强化选项 完成
This commit is contained in:
@@ -33,6 +33,7 @@ export class SingletonModuleComp extends ecs.Comp {
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hero_back_x:number = 0;
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mon_front_x:number = 0;
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mon_back_x:number = 0;
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enhancements:any=[]
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vmdata: any = {
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game_over:false,
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game_pause:false,
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@@ -11,7 +11,7 @@ export const EnhancementType = {
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ATTACK: 1, // 攻击力强化
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HEALTH: 2, // 生命值强化
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ATTACK_SPEED: 3, // 攻击速度强化
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SPECIAL: 4, // 特殊效果强化
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DEF: 4, // 特殊效果强化
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}
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// 玩家强化等级追踪
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@@ -19,7 +19,7 @@ export interface PlayerEnhancementProgress {
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[EnhancementType.ATTACK]: number;
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[EnhancementType.HEALTH]: number;
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[EnhancementType.ATTACK_SPEED]: number;
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[EnhancementType.SPECIAL]: number;
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[EnhancementType.DEF]: number;
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}
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// 默认强化进度(所有强化都从0级开始)
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@@ -27,152 +27,121 @@ export const defaultEnhancementProgress: PlayerEnhancementProgress = {
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[EnhancementType.ATTACK]: 0,
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[EnhancementType.HEALTH]: 0,
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[EnhancementType.ATTACK_SPEED]: 0,
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[EnhancementType.SPECIAL]: 0,
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[EnhancementType.DEF]: 0,
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};
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export const defaultEnhancements=()=>{
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return defaultEnhancementProgress
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}
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// 强化选项配置表(二维数组格式)
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export const EnhancementOptions: EnhancementOption[][] = [
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// 攻击力强化选项 (EnhancementType.ATTACK = 1)
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[
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{
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uuid: 1001, type: EnhancementType.ATTACK,lv: 1,name: "力量训练 I",description: "攻击力 +5",
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buffType: BuffAttr.ATK,value: 5,icon: "3058",rarity: Quality.GREEN
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},
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{
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uuid: 1002, type: EnhancementType.ATTACK,lv: 2,name: "力量训练 II", description: "攻击力 +12",
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buffType: BuffAttr.ATK,value: 12,icon: "3058",rarity: Quality.GREEN
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},
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{
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uuid: 1003, type: EnhancementType.ATTACK,lv: 3,name: "力量训练 III",description: "攻击力 +20",
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buffType: BuffAttr.ATK,value: 20,icon: "3058",rarity: Quality.BLUE
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},
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{
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uuid: 1004, type: EnhancementType.ATTACK,lv: 4,name: "力量训练 IV",description: "攻击力 +35",
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buffType: BuffAttr.ATK,value: 35,icon: "3058",rarity: Quality.BLUE
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},
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{
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uuid: 1005, type: EnhancementType.ATTACK,lv: 5,name: "力量训练 V",description: "攻击力 +50",
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buffType: BuffAttr.ATK,value: 50,icon: "3058",rarity: Quality.PURPLE
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}
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],
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// 强化选项配置表(按等级分类)
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export const EnhancementOptions = {
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// 攻击力强化选项
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[EnhancementType.ATTACK]: {
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1: {
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name: "力量训练 I",
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description: "攻击力 +5",
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buffType: BuffAttr.ATK,
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value: 5,
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icon: "attack_1",
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rarity: "common"
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// 生命值强化选项 (EnhancementType.HEALTH = 2)
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[
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{
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uuid: 2001, type: EnhancementType.HEALTH,lv: 1,name: "体质增强 I",description: "生命值 +10",
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buffType: BuffAttr.HP,value: 10,icon: "3058",rarity: Quality.GREEN
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},
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2: {
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name: "力量训练 II",
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description: "攻击力 +12",
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buffType: BuffAttr.ATK,
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value: 12,
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icon: "attack_2",
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rarity: "uncommon"
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{
