关卡大致以 怪物的种类和等级不同而区别, todo 英雄设定
This commit is contained in:
@@ -16,7 +16,7 @@ import { HeroSpine } from "./HeroSpine";
|
||||
import { HeroViewComp } from "./HeroViewComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { HeroInfo,MonSet } from "../common/config/heroSet";
|
||||
import { HeroInfo } from "../common/config/heroSet";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { Talents } from "../common/config/TalentSet";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
@@ -77,7 +77,6 @@ export class Hero extends ecs.Entity {
|
||||
hv.box_group = box_group;
|
||||
hv.hero_uuid= uuid;
|
||||
hv.hero_name= hero.name;
|
||||
hv.hero_type= hero.type;
|
||||
hv.speed =hv.ospeed = hero.speed;
|
||||
hv.dis = hero.dis;
|
||||
hv.pw = hero.pw;
|
||||
@@ -90,20 +89,26 @@ export class Hero extends ecs.Entity {
|
||||
hv.dopw=hero.dopw;
|
||||
|
||||
hv.lv = role.lv;
|
||||
hv.slv = role.slv;
|
||||
hv.type = hero.type;
|
||||
hv.sk1 = hero.sk1[hv.slv];
|
||||
hv.sk2 = hero.sk2[hv.slv];
|
||||
hv.sk3 = hero.sk3[hv.slv];
|
||||
hv.akc = hero.akc[hv.slv];
|
||||
hv.uac = hero.uac[hv.slv];
|
||||
hv.crc = hero.crc[hv.slv];
|
||||
hv.dgc = hero.dgc[hv.slv];
|
||||
hv.akr = hero.akr[hv.slv];
|
||||
hv.uar = hero.uar[hv.slv];
|
||||
hv.crr = hero.crr[hv.slv];
|
||||
hv.dgr = hero.dgr[hv.slv];
|
||||
hv.type = hero.type;
|
||||
let slv=0
|
||||
if (role.slv >= 5) slv=1
|
||||
if (role.slv >= 10) slv=2
|
||||
if (role.slv >= 15) slv=3
|
||||
if (role.slv >= 20) slv=4
|
||||
if (role.slv >= 25) slv=5
|
||||
|
||||
|
||||
hv.sk1 = hero.sk1[slv];
|
||||
hv.sk2 = hero.sk2[slv];
|
||||
hv.sk3 = hero.sk3[slv];
|
||||
hv.akc = hero.akc[slv];
|
||||
hv.uac = hero.uac[slv];
|
||||
hv.crc = hero.crc[slv];
|
||||
hv.dgc = hero.dgc[slv];
|
||||
hv.akr = hero.akr[slv];
|
||||
hv.uar = hero.uar[slv];
|
||||
hv.crr = hero.crr[slv];
|
||||
hv.dgr = hero.dgr[slv];
|
||||
hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
|
||||
hv.ap = hero.ap+hero.ap_up*hv.lv ;
|
||||
hv.def= hero.def+hero.def_up*hv.lv;
|
||||
|
||||
Reference in New Issue
Block a user