role 也转为使用hero 预制体
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@@ -9,13 +9,15 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { MapViewScene } from "./view/MapViewScene";
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import { MissionSet,MissionNum,MonsetList } from "../common/config/MissionSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { Role } from "../Role/Role";
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import { Hero } from "../monster/Hero";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MapMonsterComp')
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@ecs.register('MapMonster', false)
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export class MapMonsterComp extends CCComp {
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// scene: MapViewScene = null;
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scene: MapViewScene = null;
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max_count: number = 99 ; //最大波次
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cur_count: number = 1; //波次
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boss_count: number = 10; //boss波次间隔
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@@ -33,9 +35,13 @@ export class MapMonsterComp extends CCComp {
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onLoad(){
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// 监听全局事件
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oops.message.on("other_add_monster", this.on_other_add_monster, this);
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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}
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start() {
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// this.scene = this.getComponent(MapViewScene);
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// this.scene.node.active = true
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// this.scene = this.getComponent(MapViewScene);
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let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
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this.cur_mission = num[0]
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@@ -43,6 +49,8 @@ export class MapMonsterComp extends CCComp {
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// console.log("当前关卡方案",this.cur_mission,this.mission_list)
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this.refresh_timer= new Timer(smc.vm_data.gold.cd*5);
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this.monster_refresh()
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this.load_role()
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}
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protected update(dt: number): void {
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if(this.setp_timer.update(dt)){
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@@ -60,6 +68,24 @@ export class MapMonsterComp extends CCComp {
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// }
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// this.shuaxin(dt)
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}
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load_role(){
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let role = ecs.getEntity<Role>(Role);
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let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE)
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role.load(pos,108)
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smc.Role=role
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console.log("加载玩家",role)
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}
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private on_do_add_hero(event: string, args: any) {
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this.addHero(args.uuid)
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}
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/** 添加玩家 */
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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let {pos,monster_layer}=this.set_layer(BoxSet.HERO_START)
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let scale = 1
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hero.load(pos,scale,uuid,monster_layer);
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}
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monster_refresh(){
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if (this.setp_num <= 0){
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return
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@@ -73,26 +99,28 @@ export class MapMonsterComp extends CCComp {
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}
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private addMonster(uuid:number=1101) {
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let monster = ecs.getEntity<Monster>(Monster);
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let scale = -1
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let {pos,monster_layer}=this.set_layer(BoxSet.MONSTER_START)
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monster.load(pos,scale,uuid,monster_layer);
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}
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set_layer(start:number=0){
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(start,BoxSet.GAME_LINE)
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let x = RandomManager.instance.getRandomInt(0,2, 2);
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let monster_layer = scene.entityLayer!.node!
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switch (x) {
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case 1:
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monster_layer = scene.entityLayer1!.node!;
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pos.y=pos.y+100;
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// monster_layer = scene.entityLayer1!.node!;
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pos.y=pos.y+95;
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break;
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case 2:
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monster_layer= scene.entityLayer2!.node!;
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pos.y=pos.y-100;
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default:
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// monster_layer= scene.entityLayer2!.node!;
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pos.y=pos.y-95;
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break;
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}
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monster.load(pos,scale,uuid,monster_layer);
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return {pos,monster_layer}
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}
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private on_other_add_monster(event: string, args: any) {
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this.addMonster(args.uuid)
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}
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