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uuid: 2002, type: EnhancementType.HEALTH,lv: 2,name: "体质增强 II",description: "生命值 +25",
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buffType: BuffAttr.HP,value: 25,icon: "3058",rarity: Quality.GREEN
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},
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3: {
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name: "力量训练 III",
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description: "攻击力 +20",
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buffType: BuffAttr.ATK,
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value: 20,
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icon: "attack_3",
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rarity: "rare"
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{
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uuid: 2003, type: EnhancementType.HEALTH,lv: 3,name: "体质增强 III",description: "生命值 +40",
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buffType: BuffAttr.HP,value: 40,icon: "3058",rarity: Quality.BLUE
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},
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4: {
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name: "力量训练 IV",
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description: "攻击力 +35",
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buffType: BuffAttr.ATK,
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value: 35,
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icon: "attack_4",
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rarity: "epic"
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{
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uuid: 2004, type: EnhancementType.HEALTH,lv: 4,name: "体质增强 IV",description: "生命值 +65",
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buffType: BuffAttr.HP,value: 65,icon: "3058",rarity: Quality.BLUE
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},
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5: {
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name: "力量训练 V",
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description: "攻击力 +50",
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buffType: BuffAttr.ATK,
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value: 50,
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icon: "attack_5",
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rarity: "legendary"
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{
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uuid: 2005, type: EnhancementType.HEALTH,lv: 5,name: "体质增强 V",description: "生命值 +100",
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buffType: BuffAttr.HP,value: 100,icon: "3058",rarity: Quality.PURPLE
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}
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},
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],
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// 生命值强化选项
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[EnhancementType.HEALTH]: {
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1: {
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name: "体质增强 I",
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description: "生命值 +10",
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buffType: BuffAttr.HP,
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value: 10,
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icon: "health_1",
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rarity: "common"
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// 攻击速度强化选项 (EnhancementType.ATTACK_SPEED = 3)
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[
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{
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uuid: 3001, type: EnhancementType.ATTACK_SPEED,lv: 1,name: "快速出手 I",description: "攻击速度 +1%",
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buffType: BuffAttr.ATK_CD,value: 1,icon: "3058",rarity: Quality.GREEN
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},
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2: {
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name: "体质增强 II",
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description: "生命值 +25",
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buffType: BuffAttr.HP,
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value: 25,
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icon: "health_2",
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rarity: "uncommon"
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{
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uuid: 3002, type: EnhancementType.ATTACK_SPEED,lv: 2,name: "快速出手 II",description: "攻击速度 +2%",
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buffType: BuffAttr.ATK_CD,value: 2,icon: "3058",rarity: Quality.GREEN
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},
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3: {
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name: "体质增强 III",
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description: "生命值 +40",
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buffType: BuffAttr.HP,
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value: 40,
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icon: "health_3",
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rarity: "rare"
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{
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uuid: 3003, type: EnhancementType.ATTACK_SPEED,lv: 3,name: "快速出手 III",description: "攻击速度 +3%",
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buffType: BuffAttr.ATK_CD,value: 3,icon: "3058",rarity: Quality.BLUE
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},
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4: {
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name: "体质增强 IV",
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description: "生命值 +65",
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buffType: BuffAttr.HP,
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value: 65,
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icon: "health_4",
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rarity: "epic"
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{
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uuid: 3004, type: EnhancementType.ATTACK_SPEED,lv: 4,name: "快速出手 IV",description: "攻击速度 +4%",
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buffType: BuffAttr.ATK_CD,value: 4,icon: "3058",rarity: Quality.BLUE
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},
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5: {
