role 也转为使用hero 预制体
This commit is contained in:
@@ -37,7 +37,9 @@ export class MonsterViewComp extends CCComp {
|
||||
BoxRang:Node =null!
|
||||
|
||||
buff:MonsterBuffComp =null!
|
||||
|
||||
is_role:boolean = false;
|
||||
enemy_pos:Vec3=null!;
|
||||
enemy:any=null!;
|
||||
/** 角色动画 */
|
||||
as: MonsterSpine = null!;
|
||||
hero_uuid:number = 1001;
|
||||
@@ -74,7 +76,7 @@ export class MonsterViewComp extends CCComp {
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
box_group:number = 2;
|
||||
|
||||
atk_range:number = 150;
|
||||
private timer:Timer = new Timer(0.1); //计时器
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
is_stop:boolean = false;
|
||||
@@ -87,11 +89,16 @@ export class MonsterViewComp extends CCComp {
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
|
||||
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
|
||||
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
|
||||
this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis;
|
||||
this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
|
||||
// this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
|
||||
this.buff.group=this.box_group
|
||||
@@ -139,7 +146,6 @@ export class MonsterViewComp extends CCComp {
|
||||
if(self_pos.x < other_pos.x){
|
||||
this.stop_cd=0.1
|
||||
}
|
||||
this.stop_cd=0.1
|
||||
break;
|
||||
case BoxSet.MONSTER:
|
||||
if(self_pos.x > other_pos.x){
|
||||
@@ -188,12 +194,23 @@ export class MonsterViewComp extends CCComp {
|
||||
// console.log("monster shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(35*this.scale,40)
|
||||
let pos = v3(35*this.scale,50)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[skill_uuid].speed;
|
||||
let dis = smc.skills[skill_uuid].dis;
|
||||
let atk = smc.skills[skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk);
|
||||
let angle=0
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(this.scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
}else{
|
||||
t_pos=null
|
||||
}
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
|
||||
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
//使用max_skill
|
||||
|
||||
Reference in New Issue
Block a user