继续游戏模式改变,不再是原先的肉鸽单局,而是闯关轻成长
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@@ -21,18 +21,18 @@ export class SingletonModuleComp extends ecs.Comp {
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in_select:false,
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score:888,
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};
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fight_heros=[]
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mheros:any = [];
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fight_heros={
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0:0,
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1:0,
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2:0,
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3:0,
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4:0,
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}
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heros:any = [];
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monsters:any = [];
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sk_info:any = []
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monsters_dead:any = []
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heros_dead:any = []
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hero_pos:any=[]
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enemy_pos:any =[]
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hero_front_x:number = 0;
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hero_back_x:number = 0;
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mon_front_x:number = 0;
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mon_back_x:number = 0;
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enhancements:any=[]
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vmdata: any = {
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game_over:false,
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35
assets/script/game/map/HeroReadyCom.ts
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35
assets/script/game/map/HeroReadyCom.ts
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@@ -0,0 +1,35 @@
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import { _decorator, Animation, AnimationClip, CCInteger, Component, Node, resources } from 'cc';
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import { smc } from '../common/SingletonModuleComp';
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import { HeroInfo } from '../common/config/heroSet';
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const { ccclass, property } = _decorator;
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@ccclass('HeroReadyCom')
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export class HeroReadyCom extends Component {
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@property(CCInteger)
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slot: number=0;
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start() {
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this.update_hero()
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}
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update(deltaTime: number) {
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}
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update_hero(){
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let hero = smc.fight_heros[this.slot]
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if(hero==0){
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return
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}
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let hero_data = HeroInfo[hero]
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console.log("[HeroReadyCom]hero_data",smc.fight_heros,hero,smc.fight_heros[this.slot],this.slot,hero_data)
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let anm_path=hero_data.path
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resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
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this.node.getChildByName("icon").getComponent(Animation).addClip(clip);
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this.node.getChildByName("icon").getComponent(Animation).play("idle");
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});
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// console.log("[HeroReadyCom]clip",this.node.getChildByName("icon").getComponent(Animation))
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}
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}
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9
assets/script/game/map/HeroReadyCom.ts.meta
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9
assets/script/game/map/HeroReadyCom.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "11781c25-08d5-41fc-af3e-b2dfd46dc5d7",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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