关卡大致以 怪物的种类和等级不同而区别, todo 英雄设定

This commit is contained in:
2024-12-25 10:43:56 +08:00
parent c3a17689bf
commit 8e17c17278
14 changed files with 4874 additions and 78 deletions

View File

@@ -39,11 +39,9 @@ export class HeroViewComp extends CCComp {
hero_uuid:number = 1001;
hero_name : string = "hero";
hero_type:number = 1;
lv:number =1;
slv:number = 1;
scale: number = 1; /** 角色阵营 1hero -1 :mon */
type: number = 1; /**角色类型 1近战 2 远程 3 辅助 */
type: number = 0; /**角色类型 0近战 1 远程 2 辅助 */
box_group:number = BoxSet.HERO;
atk_range:number = 150;
@@ -726,7 +724,7 @@ export class HeroViewComp extends CCComp {
}
toAlive(){
let pos =v3(HeroSet.StartPos[this.hero_type],this.node.position.y,this.node.position.z)
let pos =v3(HeroSet.StartPos[this.type],this.node.position.y,this.node.position.z)
this.node.setPosition(pos)
}
reset() {