强化选项 完成

This commit is contained in:
2025-07-16 10:38:47 +08:00
parent 6f2af2f395
commit 82127a81ba
9 changed files with 204 additions and 176 deletions

View File

@@ -33,6 +33,7 @@ export class SingletonModuleComp extends ecs.Comp {
hero_back_x:number = 0;
mon_front_x:number = 0;
mon_back_x:number = 0;
enhancements:any=[]
vmdata: any = {
game_over:false,
game_pause:false,

View File

@@ -11,7 +11,7 @@ export const EnhancementType = {
ATTACK: 1, // 攻击力强化
HEALTH: 2, // 生命值强化
ATTACK_SPEED: 3, // 攻击速度强化
SPECIAL: 4, // 特殊效果强化
DEF: 4, // 特殊效果强化
}
// 玩家强化等级追踪
@@ -19,7 +19,7 @@ export interface PlayerEnhancementProgress {
[EnhancementType.ATTACK]: number;
[EnhancementType.HEALTH]: number;
[EnhancementType.ATTACK_SPEED]: number;
[EnhancementType.SPECIAL]: number;
[EnhancementType.DEF]: number;
}
// 默认强化进度所有强化都从0级开始
@@ -27,152 +27,121 @@ export const defaultEnhancementProgress: PlayerEnhancementProgress = {
[EnhancementType.ATTACK]: 0,
[EnhancementType.HEALTH]: 0,
[EnhancementType.ATTACK_SPEED]: 0,
[EnhancementType.SPECIAL]: 0,
[EnhancementType.DEF]: 0,
};
// 强化选项配置表(按等级分类)
export const EnhancementOptions = {
// 攻击力强化选项
[EnhancementType.ATTACK]: {
1: {
name: "力量训练 I",
description: "攻击力 +5",
buffType: BuffAttr.ATK,
value: 5,
icon: "attack_1",
rarity: "common"
},
2: {
name: "力量训练 II",
description: "攻击力 +12",
buffType: BuffAttr.ATK,
value: 12,
icon: "attack_2",
rarity: "uncommon"
},
3: {
name: "力量训练 III",
description: "攻击力 +20",
buffType: BuffAttr.ATK,
value: 20,
icon: "attack_3",
rarity: "rare"
},
4: {
name: "力量训练 IV",
description: "攻击力 +35",
buffType: BuffAttr.ATK,
value: 35,
icon: "attack_4",
rarity: "epic"
},
5: {
name: "力量训练 V",
description: "攻击力 +50",
buffType: BuffAttr.ATK,
value: 50,
icon: "attack_5",
rarity: "legendary"
}
},
// 生命值强化选项
[EnhancementType.HEALTH]: {
1: {
name: "体质增强 I",
description: "生命值 +10",
buffType: BuffAttr.HP,
value: 10,
icon: "health_1",
rarity: "common"
},
2: {
name: "体质增强 II",
description: "生命值 +25",
buffType: BuffAttr.HP,
value: 25,
icon: "health_2",
rarity: "uncommon"
},
3: {
name: "体质增强 III",
description: "生命值 +40",
buffType: BuffAttr.HP,
value: 40,
icon: "health_3",
rarity: "rare"
},
4: {
name: "体质增强 IV",
description: "生命值 +65",
buffType: BuffAttr.HP,
value: 65,
icon: "health_4",
rarity: "epic"
},
5: {
name: "体质增强 V",
description: "生命值 +100",
buffType: BuffAttr.HP,
value: 100,
icon: "health_5",
rarity: "legendary"
}
},
// 攻击速度强化选项
[EnhancementType.ATTACK_SPEED]: {
1: {
name: "快速出手 I",
description: "攻击速度 +8%",
buffType: BuffAttr.ATK_CD,
value: -8, // 负值表示减少CD即提升攻击速度
icon: "speed_1",
rarity: "common"
},
2: {
name: "快速出手 II",
description: "攻击速度 +15%",
buffType: BuffAttr.ATK_CD,
value: -15,
icon: "speed_2",
rarity: "uncommon"
},
3: {
name: "快速出手 III",
description: "攻击速度 +25%",
buffType: BuffAttr.ATK_CD,
value: -25,
icon: "speed_3",
rarity: "rare"
},
4: {
name: "快速出手 IV",
description: "攻击速度 +40%",
buffType: BuffAttr.ATK_CD,
value: -40,
icon: "speed_4",
rarity: "epic"
},
5: {
name: "快速出手 V",
description: "攻击速度 +60%",
buffType: BuffAttr.ATK_CD,
value: -60,
icon: "speed_5",
rarity: "legendary"
}
},
export const defaultEnhancements=()=>{
return defaultEnhancementProgress
}
// 强化选项配置表(二维数组格式)
export const EnhancementOptions: EnhancementOption[][] = [
// 攻击力强化选项 (EnhancementType.ATTACK = 1)
[
{
uuid: 1001, type: EnhancementType.ATTACK,lv: 1,name: "力量训练 I",description: "攻击力 +5",
