This commit is contained in:
2024-08-18 23:38:55 +08:00
parent e8dbb9bab3
commit 8f57f57c1d
1004 changed files with 234067 additions and 16087 deletions

View File

@@ -25,12 +25,12 @@ export class Main extends Root {
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.monsters = [
{uuid:1001},
{uuid:1002},
{uuid:1003},
{uuid:1004},
{uuid:1005},
{uuid:1006},
{uuid:1101},
{uuid:1102},
{uuid:2101},
{uuid:2102},
{uuid:3102},
{uuid:3101},
]
console.log("Game start");

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@@ -30,9 +30,10 @@ export class SingletonModuleComp extends ecs.Comp {
monsters_dead = []
heros_dead = []
vm_data: any = {
name : "数据测试",
name : "纸片精灵大乱斗",
/**宝石数量 */
gems: 10,
gems: 4,
unlock:5,
game:{
t_damge:0,
t_dps:0,
@@ -41,11 +42,20 @@ export class SingletonModuleComp extends ecs.Comp {
g_level:1,
g_time:0,
},
player:{
hp_max:30,
atk:10,
lv:1,
exp:0,
next_exp:100,
},
/** 当前等级 */
cards:{
level:1,
level_max:10,
level_max:4,
eid:0,
ref_cost:1,
up_cost:6,
},
hp: {
min:20,
@@ -56,13 +66,11 @@ export class SingletonModuleComp extends ecs.Comp {
max: 30
},
gold: {
min: 3,
max: 3,
min: 10,
max: 10,
max_limit:10,
time:0,
cd:10,
ref_cost:0,
up_cost:6,
},
shuaxin: {
min: 0,

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@@ -13,14 +13,16 @@ export enum BoxSet {
HERO = 4,
MONSTER_SKILL = 8,
HERO_SKILL = 16,
PLAYER=32,
BOSS=64,
BOX_WIDTH = 64,
BOX_HEIGHT = 64,
//地图边界
LETF_END = -420,
RIGHT_END = 420,
HERO_START = -360,
MONSTER_START = 360,
HERO_START = -260,
MONSTER_START = 300,
END_POINT = 360,
//游戏地平线
GAME_LINE = 0,

