关卡大致以 怪物的种类和等级不同而区别, todo 英雄设定
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@@ -39,11 +39,9 @@ export class HeroViewComp extends CCComp {
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hero_uuid:number = 1001;
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hero_name : string = "hero";
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hero_type:number = 1;
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lv:number =1;
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slv:number = 1;
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scale: number = 1; /** 角色阵营 1:hero -1 :mon */
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type: number = 1; /**角色类型 1近战 2 远程 3 辅助 */
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type: number = 0; /**角色类型 0近战 1 远程 2 辅助 */
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box_group:number = BoxSet.HERO;
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atk_range:number = 150;
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@@ -726,7 +724,7 @@ export class HeroViewComp extends CCComp {
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}
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toAlive(){
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let pos =v3(HeroSet.StartPos[this.hero_type],this.node.position.y,this.node.position.z)
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let pos =v3(HeroSet.StartPos[this.type],this.node.position.y,this.node.position.z)
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this.node.setPosition(pos)
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}
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reset() {
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