装备和技能获取逻辑改变
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@@ -51,4 +51,6 @@ export enum GameEvent {
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UpdateHP = "UpdateHP",
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APChange = "APChange",
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EXPUP = "EXPUP",
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EQUIP_SHOW = "EQUIP_SHOW",
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SKILL_SHOW = "SKILL_SHOW",
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}
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@@ -100,6 +100,10 @@ export const MissionData = {
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current_wave:0,
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in_fight:false,
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fight_time:0,//战斗时间
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equip_stone:0,//装备石
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equip_stone_max:10,//装备石最大数量
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skill_stone:0,//技能石
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skill_stone_max:10,//技能石最大数量
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}
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export const VmInfo = {
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hp:0,
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