buffType: BuffAttr.ATK,value: 5,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 1002, type: EnhancementType.ATTACK,lv: 2,name: "力量训练 II", description: "攻击力 +12",
buffType: BuffAttr.ATK,value: 12,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 1003, type: EnhancementType.ATTACK,lv: 3,name: "力量训练 III",description: "攻击力 +20",
buffType: BuffAttr.ATK,value: 20,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 1004, type: EnhancementType.ATTACK,lv: 4,name: "力量训练 IV",description: "攻击力 +35",
buffType: BuffAttr.ATK,value: 35,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 1005, type: EnhancementType.ATTACK,lv: 5,name: "力量训练 V",description: "攻击力 +50",
buffType: BuffAttr.ATK,value: 50,icon: "3058",rarity: Quality.PURPLE
}
],
// 生命值强化选项 (EnhancementType.HEALTH = 2)
[
{
uuid: 2001, type: EnhancementType.HEALTH,lv: 1,name: "体质增强 I",description: "生命值 +10",
buffType: BuffAttr.HP,value: 10,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 2002, type: EnhancementType.HEALTH,lv: 2,name: "体质增强 II",description: "生命值 +25",
buffType: BuffAttr.HP,value: 25,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 2003, type: EnhancementType.HEALTH,lv: 3,name: "体质增强 III",description: "生命值 +40",
buffType: BuffAttr.HP,value: 40,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 2004, type: EnhancementType.HEALTH,lv: 4,name: "体质增强 IV",description: "生命值 +65",
buffType: BuffAttr.HP,value: 65,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 2005, type: EnhancementType.HEALTH,lv: 5,name: "体质增强 V",description: "生命值 +100",
buffType: BuffAttr.HP,value: 100,icon: "3058",rarity: Quality.PURPLE
}
],
// 攻击速度强化选项 (EnhancementType.ATTACK_SPEED = 3)
[
{
uuid: 3001, type: EnhancementType.ATTACK_SPEED,lv: 1,name: "快速出手 I",description: "攻击速度 +1%",
buffType: BuffAttr.ATK_CD,value: 1,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 3002, type: EnhancementType.ATTACK_SPEED,lv: 2,name: "快速出手 II",description: "攻击速度 +2%",
buffType: BuffAttr.ATK_CD,value: 2,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 3003, type: EnhancementType.ATTACK_SPEED,lv: 3,name: "快速出手 III",description: "攻击速度 +3%",
buffType: BuffAttr.ATK_CD,value: 3,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 3004, type: EnhancementType.ATTACK_SPEED,lv: 4,name: "快速出手 IV",description: "攻击速度 +4%",
buffType: BuffAttr.ATK_CD,value: 4,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 3005, type: EnhancementType.ATTACK_SPEED,lv: 5,name: "快速出手 V",description: "攻击速度 +5%",
buffType: BuffAttr.ATK_CD,value: 5,icon: "3058",rarity: Quality.PURPLE
}
],
// 特殊效果强化选项 (EnhancementType.SPECIAL = 4)
[
{
uuid: 4001, type: EnhancementType.DEF,lv: 1,name: "幸运强化 I",description: "暴击率 +1%",
buffType: BuffAttr.DEF,value: 1,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 4002, type: EnhancementType.DEF,lv: 2,name: "幸运强化 II",description: "暴击率 +2%",
buffType: BuffAttr.DEF,value: 2,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 4003, type: EnhancementType.DEF,lv: 3,name: "幸运强化 III",description: "暴击率 +3%",
buffType: BuffAttr.DEF,value: 3,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 4004, type: EnhancementType.DEF,lv: 4,name: "幸运强化 IV",description: "暴击率 +4%",
buffType: BuffAttr.DEF,value: 4,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 4005, type: EnhancementType.DEF,lv: 5,name: "幸运强化 V",description: "暴击率 +5%",
