关卡大致以 怪物的种类和等级不同而区别, todo 英雄设定
This commit is contained in:
@@ -22,7 +22,7 @@ export class SingletonModuleComp extends ecs.Comp {
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is_victory:false,
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is_defeat:false,
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is_battle:false,
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lv:1,
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lv:0,
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victory:0,
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mskill:6001,
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mmskill:6002,
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@@ -13,9 +13,14 @@ export const BossList = {
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}
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export const MissionNum = 3 //对应关卡数MissionSet 的索引
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export const MissionSet = [
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[5001],
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[5001],
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[5001],
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[5201,5202,5203],
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[5201],
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[5201],
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]
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export const Missions = [
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[5201,5202,5203],
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[5201],
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[5201],
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]
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@@ -45,43 +45,79 @@ import { Talents } from "./TalentSet"
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**/
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export const HeroInfo = {
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5001: {
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uuid:5001,name: "圣盾骑士",path:"k1",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
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uuid:5001,name: "圣盾骑士",path:"k1",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5002: {
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uuid:5002,name: "狂暴骑士",path:"k2",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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uuid:5002,name: "狂暴骑士",path:"k2",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5003: {
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uuid:5003,name: "防御骑士",path:"k3",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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uuid:5003,name: "防御骑士",path:"k3",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5004: {
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uuid:5004,name: "111",path:"a1",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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uuid:5004,name: "111",path:"a1",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5005: {
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uuid:5005,name: "222",path:"a2",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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uuid:5005,name: "222",path:"a2",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5006: {
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uuid:5006,name: "333",path:"a3",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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uuid:5006,name: "333",path:"a3",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:300,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5201: {
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uuid: 5201,name: "兽人战士", path: "mor1", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5202: {
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uuid: 5202,name: "兽人刺客", path: "mor2", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5203: {
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uuid: 5203,name: "兽人护卫", path: "mor3", type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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@@ -89,17 +125,9 @@ export const HeroInfo = {
