装备和技能获取逻辑改变
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@@ -332,14 +332,25 @@ export class HeroViewComp extends CCComp {
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console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
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if(this.is_kalami){
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oops.message.dispatchEvent(GameEvent.EXPUP,{exp:50})
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smc.vmdata.mission_data.skill_stone+=10
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smc.vmdata.mission_data.equip_stone+=10
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if(smc.vmdata.mission_data.skill_stone >= smc.vmdata.mission_data.skill_stone_max){
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oops.message.dispatchEvent(GameEvent.SKILL_SHOW)
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}
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if(smc.vmdata.mission_data.equip_stone >= smc.vmdata.mission_data.equip_stone_max){
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oops.message.dispatchEvent(GameEvent.EQUIP_SHOW)
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}
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}
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if(this.is_boss){
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oops.message.dispatchEvent(GameEvent.EXPUP,{exp:100})
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}
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if(this.is_master){
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console.log("[HeroViewComp]:英雄死亡")
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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}
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}
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get_buff(){
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let buff=null
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