role 也转为使用hero 预制体

This commit is contained in:
2024-09-02 17:15:30 +08:00
parent 83bd06334f
commit 8b9c04eae3
15 changed files with 299 additions and 223 deletions

View File

@@ -9,13 +9,15 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { MapViewScene } from "./view/MapViewScene";
import { MissionSet,MissionNum,MonsetList } from "../common/config/MissionSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { Role } from "../Role/Role";
import { Hero } from "../monster/Hero";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MapMonsterComp')
@ecs.register('MapMonster', false)
export class MapMonsterComp extends CCComp {
// scene: MapViewScene = null;
scene: MapViewScene = null;
max_count: number = 99 ; //最大波次
cur_count: number = 1; //波次
boss_count: number = 10; //boss波次间隔
@@ -33,9 +35,13 @@ export class MapMonsterComp extends CCComp {
onLoad(){
// 监听全局事件
oops.message.on("other_add_monster", this.on_other_add_monster, this);
oops.message.on("do_add_hero", this.on_do_add_hero, this);
}
start() {
// this.scene = this.getComponent(MapViewScene);
// this.scene.node.active = true
// this.scene = this.getComponent(MapViewScene);
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
this.cur_mission = num[0]
@@ -43,6 +49,8 @@ export class MapMonsterComp extends CCComp {
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.gold.cd*5);
this.monster_refresh()
this.load_role()
}
protected update(dt: number): void {
if(this.setp_timer.update(dt)){
@@ -60,6 +68,24 @@ export class MapMonsterComp extends CCComp {
// }
// this.shuaxin(dt)
}
load_role(){
let role = ecs.getEntity<Role>(Role);
let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE)
role.load(pos,108)
smc.Role=role
console.log("加载玩家",role)
}
private on_do_add_hero(event: string, args: any) {
this.addHero(args.uuid)
}
/** 添加玩家 */
private addHero(uuid:number=1001) {
let hero = ecs.getEntity<Hero>(Hero);
let {pos,monster_layer}=this.set_layer(BoxSet.HERO_START)
let scale = 1
hero.load(pos,scale,uuid,monster_layer);
}
monster_refresh(){
if (this.setp_num <= 0){
return
@@ -73,26 +99,28 @@ export class MapMonsterComp extends CCComp {
}
private addMonster(uuid:number=1101) {
let monster = ecs.getEntity<Monster>(Monster);
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
let scale = -1
let {pos,monster_layer}=this.set_layer(BoxSet.MONSTER_START)
monster.load(pos,scale,uuid,monster_layer);
}
set_layer(start:number=0){
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(start,BoxSet.GAME_LINE)
let x = RandomManager.instance.getRandomInt(0,2, 2);
let monster_layer = scene.entityLayer!.node!
switch (x) {
case 1:
monster_layer = scene.entityLayer1!.node!;
pos.y=pos.y+100;
// monster_layer = scene.entityLayer1!.node!;
pos.y=pos.y+95;
break;
case 2:
monster_layer= scene.entityLayer2!.node!;
pos.y=pos.y-100;
default:
// monster_layer= scene.entityLayer2!.node!;
pos.y=pos.y-95;
break;
}
monster.load(pos,scale,uuid,monster_layer);
return {pos,monster_layer}
}
private on_other_add_monster(event: string, args: any) {
this.addMonster(args.uuid)
}