继续
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@@ -28,6 +28,7 @@ export enum GameEvent {
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HeroSkillSelect = "HeroSkillSelect",
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HeroSkillSelectEnd = "HeroSkillSelectEnd",
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HeroSelect = "HeroSelect",
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FriendCalled = "FriendCalled",
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FightStart = "FightStart",
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FightPause = "FightPause",
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FightResume = "FightResume",
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@@ -92,8 +92,7 @@ export class BuffComp extends Component {
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}
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vmdata_update(is_hp:boolean=false){
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if(this.HeroView.is_kalami) return
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console.log("[BuffComp]:to_update_vmdata:"+this.HeroView.hero_name)
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// console.log("[BuffComp]:to_update_vmdata:"+this.HeroView.hero_name)
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let buff=null
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let info= null
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@@ -121,6 +120,8 @@ export class BuffComp extends Component {
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view_deatk += this.HeroView.DEBUFF_DEATKS[i].value
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}
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info.ap=this.HeroView.ap
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info.cd=this.HeroView.cd*(100-buff.ATK_CD)/100
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console.log("info.buff.ATK_CD",buff.ATK_CD)
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info.equip_ap=buff.ATK
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info.buff_ap=view_atk
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info.debuff_ap=view_deatk
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@@ -133,15 +134,6 @@ export class BuffComp extends Component {
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}
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update_info_hp(){
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let ihp_node = this.top_node.getChildByName("ihp");
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ihp_node.getChildByName("num").getComponent(Label)!.string = this.HeroView.hp.toFixed(0)
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}
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update_info_ap(){
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let iap_node = this.top_node.getChildByName("iap");
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iap_node.getChildByName("num").getComponent(Label)!.string = this.HeroView.ap.toFixed(0)
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}
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update_info_lv(){
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let lv_node = this.top_node.getChildByName("lv");
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@@ -214,7 +214,6 @@ export class HeroViewComp extends CCComp {
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}else{
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this.ap += Math.floor(ap/100*this.ap);
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}
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this.BUFFCOMP.update_info_ap()
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this.BUFFCOMP.vmdata_update()
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}
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@@ -225,7 +224,6 @@ export class HeroViewComp extends CCComp {
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}else{
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this.ap -= Math.floor(ap/100*this.ap);
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}
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this.BUFFCOMP.update_info_ap()
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this.BUFFCOMP.vmdata_update()
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}
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update_hp(e:GameEvent,data:any){
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@@ -234,8 +232,8 @@ export class HeroViewComp extends CCComp {
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this.buff_hp += data.hp
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if(data.hp > 0){
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this.hp += this.hp_max*data.hp/100
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if(this.hp > this.hp_max*(100+this.buff_hp/100)){
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this.hp=this.hp_max*(100+this.buff_hp/100)
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if(this.hp > this.hp_max*(100+this.buff_hp)/100){
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this.hp=this.hp_max*(100+this.buff_hp)/100
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}
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}
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}
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@@ -243,14 +241,13 @@ export class HeroViewComp extends CCComp {
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add_hp_max(hp: number=0,is_num:boolean=true){
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this.hp_max += Math.floor(hp) ;
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this.hp += Math.floor(hp*(100+this.buff_hp)/100) ;
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this.BUFFCOMP.update_info_hp()
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this.BUFFCOMP.vmdata_update(true)
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}
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de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过buff_hp处理
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console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
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this.hp_max -= Math.floor(hp) ;
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this.BUFFCOMP.update_info_hp()
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this.BUFFCOMP.vmdata_update(true)
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}
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@@ -410,7 +407,6 @@ export class HeroViewComp extends CCComp {
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this.ent.destroy();
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}
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}
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this.BUFFCOMP.update_info_hp()
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this.BUFFCOMP.vmdata_update(true)
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this.showDamage(damage, is_crit);
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@@ -525,7 +521,7 @@ export class HeroViewComp extends CCComp {
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to_alive(){
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this.is_dead=false
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this.hp=this.hp_max*(100+this.buff_hp)/100
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this.BUFFCOMP.update_info_hp()
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this.BUFFCOMP.vmdata_update(true)
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this.node.setPosition(HeroPos[this.fight_pos].pos)
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this.BUFFCOMP.heathed()
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}
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@@ -30,6 +30,7 @@ export class MissionComp extends CCComp {
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
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this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
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this.on(GameEvent.FriendCalled,this.friend_called,this)
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}
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protected update(dt: number): void {
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@@ -51,7 +52,7 @@ export class MissionComp extends CCComp {
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let wave=smc.vmdata.mission_data.current_wave
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if(wave==FightSet.FRIEND_WAVE_UP){
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console.log("[任务系统] FRIEND_WAVE_UP 英雄选择 :",wave,FightSet.FRIEND_WAVE_UP)
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this.to_hero_select()
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this.to_call_friend()
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}
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if(wave==FightSet.BOSS_WAVE_UP_1){
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console.log("[任务系统] BOSS_WAVE_UP_1 装备选择 :",wave,FightSet.BOSS_WAVE_UP_1)
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@@ -88,6 +89,7 @@ export class MissionComp extends CCComp {
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async mission_start(){
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oops.message.dispatchEvent(GameEvent.FightReady)
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this.node.getChildByName("herobar").getChildByName("fbar").active=false //隐藏伙伴栏
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this.node.active=true
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this.data_init()
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this.hart_hero_load()
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@@ -104,10 +106,12 @@ export class MissionComp extends CCComp {
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// oops.message.dispatchEvent(GameEvent.HeroSkillSelect)
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}
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to_hero_select(){
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to_call_friend(){
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oops.message.dispatchEvent(GameEvent.HeroSelect)
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}
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friend_called(){
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this.node.getChildByName("herobar").getChildByName("fbar").active=true
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}
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to_fight(){
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smc.vmdata.mission_data.in_fight=true
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oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪
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@@ -134,7 +134,7 @@ export class MissionHeroCompComp extends CCComp {
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let scale = 1
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let pos:Vec3 = HeroPos[freind_pos].pos;
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hero.load(pos,scale,uuid,info,freind_pos);
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this.current_hero_uuid=0
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oops.message.dispatchEvent(GameEvent.FriendCalled)
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}
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get_info_and_remove(fight_pos:number,uuid:number){
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