View File

@@ -5,46 +5,91 @@
* @LastEditTime: 2022-01-26 16:42:00
*/
export const CardType = {
1: "前排",
2: "后排",
1: "前排",
2: "后排",
}
export const CardList={
1:[1001,1002,1003,1004,1005,1006],
2:[1001,1002,1003,1004,1005,1006],
3:[1001,1002,1003,1004,1005,1006],
4:[1001,1002,1003,1004,1005,1006],
5:[1001,1002,1003,1004,1005,1006],
6:[1001,1002,1003,1004,1005,1006],
1:[1101,1102,1201,1202,1301,1302,],
2:[2101,2102,2201,2202,2301,2302,],
3:[3101,3102,3201,3202,3301,3302,],
4:[4101,4102,4201,4202,4301,4302,],
5:[5001,5002,5003,5004],
// 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,],
// 2:[2101,2102,2103,2104,2105,2201,2202,2203,2204,2301,2302,2303,2304,2305,],
// 3:[3101,3102,3103,3104,3201,3202,3203,3204,3205,3301,3302,3303,3304,],
// 4:[4101,4102,4103,4104,4201,4202,4203,4204,4301,4302,4303,4304,],
// 5:[5001,5002,5003,5004],
}
export const HeroSet ={
"h001":{
uuid:"h001", name:'魔法师', path:"h001",atk:6,atk_cd:2, hp:30, power:50, speed:150,
skill:{ }
},
}
export const CardSet = {
1001:{
uuid:1001, name:'叽叽', type:1, level:1,path:1001,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
skill:{ }
},
1002:{
uuid:1002, name:'汪汪', type:1, level:1,path:1002,atk:2,atk_cd:1, hp:15, power:50, speed:50,
skill:{ }
},
1003:{
uuid:1003, name:'喵喵', type:1, level:1,path:1003,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
skill:{ }
},
1004:{
uuid:1004, name:'胖大', type:2, level:1,path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
skill:{ }
},
1005:{
uuid:1005, name:'汪汪[强]', type:1, level:2,path:1005,atk:6,atk_cd:1, hp:25, power:50, speed:50,
skill:{ }
},
1006:{
uuid:1006, name:'沃夫', type:1, level:2,path:1006,atk:6,atk_cd:1, hp:30, power:50, speed:50,
skill:{ }
},
1101:{uuid: 1101,path: "1101",type: 1,level: 1,name: "守护犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "守护", info: "自身护盾",atktype: "攻击型", mon: "狗"},
1102:{uuid: 1102,path: "1102",type: 1,level: 1,name: "狂暴犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "狂暴", info: "全体攻击",atktype: "攻击型", mon: "狗"},
1103:{uuid: 1103,path: "1103",type: 1,level: 1,name: "火焰犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "火焰", info: "大火球",atktype: "攻击型", mon: "狗"},
1104:{uuid: 1104,path: "1104",type: 1,level: 1,name: "机甲犬",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "狗"},
1105:{uuid: 1105,path: "1105",type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "蚂蚁"},
1106:{uuid: 1106,path: "1106",type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻击型", mon: "蚂蚁"},
2101:{uuid: 2101,path: "2101",type: 1,level: 2,name: "金刚鹦鹉",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "金刚", info: "全体招架",atktype: "攻击型", mon: "鹦鹉"},
2102:{uuid: 2102,path: "2102",type: 1,level: 2,name: "狂暴鹦鹉",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "狂暴", info: "全体攻击",atktype: "攻击型", mon: "鹦鹉"},
2103:{uuid: 2103,path: "2103",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "鹰"},
2104:{uuid: 2104,path: "2104",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "base+U9"},
2105:{uuid: 2105,path: "2105",type: 1,level: 2,name: "鹰",atk: 6,hp: 12,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻击型", mon: "鹰"},
3101:{uuid: 3101,path: "3101",type: 1,level: 3,name: "火焰山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "火焰", info: "大火球",atktype: "攻击型", mon: "山羊"},
3102:{uuid: 3102,path: "3102",type: 1,level: 3,name: "坚韧山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "守护", info: "全体护盾",atktype: "攻击型", mon: "山羊"},
3103:{uuid: 3103,path: "3103",type: 1,level: 3,name: "山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻击型", mon: "山羊"},
3104:{uuid: 3104,path: "3104",type: 1,level: 3,name: "山羊",atk: 9,hp: 18,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻击型", mon: "山羊"},
4101:{uuid: 4101,path: "4101",type: 1,level: 4,name: "炎爆麋鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "炎爆", info: "炎爆",atktype: "攻击型", mon: "鹿"},
4102:{uuid: 4102,path: "4102",type: 1,level: 4,name: "金刚麋鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "金刚", info: "全体招架",atktype: "攻击型", mon: "鹿"},
4103:{uuid: 4103,path: "4103",type: 1,level: 4,name: "鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻击型", mon: "鹿"},
4104:{uuid: 4104,path: "4104",type: 1,level: 4,name: "鹿",atk: 13,hp: 27,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻击型", mon: "鹿"},
1201:{uuid: 1201,path: "1201",type: 2,level: 1,name: "守护熊猫",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "守护", info: "自身护盾",atktype: "血量型", mon: "熊猫"},
1202:{uuid: 1202,path: "1202",type: 2,level: 1,name: "再生绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "再生", info: "全体回血",atktype: "血量型", mon: "绵羊"},
1203:{uuid: 1203,path: "1203",type: 2,level: 1,name: "坚韧绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1, info: "全体护盾",atktype: "血量型", mon: "绵羊"},
1204:{uuid: 1204,path: "1204",type: 2,level: 1,name: "绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "绵羊"},