buffType: BuffAttr.DEF,value: 5,icon: "3058",rarity: Quality.PURPLE
}
]
];
// 强化选项接口定义
export interface EnhancementOption {
name: string;
description: string;
buffType: number;
value: number;
icon: string;
rarity: string;
uuid: number; // 强化选项唯一ID
type: number; // 强化类型 (EnhancementType)
lv: number; // 强化等级
name: string; // 强化名称
description: string; // 强化描述
buffType: number; // 属性类型 (BuffAttr)
value: number; // 属性值
icon: string; // 图标ID
rarity: number; // 稀有度 (Quality)
}
// 获取随机强化选项(基于玩家当前强化进度)
@@ -200,7 +169,7 @@ export function getEnhancement(playerProgress: PlayerEnhancementProgress, count:
const currentLevel = playerProgress[type] || 0;
const nextLevel = Math.min(currentLevel + 1, 5); // 最大等级为5
const option = EnhancementOptions[type]?.[nextLevel];
const option = EnhancementOptions[type - 1]?.[nextLevel - 1]; // 数组索引从0开始
if (option) {
options.push(option);
}
@@ -211,7 +180,7 @@ export function getEnhancement(playerProgress: PlayerEnhancementProgress, count:
// 获取指定类型和等级的强化选项
export function getEnhancementOptionByTypeAndLevel(type: number, level: number): EnhancementOption | null {
return EnhancementOptions[type]?.[level] || null;
return EnhancementOptions[type - 1]?.[level - 1] || null; // 数组索引从0开始
}
// 获取所有可用的强化类型
@@ -224,7 +193,7 @@ export function getEnhancementOptionsByLevel(level: number): EnhancementOption[]
const options: EnhancementOption[] = [];
for (const type of Object.values(EnhancementType)) {
const option = EnhancementOptions[type]?.[level];
const option = EnhancementOptions[type - 1]?.[level - 1]; // 数组索引从0开始
if (option) {
options.push(option);
}
@@ -303,4 +272,35 @@ export function getEnhancementLevel(progress: PlayerEnhancementProgress, type: n
// 获取玩家所有强化的总等级
export function getTotalEnhancementLevel(progress: PlayerEnhancementProgress): number {
return Object.values(progress).reduce((total, level) => total + level, 0);
}
// 通过UUID获取强化选项
export function getEnhancementOptionByUuid(uuid: number): EnhancementOption | null {
for (const typeArray of EnhancementOptions) {
for (const option of typeArray) {
if (option.uuid === uuid) {
return option;
}
}
}
return null;
}
// 获取指定类型的所有强化选项
export function getEnhancementOptionsByType(type: number): EnhancementOption[] {
const typeIndex = type - 1; // 转换为数组索引
return EnhancementOptions[typeIndex] || [];
}
// 获取指定UUID范围的强化选项
export function getEnhancementOptionsByUuidRange(startUuid: number, endUuid: number): EnhancementOption[] {
const options: EnhancementOption[] = [];
for (const typeArray of EnhancementOptions) {
for (const option of typeArray) {
if (option.uuid >= startUuid && option.uuid <= endUuid) {
options.push(option);
}
}
}
return options;
}

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@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b7e16305-7610-4d81-a60b-040fbbce4b72",
"uuid": "bbef9ac6-154b-4e27-9c56-e964e27ef2d5",
"files": [],
"subMetas": {},
"userData": {}

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@@ -1,9 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4493de4e-44b0-45a1-9d0b-3043d50cc417",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -1,11 +0,0 @@
{
"ver": "1.0.2",
"importer": "text",
"imported": true,
"uuid": "65b38842-3a45-44b0-b756-068a4d799715",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}