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Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 454 KiB |
@@ -62,6 +62,20 @@ export const swordWeapons = [
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2501, 2502, 2503, // 绿、蓝、紫
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];
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// 斧类武器UUID列表 - 根据wp.md配置
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export const axeWeapons = [
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// 等级1
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3101, 3102, 3103, // 绿、蓝、紫
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// 等级2
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3201, 3202, 3203, // 绿、蓝、紫
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// 等级3
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3301, 3302, 3303, // 绿、蓝、紫
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// 等级4
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3401, 3402, 3403, // 绿、蓝、紫
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// 等级5
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3501, 3502, 3503, // 绿、蓝、紫
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];
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// 盾牌装备UUID列表 - 根据wp.md配置
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export const shieldArmors = [
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// 闪避型盾牌
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@@ -89,10 +103,10 @@ export const shieldArmors = [
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4123, 4223, 4323, 4423, 4523,
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];
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export const weapons = swordWeapons;
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export const weapons = [...swordWeapons, ...axeWeapons];
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export const armors = [...shieldArmors, 2001, 2002, 2003];
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export const accessorys = [2001, 2002, 2003];
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export const equip_list = [...swordWeapons, ...shieldArmors, 2001, 2002, 2003, ...accessorys];
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export const equip_list = [...swordWeapons, ...axeWeapons, ...shieldArmors, 2001, 2002, 2003, ...accessorys];
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@@ -234,7 +248,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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2103: {
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uuid: 2103,
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name: "虚空穿心剑(Lv1)",
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name: "龙鳞撕裂者(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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||||
lv: 1,
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@@ -256,7 +270,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 2,
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path: "2201",
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path: "2101",
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info: "攻击力增加80%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -271,7 +285,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 2,
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path: "2202",
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path: "2102",
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info: "攻击力增加110%,穿透2个目标,15%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -283,11 +297,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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},
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2203: {
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uuid: 2203,
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name: "虚空穿心剑(Lv2)",
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name: "龙鳞撕裂者(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 2,
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path: "2203",
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path: "2103",
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info: "攻击力增加140%,穿透3个目标,25%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -305,7 +319,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 3,
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path: "2301",
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path: "2101",
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info: "攻击力增加110%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -320,7 +334,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 3,
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path: "2302",
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path: "2102",
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info: "攻击力增加150%,穿透2个目标,20%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -332,11 +346,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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||||
},
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2303: {
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||||
uuid: 2303,
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||||
name: "虚空穿心剑(Lv3)",
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||||
name: "龙鳞撕裂者(Lv3)",
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||||
type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 3,
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path: "2303",
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path: "2103",
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info: "攻击力增加185%,穿透3个目标,30%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -354,7 +368,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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||||
type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 4,
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path: "2401",