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}
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export const HeroList = [5001,5002,5003,5004,5005,5006]
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export const MonSet = {
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5201: {
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uuid: 5201, path: "boss1", type: 1, level: 1,cost:2, name: "骷髅王", atk: 30, hp: 150, atk_dis: 200, a_cd: 2, power: 0, power_max: 10, speed: 7,
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max_skill: "精准打击", skill_uuid: 1001, max_skill_uuid: 1002, atktype: 1
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},
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}
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export const MonList = [5201]
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export const HeroSet = {
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StartPos:{
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1: -300,
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2: -300,
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3: -300,
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}
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StartPos:[-250,-300,-350]
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}
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@@ -16,7 +16,7 @@ import { HeroSpine } from "./HeroSpine";
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import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroInfo,MonSet } from "../common/config/heroSet";
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import { HeroInfo } from "../common/config/heroSet";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { Talents } from "../common/config/TalentSet";
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import { MonModelComp } from "./MonModelComp";
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@@ -77,7 +77,6 @@ export class Hero extends ecs.Entity {
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||||
hv.box_group = box_group;
|
||||
hv.hero_uuid= uuid;
|
||||
hv.hero_name= hero.name;
|
||||
hv.hero_type= hero.type;
|
||||
hv.speed =hv.ospeed = hero.speed;
|
||||
hv.dis = hero.dis;
|
||||
hv.pw = hero.pw;
|
||||
@@ -90,20 +89,26 @@ export class Hero extends ecs.Entity {
|
||||
hv.dopw=hero.dopw;
|
||||
|
||||
hv.lv = role.lv;
|
||||
hv.slv = role.slv;
|
||||
hv.type = hero.type;
|
||||
hv.sk1 = hero.sk1[hv.slv];
|
||||
hv.sk2 = hero.sk2[hv.slv];
|
||||
hv.sk3 = hero.sk3[hv.slv];
|
||||
hv.akc = hero.akc[hv.slv];
|
||||
hv.uac = hero.uac[hv.slv];
|
||||
hv.crc = hero.crc[hv.slv];
|
||||
hv.dgc = hero.dgc[hv.slv];
|
||||
hv.akr = hero.akr[hv.slv];
|
||||
hv.uar = hero.uar[hv.slv];
|
||||
hv.crr = hero.crr[hv.slv];
|
||||
hv.dgr = hero.dgr[hv.slv];
|
||||
hv.type = hero.type;
|
||||
let slv=0
|
||||
if (role.slv >= 5) slv=1
|
||||
if (role.slv >= 10) slv=2
|
||||
if (role.slv >= 15) slv=3
|
||||
if (role.slv >= 20) slv=4
|
||||
if (role.slv >= 25) slv=5
|
||||
|
||||
|
||||
hv.sk1 = hero.sk1[slv];
|
||||
hv.sk2 = hero.sk2[slv];
|
||||
hv.sk3 = hero.sk3[slv];
|
||||
hv.akc = hero.akc[slv];
|
||||
hv.uac = hero.uac[slv];
|
||||
hv.crc = hero.crc[slv];
|
||||
hv.dgc = hero.dgc[slv];
|
||||
hv.akr = hero.akr[slv];
|
||||
hv.uar = hero.uar[slv];
|
||||
hv.crr = hero.crr[slv];
|
||||
hv.dgr = hero.dgr[slv];
|
||||
hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
|
||||
hv.ap = hero.ap+hero.ap_up*hv.lv ;
|
||||
hv.def= hero.def+hero.def_up*hv.lv;
|
||||
|
||||
@@ -39,11 +39,9 @@ export class HeroViewComp extends CCComp {
|
||||
|
||||
hero_uuid:number = 1001;
|
||||
hero_name : string = "hero";
|
||||
hero_type:number = 1;
|
||||
lv:number =1;
|
||||
slv:number = 1;
|
||||
scale: number = 1; /** 角色阵营 1:hero -1 :mon */
|
||||
type: number = 1; /**角色类型 1近战 2 远程 3 辅助 */
|
||||
type: number = 0; /**角色类型 0近战 1 远程 2 辅助 */
|
||||
|
||||
box_group:number = BoxSet.HERO;
|
||||
atk_range:number = 150;
|
||||
@@ -726,7 +724,7 @@ export class HeroViewComp extends CCComp {
|
||||
|
||||
}
|
||||
toAlive(){
|
||||
let pos =v3(HeroSet.StartPos[this.hero_type],this.node.position.y,this.node.position.z)
|
||||
let pos =v3(HeroSet.StartPos[this.type],this.node.position.y,this.node.position.z)