1205:{uuid: 1205,path: "1205",type: 2,level: 1,name: "绵羊",atk: 2,hp: 16,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "绵羊"},
2201:{uuid: 2201,path: "2201",type: 2,level: 2,name: "坚韧龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "坚韧", info: "全体护盾",atktype: "血量型", mon: "龟"},
2202:{uuid: 2202,path: "2202",type: 2,level: 2,name: "狂暴龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "狂暴", info: "全体攻击",atktype: "血量型", mon: "龟"},
2203:{uuid: 2203,path: "2203",type: 2,level: 2,name: "龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "龟"},
2204:{uuid: 2204,path: "2204",type: 2,level: 2,name: "龟",atk: 3,hp: 24,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,atktype: "血量型", mon: "龟"},
3201:{uuid: 3201,path: "3201",type: 2,level: 3,name: "风刃野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "风刃", info: "风刃",atktype: "血量型", mon: "野猪"},
3202:{uuid: 3202,path: "3202",type: 2,level: 3,name: "急速野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "急速", info: "全体闪避",atktype: "血量型", mon: "野猪"},
3203:{uuid: 3203,path: "3203",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
3204:{uuid: 3204,path: "3204",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
3205:{uuid: 3205,path: "3205",type: 2,level: 3,name: "野猪",atk: 5,hp: 36,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "血量型", mon: "野猪"},
4201:{uuid: 4201,path: "4201",type: 2,level: 4,name: "坚韧犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "坚韧", info: "全体护盾",atktype: "血量型", mon: "犀牛"},
4202:{uuid: 4202,path: "4202",type: 2,level: 4,name: "雷暴犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "雷暴", info: "雷暴",atktype: "血量型", mon: "犀牛"},
4203:{uuid: 4203,path: "4203",type: 2,level: 4,name: "犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "血量型", mon: "犀牛"},
4204:{uuid: 4204,path: "4204",type: 2,level: 4,name: "犀牛",atk: 7,hp: 54,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "血量型", mon: "犀牛"},
1301:{uuid: 1301,path: "1301",type: 3,level: 1,name: "守护喵",atk: 3,hp: 6,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "守护", info: "自身护盾",atktype: "攻速型", mon: "猫"},
1302:{uuid: 1302,path: "1302",type: 3,level: 1,name: "急速喵",atk: 3,hp: 6,atk_cd: 2,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 1,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "猫"},
1303:{uuid: 1303,path: "1303",type: 3,level: 1,name: "狂暴喵",atk: 3,hp: 6,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,word: "狂暴", info: "全体攻击",atktype: "攻速型", mon: "松鼠"},
1304:{uuid: 1304,path: "1304",type: 3,level: 1,atk: 3,hp: 6,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 2,atktype: "攻速型", mon: "鼠"},
2301:{uuid: 2301,path: "2301",type: 3,level: 2,name: "狂爆山猫",atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "狂爆", info: "全体攻击",atktype: "攻速型", mon: "山猫"},
2302:{uuid: 2302,path: "2302",type: 3,level: 2,name: "急速山猫",atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "山猫"},
2303:{uuid: 2303,path: "2303",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "山猫"},
2304:{uuid: 2304,path: "2304",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "机械蜜蜂"},
2305:{uuid: 2305,path: "2305",type: 3,level: 2,atk: 4,hp: 9,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 3,atktype: "攻速型", mon: "机械山猫"},
3301:{uuid: 3301,path: "3301",type: 3,level: 3,name: "坚韧狮",atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "坚韧", info: "全体护盾",atktype: "攻速型", mon: "狮子"},
3302:{uuid: 3302,path: "3302",type: 3,level: 3,name: "冰封狮",atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,word: "冰封", info: "冰封",atktype: "攻速型", mon: "狮子"},
3303:{uuid: 3303,path: "3303",type: 3,level: 3,atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻速型", mon: "狮子"},
3304:{uuid: 3304,path: "3304",type: 3,level: 3,atk: 6,hp: 15,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 4,atktype: "攻速型", mon: "狮子"},
4301:{uuid: 4301,path: "4301",type: 3,level: 4,name: "急速独角兽",atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "急速", info: "全体闪避",atktype: "攻速型", mon: "独角兽"},
4302:{uuid: 4302,path: "4302",type: 3,level: 4,name: "潮汐独角兽",atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,word: "潮汐", info: "潮汐",atktype: "攻速型", mon: "独角兽"},
4303:{uuid: 4303,path: "4303",type: 3,level: 4,atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻速型", mon: "独角兽"},
4304:{uuid: 4304,path: "4304",type: 3,level: 4,atk: 10,hp: 22,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 6,atktype: "攻速型", mon: "独角兽"},
5001:{uuid: 5001,path: "5001",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "雷电犀牛"},
5002:{uuid: 5002,path: "5002",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "闪电鼠"},
5003:{uuid: 5003,path: "5003",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "龙"},
5004:{uuid: 5004,path: "5004",type: 0,level: 5,atk: 15,hp: 60,atk_cd: 1,power: 50,speed: 80,skill: "base",max_skill: "base",int1: null,int2: null,dps: 10,atktype: "精英型", mon: "龙"
}
}

