奖励已经双倍奖励
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@@ -1,4 +1,4 @@
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import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation, UI, instantiate, Prefab, screen } from "cc";
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import { _decorator, Vec3,Animation, instantiate, Prefab, Node } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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@@ -10,6 +10,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
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import { MonModelComp } from "../hero/MonModelComp";
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import { SkillCom } from "../skills/SkillCom";
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import { UIID } from "../common/config/GameUIConfig";
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import { ItemComp } from "./ItemComp";
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const { ccclass, property } = _decorator;
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@@ -22,7 +23,7 @@ export class MissionComp extends CCComp {
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// VictoryComp:any = null;
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// reward:number = 0;
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// reward_num:number = 0;
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rewards:any[]=[]
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onLoad(){
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this.on(GameEvent.MissionStart,this.mission_start,this)
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@@ -45,10 +46,61 @@ export class MissionComp extends CCComp {
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do_reward(){
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// 奖励发放
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}
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do_mon_dead(){
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do_drop(drop_item:any[]){
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console.log("[MissionComp] do_drop",drop_item)
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let parent=this.node.getChildByName("reward").getChildByName("items")
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let items=parent.children
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if(drop_item.length>0){
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for(let i=0;i<drop_item.length;i++){
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let d_item=drop_item[i]
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// 查找是否已存在该物品
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const existingItem = this.rewards.find(item => item.item_uuid === d_item.item_uuid);
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if(existingItem){
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// 如果已存在该物品,累加数量
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existingItem.count += d_item.count;
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}else{
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// 如果不存在该物品,添加新物品
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this.rewards.push({item_uuid: d_item.item_uuid, count: d_item.count});
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}
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}
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}
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for(let i=0;i<items.length;i++){
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let hitem=items[i].getComponent(ItemComp)
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for(let j=0;j<drop_item.length;j++){
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let d_item=drop_item[j]
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if(d_item.item_uuid==hitem.item_uuid){
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hitem.addItemCount(d_item.count)
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drop_item.splice(j,1)
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smc.addItem(d_item.item_uuid,d_item.count)
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break
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}
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}
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}
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if(drop_item.length>0){
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console.log("[MissionComp] do_drop 剩余物品",drop_item)
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for(let i=0;i<drop_item.length;i++){
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let d_item=drop_item[i]
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let path="game/gui/item"
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const prefab = oops.res.get(path, Prefab);
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if (!prefab) {
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console.error("[MissionComp=>do_drop] 预制体加载失败:", path);
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return;
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}
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const node = instantiate(prefab) as unknown as Node;
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node.parent=parent
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node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count)
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smc.addItem(d_item.item_uuid,d_item.count)
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}
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}
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}
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do_mon_dead(event:any,data:any){
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console.log("[MissionComp] do_mon_dead",event,data)
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smc.vmdata.mission_data.mon_num--
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console.log("[MissionComp] do_mon_dead",smc.vmdata.mission_data.mon_num)
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if(data.drops){
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if(data.drops.length>0){
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this.do_drop(data.drops)
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}
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}
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if(smc.vmdata.mission_data.mon_num<=0) {
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smc.vmdata.mission_data.level++
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if(smc.vmdata.mission_data.level < smc.vmdata.mission_data.max_mission){
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@@ -57,15 +109,16 @@ export class MissionComp extends CCComp {
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}
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smc.addGameProperty("mission",1)
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:true})
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oops.gui.open(UIID.Victory,{victory:true})
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oops.gui.open(UIID.Victory,{victory:true,rewards:this.rewards})
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}
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}
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do_hero_dead(){
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do_hero_dead(event:any,data:any){
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console.log("[MissionComp] do_hero_dead",event,data)
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smc.vmdata.mission_data.hero_num--
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console.log("[MissionComp] do_hero_dead",smc.vmdata.mission_data.hero_num)
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if(smc.vmdata.mission_data.hero_num<=0) {
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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oops.gui.open(UIID.Victory,{victory:false})
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oops.gui.open(UIID.Victory,{victory:false,rewards:this.rewards})
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}
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}
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do_ad(){
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@@ -109,7 +162,7 @@ export class MissionComp extends CCComp {
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to_end_fight(){
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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oops.gui.open(UIID.Victory,{victory:false})
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oops.gui.open(UIID.Victory,{victory:false,rewards:this.rewards})
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}
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@@ -135,6 +188,8 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission_data.in_fight=false
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smc.vmdata.mission_data.fight_time=0
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smc.vmdata.mission_data.level=0
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this.rewards=[] // 改为数组,用于存储掉落物品列表
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this.node.getChildByName("reward").getChildByName("items").removeAllChildren()
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console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
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}
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