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name: "体质增强 V",
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description: "生命值 +100",
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buffType: BuffAttr.HP,
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value: 100,
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icon: "health_5",
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rarity: "legendary"
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{
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uuid: 3005, type: EnhancementType.ATTACK_SPEED,lv: 5,name: "快速出手 V",description: "攻击速度 +5%",
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buffType: BuffAttr.ATK_CD,value: 5,icon: "3058",rarity: Quality.PURPLE
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}
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},
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],
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// 攻击速度强化选项
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[EnhancementType.ATTACK_SPEED]: {
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1: {
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name: "快速出手 I",
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description: "攻击速度 +8%",
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buffType: BuffAttr.ATK_CD,
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value: -8, // 负值表示减少CD,即提升攻击速度
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icon: "speed_1",
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rarity: "common"
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// 特殊效果强化选项 (EnhancementType.SPECIAL = 4)
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[
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{
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uuid: 4001, type: EnhancementType.DEF,lv: 1,name: "幸运强化 I",description: "暴击率 +1%",
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buffType: BuffAttr.DEF,value: 1,icon: "3058",rarity: Quality.GREEN
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},
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2: {
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name: "快速出手 II",
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description: "攻击速度 +15%",
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buffType: BuffAttr.ATK_CD,
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value: -15,
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icon: "speed_2",
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rarity: "uncommon"
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{
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uuid: 4002, type: EnhancementType.DEF,lv: 2,name: "幸运强化 II",description: "暴击率 +2%",
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buffType: BuffAttr.DEF,value: 2,icon: "3058",rarity: Quality.GREEN
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},
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3: {
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name: "快速出手 III",
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description: "攻击速度 +25%",
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buffType: BuffAttr.ATK_CD,
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value: -25,
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icon: "speed_3",
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rarity: "rare"
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{
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uuid: 4003, type: EnhancementType.DEF,lv: 3,name: "幸运强化 III",description: "暴击率 +3%",
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buffType: BuffAttr.DEF,value: 3,icon: "3058",rarity: Quality.BLUE
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},
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4: {
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name: "快速出手 IV",
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description: "攻击速度 +40%",
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buffType: BuffAttr.ATK_CD,
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value: -40,
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icon: "speed_4",
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rarity: "epic"
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},
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5: {
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name: "快速出手 V",
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description: "攻击速度 +60%",
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buffType: BuffAttr.ATK_CD,
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value: -60,
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icon: "speed_5",
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rarity: "legendary"
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}
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{
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uuid: 4004, type: EnhancementType.DEF,lv: 4,name: "幸运强化 IV",description: "暴击率 +4%",
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buffType: BuffAttr.DEF,value: 4,icon: "3058",rarity: Quality.BLUE
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},
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{
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uuid: 4005, type: EnhancementType.DEF,lv: 5,name: "幸运强化 V",description: "暴击率 +5%",
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buffType: BuffAttr.DEF,value: 5,icon: "3058",rarity: Quality.PURPLE
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}
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]
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];
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// 强化选项接口定义
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export interface EnhancementOption {
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name: string;
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description: string;
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buffType: number;
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value: number;
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icon: string;
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rarity: string;
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uuid: number; // 强化选项唯一ID
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type: number; // 强化类型 (EnhancementType)
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lv: number; // 强化等级
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name: string; // 强化名称
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description: string; // 强化描述
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buffType: number; // 属性类型 (BuffAttr)
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value: number; // 属性值
