dd
This commit is contained in:
@@ -31,6 +31,8 @@ export class SingletonModuleComp extends ecs.Comp {
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heros_dead = []
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vm_data: any = {
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name : "数据测试",
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/**宝石数量 */
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gems: 10,
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/** 当前等级 */
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cards:{
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level:1,
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@@ -42,7 +44,7 @@ export class SingletonModuleComp extends ecs.Comp {
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max:30
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},
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power: {
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min: 0,
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min: 10,
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max: 30
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},
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gold: {
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@@ -50,11 +52,11 @@ export class SingletonModuleComp extends ecs.Comp {
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max: 3,
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max_limit:10,
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time:0,
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cd:15,
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cd:10,
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},
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shuaxin: {
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min: 0,
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max: 15,
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max: 5,
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speed:1,
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},
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@@ -9,40 +9,49 @@ export const CardType = {
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2: "后排",
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}
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export const CardList={
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1:[1001,1002,1003,1102],
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2:[1001,1002,1003,1004,1102,1201],
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3:[1001,1002,1003,1004,1102,1201],
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4:[1001,1002,1003,1004,1102,1201],
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5:[1001,1002,1003,1004,1102,1201],
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6:[1001,1002,1003,1004,1102,1201],
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1:[1011,1021,1031,1041],
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2:[1011,1021,1031,1041,2021,2022,2031,2032],
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3:[1011,1021,1031,1041,2021,2022,2031,2032],
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4:[1011,1021,1031,1041,2021,2022,2031,2032],
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5:[1011,1021,1031,1041,2021,2022,2031,2032],
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6:[1011,1021,1031,1041,2021,2022,2031,2032],
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}
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export const CardSet = {
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1001:{
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uuid:1001, name:'护盾战士', type:1, level:1,prefab_path:1001,atk:1,atk_cd:1.5, hp:20, power:50, speed:50,
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1011:{
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uuid:1011, name:'叽叽', type:1, level:1,prefab_path:1011,atk:1,atk_cd:0.5, hp:15, power:45, speed:80,
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skill:{ }
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},
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1002:{
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uuid:1002, name:'无名法师', type:2, level:1,prefab_path:1002,atk:3,atk_cd:1.5, hp:10, power:50, speed:50,
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1021:{
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uuid:1021, name:'汪汪', type:1, level:1,prefab_path:1021,atk:2,atk_cd:1, hp:15, power:50, speed:50,
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skill:{ }
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},
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1003:{
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uuid:1003, name:'无名战士', type:1, level:1,prefab_path:1003,atk:2, atk_cd:1.5, hp:15, power:50, speed:50,
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1031:{
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uuid:1031, name:'喵喵', type:1, level:1,prefab_path:1031,atk:1, atk_cd:0.5, hp:20, power:50, speed:50,
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skill:{ }
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},
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1102:{
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uuid:1102, name:'骷髅士兵', type:1, level:1,prefab_path:1102,atk:2,atk_cd:1.5, hp:10, power:50, speed:50,
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1041:{
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uuid:1041, name:'胖大', type:2, level:1,prefab_path:1041,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
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skill:{ }
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},
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1004:{
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uuid:1004, name:'火焰法师', type:2, level:2,prefab_path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50,
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2021:{
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uuid:2021, name:'汪汪[强]', type:1, level:2,prefab_path:2021,atk:6,atk_cd:1, hp:25, power:50, speed:50,
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skill:{ }
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},
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1201:{
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uuid:1201, name:'猎寻狼', type:1, level:2,prefab_path:1201,atk:5,atk_cd:1.5, hp:20, power:100, speed:100,
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2022:{
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uuid:2022, name:'沃夫', type:1, level:2,prefab_path:2022,atk:6,atk_cd:1, hp:30, power:50, speed:50,
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skill:{ }
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},
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2031:{
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uuid:2031, name:'泰哥', type:1, level:2,prefab_path:2031,atk:4,atk_cd:0.5, hp:25, power:50, speed:50,
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skill:{ }
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},
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2032:{
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uuid:2032, name:'喵喵[厚]', type:1, level:2,prefab_path:2032,atk:2.5,atk_cd:0.5, hp:40, power:50, speed:50,
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skill:{ }
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},
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}
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@@ -10,9 +10,9 @@ import { CardList } from "../common/config/CardSet";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('ControllerComp')
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@ecs.register('Controller', false)
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export class ControllerComp extends CCComp {
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@ccclass('CardControllerComp')
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@ecs.register('CardController', false)
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export class CardControllerComp extends CCComp {
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card_level = 1;
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start() {
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this.load_cards()
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@@ -1,29 +0,0 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('CardControllerComp')
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@ecs.register('CardController', false)
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export class CardControllerComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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73
assets/script/game/map/CsuoComp.ts
Normal file
73
assets/script/game/map/CsuoComp.ts
Normal file
@@ -0,0 +1,73 @@
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import { _decorator,NodeEventType,EventTouch } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('CsuoComp')
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@ecs.register('Csuo', false)
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export class CsuoComp extends CCComp {
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protected onLoad() {
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// this.node.on(NodeEventType.TOUCH_START, this.onTouch, this);
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}
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onTouch() {
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oops.gui.open(
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UIID.Window,
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{
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'title':'解锁',
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'content':'解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁解锁',
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'okWord':'ok',
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'okFunc':this.onOk(),
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'cancelWord':'解锁',
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'cancelFunc':this.oncancel(),
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'needCancel':true
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}
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)
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}
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onOk(){
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}
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oncancel(){
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smc.vm_data.power.min=smc.vm_data.power.min+1;
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this.node.active=false;
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}
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/**
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*
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*
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* @param params 参数
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* {
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* title: 标题
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* content: 内容
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* okWord: ok按钮上的文字
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* okFunc: 确认时执行的方法
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* cancelWord: 取消按钮的文字
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* cancelFunc: 取消时执行的方法
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* needCancel: 是否需要取消按钮
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* }
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*/
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7c495718-13bc-4f64-8ecc-27c210626d0a",
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"uuid": "bcd8a069-5208-4be1-8c8e-2cedddb3860a",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -20,11 +20,9 @@ export class HeroCard extends ecs.Entity {
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// 视图层
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protected init() {
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// this.addComponents<ecs.Comp>(
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// MonsterModelComp);
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}
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destroy(): void {
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@@ -34,7 +32,7 @@ export class HeroCard extends ecs.Entity {
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node) {
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console.log("load hero",uuid);
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// console.log("load hero",uuid);
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/cards/hero_card";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -70,6 +70,7 @@ export class HeroCardViewComp extends CCComp {
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this.ent.destroy();
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smc.vm_data.gold.min -= CardSet[this.card_uid].level;
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}else{
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oops.gui.toast("金币不够");
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this.node.setPosition(this.pos_x,this.pos_y);
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}
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}
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