View File

@@ -36,11 +36,11 @@ export class CardControllerComp extends CCComp {
}
}
cards_update(){
if(smc.vm_data.gold.min >= smc.vm_data.gold.up_cost){
smc.vm_data.gold.min -= smc.vm_data.gold.up_cost;
this.card_level += 1;
smc.vm_data.gold.up_cost += 1
console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.gold.up_cost)
if(smc.vm_data.gold.min >= smc.vm_data.cards.up_cost){
smc.vm_data.gold.min -= smc.vm_data.cards.up_cost;
smc.vm_data.cards.level += 1;
smc.vm_data.cards.up_cost += 2
console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost)
}else{
oops.gui.toast("金币不够");
}
@@ -49,11 +49,11 @@ export class CardControllerComp extends CCComp {
if (this.in_load) {
return
}
if (smc.vm_data.gold.min < smc.vm_data.gold.ref_cost) {
if (smc.vm_data.gold.min < smc.vm_data.cards.ref_cost) {
oops.gui.toast("金币不足")
return
}
smc.vm_data.gold.min -= smc.vm_data.gold.ref_cost;
smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost;
this.load_cards()
}
@@ -68,7 +68,7 @@ export class CardControllerComp extends CCComp {
});
}
// console.log(old_cards)
let cards_node= this.node.getChildByName("cards")
let cards_node= this.node.getChildByName("front")
let x=0
let y=0
let lists = this.get_card_list()
@@ -76,7 +76,7 @@ export class CardControllerComp extends CCComp {
let card = ecs.getEntity<HeroCard>(HeroCard);
let pos = v3(x,y)
card.load(pos,element[0],cards_node);
x=x+120
x=x+142
});
this.in_load = false;
@@ -89,7 +89,7 @@ export class CardControllerComp extends CCComp {
get_card_list(){
let lists:any = []
for (let index = 0; index < 5; index++) {
let list = RandomManager.instance.getRandomByObjectList(CardList[this.card_level], 1);
let list = RandomManager.instance.getRandomByObjectList(CardList[smc.vm_data.cards.level], 1);
lists.push(list)
}
return lists

View File

@@ -17,25 +17,19 @@ export class CsuoComp extends CCComp {
}
onTouch() {
oops.gui.open(
UIID.Window,
{
'title':'解锁',
'content':'解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁',
'okWord':'ok',
'okFunc':this.onOk(),
'cancelWord':'解锁',
'cancelFunc':this.oncancel(),
'needCancel':true
}
)
if(smc.vm_data.gems < smc.vm_data.unlock){
oops.gui.toast("金币不足")
return
}
smc.vm_data.gems=smc.vm_data.gems-smc.vm_data.unlock;
this.node.active=false;
}
onOk(){
this.node.active=false;
}
oncancel(){
smc.vm_data.power.min=smc.vm_data.power.min+1;
this.node.active=false;
}
/**
*

