奖励已经双倍奖励

This commit is contained in:
2025-08-19 19:40:34 +08:00
parent 22f35893d7
commit 854affeaae
32 changed files with 12848 additions and 7746 deletions

View File

@@ -1,4 +1,4 @@
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation, UI, instantiate, Prefab, screen } from "cc";
import { _decorator, Vec3,Animation, instantiate, Prefab, Node } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
@@ -10,6 +10,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
import { MonModelComp } from "../hero/MonModelComp";
import { SkillCom } from "../skills/SkillCom";
import { UIID } from "../common/config/GameUIConfig";
import { ItemComp } from "./ItemComp";
const { ccclass, property } = _decorator;
@@ -22,7 +23,7 @@ export class MissionComp extends CCComp {
// VictoryComp:any = null;
// reward:number = 0;
// reward_num:number = 0;
rewards:any[]=[]
onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this)
@@ -45,10 +46,61 @@ export class MissionComp extends CCComp {
do_reward(){
// 奖励发放
}
do_mon_dead(){
do_drop(drop_item:any[]){
console.log("[MissionComp] do_drop",drop_item)
let parent=this.node.getChildByName("reward").getChildByName("items")
let items=parent.children
if(drop_item.length>0){
for(let i=0;i<drop_item.length;i++){
let d_item=drop_item[i]
// 查找是否已存在该物品
const existingItem = this.rewards.find(item => item.item_uuid === d_item.item_uuid);
if(existingItem){
// 如果已存在该物品,累加数量
existingItem.count += d_item.count;
}else{
// 如果不存在该物品,添加新物品
this.rewards.push({item_uuid: d_item.item_uuid, count: d_item.count});
}
}
}
for(let i=0;i<items.length;i++){
let hitem=items[i].getComponent(ItemComp)
for(let j=0;j<drop_item.length;j++){
let d_item=drop_item[j]
if(d_item.item_uuid==hitem.item_uuid){
hitem.addItemCount(d_item.count)
drop_item.splice(j,1)
smc.addItem(d_item.item_uuid,d_item.count)
break
}
}
}
if(drop_item.length>0){
console.log("[MissionComp] do_drop 剩余物品",drop_item)
for(let i=0;i<drop_item.length;i++){
let d_item=drop_item[i]
let path="game/gui/item"
const prefab = oops.res.get(path, Prefab);
if (!prefab) {
console.error("[MissionComp=>do_drop] 预制体加载失败:", path);
return;
}
const node = instantiate(prefab) as unknown as Node;
node.parent=parent
node.getComponent(ItemComp)!.update_data(d_item.item_uuid,d_item.count)
smc.addItem(d_item.item_uuid,d_item.count)
}
}
}
do_mon_dead(event:any,data:any){
console.log("[MissionComp] do_mon_dead",event,data)
smc.vmdata.mission_data.mon_num--
console.log("[MissionComp] do_mon_dead",smc.vmdata.mission_data.mon_num)
if(data.drops){
if(data.drops.length>0){
this.do_drop(data.drops)
}
}
if(smc.vmdata.mission_data.mon_num<=0) {
smc.vmdata.mission_data.level++
if(smc.vmdata.mission_data.level < smc.vmdata.mission_data.max_mission){
@@ -57,15 +109,16 @@ export class MissionComp extends CCComp {
}
smc.addGameProperty("mission",1)
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:true})
oops.gui.open(UIID.Victory,{victory:true})
oops.gui.open(UIID.Victory,{victory:true,rewards:this.rewards})
}
}
do_hero_dead(){
do_hero_dead(event:any,data:any){
console.log("[MissionComp] do_hero_dead",event,data)
smc.vmdata.mission_data.hero_num--
console.log("[MissionComp] do_hero_dead",smc.vmdata.mission_data.hero_num)
if(smc.vmdata.mission_data.hero_num<=0) {
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
oops.gui.open(UIID.Victory,{victory:false})
oops.gui.open(UIID.Victory,{victory:false,rewards:this.rewards})
}
}
do_ad(){
@@ -109,7 +162,7 @@ export class MissionComp extends CCComp {
to_end_fight(){
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
oops.gui.open(UIID.Victory,{victory:false})
oops.gui.open(UIID.Victory,{victory:false,rewards:this.rewards})
}
@@ -135,6 +188,8 @@ export class MissionComp extends CCComp {
smc.vmdata.mission_data.in_fight=false
smc.vmdata.mission_data.fight_time=0
smc.vmdata.mission_data.level=0
this.rewards=[] // 改为数组,用于存储掉落物品列表
this.node.getChildByName("reward").getChildByName("items").removeAllChildren()
console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
}