召唤逻辑改变
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@@ -1,4 +1,4 @@
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import { _decorator } from "cc";
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import { _decorator, v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { GameEvent } from "../common/config/GameEvent";
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@@ -12,19 +12,25 @@ export class CardsCompComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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this.on(GameEvent.FightReady, this.onHandler, this);
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this.on(GameEvent.HeroSkillSelect, this.show, this);
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this.on(GameEvent.HeroSkillSelectEnd, this.hide, this);
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this.on(GameEvent.HeroSelect, this.show, this);
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this.on(GameEvent.HeroSelectEnd, this.hide, this);
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this.on(GameEvent.CardRefresh, this.show, this);
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this.on(GameEvent.CardRefreshEnd, this.hide, this);
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}
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/** 全局消息逻辑处理 */
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private onHandler(event: string, args: any) {
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switch (event) {
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case GameEvent.FightReady:
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break;
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}
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show(){
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this.node.setPosition(v3(0,640,0))
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}
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hide(){
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this.node.setPosition(v3(0,-1000,0))
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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