View File

@@ -0,0 +1,21 @@
import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('unlock')
export class unlockComp extends Component {
start() {
}
doCancel() {
this.node.active = false
}
doActive() {
this.node.active = true
}
update(deltaTime: number) {
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "3a67f9d9-8df3-4cfc-955d-1a8b1c30b2e8",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -1,4 +1,4 @@
import { _decorator ,Label} from "cc";
import { _decorator ,Label,NodeEventType,EventTouch} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { data } from "../data/data";
@@ -16,16 +16,49 @@ export class HeroCardViewComp extends CCComp {
card_type:string = "hero";
card_uid:number = 1000;
in_destroy:boolean = false;
pos_x:number = 0;
pos_y:number = 0;
protected onLoad(): void {
// this.node.on(NodeEventType.TOUCH_START, this.onTouch, this);
// this.node.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
// this.node.on(NodeEventType.TOUCH_END, this.onTouchEnd, this);
// this.node.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this);
this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
this.node.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
this.node.on(NodeEventType.TOUCH_END, this.onTouchEnd, this);
this.node.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this);
// oops.message.on("active_card_eid", this.do_active_card_eid, this);
}
/** 视图层逻辑代码分离演示 */
start() {
this.pos_x=this.node.position.x;
this.pos_y=this.node.position.y;
this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = CardSet[this.card_uid].level.toString();
this.node.getChildByName("name").getComponent(Label).string = this.card_name
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.in_destroy = false;
this.node.destroy();
}
onTouchMove(event: EventTouch) {
let delta = event.getDelta();
this.node.setPosition(this.node.position.x+delta.x,this.node.position.y+delta.y);
}
onTouchEnd(){
if(this.node.position.y-this.pos_y > 150){
this.use_card()
}else{
this.node.setPosition(this.pos_x,this.pos_y);
}
}
private do_active_card_eid(event: string, args: any) {
console.log("active_card_eid",args,this.ent.eid)
if(this.ent.eid != args.eid){
@@ -36,19 +69,19 @@ export class HeroCardViewComp extends CCComp {
do_active(){
// console.log(this.node.getChildByName("active"),this.node.getChildByName("use"), this.node.getChildByName("bag"))
let active = this.node.getChildByName("active")
let use = this.node.getChildByName("use")
let bag = this.node.getChildByName("bag")
// let use = this.node.getChildByName("use")
// let bag = this.node.getChildByName("bag")
active.active = !active.active
use.active = !use.active
bag.active = !bag.active
// use.active = !use.active
// bag.active = !bag.active
}
no_active(){
let active = this.node.getChildByName("active")
let use = this.node.getChildByName("use")
let bag = this.node.getChildByName("bag")
// let use = this.node.getChildByName("use")
// let bag = this.node.getChildByName("bag")
active.active = false
use.active = false
bag.active = false
// use.active = false
// bag.active = false
}
doit(){
// this.do_active()
@@ -71,26 +104,7 @@ export class HeroCardViewComp extends CCComp {
smc.vm_data.gold.min -= CardSet[this.card_uid].level;
}else{
oops.gui.toast("金币不够");
this.node.setPosition(this.pos_x,this.pos_y);
}
}
/** 视图层逻辑代码分离演示 */
start() {
this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = CardSet[this.card_uid].level.toString();
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.in_destroy = false;
this.node.destroy();
}
}

View File

@@ -43,7 +43,6 @@ export class MonsterSpine extends Component {
setSkin(value: string): void {
console.log("MonsterSpine setSkin", value);
this.spine.setSkin(value);
}
play(animName: string, loop: boolean): void {

View File

@@ -36,9 +36,8 @@ export default class MonsterSpineAnimator extends Component {
this.spine.setAnimation(0, "move", true);
}
});
}
lateUpdate(dt: number) {
//
}

