){
|
||||
this.node.setPosition(v3(this.camp*-BoxSet.END_POINT,BoxSet.GAME_LINE,this.node.position.z))
|
||||
// console.log("speed:"+this.speed+" | stop_cd:"+this.stop_cd);
|
||||
/**
|
||||
* 根据角色的阵营检查角色的 x 轴位置是否满足特定条件。
|
||||
* 如果角色属于正向阵营 (camp == 1) 且 x 轴位置大于等于 0,则直接返回。
|
||||
* 如果角色属于反向阵营 (camp != 1) 且 x 轴位置小于等于 0,则直接返回。
|
||||
*/
|
||||
if ((this.camp === 1 && this.node.position.x >= 180) || (this.camp !== 1 && this.node.position.x <= -180)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
@@ -253,10 +220,10 @@ export class MonsterViewComp extends CCComp {
|
||||
load_skill(skill_name){
|
||||
// console.log("load_skill");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let pos = v3(0,40)
|
||||
let speed =110
|
||||
let pos = v3(this.camp*30,30)
|
||||
let speed =400
|
||||
let scale = this.camp
|
||||
let range = 100
|
||||
let range = 360;
|
||||
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
|
||||
}
|
||||
in_atked() {
|
||||
|
||||
@@ -37,7 +37,12 @@ export class RoleSpine extends Component {
|
||||
|
||||
|
||||
|
||||
|
||||
atk() {
|
||||
this.spine.setAnimation(0, "atk", false);
|
||||
}
|
||||
magic(){
|
||||
this.spine.setAnimation(0, "magic", false);
|
||||
}
|
||||
|
||||
setSkin(value: string): void {
|
||||
console.log("RoleSpine setSkin", value);
|
||||
@@ -52,13 +57,8 @@ export class RoleSpine extends Component {
|
||||
this.spine.color = color;
|
||||
}
|
||||
|
||||
setPos(value: Vec3): void {
|
||||
this.node.position = value;
|
||||
}
|
||||
|
||||
|
||||
checkTouch(event: EventTouch): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.node.destroy();
|
||||
|
||||
@@ -16,23 +16,30 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
|
||||
@disallowMultiple
|
||||
@requireComponent(sp.Skeleton)
|
||||
export default class RoleSpineAnimator extends Component {
|
||||
private animName: string = "idle";
|
||||
private animName: string = "move";
|
||||
private loop: boolean = true;
|
||||
private spine!: sp.Skeleton;
|
||||
mixTime:number= 0.2;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
this.spine.setEndListener(trackEntry => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
|
||||
if (animationName == "atk"||animationName == "magic") {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
}
|
||||
start() {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
console.log("RoleSpineAnimator start smc.heros",smc.heros);
|
||||
|
||||
this.playAnimation(this.animName, this.loop);
|
||||
|
||||
}
|
||||
|
||||
lateUpdate(dt: number) {
|
||||
|
||||
}
|
||||
getRandomInt(min: number, max: number): number {
|
||||
min = Math.ceil(min);
|
||||
max = Math.floor(max);
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||
}
|
||||
|
||||
play(animName: string, loop: boolean) {
|
||||
if (animName) {
|
||||
|
||||
@@ -5,28 +5,108 @@
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator } from "cc";
|
||||
import { Vec3, _decorator ,v3,Collider2D,Contact2DType,IPhysics2DContact,Prefab,instantiate} from "cc";
|
||||
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { RoleSpine } from "./RoleSpine";
|
||||
|
||||
import { BoxSet } from "../../common/config/BoxSet";
|
||||
import { smc } from "../../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../../skills/SkillCom";
|
||||
import { Skill } from "../../skills/Skill";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('RoleViewComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('RoleView', false) // 定义为 ECS 组件
|
||||
export class RoleViewComp extends CCComp {
|
||||
/** 角色动画 */
|
||||
as: RoleSpine = null!;
|
||||
/** 角色控制器 */
|
||||
hero_uuid:string = 'h001';
|
||||
hero_name : string = "hero";
|
||||
level:number =1;
|
||||
state: number = 1; /** 状态 1:move ,2: act 3: stop */
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
hp: number = 100; /** 血量 */
|
||||
hp_max: number = 100; /** 最大血量 */
|
||||
hp_speed: number = 0; //回复速度
|
||||
|
||||
power: number = 0; /**能量**/
|
||||
power_max: number = 100; /** 能量最大值 */
|
||||
power_speed: number = 1; //能量回复速度每0.1秒回复量
|
||||
|
||||
skill_name: string = "base"; //技能名称
|
||||
max_skill_name: string = "base"; //大技能名称
|
||||
|
||||
atk: number = 10; /**攻击力 */
|
||||
// atk_speed: number = 1;
|
||||
atk_cd: number = 2; /**攻击速度 攻击间隔 */
|
||||
atk_time: number = 0; /** 冷却时间 */
|
||||
|
||||
stop_cd: number = 0; /*停止倒计时*/
|
||||
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
shield:number = 0; //护盾量
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
private timer:Timer = new Timer(0.1); //计时器
|
||||
onLoad() {
|
||||
this.as = this.getComponent(RoleSpine);
|
||||
}
|
||||
protected start(): void {
|
||||
let collider = this.getComponent(Collider2D);
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体结束接触时被调用一次
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
if(otherCollider.group== BoxSet.HERO_SKILL || otherCollider.group== BoxSet.MONSTER_SKILL){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
// console.log('onPostSolve',skill);
|
||||
this.in_atked();
|
||||
// this.hp_change(skill.atk);
|
||||
}
|
||||
}
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
|
||||
|
||||
}
|
||||
this.in_act(dt);
|
||||
|
||||
}
|
||||
in_act(dt: number) {
|
||||
if(this.atk_time >= this.atk_cd){
|
||||
this.atk_time = 0;
|
||||
// console.log("atk_cd:"+this.atk_cd);
|
||||
this.as.atk();
|
||||
this.load_skill(this.skill_name);
|
||||
}
|
||||
|
||||
this.atk_time += dt;
|
||||
}
|
||||
load_skill(skill_name:string){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let pos = v3(30,30)
|
||||
let speed =400
|
||||
let scale = 1
|
||||
let range = 720
|
||||
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
|
||||
}
|
||||
in_atked() {
|
||||
var path = "game/skills/atked";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let pos = v3(0,30)
|
||||
node.setPosition(pos)
|
||||
node.parent = this.node;
|
||||
}
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
switch (selfCollider.group) {
|
||||
|
||||
|
||||
case BoxSet.HERO_SKILL:
|
||||
switch (otherCollider.group){
|
||||
case BoxSet.MONSTER:
|
||||
@@ -49,16 +49,13 @@ export class SkillCom extends CCComp {
|
||||
break;
|
||||
case BoxSet.MONSTER_SKILL:
|
||||
switch (otherCollider.group){
|
||||
case BoxSet.PLAYER:
|
||||
case BoxSet.HERO:
|
||||
if(this.is_destroy){
|
||||
return
|
||||
}else{
|
||||
if(!this.is_destroy){
|
||||
this.is_destroy = true;
|
||||
this.toDestroy();
|
||||
}
|
||||
// console.log('monster skill',selfCollider,otherCollider);
|
||||
// this.reset()
|
||||
break;
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user