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path: "2101",
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info: "攻击力增加140%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -369,7 +383,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 4,
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path: "2402",
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path: "2102",
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info: "攻击力增加190%,穿透2个目标,25%穿刺伤害",
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||||
special_attr: [],
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||||
buff: [
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||||
@@ -381,11 +395,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
},
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2403: {
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uuid: 2403,
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name: "虚空穿心剑(Lv4)",
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name: "龙鳞撕裂者(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: "2403",
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path: "2103",
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info: "攻击力增加240%,穿透3个目标,35%穿刺伤害",
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special_attr: [],
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||||
buff: [
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@@ -403,7 +417,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.GREEN,
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||||
lv: 5,
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||||
path: "2501",
|
||||
path: "2101",
|
||||
info: "攻击力增加170%,穿透1个目标",
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||||
special_attr: [],
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||||
buff: [
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||||
@@ -418,7 +432,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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||||
type: EquipType.WEAPON,
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||||
quality: Quality.BLUE,
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lv: 5,
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path: "2502",
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||||
path: "2102",
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||||
info: "攻击力增加230%,穿透2个目标,30%穿刺伤害",
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||||
special_attr: [],
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||||
buff: [
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||||
@@ -430,11 +444,11 @@ export const EquipInfo: { [key: number]: EquipData } = {
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||||
},
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2503: {
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uuid: 2503,
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name: "虚空穿心剑(Lv5)",
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name: "龙鳞撕裂者(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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||||
lv: 5,
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||||
path: "2503",
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||||
path: "2103",
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||||
info: "攻击力增加290%,穿透3个目标,40%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -445,6 +459,258 @@ export const EquipInfo: { [key: number]: EquipData } = {
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],
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},
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// === 斧类武器配置 ===
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// 等级1 斧类武器
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3101: {
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||||
uuid: 3101,
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||||
name: "风暴战斧(Lv1)",
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||||
type: EquipType.WEAPON,
|
||||
quality: Quality.GREEN,
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||||
lv: 1,
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||||
path: "3101",
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||||
info: "攻击力增加100%,风怒概率20%,击退概率15%",
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special_attr: [],
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||||
buff: [
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{ type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 20, target: EquipAttrTarget.HERO }, // 风怒概率20%
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{ type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15%
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],
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},
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3102: {
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uuid: 3102,
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name: "寒锋巨斧(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 1,
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||||
path: "3102",
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||||
info: "攻击力增加130%,风怒概率30%,击退概率20%",
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||||
special_attr: [],
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||||
buff: [
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||||
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
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||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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||||
{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
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||||
{ type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20%
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||||
],
|
||||
},
|
||||
3103: {
|
||||
uuid: 3103,
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||||
name: "龙鳞撕裂者(Lv1)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: "3103",