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icon: string; // 图标ID
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rarity: number; // 稀有度 (Quality)
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}
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// 获取随机强化选项(基于玩家当前强化进度)
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@@ -200,7 +169,7 @@ export function getEnhancement(playerProgress: PlayerEnhancementProgress, count:
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const currentLevel = playerProgress[type] || 0;
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const nextLevel = Math.min(currentLevel + 1, 5); // 最大等级为5
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const option = EnhancementOptions[type]?.[nextLevel];
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const option = EnhancementOptions[type - 1]?.[nextLevel - 1]; // 数组索引从0开始
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if (option) {
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options.push(option);
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}
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@@ -211,7 +180,7 @@ export function getEnhancement(playerProgress: PlayerEnhancementProgress, count:
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// 获取指定类型和等级的强化选项
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export function getEnhancementOptionByTypeAndLevel(type: number, level: number): EnhancementOption | null {
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return EnhancementOptions[type]?.[level] || null;
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return EnhancementOptions[type - 1]?.[level - 1] || null; // 数组索引从0开始
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}
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// 获取所有可用的强化类型
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@@ -224,7 +193,7 @@ export function getEnhancementOptionsByLevel(level: number): EnhancementOption[]
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const options: EnhancementOption[] = [];
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for (const type of Object.values(EnhancementType)) {
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const option = EnhancementOptions[type]?.[level];
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const option = EnhancementOptions[type - 1]?.[level - 1]; // 数组索引从0开始
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if (option) {
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options.push(option);
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}
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@@ -304,3 +273,34 @@ export function getEnhancementLevel(progress: PlayerEnhancementProgress, type: n
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export function getTotalEnhancementLevel(progress: PlayerEnhancementProgress): number {
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return Object.values(progress).reduce((total, level) => total + level, 0);
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}
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// 通过UUID获取强化选项
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export function getEnhancementOptionByUuid(uuid: number): EnhancementOption | null {
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for (const typeArray of EnhancementOptions) {
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for (const option of typeArray) {
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if (option.uuid === uuid) {
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return option;
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}
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}
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}
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return null;
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}
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// 获取指定类型的所有强化选项
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export function getEnhancementOptionsByType(type: number): EnhancementOption[] {
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const typeIndex = type - 1; // 转换为数组索引
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return EnhancementOptions[typeIndex] || [];
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}
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// 获取指定UUID范围的强化选项
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export function getEnhancementOptionsByUuidRange(startUuid: number, endUuid: number): EnhancementOption[] {
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const options: EnhancementOption[] = [];
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for (const typeArray of EnhancementOptions) {
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for (const option of typeArray) {
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if (option.uuid >= startUuid && option.uuid <= endUuid) {
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options.push(option);
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}
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}
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}
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return options;
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "b7e16305-7610-4d81-a60b-040fbbce4b72",
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"uuid": "bbef9ac6-154b-4e27-9c56-e964e27ef2d5",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "4493de4e-44b0-45a1-9d0b-3043d50cc417",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,11 +0,0 @@
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{
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"ver": "1.0.2",
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"importer": "text",
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"imported": true,
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"uuid": "65b38842-3a45-44b0-b756-068a4d799715",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@@ -16,6 +16,7 @@ import { getApIncrease, getHpIncrease, getUpExp, HeroInfo, HeroPos } from "../co
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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import { EnhancementType } from "../common/config/LevelUp";
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const { ccclass, property } = _decorator;
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@@ -159,6 +160,22 @@ export class HeroViewComp extends CCComp {
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}
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use_enhancement(e:GameEvent,data:any){
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console.log("[HeroViewComp]:use_enhancement",data)
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if(this.is_master){