View File

@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar} from "cc";
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,PhysicsSystem2D,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -15,7 +15,6 @@ import { MonsterModelComp } from "./MonsterModelComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { baseCom } from "../skills/baseCom";
import { Skill } from "../skills/Skill";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { SkillCom } from "../skills/SkillCom";
@@ -36,7 +35,7 @@ export class MonsterViewComp extends CCComp {
hp: number = 100; /** 血量 */
hp_max: number = 100; /** 最大血量 */
hp_speed: number = 0; //回复速度
hp_speed: number = 0; //每秒回复量
power: number = 0; /**能量**/
power_max: number = 100; /** 能量最大值 */
@@ -55,16 +54,12 @@ export class MonsterViewComp extends CCComp {
Tpos: Vec3 = v3(0,-60,0);
stop_cd: number = 0; /*停止倒计时*/
private timer:Timer = new Timer(0.1); //计时器
is_dead:boolean = false; //是否摧毁
/*暴击*/
crit_rate:number = 0; //暴击率
crit_damage:number = 2; //暴击伤害倍率
/*闪避*/
dodge_rate:number = 0; //闪避率
shield:number = 0; //护盾量
shield_time:number = 0; //护盾持续时间
private timer:Timer = new Timer(0.1); //计时器
is_dead:boolean = false; //是否摧毁
/** 视图层逻辑代码分离演示 */
start () {
@@ -99,44 +94,11 @@ export class MonsterViewComp extends CCComp {
this.in_atked();
this.hp_change(skill.atk);
}
// switch (selfCollider.group) {
// case BoxSet.HERO:
// switch (otherCollider.group){
// case BoxSet.MONSTER:
// break;
// case BoxSet.MONSTER_SKILL:
// this.in_atked();
// this.hp_change(10);
// break;
// }
// case BoxSet.MONSTER:
// switch (otherCollider.group){
// case BoxSet.HERO:
// // console.log('onBeginContact',selfCollider,otherCollider);
// // setTimeout(() => {
// // this.toDestroy();
// // }, 10);
// // this.speed = 0;
// // this.stop_cd = 1;
// // console.log("speed:"+this.speed+" | stop_cd:"+this.stop_cd);
// break;
// case BoxSet.HERO_SKILL:
// this.in_atked();
// this.hp_change(10);
// break;
// // case BoxSet.MONSTER_SKILL:
// // break;
// }
// break;
// }
}
onLoad() {
this.as = this.getComponent(MonsterSpine);
// console.log('hero load ent:',this);
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
// EPhysics2DDrawFlags.Pair |
// EPhysics2DDrawFlags.CenterOfMass |
@@ -177,11 +139,16 @@ export class MonsterViewComp extends CCComp {
}
move(dt: number){
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
if(Math.abs(this.node.position.x) >= BoxSet.END_POINT){
this.node.setPosition(v3(this.camp*-BoxSet.END_POINT,BoxSet.GAME_LINE,this.node.position.z))
// console.log("speed:"+this.speed+" | stop_cd:"+this.stop_cd);
/**
* 根据角色的阵营检查角色的 x 轴位置是否满足特定条件。
* 如果角色属于正向阵营 (camp == 1) 且 x 轴位置大于等于 0则直接返回。
* 如果角色属于反向阵营 (camp != 1) 且 x 轴位置小于等于 0则直接返回。
*/
if ((this.camp === 1 && this.node.position.x >= 180) || (this.camp !== 1 && this.node.position.x <= -180)) {
return;
}
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
}
power_change(power: number){
this.power += power;
@@ -253,10 +220,10 @@ export class MonsterViewComp extends CCComp {
load_skill(skill_name){
// console.log("load_skill");
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(0,40)
let speed =110
let pos = v3(this.camp*30,30)
let speed =400
let scale = this.camp
let range = 100
let range = 360;
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
}
in_atked() {

View File

@@ -37,7 +37,12 @@ export class RoleSpine extends Component {
atk() {
this.spine.setAnimation(0, "atk", false);
}
magic(){
this.spine.setAnimation(0, "magic", false);
}
setSkin(value: string): void {
console.log("RoleSpine setSkin", value);
@@ -52,13 +57,8 @@ export class RoleSpine extends Component {
this.spine.color = color;
}
setPos(value: Vec3): void {
this.node.position = value;
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();