|
||||
info: "攻击力增加160%,风怒概率40%,击退概率25%",
|
||||
special_attr: [],
|
||||
buff: [
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||||
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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||||
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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||||
{ type: BuffAttr.KNOCKBACK, value: 25, target: EquipAttrTarget.HERO }, // 击退概率25%
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||||
],
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||||
},
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||||
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||||
// 等级2 斧类武器
|
||||
3201: {
|
||||
uuid: 3201,
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||||
name: "风暴战斧(Lv2)",
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||||
type: EquipType.WEAPON,
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||||
quality: Quality.GREEN,
|
||||
lv: 2,
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||||
path: "3101",
|
||||
info: "攻击力增加130%,风怒概率25%,击退概率18%",
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||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 25, target: EquipAttrTarget.HERO }, // 风怒概率25%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率18%
|
||||
],
|
||||
},
|
||||
3202: {
|
||||
uuid: 3202,
|
||||
name: "寒锋巨斧(Lv2)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: "3102",
|
||||
info: "攻击力增加170%,风怒概率35%,击退概率23%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 23, target: EquipAttrTarget.HERO }, // 击退概率23%
|
||||
],
|
||||
},
|
||||
3203: {
|
||||
uuid: 3203,
|
||||
name: "龙鳞撕裂者(Lv2)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "3103",
|
||||
info: "攻击力增加200%,风怒概率45%,击退概率28%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 28, target: EquipAttrTarget.HERO }, // 击退概率28%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级3 斧类武器
|
||||
3301: {
|
||||
uuid: 3301,
|
||||
name: "风暴战斧(Lv3)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "3101",
|
||||
info: "攻击力增加160%,风怒概率30%,击退概率21%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率21%
|
||||
],
|
||||
},
|
||||
3302: {
|
||||
uuid: 3302,
|
||||
name: "寒锋巨斧(Lv3)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "3102",
|
||||
info: "攻击力增加210%,风怒概率40%,击退概率26%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 26, target: EquipAttrTarget.HERO }, // 击退概率26%
|
||||
],
|
||||
},
|
||||
3303: {
|
||||
uuid: 3303,
|
||||
name: "龙鳞撕裂者(Lv3)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "3103",
|
||||
info: "攻击力增加240%,风怒概率50%,击退概率31%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 31, target: EquipAttrTarget.HERO }, // 击退概率31%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级4 斧类武器
|
||||
3401: {
|
||||
uuid: 3401,
|
||||
name: "风暴战斧(Lv4)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "3101",
|
||||
info: "攻击力增加190%,风怒概率35%,击退概率24%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率24%
|
||||
],
|
||||
},
|
||||
3402: {
|
||||
uuid: 3402,
|
||||
name: "寒锋巨斧(Lv4)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "3102",
|
||||
info: "攻击力增加250%,风怒概率45%,击退概率29%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 29, target: EquipAttrTarget.HERO }, // 击退概率29%
|
||||
],
|
||||
},
|
||||
3403: {
|
||||
uuid: 3403,
|
||||
name: "龙鳞撕裂者(Lv4)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: "3103",
|
||||
info: "攻击力增加280%,风怒概率55%,击退概率34%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 55, target: EquipAttrTarget.HERO }, // 风怒概率55%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 34, target: EquipAttrTarget.HERO }, // 击退概率34%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级5 斧类武器
|
||||
3501: {
|
||||
uuid: 3501,
|
||||
name: "风暴战斧(Lv5)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: "3101",
|
||||
info: "攻击力增加220%,风怒概率40%,击退概率27%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率27%
|
||||
],
|
||||
},
|
||||
3502: {
|
||||
uuid: 3502,
|
||||
name: "寒锋巨斧(Lv5)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: "3102",
|
||||
info: "攻击力增加280%,风怒概率50%,击退概率32%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 32, target: EquipAttrTarget.HERO }, // 击退概率32%
|
||||
],
|
||||
},
|
||||
3503: {
|
||||
uuid: 3503,
|
||||
name: "龙鳞撕裂者(Lv5)",
|
||||
type: EquipType.WEAPON,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: "3103",
|
||||
info: "攻击力增加340%,风怒概率60%,击退概率37%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
|
||||
{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
|
||||
{ type: BuffAttr.KNOCKBACK, value: 37, target: EquipAttrTarget.HERO }, // 击退概率37%
|
||||
],
|
||||
},
|
||||
|
||||
// === 盾牌装备配置 ===
|
||||
|
||||
// === 闪避型盾牌 ===
|
||||
@@ -504,7 +770,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 2,
|
||||
path: "4201",
|
||||
path: "4101",
|
||||
info: "生命值+24%,闪避28%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -518,7 +784,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: "4202",
|
||||
path: "4102",
|
||||
info: "生命值+28%,闪避31%,Debuff减免10%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -533,7 +799,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "4203",
|
||||
path: "4103",
|
||||
info: "生命值+32%,闪避35%,免伤7%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -552,7 +818,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "4301",
|
||||
path: "4101",
|
||||
info: "生命值+28%,闪避31%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -566,7 +832,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "4302",
|
||||
path: "4102",
|
||||
info: "生命值+32%,闪避34%,Debuff减免12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -581,7 +847,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "4303",
|
||||
path: "4103",
|
||||
info: "生命值+36%,闪避38%,免伤9%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -600,7 +866,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "4401",
|
||||
path: "4101",
|
||||
info: "生命值+32%,闪避34%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -614,7 +880,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "4402",