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switch(data.type){
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case EnhancementType.ATTACK:
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this.add_ap(data.value)
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break
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case EnhancementType.ATTACK_SPEED:
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this.add_speed(data.value)
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break
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case EnhancementType.HEALTH:
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this.add_hp_max(data.value)
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break
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case EnhancementType.DEF:
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this.add_def(data.value)
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break
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}
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}
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}
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change_atk(e:GameEvent,data:any){
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@@ -202,6 +219,16 @@ export class HeroViewComp extends CCComp {
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* 增加英雄的攻击(AP)。
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* @param ap 要增加的攻击。
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*/
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add_def(def: number){
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this.def+=def
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this.BUFFCOMP.vmdata_update()
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// this.BUFFCOMP.tooltip(TooltipTypes.defup,def.toFixed(0));
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}
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add_speed(cd: number){
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this.cd -=this.cd*cd/100
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this.BUFFCOMP.vmdata_update()
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// this.BUFFCOMP.tooltip(TooltipTypes.speedup,speed.toFixed(0));
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}
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add_ap(ap: number,is_num:boolean=true){
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console.log("[HeroViewComp]:add_ap add:",ap,this.ap)
|
||||
if(is_num){
|
||||
@@ -620,6 +647,8 @@ export class HeroViewComp extends CCComp {
|
||||
let diff=this.exp-this.next_exp
|
||||
if(diff >= 0){
|
||||
this.exp=diff
|
||||
console.log("[HeroViewComp]:exp_up",this.exp,this.next_exp)
|
||||
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
|
||||
this.to_update()
|
||||
}
|
||||
this.BUFFCOMP.vmdata_update(true) //简易更新vmdata
|
||||
|
||||
@@ -96,6 +96,10 @@ export class CardComp extends CCComp {
|
||||
this.node.getChildByName("show").active=false
|
||||
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
|
||||
this.show_enhancement(args)
|
||||
this.scheduleOnce(() => {
|
||||
this.node.getChildByName("show").active=true
|
||||
this.node.getChildByName("Button").active=true
|
||||
}, 0.1);
|
||||
}
|
||||
|
||||
random_select(){
|
||||
@@ -176,6 +180,12 @@ export class CardComp extends CCComp {
|
||||
let show=this.node.getChildByName("show")
|
||||
show.getChildByName("name").getChildByName("name").getComponent(Label).string=data.name
|
||||
this.do_card_bg_show(data.rarity)
|
||||
var icon_path = "game/heros/cards"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(data.icon);
|
||||
});
|
||||
show.getChildByName("info").getComponent(Label).string=data.description
|
||||
}
|
||||
|
||||
do_card_bg_show(q:number=Quality.WHITE){
|
||||
@@ -316,6 +326,11 @@ export class CardComp extends CCComp {
|
||||
case cardType.ENHANCEMENT:
|
||||
console.log("[cardcomp]:use_card 强化卡")
|
||||
oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data)
|
||||
if(this.enhancement_data.lv >=5){
|
||||
smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv
|
||||
}else{
|
||||
smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv+1
|
||||
}
|
||||
oops.message.dispatchEvent(GameEvent.CardsClose)
|
||||
break
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ export class CardsCompComp extends CCComp {
|
||||
this.on(GameEvent.HeroSkillSelectEnd, this.close_cards, this);
|
||||
this.on(GameEvent.CardsClose, this.close_cards, this);
|
||||
this.on(GameEvent.EquipSelect, this.addToQueue, this);
|
||||
this.on(GameEvent.EnhancementSelect, this.addToQueue, this);
|
||||
this.card1=this.node.getChildByName("cards").getChildByName("card1")
|
||||
this.card2=this.node.getChildByName("cards").getChildByName("card2")
|
||||
this.card3=this.node.getChildByName("cards").getChildByName("card3")
|
||||
@@ -89,19 +90,19 @@ export class CardsCompComp extends CCComp {
|
||||
console.log("[CardsComp]:显示强化选择卡牌")
|
||||
this.node.getChildByName("btns").getChildByName("cancel").active=true
|
||||
this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择强化"
|
||||
this.enhancement_select(data)
|
||||
this.enhancement_select()
|
||||
break
|
||||
}
|
||||
|
||||
if(!is_refresh) this.show()
|
||||
|
||||
}
|
||||
enhancement_select(data:any){
|
||||
let list=getEnhancement([0,0,0,0],3)
|
||||
enhancement_select(){
|
||||
let list=getEnhancement(smc.enhancements,3)
|
||||
console.log("[CardsComp]:强化选择卡牌列表",list)
|
||||
this.card1c.enhancement_select(data[0])
|
||||
this.card2c.enhancement_select(data[1])
|
||||
this.card3c.enhancement_select(data[2])
|
||||
this.card1c.enhancement_select(list[0])
|
||||
this.card2c.enhancement_select(list[1])
|
||||
this.card3c.enhancement_select(list[2])
|
||||
}
|
||||
hero_select(data:any){
|
||||
let list=[]
|
||||
|
||||
@@ -8,6 +8,7 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { Hero } from "../hero/Hero";
|
||||
import { defaultEnhancements, EnhancementOptions } from "../common/config/LevelUp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@@ -24,6 +25,7 @@ export class MissionComp extends CCComp {
|
||||
waveTimer:Timer = new Timer(10);
|
||||
normal_max_wave:number = 10;
|
||||
is_fight:boolean = false;
|
||||
enhancements:any=[0,0,0,0,0]
|
||||
onLoad(){
|
||||
this.on(GameEvent.MissionStart,this.mission_start,this)
|
||||
this.on(GameEvent.FightEnd,this.fight_end,this)
|
||||
@@ -105,7 +107,7 @@ export class MissionComp extends CCComp {
|
||||
smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
|
||||
smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
|
||||
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
|
||||
|
||||
smc.enhancements=defaultEnhancements()
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user