View File

@@ -16,23 +16,30 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class RoleSpineAnimator extends Component {
private animName: string = "idle";
private animName: string = "move";
private loop: boolean = true;
private spine!: sp.Skeleton;
mixTime:number= 0.2;
protected onLoad(): void {
this.spine = this.getComponent(sp.Skeleton)!;
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
if (animationName == "atk"||animationName == "magic") {
this.spine.setAnimation(0, "move", true);
}
});
}
start() {
this.spine = this.getComponent(sp.Skeleton)!;
console.log("RoleSpineAnimator start smc.heros",smc.heros);
this.playAnimation(this.animName, this.loop);
}
lateUpdate(dt: number) {
}
getRandomInt(min: number, max: number): number {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
play(animName: string, loop: boolean) {
if (animName) {

View File

@@ -5,28 +5,108 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator } from "cc";
import { Vec3, _decorator ,v3,Collider2D,Contact2DType,IPhysics2DContact,Prefab,instantiate} from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { RoleSpine } from "./RoleSpine";
import { BoxSet } from "../../common/config/BoxSet";
import { smc } from "../../common/SingletonModuleComp";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { SkillCom } from "../../skills/SkillCom";
import { Skill } from "../../skills/Skill";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('RoleViewComp') // 定义为 Cocos Creator 组件
@ecs.register('RoleView', false) // 定义为 ECS 组件
export class RoleViewComp extends CCComp {
/** 角色动画 */
as: RoleSpine = null!;
/** 角色控制器 */
hero_uuid:string = 'h001';
hero_name : string = "hero";
level:number =1;
state: number = 1; /** 状态 1move ,2: act 3: stop */
/** 视图层逻辑代码分离演示 */
hp: number = 100; /** 血量 */
hp_max: number = 100; /** 最大血量 */
hp_speed: number = 0; //回复速度
power: number = 0; /**能量**/
power_max: number = 100; /** 能量最大值 */
power_speed: number = 1; //能量回复速度每0.1秒回复量
skill_name: string = "base"; //技能名称
max_skill_name: string = "base"; //大技能名称
atk: number = 10; /**攻击力 */
// atk_speed: number = 1;
atk_cd: number = 2; /**攻击速度 攻击间隔 */
atk_time: number = 0; /** 冷却时间 */
stop_cd: number = 0; /*停止倒计时*/
is_dead:boolean = false; //是否摧毁
shield:number = 0; //护盾量
shield_time:number = 0; //护盾持续时间
private timer:Timer = new Timer(0.1); //计时器
onLoad() {
this.as = this.getComponent(RoleSpine);
}
protected start(): void {
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体结束接触时被调用一次
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(otherCollider.group== BoxSet.HERO_SKILL || otherCollider.group== BoxSet.MONSTER_SKILL){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
this.in_atked();
// this.hp_change(skill.atk);
}
}
update(dt: number){
if (this.timer.update(dt)) {
}
this.in_act(dt);
}
in_act(dt: number) {
if(this.atk_time >= this.atk_cd){
this.atk_time = 0;
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.load_skill(this.skill_name);
}
this.atk_time += dt;
}
load_skill(skill_name:string){
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(30,30)
let speed =400
let scale = 1
let range = 720
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
}
in_atked() {
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let pos = v3(0,30)
node.setPosition(pos)
node.parent = this.node;
}
reset() {
this.node.destroy();
}

View File

@@ -29,7 +29,7 @@ export class SkillCom extends CCComp {
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
switch (selfCollider.group) {
case BoxSet.HERO_SKILL:
switch (otherCollider.group){
case BoxSet.MONSTER:
@@ -49,16 +49,13 @@ export class SkillCom extends CCComp {
break;
case BoxSet.MONSTER_SKILL:
switch (otherCollider.group){
case BoxSet.PLAYER:
case BoxSet.HERO:
if(this.is_destroy){
return
}else{
if(!this.is_destroy){
this.is_destroy = true;
this.toDestroy();
}
// console.log('monster skill',selfCollider,otherCollider);
// this.reset()
break;
break
}
}