|
||||
path: "4102",
|
||||
info: "生命值+36%,闪避37%,Debuff减免14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -629,7 +895,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: "4403",
|
||||
path: "4103",
|
||||
info: "生命值+40%,闪避41%,免伤11%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -648,7 +914,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: "4501",
|
||||
path: "4101",
|
||||
info: "生命值+36%,闪避37%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -662,7 +928,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: "4502",
|
||||
path: "4102",
|
||||
info: "生命值+40%,闪避40%,Debuff减免16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -677,7 +943,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: "4503",
|
||||
path: "4103",
|
||||
info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -747,7 +1013,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 2,
|
||||
path: "4211",
|
||||
path: "4111",
|
||||
info: "生命值+68%,反伤18%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -761,7 +1027,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: "4212",
|
||||
path: "4112",
|
||||
info: "生命值+76%,反伤21%,Debuff减免10%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -776,7 +1042,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "4213",
|
||||
path: "4113",
|
||||
info: "生命值+84%,反伤25%,免伤7%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -795,7 +1061,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "4311",
|
||||
path: "4111",
|
||||
info: "生命值+76%,反伤21%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -809,7 +1075,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "4312",
|
||||
path: "4112",
|
||||
info: "生命值+84%,反伤24%,Debuff减免12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -824,7 +1090,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "4313",
|
||||
path: "4113",
|
||||
info: "生命值+92%,反伤28%,免伤9%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -843,7 +1109,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "4411",
|
||||
path: "4111",
|
||||
info: "生命值+84%,反伤24%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -857,7 +1123,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "4412",
|
||||
path: "4112",
|
||||
info: "生命值+92%,反伤27%,Debuff减免14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -872,7 +1138,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: "4413",
|
||||
path: "4113",
|
||||
info: "生命值+100%,反伤31%,免伤11%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -891,7 +1157,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: "4511",
|
||||
path: "4111",
|
||||
info: "生命值+92%,反伤27%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -905,7 +1171,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: "4512",
|
||||
path: "4112",
|
||||
info: "生命值+100%,反伤30%,Debuff减免16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -920,7 +1186,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: "4513",
|
||||
path: "4113",
|
||||
info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -990,7 +1256,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 2,
|
||||
path: "4221",
|
||||
path: "4121",
|
||||
info: "生命值+48%,免伤12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -1004,7 +1270,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: "4222",
|
||||
path: "4122",
|
||||
info: "生命值+56%,免伤14%,Debuff减免10%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -1019,7 +1285,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "4223",
|
||||
path: "4123",
|
||||
info: "生命值+64%,免伤17%,闪避7%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -1038,7 +1304,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "4321",
|
||||
path: "4121",
|
||||
info: "生命值+56%,免伤14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -1052,7 +1318,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "4322",
|
||||
path: "4122",
|
||||
info: "生命值+64%,免伤16%,Debuff减免12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -1067,7 +1333,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "4323",
|
||||
path: "4123",
|
||||
info: "生命值+72%,免伤19%,闪避9%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
@@ -1086,7 +1352,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "4421",
|
||||
path: "4121",
|
||||
info: "生命值+64%,免伤16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -1100,7 +1366,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "4422",
|
||||
path: "4122",
|
||||
info: "生命值+72%,免伤18%,Debuff减免14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
@@ -1109,6 +1375,71 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
|
||||
],
|
||||
},
|
||||
4423: {
|
||||
uuid: 4423,
|
||||
name: "永恒守护者(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: "4123",
|
||||
info: "生命值+80%,免伤21%,闪避11%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
|
||||
{ type: BuffAttr.DEF, value: 21, target: EquipAttrTarget.HERO }, // 免伤21%
|
||||
{ type: BuffAttr.DODGE, value: 11, target: EquipAttrTarget.HERO }, // 闪避11%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级5 均衡型盾牌
|
||||
4521: {
|
||||
uuid: 4521,
|
||||
name: "守护圆盾(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: "4121",
|
||||
info: "生命值+72%,免伤18%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
|
||||
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18%
|
||||
],
|
||||
},
|
||||
4522: {
|
||||
uuid: 4522,
|
||||
name: "圣光壁垒(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: "4122",
|
||||
info: "生命值+80%,免伤20%,Debuff减免16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80%
|
||||
{ type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16%
|
||||
],
|
||||
},
|
||||
4523: {
|
||||
uuid: 4523,
|
||||
name: "永恒守护者(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: "4123",
|
||||
info: "生命值+88%,免伤23%,闪避13%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88%
|
||||
{ type: BuffAttr.DEF, value: 23, target: EquipAttrTarget.HERO }, // 免伤23%
|
||||
{ type: BuffAttr.DODGE, value: 13, target: EquipAttrTarget.HERO }, // 闪避13%
|
||||
],
|
||||
},
|
||||
|
||||
// 保留原有的装备配置
|
||||
2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%",
|
||||
