role 也转为使用hero 预制体

This commit is contained in:
2024-09-02 17:15:30 +08:00
parent 83bd06334f
commit 8b9c04eae3
15 changed files with 299 additions and 223 deletions

View File

@@ -16,6 +16,9 @@ import { RoleSpine } from "./RoleSpine";
import { RoleViewComp } from "./RoleViewComp";
import { RoleSet } from "../common/config/RoleSet";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { MonsterViewComp } from "../monster/MonsterViewComp";
import { MonsterBuffComp } from "../monster/MonsterBuffComp";
import { BoxSet } from "../common/config/BoxSet";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
@@ -24,7 +27,7 @@ export class Role extends ecs.Entity {
RoleMoveTo!: MoveToComp; // 移动
// 视图层
RoleView!: RoleViewComp;
MonsterView!: MonsterViewComp;
protected init() {
this.addComponents<ecs.Comp>(
@@ -32,42 +35,62 @@ export class Role extends ecs.Entity {
}
destroy(): void {
this.remove(RoleViewComp);
this.remove(MonsterViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var path = "game/heros/hero";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.setScale(1.5*node.scale.x, 1.5*node.scale.y, node.scale.z);
// var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
// const url = 'game/heros/player';
// resources.load(url, SpriteAtlas, (err: any, atlas) => {
// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
const url = 'game/heros/player';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
// });
var rv = node.getComponent(RoleViewComp)!;
this.add(rv);
sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
});
// var rv = node.getComponent(MonsterViewComp)!;
// this.add(rv);
this.hero_init(uuid,node)
}
move(target: Vec3) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.RoleView.node;
move.node = this.MonsterView.node;
move.speed = 300;
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(MonsterViewComp)!;
var buff =node.getComponent(MonsterBuffComp)!;
mv.is_role=true;
mv.hero_uuid=uuid;
mv.speed =mv.ospeed = 0;
mv.hero_name= "role";
buff.group= mv.box_group= BoxSet.HERO;
mv.hp= mv.hp_max = 1000;
mv.level = 1;
mv.atk = 5;
mv.atk_cd = 0.5;
mv.power = 300;
mv.type = 1;
mv.skill_uuid = 9001;
mv.max_skill_uuid = 9001;
mv.Tpos = v3(0,0,0);
mv.scale = 1;
mv.atk_range=800;
// mv.change_name(smc.heros[uuid].name,1)
this.add(mv);
this.add(buff);
}
}