霸气2段技能存在问题, 加血buff 特效一直存在, 这2个问题需要解决

This commit is contained in:
2025-01-17 10:45:14 +08:00
parent 65b03af516
commit 82d012796f
6 changed files with 717 additions and 377 deletions

View File

@@ -76,12 +76,14 @@ export class SkillCom extends CCComp {
do_buff(hero:any){
this.to_console(" do_buff hero: ",hero)
if(SkillSet[this.s_uuid].hp > 0){ //buff加血
let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
// let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
let increase_hp=Math.floor(this.hp)
hero.add_hp(increase_hp)
}
if(SkillSet[this.s_uuid].apup > 0){ //buff加攻击
let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
// let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
let increase_atk=Math.floor(this.apup)
hero.add_ap(increase_atk)
}
@@ -90,7 +92,8 @@ export class SkillCom extends CCComp {
hero.add_shield(this.shield)
}
if(SkillSet[this.s_uuid].mhp > 0){ //hp最大值
console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
// console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
console.log("do_buff mhp: ",this.mhp)
hero.add_hp_max(this.mhp/(this.in_time/this.cd))
}
}