|
||||
@@ -98,6 +98,7 @@ export enum BuffAttr {
|
||||
PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成
|
||||
FROST_RATIO = 20, //冰冻比率
|
||||
REFLECT = 21, //反伤比率
|
||||
KNOCKBACK = 22, //击退概率
|
||||
}
|
||||
|
||||
export const geDebuffNum=()=>{
|
||||
@@ -141,6 +142,7 @@ export const getBuffNum=()=>{
|
||||
PUNCTURE_DMG:0, //穿刺敌人伤害后方敌人伤害加成
|
||||
FROST_RATIO:0, //冰冻比率
|
||||
REFLECT:0, //反伤比率
|
||||
KNOCKBACK:0, //击退概率
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -133,6 +133,7 @@ export class BuffComp extends Component {
|
||||
info.crit_d=this.HeroView.crit_d+buff.CRITICAL_DMG
|
||||
info.dod=this.HeroView.dod+buff.DODGE
|
||||
info.def=this.HeroView.def+buff.DEF
|
||||
info.wind=buff.WFUNY
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -139,10 +139,10 @@ export class CardComp extends CCComp {
|
||||
let show=this.node.getChildByName("show")
|
||||
show.getChildByName("name").getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name
|
||||
this.do_card_bg_show(EquipInfo[uuid].quality)
|
||||
var icon_path = "game/heros/equips"
|
||||
var icon_path = "game/heros/equips2"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].uuid.toString());
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].path);
|
||||
});
|
||||
show.getChildByName("info").getComponent(Label).string=EquipInfo[uuid].info
|
||||
}
|
||||
|
||||
@@ -110,29 +110,29 @@ export class EquipsComp extends Component {
|
||||
show_weapon(uuid:number){
|
||||
let icon = this.boxs.getChildByName("weapon").getChildByName("icon")
|
||||
icon.active=true
|
||||
var icon_path = "game/heros/equips"
|
||||
var icon_path = "game/heros/equips2"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = icon.getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(uuid.toString());
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].path);
|
||||
});
|
||||
|
||||
}
|
||||
show_armor(uuid:number){
|
||||
let icon = this.boxs.getChildByName("armor").getChildByName("icon")
|
||||
icon.active=true
|
||||
var icon_path = "game/heros/equips"
|
||||
var icon_path = "game/heros/equips2"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = icon.getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(uuid.toString());
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].path);
|
||||
});
|
||||
}
|
||||
show_accessory(uuid:number){
|
||||
let icon = this.boxs.getChildByName("accessory").getChildByName("icon")
|
||||
icon.active=true
|
||||
var icon_path = "game/heros/equips"
|
||||
var icon_path = "game/heros/equips2"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = icon.getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(uuid.toString());
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].path);
|
||||
});
|
||||
}
|
||||
count_attrs(){
|
||||
|
||||
30
assets/wp.md
30
assets/wp.md
@@ -17,19 +17,19 @@
|
||||
|------|------|------------------|-----------|--------|----------|----------------------|------------------|
|
||||
| 1 | 绿 | 穿刺短剑(Lv1) | -20% | 1.20s | +50% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv1) | -20% | 1.20s | +70% | 穿透2目标 | 10% |
|
||||
| | 紫 | 虚空穿心剑(Lv1) | -20% | 1.20s | +95% | 穿透3目标 | 20% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv1) | -20% | 1.20s | +95% | 穿透3目标 | 20% |
|
||||
| 2 | 绿 | 穿刺短剑(Lv2) | -20% | 1.20s | +80% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv2) | -20% | 1.20s | +110% | 穿透2目标 | 15% |
|
||||
| | 紫 | 虚空穿心剑(Lv2) | -20% | 1.20s | +140% | 穿透3目标 | 25% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv2) | -20% | 1.20s | +140% | 穿透3目标 | 25% |
|
||||
| 3 | 绿 | 穿刺短剑(Lv3) | -20% | 1.20s | +110% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv3) | -20% | 1极20s | +150% | 穿透2目标 | 20% |
|
||||
| | 紫 | 虚空穿心剑(Lv3) | -20% | 1.20s | +185% | 穿透3目标 | 30% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv3) | -20% | 1.20s | +185% | 穿透3目标 | 30% |
|
||||
| 4 | 绿 | 穿刺短剑(Lv4) | -20% | 1.20s | +140% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv4) | -20% | 1.20s | +190% | 穿透2目标 | 25% |
|
||||
| | 紫 | 虚空穿心剑(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% |
|
||||
| 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% |
|
||||
| | 紫 | 虚空穿心剑(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40%
|
||||
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40%
|
||||
|
||||
|
||||
|
||||
@@ -48,20 +48,20 @@
|
||||
| 等级 | 品质 | 名称 | CD | 攻击加成 | 风怒概率 | 击退概率 |
|
||||
|------ |------|------------------|------|----------|----------|----------|
|
||||
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | 15% |
|
||||
| | 蓝 | 雷霆双斧(Lv1) | 1.50s | +130% | 30% | 20% |
|
||||
| | 紫 | 飓风撕裂者(Lv1) | 1.50s | +160% | 40% | 25% |
|
||||
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | 20% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 25% |
|
||||
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | 18% |
|
||||
| | 蓝 | 雷霆双斧(Lv2) | 1.50s | +170% | 35% | 23% |
|
||||
| | 紫 | 飓风撕裂者(Lv2) | 1.50s | +200% | 45% | 28% |
|
||||
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | 23% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 28% |
|
||||
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | 21% |
|
||||
| | 蓝 | 雷霆双斧(Lv3) | 1.50s | +210% | 40% | 26% |
|
||||
| | 紫 | 飓风撕裂者(Lv3) | 1.50s | +240% | 50% | 31% |
|
||||
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | 26% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 31% |
|
||||
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | 24% |
|
||||
| | 蓝 | 雷霆双斧(Lv4) | 1.50s | +250% | 45% | 29% |
|
||||
| | 紫 | 飓风撕裂者(Lv4) | 1.50s | +280% | 55% | 34% |
|
||||
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | 29% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 55% | 34% |
|
||||
| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 27% |
|
||||
| | 蓝 | 雷霆双斧(Lv5) | 1.50s | +280% | 50% | 32% |
|
||||
| | 紫 | 飓风撕裂者(Lv5) | 1.50s | +340% | 60% | 37% |
|
||||
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | 32% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 37% |
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user