+ 龙怪 动画脚本 兼容2种动画

This commit is contained in:
2025-07-18 17:24:38 +08:00
parent 3b569068d4
commit 8676b5340e
61 changed files with 6094 additions and 20413 deletions

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"name": "texture",
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"imageUuidOrDatabaseUri": "8352e962-965c-4330-b03f-23b3de3ac01a",
"visible": false
},
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"imported": true,
"files": [
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],
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}
},
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"fixAlphaTransparencyArtifacts": false,
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@@ -1,97 +0,0 @@
bossor2.png
size: 439,265
format: RGBA8888
filter: Linear,Linear
repeat: none
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rotate: false
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size: 48, 82
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Head
rotate: false
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size: 44, 46
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index: -1
Ice
rotate: false
xy: 339, 177
size: 85, 86
orig: 85, 86
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index: -1
Leg-B
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xy: 402, 16
size: 15, 29
orig: 15, 29
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rotate: false
xy: 384, 5
size: 16, 31
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index: -1
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xy: 316, 3
size: 39, 33
orig: 39, 33
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Splash
rotate: true
xy: 254, 129
size: 134, 83
orig: 134, 83
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shadow
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size: 42, 9
orig: 43, 9
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@@ -1,90 +0,0 @@
bossst.png
size: 428,259
format: RGBA8888
filter: Linear,Linear
repeat: none
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size: 100, 119
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Hand-B1
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Hand-B2
rotate: true
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rotate: false
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rotate: false
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size: 55, 96
orig: 55, 96
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Head
rotate: false
xy: 391, 41
size: 35, 37
orig: 51, 40
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index: -1
Ice
rotate: false
xy: 254, 50
size: 85, 86
orig: 85, 86
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index: -1
Leg-B
rotate: true
xy: 341, 37
size: 32, 48
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rotate: true
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size: 36, 54
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rotate: false
xy: 334, 2
size: 39, 33
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index: -1
shadow
rotate: true
xy: 413, 215
size: 42, 9
orig: 43, 9
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@@ -1,12 +0,0 @@
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"uuid": "c35afdd0-00c5-42fb-a09a-97a8462b1663",
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],
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@@ -1,11 +0,0 @@
{
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],
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"visible": false
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],
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@@ -1,104 +0,0 @@
bossxn.png
size: 442,254
format: RGBA8888
filter: Linear,Linear
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rotate: true
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size: 46, 50
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rotate: false
xy: 390, 66
size: 46, 50
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size: 39, 33
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rotate: false
xy: 254, 81
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@@ -1,12 +0,0 @@
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"ver": "1.0.1",
"importer": "*",
"imported": true,
"uuid": "ec02aead-d0d9-45b6-b7bc-ed945ed7d8bd",
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".atlas",
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],
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@@ -1,11 +0,0 @@
{
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@@ -1,42 +0,0 @@
{
"ver": "1.0.26",
"importer": "image",
"imported": true,
"uuid": "0008ffd0-c2d0-48ac-a20a-432c10147117",
"files": [
".json",
".png"
],
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"6c48a": {
"importer": "texture",
"uuid": "0008ffd0-c2d0-48ac-a20a-432c10147117@6c48a",
"displayName": "bossxn",
"id": "6c48a",
"name": "texture",
"userData": {
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"wrapModeT": "repeat",
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0,
"isUuid": true,
"imageUuidOrDatabaseUri": "0008ffd0-c2d0-48ac-a20a-432c10147117",
"visible": false
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
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}
},
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View File

@@ -390,7 +390,10 @@ export const HeroInfo = {
5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:200,cd:2,speed:25,skills:[6007],
buff:[ ],info:"精英怪物-战士型"}
buff:[ ],info:"精英怪物-战士型"},
5231:{uuid:5231,name:"龙1",path:"d1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:200,cd:2,speed:25,skills:[6007],
buff:[ ],info:"精英怪物-战士型"},
};
// ==================== 怪物系列分类配置 ====================

View File

@@ -1,4 +1,4 @@
import { _decorator, CCClass, Component, sp } from "cc";
import { _decorator, CCClass, Component, sp,Animation} from "cc";
const { ccclass, property } = _decorator;
@ccclass('HeroAnmComp')
@@ -6,9 +6,14 @@ export default class HeroAnmComp extends Component{
mixTime:number= 0.2;
private spine?: sp.Skeleton;
private spine: sp.Skeleton;
private _hasStop = true;
private anm:Animation
private is_spine:boolean=false
onLoad () {
if(this.getComponent('sp.Skeleton')){
this.is_spine=true
this.spine=this.getComponent('sp.Skeleton') as sp.Skeleton;
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
this._setMix('Walking', 'Idle');
this._setMix('Walking', 'Attacking');
@@ -33,6 +38,10 @@ export default class HeroAnmComp extends Component{
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] event: %s, %s, %s, %s", trackEntry.trackIndex, animationName, event.data.name, event.intValue, event.floatValue, event.stringValue);
}) as any);
}else{
this.is_spine=false
this.anm=this.getComponent(Animation)
}
this._hasStop = false;
}
@@ -40,22 +49,27 @@ export default class HeroAnmComp extends Component{
// OPTIONS
toggleDebugSlots () {
if(!this.is_spine) return
this.spine!.debugSlots = !this.spine?.debugSlots;
}
toggleDebugBones () {
if(!this.is_spine) return
this.spine!.debugBones = !this.spine?.debugBones;
}
toggleDebugMesh () {
if(!this.is_spine) return
this.spine!.debugMesh = !this.spine?.debugMesh;
}
toggleUseTint () {
if(!this.is_spine) return
this.spine!.useTint = !this.spine?.useTint;
}
toggleTimeScale () {
if(!this.is_spine) return
if (this.spine!.timeScale === 1.0) {
this.spine!.timeScale = 0.3;
}
@@ -72,25 +86,46 @@ export default class HeroAnmComp extends Component{
}
move () {
if(!this.is_spine) {
this.anm?.play('move')
}else{
if (this._hasStop) {
this.spine?.setToSetupPose();
}
this.spine?.setAnimation(0, 'Walking', true);
this._hasStop = false;
}
}
atk () {
if(!this.is_spine) {
this.anm?.play('atk')
}else{
this.spine?.setAnimation(1, 'Attacking', false);
}
}
max () {
if(!this.is_spine) {
this.anm?.play('atk')
}else{
this.spine?.setAnimation(1, 'Taunt', false);
}
}
atked () {
if(!this.is_spine) {
this.anm?.play('move')
}else{
this.spine?.setAnimation(1, 'Hurt', false);
}
}
idle () {
if(!this.is_spine) {
this.anm?.play('move')
}else{
this.spine?.setToSetupPose();
this.spine?.setAnimation(0, 'Idle', true);
}
}
_setMix (anim1: string, anim2: string) {
this.spine?.setMix(anim1, anim2, this.mixTime);