|
||||
this.node.setPosition(pos)
|
||||
}
|
||||
reset() {
|
||||
|
||||
@@ -16,7 +16,7 @@ import { HeroSpine } from "./HeroSpine";
|
||||
import { HeroViewComp } from "./HeroViewComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { HeroInfo,MonSet } from "../common/config/heroSet";
|
||||
import { HeroInfo } from "../common/config/heroSet";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { Talents } from "../common/config/TalentSet";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
@@ -68,7 +68,6 @@ export class Monster extends ecs.Entity {
|
||||
hv.box_group = box_group;
|
||||
hv.hero_uuid= uuid;
|
||||
hv.hero_name= hero.name;
|
||||
hv.hero_type= hero.type;
|
||||
hv.speed =hv.ospeed = hero.speed;
|
||||
hv.dis = hero.dis;
|
||||
hv.pw = hero.pw;
|
||||
@@ -80,21 +79,24 @@ export class Monster extends ecs.Entity {
|
||||
hv.dpw=hero.dpw;
|
||||
hv.dopw=hero.dopw;
|
||||
hv.lv = 1;
|
||||
hv.slv = 0;
|
||||
|
||||
hv.type = hero.type;
|
||||
hv.sk1 = hero.sk1[hv.slv];
|
||||
hv.sk2 = hero.sk2[hv.slv];
|
||||
hv.sk3 = hero.sk3[hv.slv];
|
||||
hv.akc = hero.akc[hv.slv];
|
||||
hv.uac = hero.uac[hv.slv];
|
||||
hv.crc = hero.crc[hv.slv];
|
||||
hv.dgc = hero.dgc[hv.slv];
|
||||
hv.akr = hero.akr[hv.slv];
|
||||
hv.uar = hero.uar[hv.slv];
|
||||
hv.crr = hero.crr[hv.slv];
|
||||
hv.dgr = hero.dgr[hv.slv];
|
||||
let slv=0
|
||||
if (hero.slv >= 5) slv=1
|
||||
if (hero.slv >= 10) slv=2
|
||||
if (hero.slv >= 15) slv=3
|
||||
if (hero.slv >= 20) slv=4
|
||||
if (hero.slv >= 25) slv=5
|
||||
hv.type = hero.type;
|
||||
hv.sk1 = hero.sk1[slv];
|
||||
hv.sk2 = hero.sk2[slv];
|
||||
hv.sk3 = hero.sk3[slv];
|
||||
hv.akc = hero.akc[slv];
|
||||
hv.uac = hero.uac[slv];
|
||||
hv.crc = hero.crc[slv];
|
||||
hv.dgc = hero.dgc[slv];
|
||||
hv.akr = hero.akr[slv];
|
||||
hv.uar = hero.uar[slv];
|
||||
hv.crr = hero.crr[slv];
|
||||
hv.dgr = hero.dgr[slv];
|
||||
hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
|
||||
hv.ap = hero.ap+hero.ap_up*hv.lv ;
|
||||
hv.def= hero.def+hero.def_up*hv.lv;
|
||||
|
||||
@@ -15,7 +15,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { Hero } from "../hero/Hero";
|
||||
import { HeroInfo, HeroSet } from "../common/config/heroSet";
|
||||
import { MonModelComp } from "../hero/MonModelComp";
|
||||
import { BossList, MBSet, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
|
||||
import { BossList, MBSet, MissionNum, Missions, MissionSet, MonsetList } from "../common/config/MissionSet";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { HCard } from "./HCard";
|
||||
import { HCardComp } from "./HCardComp";
|
||||
@@ -75,9 +75,7 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
mission_start(){
|
||||
/* todo 关卡设定完善*/
|
||||
let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
|
||||
this.mon_list=mon_set[0]
|
||||
console.log("mission_start:",this.mon_list)
|
||||
console.log("mission_start Missions mons:",Missions[smc.mission.lv])
|
||||
this.colose_victory()
|
||||
this.mission_init()
|
||||
// this.mskill_init()
|
||||
@@ -251,9 +249,8 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
|
||||
mon_refresh(){
|
||||
let mons=this.mon_list
|
||||
for(let i=0;i<mons.length;i++){
|
||||
this.addMonster(mons[i],i)
|
||||
for(let i=0;i<Missions[smc.mission.lv].length;i++){
|
||||
this.addMonster(Missions[smc.mission.lv][i],i)
|
||||
}
|
||||
}
|
||||
heros_call(){
|
||||
@@ -279,14 +276,14 @@ export class MissionComp extends CCComp {
|
||||
private addHero(uuid:number=1001,i:number=0) {
|
||||
let hero = ecs.getEntity<Hero>(Hero);
|
||||
let scale = 1
|
||||
let pos:Vec3 = v3(HeroSet.StartPos[HeroInfo[uuid].type]-i*15,BoxSet.GAME_LINE);
|
||||
// console.log("addHero:",pos)
|
||||
let pos:Vec3 = v3(HeroSet.StartPos[HeroInfo[uuid].type]-i*50,BoxSet.GAME_LINE);
|
||||
console.log("addHero:",pos)
|
||||
hero.load(pos,scale,uuid);
|
||||
}
|
||||
private addMonster(uuid:number=1001,i:number=0) {
|
||||
let mon = ecs.getEntity<Monster>(Monster);
|
||||
let scale = -1
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[HeroInfo[uuid].type]+i*15,BoxSet.GAME_LINE);
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[HeroInfo[uuid].type]+i*50,BoxSet.GAME_LINE);
|
||||
console.log("addMonster:",pos)
|
||||
mon.load(pos,scale,uuid,false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user